[Client] Rename WorldProcessor into ObjectProcessor

pull/428/head
David Cernat 7 years ago
parent 02d8e08c58
commit 51698bed48

@ -104,7 +104,7 @@ add_openmw_dir (mwmp Main Networking LocalPlayer DedicatedPlayer PlayerList Loca
add_openmw_dir (mwmp/GUI GUIChat GUILogin PlayerMarkerCollection GUIDialogList TextInputDialog
)
add_openmw_dir(mwmp/processors BaseClientPacketProcessor PlayerProcessor WorldProcessor ActorProcessor ProcessorInitializer
add_openmw_dir(mwmp/processors BaseClientPacketProcessor PlayerProcessor ObjectProcessor ActorProcessor ProcessorInitializer
)
add_openmw_dir (mwmp/processors/actor ProcessorActorAI ProcessorActorAnimFlags ProcessorActorAnimPlay ProcessorActorAttack
@ -124,7 +124,7 @@ add_openmw_dir (mwmp/processors/player ProcessorChatMessage ProcessorGUIMessageB
ProcessorPlayerSpellbook ProcessorPlayerStatsDynamic ProcessorPlayerTopic
)
add_openmw_dir (mwmp/processors/world BaseObjectProcessor ProcessorConsoleCommand ProcessorContainer ProcessorDoorDestination
add_openmw_dir (mwmp/processors/object BaseObjectProcessor ProcessorConsoleCommand ProcessorContainer ProcessorDoorDestination
ProcessorDoorState ProcessorMusicPlay ProcessorVideoPlay ProcessorObjectAnimPlay ProcessorObjectAttach
ProcessorObjectCollision ProcessorObjectDelete ProcessorObjectLock ProcessorObjectMove ProcessorObjectPlace
ProcessorObjectReset ProcessorObjectRotate ProcessorObjectScale ProcessorObjectSpawn ProcessorObjectState

@ -37,7 +37,7 @@
#include "Main.hpp"
#include "processors/ProcessorInitializer.hpp"
#include "processors/PlayerProcessor.hpp"
#include "processors/WorldProcessor.hpp"
#include "processors/ObjectProcessor.hpp"
#include "processors/ActorProcessor.hpp"
#include "GUIController.hpp"
#include "CellController.hpp"
@ -430,7 +430,7 @@ void Networking::receiveMessage(RakNet::Packet *packet)
}
else if (objectPacketController.ContainsPacket(packet->data[0]))
{
if (!WorldProcessor::Process(*packet, objectList))
if (!ObjectProcessor::Process(*packet, objectList))
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Unhandled ObjectPacket with identifier %i has arrived", packet->data[0]);
}
}

@ -1,4 +1,4 @@
#include "WorldProcessor.hpp"
#include "ObjectProcessor.hpp"
#include "../Main.hpp"
#include "../Networking.hpp"
@ -7,7 +7,7 @@ using namespace mwmp;
template<class T>
typename BasePacketProcessor<T>::processors_t BasePacketProcessor<T>::processors;
bool WorldProcessor::Process(RakNet::Packet &packet, ObjectList &objectList)
bool ObjectProcessor::Process(RakNet::Packet &packet, ObjectList &objectList)
{
RakNet::BitStream bsIn(&packet.data[1], packet.length, false);
bsIn.Read(guid);

@ -15,7 +15,7 @@
namespace mwmp
{
class WorldProcessor : public BasePacketProcessor<WorldProcessor>, public BaseClientPacketProcessor
class ObjectProcessor : public BasePacketProcessor<ObjectProcessor>, public BaseClientPacketProcessor
{
public:
virtual void Do(ObjectPacket &packet, ObjectList &objectList) = 0;

