mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-19 21:23:52 +00:00
[General] Modernize packet style for PlayerCellState
This commit is contained in:
parent
96a71c1ced
commit
4f9e6b0e3e
5 changed files with 20 additions and 28 deletions
|
@ -162,7 +162,7 @@ void CellController::update(Player *player)
|
||||||
{
|
{
|
||||||
std::vector<Cell*> toDelete;
|
std::vector<Cell*> toDelete;
|
||||||
|
|
||||||
for (auto &&cell : player->cellStateChanges.cellStates)
|
for (auto &&cell : player->cellStateChanges)
|
||||||
{
|
{
|
||||||
if (cell.type == mwmp::CellState::LOAD)
|
if (cell.type == mwmp::CellState::LOAD)
|
||||||
{
|
{
|
||||||
|
|
|
@ -17,7 +17,7 @@ unsigned int CellFunctions::GetCellStateChangesSize(unsigned short pid) noexcept
|
||||||
Player *player;
|
Player *player;
|
||||||
GET_PLAYER(pid, player, 0);
|
GET_PLAYER(pid, player, 0);
|
||||||
|
|
||||||
return player->cellStateChanges.count;
|
return player->cellStateChanges.size();
|
||||||
}
|
}
|
||||||
|
|
||||||
unsigned int CellFunctions::GetCellStateType(unsigned short pid, unsigned int index) noexcept
|
unsigned int CellFunctions::GetCellStateType(unsigned short pid, unsigned int index) noexcept
|
||||||
|
@ -25,7 +25,7 @@ unsigned int CellFunctions::GetCellStateType(unsigned short pid, unsigned int in
|
||||||
Player *player;
|
Player *player;
|
||||||
GET_PLAYER(pid, player, 0);
|
GET_PLAYER(pid, player, 0);
|
||||||
|
|
||||||
return player->cellStateChanges.cellStates.at(index).type;
|
return player->cellStateChanges.at(index).type;
|
||||||
}
|
}
|
||||||
|
|
||||||
const char *CellFunctions::GetCellStateDescription(unsigned short pid, unsigned int index) noexcept
|
const char *CellFunctions::GetCellStateDescription(unsigned short pid, unsigned int index) noexcept
|
||||||
|
@ -33,10 +33,10 @@ const char *CellFunctions::GetCellStateDescription(unsigned short pid, unsigned
|
||||||
Player *player;
|
Player *player;
|
||||||
GET_PLAYER(pid, player, "");
|
GET_PLAYER(pid, player, "");
|
||||||
|
|
||||||
if (index >= player->cellStateChanges.count)
|
if (index >= player->cellStateChanges.size())
|
||||||
return "invalid";
|
return "invalid";
|
||||||
|
|
||||||
tempCellDescription = player->cellStateChanges.cellStates.at(index).cell.getDescription();
|
tempCellDescription = player->cellStateChanges.at(index).cell.getDescription();
|
||||||
return tempCellDescription.c_str();
|
return tempCellDescription.c_str();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1675,7 +1675,7 @@ void LocalPlayer::sendCellStates()
|
||||||
|
|
||||||
void LocalPlayer::clearCellStates()
|
void LocalPlayer::clearCellStates()
|
||||||
{
|
{
|
||||||
cellStateChanges.cellStates.clear();
|
cellStateChanges.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
void LocalPlayer::clearCurrentContainer()
|
void LocalPlayer::clearCurrentContainer()
|
||||||
|
@ -1689,12 +1689,12 @@ void LocalPlayer::storeCellState(const ESM::Cell& cell, int stateType)
|
||||||
{
|
{
|
||||||
std::vector<CellState>::iterator iter;
|
std::vector<CellState>::iterator iter;
|
||||||
|
|
||||||
for (iter = cellStateChanges.cellStates.begin(); iter != cellStateChanges.cellStates.end(); )
|
for (iter = cellStateChanges.begin(); iter != cellStateChanges.end(); )
|
||||||
{
|
{
|
||||||
// If there's already a cell state recorded for this particular cell,
