Select dragged texture-assets, add brush settings widget-type, fixes.

pull/440/head
Nelsson Huotari 7 years ago
parent baa707b5e3
commit 5656745445

@ -81,7 +81,7 @@ opencs_units_noqt (view/world
opencs_units (view/widget
scenetoolbar scenetool scenetoolmode pushbutton scenetooltoggle scenetoolrun modebutton
scenetooltoggle2 completerpopup coloreditor colorpickerpopup droplineedit
scenetooltoggle2 scenetooltexturebrush completerpopup coloreditor colorpickerpopup droplineedit
)
opencs_units (view/render

@ -20,6 +20,7 @@
#include "../widget/modebutton.hpp"
#include "../widget/scenetoolbar.hpp"
#include "../widget/scenetooltexturebrush.hpp"
#include "../../model/doc/document.hpp"
#include "../../model/prefs/state.hpp"
@ -41,138 +42,41 @@
#include "object.hpp" // Something small needed regarding pointers from here ()
#include "worldspacewidget.hpp"
CSVRender::BrushSizeControls::BrushSizeControls(const QString &title, QWidget *parent)
: QGroupBox(title, parent)
{
brushSizeSlider = new QSlider(Qt::Horizontal);
brushSizeSlider->setTickPosition(QSlider::TicksBothSides);
brushSizeSlider->setTickInterval(10);
brushSizeSlider->setRange(1, 50);
brushSizeSlider->setSingleStep(1);
brushSizeSpinBox = new QSpinBox;
brushSizeSpinBox->setRange(1, 50);
brushSizeSpinBox->setSingleStep(1);
layoutSliderSize = new QHBoxLayout;
layoutSliderSize->addWidget(brushSizeSlider);
layoutSliderSize->addWidget(brushSizeSpinBox);
connect(brushSizeSlider, SIGNAL(valueChanged(int)), brushSizeSpinBox, SLOT(setValue(int)));
connect(brushSizeSpinBox, SIGNAL(valueChanged(int)), brushSizeSlider, SLOT(setValue(int)));
setLayout(layoutSliderSize);
}
CSVRender::TextureBrushWindow::TextureBrushWindow(WorldspaceWidget *worldspaceWidget, QWidget *parent)
: QFrame(parent, Qt::Popup),
mWorldspaceWidget (worldspaceWidget),
mBrushSize(0),
mBrushShape(0)
{
mBrushTextureLabel = "Brush: " + mBrushTexture;
selectedBrush = new QLabel(QString::fromStdString(mBrushTextureLabel), this);
QVBoxLayout *layoutMain = new QVBoxLayout;
layoutMain->setSpacing(0);
QHBoxLayout *layoutHorizontal = new QHBoxLayout;
layoutHorizontal->setContentsMargins (QMargins (0, 0, 0, 0));
layoutHorizontal->setSpacing(0);
configureButtonInitialSettings(buttonPoint);
configureButtonInitialSettings(buttonSquare);
configureButtonInitialSettings(buttonCircle);
configureButtonInitialSettings(buttonCustom);
QButtonGroup* brushButtonGroup = new QButtonGroup(this);
brushButtonGroup->addButton(buttonPoint);
brushButtonGroup->addButton(buttonSquare);
brushButtonGroup->addButton(buttonCircle);
brushButtonGroup->addButton(buttonCustom);
brushButtonGroup->setExclusive(true);
layoutHorizontal->addWidget(buttonPoint);
layoutHorizontal->addWidget(buttonSquare);
layoutHorizontal->addWidget(buttonCircle);
layoutHorizontal->addWidget(buttonCustom);
horizontalGroupBox = new QGroupBox(tr(""));
horizontalGroupBox->setLayout(layoutHorizontal);
BrushSizeControls* sizeSliders = new BrushSizeControls(tr(""), this);
layoutMain->addWidget(horizontalGroupBox);
layoutMain->addWidget(sizeSliders);
layoutMain->addWidget(selectedBrush);
setLayout(layoutMain);
connect(buttonPoint, SIGNAL(clicked()), this, SLOT(setBrushShape()));
connect(buttonSquare, SIGNAL(clicked()), this, SLOT(setBrushShape()));
connect(buttonCircle, SIGNAL(clicked()), this, SLOT(setBrushShape()));
connect(buttonCustom, SIGNAL(clicked()), this, SLOT(setBrushShape()));