@ -53,32 +53,32 @@
#include "player/ProcessorPlayerStatsDynamic.hpp"
#include "player/ProcessorPlayerTopic.hpp"
#include "WorldProcessor.hpp"
#include "world/ProcessorConsoleCommand.hpp"
#include "world/ProcessorContainer.hpp"
#include "world/ProcessorDoorDestination.hpp"
#include "world/ProcessorDoorState.hpp"
#include "world/ProcessorMusicPlay.hpp"
#include "world/ProcessorObjectAnimPlay.hpp"
#include "world/ProcessorObjectAttach.hpp"
#include "world/ProcessorObjectCollision.hpp"
#include "world/ProcessorObjectDelete.hpp"
#include "world/ProcessorObjectLock.hpp"
#include "world/ProcessorObjectMove.hpp"
#include "world/ProcessorObjectPlace.hpp"
#include "world/ProcessorObjectReset.hpp"
#include "world/ProcessorObjectRotate.hpp"
#include "world/ProcessorObjectScale.hpp"
#include "world/ProcessorObjectSpawn.hpp"
#include "world/ProcessorObjectState.hpp"
#include "world/ProcessorObjectTrap.hpp"
#include "world/ProcessorScriptLocalShort.hpp"
#include "world/ProcessorScriptLocalFloat.hpp"
#include "world/ProcessorScriptMemberShort.hpp"
#include "world/ProcessorScriptMemberFloat.hpp"
#include "world/ProcessorScriptGlobalShort.hpp"
#include "world/ProcessorScriptGlobalFloat.hpp"
#include "world/ProcessorVideoPlay.hpp"
#include "ObjectProcessor.hpp"
#include "object/ProcessorConsoleCommand.hpp"
#include "object/ProcessorContainer.hpp"
#include "object/ProcessorDoorDestination.hpp"
#include "object/ProcessorDoorState.hpp"
#include "object/ProcessorMusicPlay.hpp"
#include "object/ProcessorObjectAnimPlay.hpp"
#include "object/ProcessorObjectAttach.hpp"
#include "object/ProcessorObjectCollision.hpp"
#include "object/ProcessorObjectDelete.hpp"
#include "object/ProcessorObjectLock.hpp"
#include "object/ProcessorObjectMove.hpp"
#include "object/ProcessorObjectPlace.hpp"
#include "object/ProcessorObjectReset.hpp"
#include "object/ProcessorObjectRotate.hpp"
#include "object/ProcessorObjectScale.hpp"
#include "object/ProcessorObjectSpawn.hpp"
#include "object/ProcessorObjectState.hpp"
#include "object/ProcessorObjectTrap.hpp"
#include "object/ProcessorScriptLocalShort.hpp"
#include "object/ProcessorScriptLocalFloat.hpp"
#include "object/ProcessorScriptMemberShort.hpp"
#include "object/ProcessorScriptMemberFloat.hpp"
#include "object/ProcessorScriptGlobalShort.hpp"
#include "object/ProcessorScriptGlobalFloat.hpp"
#include "object/ProcessorVideoPlay.hpp"
#include "actor/ProcessorActorAI.hpp"
#include "actor/ProcessorActorAnimFlags.hpp"
@ -146,31 +146,31 @@ void ProcessorInitializer()
PlayerProcessor::AddProcessor(new ProcessorPlayerStatsDynamic());
PlayerProcessor::AddProcessor(new ProcessorPlayerTopic());
WorldProcessor::AddProcessor(new ProcessorConsoleCommand());
WorldProcessor::AddProcessor(new ProcessorContainer());
WorldProcessor::AddProcessor(new ProcessorDoorDestination());
WorldProcessor::AddProcessor(new ProcessorDoorState());
WorldProcessor::AddProcessor(new ProcessorMusicPlay());
WorldProcessor::AddProcessor(new ProcessorObjectAnimPlay());
WorldProcessor::AddProcessor(new ProcessorObjectAttach());
WorldProcessor::AddProcessor(new ProcessorObjectCollision());
WorldProcessor::AddProcessor(new ProcessorObjectDelete());
WorldProcessor::AddProcessor(new ProcessorObjectLock());
WorldProcessor::AddProcessor(new ProcessorObjectMove());
WorldProcessor::AddProcessor(new ProcessorObjectPlace());
WorldProcessor::AddProcessor(new ProcessorObjectReset());
WorldProcessor::AddProcessor(new ProcessorObjectRotate());
WorldProcessor::AddProcessor(new ProcessorObjectScale());
WorldProcessor::AddProcessor(new ProcessorObjectSpawn());
WorldProcessor::AddProcessor(new ProcessorObjectState());
WorldProcessor::AddProcessor(new ProcessorObjectTrap());
WorldProcessor::AddProcessor(new ProcessorScriptLocalShort());
WorldProcessor::AddProcessor(new ProcessorScriptLocalFloat());
WorldProcessor::AddProcessor(new ProcessorScriptMemberShort());
WorldProcessor::AddProcessor(new ProcessorScriptMemberFloat());
WorldProcessor::AddProcessor(new ProcessorScriptGlobalShort());
WorldProcessor::AddProcessor(new ProcessorScriptGlobalFloat());
WorldProcessor::AddProcessor(new ProcessorVideoPlay());
ObjectProcessor::AddProcessor(new ProcessorConsoleCommand());
ObjectProcessor::AddProcessor(new ProcessorContainer());
ObjectProcessor::AddProcessor(new ProcessorDoorDestination());
ObjectProcessor::AddProcessor(new ProcessorDoorState());
ObjectProcessor::AddProcessor(new ProcessorMusicPlay());
ObjectProcessor::AddProcessor(new ProcessorObjectAnimPlay());
ObjectProcessor::AddProcessor(new ProcessorObjectAttach());
ObjectProcessor::AddProcessor(new ProcessorObjectCollision());
ObjectProcessor::AddProcessor(new ProcessorObjectDelete());
ObjectProcessor::AddProcessor(new ProcessorObjectLock());
ObjectProcessor::AddProcessor(new ProcessorObjectMove());
ObjectProcessor::AddProcessor(new ProcessorObjectPlace());
ObjectProcessor::AddProcessor(new ProcessorObjectReset());
ObjectProcessor::AddProcessor(new ProcessorObjectRotate());
ObjectProcessor::AddProcessor(new ProcessorObjectScale());
ObjectProcessor::AddProcessor(new ProcessorObjectSpawn());
ObjectProcessor::AddProcessor(new ProcessorObjectState());
ObjectProcessor::AddProcessor(new ProcessorObjectTrap());
ObjectProcessor::AddProcessor(new ProcessorScriptLocalShort());
ObjectProcessor::AddProcessor(new ProcessorScriptLocalFloat());
ObjectProcessor::AddProcessor(new ProcessorScriptMemberShort());
ObjectProcessor::AddProcessor(new ProcessorScriptMemberFloat());
ObjectProcessor::AddProcessor(new ProcessorScriptGlobalShort());
ObjectProcessor::AddProcessor(new ProcessorScriptGlobalFloat());
ObjectProcessor::AddProcessor(new ProcessorVideoPlay());
ActorProcessor::AddProcessor(new ProcessorActorAI());
ActorProcessor::AddProcessor(new ProcessorActorAnimFlags());