|
// If there's already a cell state recorded for this particular cell,
|
||||||
// remove it
|
// remove it
|
||||||
if (cell.getDescription() == (*iter).cell.getDescription())
|
if (cell.getDescription() == (*iter).cell.getDescription())
|
||||||
iter = cellStateChanges.cellStates.erase(iter);
|
iter = cellStateChanges.erase(iter);
|
||||||
else
|
else
|
||||||
++iter;
|
++iter;
|
||||||
}
|
}
|
||||||
|
@ -1703,7 +1703,7 @@ void LocalPlayer::storeCellState(const ESM::Cell& cell, int stateType)
|
||||||
cellState.cell = cell;
|
cellState.cell = cell;
|
||||||
cellState.type = stateType;
|
cellState.type = stateType;
|
||||||
|
|
||||||
cellStateChanges.cellStates.push_back(cellState);
|
cellStateChanges.push_back(cellState);
|
||||||
}
|
}
|
||||||
|
|
||||||
void LocalPlayer::storeCurrentContainer(const MWWorld::Ptr &container)
|
void LocalPlayer::storeCurrentContainer(const MWWorld::Ptr &container)
|
||||||
|
|
|
@ -129,12 +129,6 @@ namespace mwmp
|
||||||
int action; // 0 - Clear and set in entirety, 1 - Add spell, 2 - Remove spell
|
int action; // 0 - Clear and set in entirety, 1 - Add spell, 2 - Remove spell
|
||||||
};
|
};
|
||||||
|
|
||||||
struct CellStateChanges
|
|
||||||
{
|
|
||||||
std::vector<CellState> cellStates;
|
|
||||||
unsigned int count;
|
|
||||||
};
|
|
||||||
|
|
||||||
enum RESURRECT_TYPE
|
enum RESURRECT_TYPE
|
||||||
{
|
{
|
||||||
REGULAR = 0,
|
REGULAR = 0,
|
||||||
|
@ -225,7 +219,7 @@ namespace mwmp
|
||||||
FactionChanges factionChanges;
|
FactionChanges factionChanges;
|
||||||
std::vector<Topic> topicChanges;
|
std::vector<Topic> topicChanges;
|
||||||
std::vector<Book> bookChanges;
|
std::vector<Book> bookChanges;
|
||||||
CellStateChanges cellStateChanges;
|
std::vector<CellState> cellStateChanges;
|
||||||
|
|
||||||
ESM::ActiveSpells activeSpells;
|
ESM::ActiveSpells activeSpells;
|
||||||
CurrentContainer currentContainer;
|
CurrentContainer currentContainer;
|
||||||
|
|
|
@ -13,25 +13,23 @@ void mwmp::PacketPlayerCellState::Packet(RakNet::BitStream *bs, bool send)
|
||||||
{
|
{
|
||||||
PlayerPacket::Packet(bs, send);
|
PlayerPacket::Packet(bs, send);
|
||||||
|
|
||||||
|
uint32_t count;
|
||||||
|
|
||||||
if (send)
|
if (send)
|
||||||
player->cellStateChanges.count = (unsigned int)(player->cellStateChanges.cellStates.size());
|
count = static_cast<uint32_t>(player->cellStateChanges.size());
|
||||||
else
|
|
||||||
player->cellStateChanges.cellStates.clear();
|
|
||||||
|
|
||||||
RW(player->cellStateChanges.count, send);
|
RW(count, send);
|
||||||
|
|
||||||
for (unsigned int i = 0; i < player->cellStateChanges.count; i++)
|
if (!send)
|
||||||
{
|
{
|
||||||
CellState cellState;
|
player->cellStateChanges.clear();
|
||||||
|
player->cellStateChanges.resize(count);
|
||||||
|
}
|
||||||
|
|
||||||
if (send)
|
for (auto &&cellState : player->cellStateChanges)
|
||||||
cellState = player->cellStateChanges.cellStates.at(i);
|
{
|
||||||
|
|
||||||
RW(cellState.type, send);
|
RW(cellState.type, send);
|
||||||
RW(cellState.cell.mData, send, true);
|
RW(cellState.cell.mData, send, true);
|
||||||
RW(cellState.cell.mName, send, true);
|
RW(cellState.cell.mName, send, true);
|
||||||
|
|
||||||
if (!send)
|
|
||||||
player->cellStateChanges.cellStates.push_back(cellState);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue