@ -1771,8 +1771,6 @@ void CharacterController::update(float duration)
float height = cls.getCreatureStats(mPtr).land();
float healthLost = getFallDamage(mPtr, height);
bool godmode = mPtr == MWMechanics::getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState();
if (healthLost > 0.0f)
{
const float fatigueTerm = cls.getCreatureStats(mPtr).getFatigueTerm();