@ -5,14 +5,14 @@
#ifndef OPENMW_BASEOBJECTPROCESSOR_HPP
#define OPENMW_BASEOBJECTPROCESSOR_HPP
#include "../WorldProcessor.hpp"
#include "../ObjectProcessor.hpp"
#include "apps/openmw/mwmp/Main.hpp"
#include "apps/openmw/mwmp/CellController.hpp"
#include "apps/openmw/mwworld/cellstore.hpp"
namespace mwmp
{
class BaseObjectProcessor : public WorldProcessor
class BaseObjectProcessor : public ObjectProcessor
{
public:
virtual void Do(ObjectPacket &packet, ObjectList &objectList)

@ -1,11 +1,11 @@
#ifndef OPENMW_PROCESSORMUSICPLAY_HPP
#define OPENMW_PROCESSORMUSICPLAY_HPP
#include "../WorldProcessor.hpp"
#include "../ObjectProcessor.hpp"
namespace mwmp
{
class ProcessorMusicPlay : public WorldProcessor
class ProcessorMusicPlay : public ObjectProcessor
{
public:
ProcessorMusicPlay()

@ -1,11 +1,11 @@
#ifndef OPENMW_PROCESSORSCRIPTGLOBALFLOAT_HPP
#define OPENMW_PROCESSORSCRIPTGLOBALFLOAT_HPP
#include "../WorldProcessor.hpp"
#include "../ObjectProcessor.hpp"
namespace mwmp
{
class ProcessorScriptGlobalFloat : public WorldProcessor
class ProcessorScriptGlobalFloat : public ObjectProcessor
{
public:
ProcessorScriptGlobalFloat()

@ -1,11 +1,11 @@
#ifndef OPENMW_PROCESSORSCRIPTGLOBALSHORT_HPP
#define OPENMW_PROCESSORSCRIPTGLOBALSHORT_HPP
#include "../WorldProcessor.hpp"
#include "../ObjectProcessor.hpp"
namespace mwmp
{
class ProcessorScriptGlobalShort : public WorldProcessor
class ProcessorScriptGlobalShort : public ObjectProcessor
{
public:
ProcessorScriptGlobalShort()

@ -1,11 +1,11 @@
#ifndef OPENMW_PROCESSORSCRIPTMEMBERFLOAT_HPP
#define OPENMW_PROCESSORSCRIPTMEMBERFLOAT_HPP
#include "../WorldProcessor.hpp"
#include "../ObjectProcessor.hpp"
namespace mwmp
{
class ProcessorScriptMemberFloat : public WorldProcessor
class ProcessorScriptMemberFloat : public ObjectProcessor
{
public:
ProcessorScriptMemberFloat()

@ -1,11 +1,11 @@
#ifndef OPENMW_PROCESSORSCRIPTMEMBERSHORT_HPP
#define OPENMW_PROCESSORSCRIPTMEMBERSHORT_HPP
#include "../WorldProcessor.hpp"
#include "../ObjectProcessor.hpp"
namespace mwmp
{
class ProcessorScriptMemberShort : public WorldProcessor
class ProcessorScriptMemberShort : public ObjectProcessor
{
public:
ProcessorScriptMemberShort()

@ -1,11 +1,11 @@
#ifndef OPENMW_PROCESSORVIDEOPLAY_HPP
#define OPENMW_PROCESSORVIDEOPLAY_HPP
#include "../WorldProcessor.hpp"
#include "../ObjectProcessor.hpp"
namespace mwmp
{
class ProcessorVideoPlay : public WorldProcessor
class ProcessorVideoPlay : public ObjectProcessor
{
public:
ProcessorVideoPlay()
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