Prevent internal classes from being marked dllimport

actorid
Alexander "Ace" Olofsson 13 years ago
parent 08f8701b33
commit 4ef921c43f

@ -50,7 +50,7 @@ namespace Ogre
terrain. terrain.
@note Requires the Cg plugin to render correctly @note Requires the Cg plugin to render correctly
*/ */
class _OgreTerrainExport TerrainMaterialGeneratorB : public TerrainMaterialGenerator class TerrainMaterialGeneratorB : public TerrainMaterialGenerator
{ {
public: public:
TerrainMaterialGeneratorB(); TerrainMaterialGeneratorB();
@ -58,7 +58,7 @@ namespace Ogre
/** Shader model 2 profile target. /** Shader model 2 profile target.
*/ */
class _OgreTerrainExport SM2Profile : public TerrainMaterialGenerator::Profile class SM2Profile : public TerrainMaterialGenerator::Profile
{ {
public: public:
SM2Profile(TerrainMaterialGenerator* parent, const String& name, const String& desc); SM2Profile(TerrainMaterialGenerator* parent, const String& name, const String& desc);
@ -161,7 +161,7 @@ namespace Ogre
void addTechnique(const MaterialPtr& mat, const Terrain* terrain, TechniqueType tt); void addTechnique(const MaterialPtr& mat, const Terrain* terrain, TechniqueType tt);
/// Interface definition for helper class to generate shaders /// Interface definition for helper class to generate shaders
class _OgreTerrainExport ShaderHelper : public TerrainAlloc class ShaderHelper : public TerrainAlloc
{ {
public: public:
ShaderHelper() {} ShaderHelper() {}
@ -194,7 +194,7 @@ namespace Ogre
}; };
/// Utility class to help with generating shaders for Cg / HLSL. /// Utility class to help with generating shaders for Cg / HLSL.
class _OgreTerrainExport ShaderHelperCg : public ShaderHelper class ShaderHelperCg : public ShaderHelper
{ {
protected: protected:
HighLevelGpuProgramPtr createVertexProgram(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt); HighLevelGpuProgramPtr createVertexProgram(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt);
@ -212,7 +212,7 @@ namespace Ogre
void generateFpDynamicShadows(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, StringUtil::StrStreamType& outStream); void generateFpDynamicShadows(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, StringUtil::StrStreamType& outStream);
}; };
class _OgreTerrainExport ShaderHelperHLSL : public ShaderHelperCg class ShaderHelperHLSL : public ShaderHelperCg
{ {
protected: protected:
HighLevelGpuProgramPtr createVertexProgram(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt); HighLevelGpuProgramPtr createVertexProgram(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt);
@ -220,7 +220,7 @@ namespace Ogre
}; };
/// Utility class to help with generating shaders for GLSL. /// Utility class to help with generating shaders for GLSL.
class _OgreTerrainExport ShaderHelperGLSL : public ShaderHelper class ShaderHelperGLSL : public ShaderHelper
{ {
protected: protected:
HighLevelGpuProgramPtr createVertexProgram(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt); HighLevelGpuProgramPtr createVertexProgram(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt);

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