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Implement sBookSkillMessage GMST
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commit
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3 changed files with 8 additions and 3 deletions
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@ -214,7 +214,7 @@ void MWMechanics::NpcStats::useSkill (int skillIndex, const ESM::Class& class_,
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}
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}
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}
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}
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void MWMechanics::NpcStats::increaseSkill(int skillIndex, const ESM::Class &class_, bool preserveProgress)
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void MWMechanics::NpcStats::increaseSkill(int skillIndex, const ESM::Class &class_, bool preserveProgress, bool readBook)
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{
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{
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int base = getSkill (skillIndex).getBase();
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int base = getSkill (skillIndex).getBase();
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@ -256,9 +256,14 @@ void MWMechanics::NpcStats::increaseSkill(int skillIndex, const ESM::Class &clas
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MWBase::Environment::get().getWindowManager()->playSound("skillraise");
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MWBase::Environment::get().getWindowManager()->playSound("skillraise");
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std::stringstream message;
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std::stringstream message;
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if (readBook)
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message << std::string("#{sBookSkillMessage}\n");
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message << boost::format(MWBase::Environment::get().getWindowManager ()->getGameSettingString ("sNotifyMessage39", ""))
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message << boost::format(MWBase::Environment::get().getWindowManager ()->getGameSettingString ("sNotifyMessage39", ""))
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% std::string("#{" + ESM::Skill::sSkillNameIds[skillIndex] + "}")
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% std::string("#{" + ESM::Skill::sSkillNameIds[skillIndex] + "}")
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% static_cast<int> (base);
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% static_cast<int> (base);
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MWBase::Environment::get().getWindowManager ()->messageBox(message.str(), MWGui::ShowInDialogueMode_Never);
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MWBase::Environment::get().getWindowManager ()->messageBox(message.str(), MWGui::ShowInDialogueMode_Never);
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if (mLevelProgress >= gmst.find("iLevelUpTotal")->getInt())
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if (mLevelProgress >= gmst.find("iLevelUpTotal")->getInt())
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@ -81,7 +81,7 @@ namespace MWMechanics
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void useSkill (int skillIndex, const ESM::Class& class_, int usageType = -1, float extraFactor=1.f);
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void useSkill (int skillIndex, const ESM::Class& class_, int usageType = -1, float extraFactor=1.f);
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///< Increase skill by usage.
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///< Increase skill by usage.
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void increaseSkill (int skillIndex, const ESM::Class& class_, bool preserveProgress);
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void increaseSkill (int skillIndex, const ESM::Class& class_, bool preserveProgress, bool readBook = false);
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int getLevelProgress() const;
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int getLevelProgress() const;
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@ -52,7 +52,7 @@ namespace MWWorld
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playerRef->mBase->mClass
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playerRef->mBase->mClass
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);
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);
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npcStats.increaseSkill (ref->mBase->mData.mSkillId, *class_, true);
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npcStats.increaseSkill (ref->mBase->mData.mSkillId, *class_, true, true);
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npcStats.flagAsUsed (ref->mBase->mId);
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npcStats.flagAsUsed (ref->mBase->mId);
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}
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}
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