fixed the mygui output on console

actorid
scrawl 13 years ago
parent 0c6862e3e6
commit 52b0b28c78

@ -18,7 +18,6 @@ void MyGUIManager::setup(Ogre::RenderWindow *wnd, Ogre::SceneManager *mgr, bool
// manager before the main gui system itself, otherwise the main
// object will get the chance to spit out a few messages before we
// can able to disable it.
/// \todo - can't avoid this with MyGUI 3.2?
std::string theLogFile = std::string(MYGUI_PLATFORM_LOG_FILENAME);
if(!logDir.empty())
@ -26,9 +25,9 @@ void MyGUIManager::setup(Ogre::RenderWindow *wnd, Ogre::SceneManager *mgr, bool
// Set up OGRE platform. We might make this more generic later.
mPlatform = new OgrePlatform();
LogManager::getInstance().setSTDOutputEnabled(logging);
mPlatform->initialise(wnd, mgr, "General", theLogFile);
LogManager::getInstance().setSTDOutputEnabled(logging);
// Create GUI
mGui = new Gui();

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