@ -612,7 +612,8 @@ namespace MWSound
void SoundManager::stopSound(MWBase::SoundPtr sound)
{
mOutput->stopSound(sound);
if (sound.get())
}
void SoundManager::stopSound3D(const MWWorld::Ptr &ptr, const std::string& soundId)
@ -201,6 +201,7 @@ namespace MWSound
virtual void stopSound(MWBase::SoundPtr sound);
///< Stop the given sound from playing
/// @note no-op if \a sound is null
virtual void stopSound3D(const MWWorld::Ptr &reference, const std::string& soundId);
///< Stop the given object from playing the given sound,