connect(sizeSliders->brushSizeSlider, SIGNAL(valueChanged(int)), parent, SLOT(setBrushSize(int)));
connect(parent, SIGNAL(passBrushTexture(std::string)), this, SLOT(setBrushTexture(std::string)));
}
void CSVRender::TextureBrushWindow::configureButtonInitialSettings(QPushButton *button)
{
button->setSizePolicy (QSizePolicy (QSizePolicy::Fixed, QSizePolicy::Fixed));
button->setContentsMargins (QMargins (0, 0, 0, 0));
button->setIconSize (QSize (48-6, 48-6));
button->setFixedSize (48, 48);
button->setAcceptDrops(true);
button->setCheckable(true);
}
void CSVRender::TextureBrushWindow::setBrushTexture(std::string brushTexture)
{
mBrushTexture = brushTexture;
mBrushTextureLabel = "Brush:" + mBrushTexture;
selectedBrush->setText(QString::fromStdString(mBrushTextureLabel));
}
void CSVRender::TextureBrushWindow::setBrushSize(int brushSize)
{
mBrushSize = brushSize;
emit passBrushSize(mBrushSize);
}
void CSVRender::TextureBrushWindow::setBrushShape()
{
if(buttonPoint->isChecked()) mBrushShape = 0;
if(buttonSquare->isChecked()) mBrushShape = 1;
if(buttonCircle->isChecked()) mBrushShape = 2;
if(buttonCustom->isChecked()) mBrushShape = 3;
emit passBrushShape(mBrushShape);
}
CSVRender::TerrainTextureMode::TerrainTextureMode (WorldspaceWidget *worldspaceWidget, QWidget *parent)
: EditMode (worldspaceWidget, QIcon {":scenetoolbar/editing-terrain-texture"}, Mask_Terrain | Mask_Reference, "Terrain texture editing", parent),
textureBrushWindow(new TextureBrushWindow(worldspaceWidget, this)),
mBrushTexture("#0"),
mBrushSize(0),
mBrushShape(0)
mBrushShape(0),
mTextureBrushScenetool(0)
{
connect(parent, SIGNAL(passEvent(QDragEnterEvent*)), this, SLOT(handleDragEnterEvent(QDragEnterEvent*)));
connect(parent, SIGNAL(passEvent(QDropEvent*)), this, SLOT(handleDropEvent(QDropEvent*)));
connect(parent, SIGNAL(passEvent(QMouseEvent*)), this, SLOT(handleMouseEvent(QMouseEvent*)));
connect(textureBrushWindow, SIGNAL(passBrushSize(int)), this, SLOT(setBrushSize(int)));
connect(textureBrushWindow, SIGNAL(passBrushShape(int)), this, SLOT(setBrushShape(int)));
}
void CSVRender::TerrainTextureMode::activate(CSVWidget::SceneToolbar* toolbar)
{
if(!mTextureBrushScenetool)
{
mTextureBrushScenetool = new CSVWidget::SceneToolTextureBrush (toolbar, "scenetooltexturebrush");
connect(mTextureBrushScenetool, SIGNAL (clicked()), mTextureBrushScenetool, SLOT (activate()));
connect(mTextureBrushScenetool->mTextureBrushWindow, SIGNAL(passBrushSize(int)), this, SLOT(setBrushSize(int)));
connect(mTextureBrushScenetool->mTextureBrushWindow, SIGNAL(passBrushShape(int)), this, SLOT(setBrushShape(int)));
connect(mTextureBrushScenetool->mTextureBrushWindow->mSizeSliders->mBrushSizeSlider, SIGNAL(valueChanged(int)), this, SLOT(setBrushSize(int)));
connect(mTextureBrushScenetool, SIGNAL(passEvent(QDropEvent*)), this, SLOT(handleDropEvent(QDropEvent*)));
connect(this, SIGNAL(passBrushTexture(std::string)), mTextureBrushScenetool->mTextureBrushWindow, SLOT(setBrushTexture(std::string)));
}
EditMode::activate(toolbar);
toolbar->addTool (mTextureBrushScenetool);
}
void CSVRender::TerrainTextureMode::deactivate(CSVWidget::SceneToolbar* toolbar)
{
if(mTextureBrushScenetool)
{
toolbar->removeTool (mTextureBrushScenetool);
delete mTextureBrushScenetool;
mTextureBrushScenetool = 0;
}
EditMode::deactivate(toolbar);
}
@ -259,10 +163,6 @@ void CSVRender::TerrainTextureMode::dragAborted() {
void CSVRender::TerrainTextureMode::dragWheel (int diff, double speedFactor) {}
void CSVRender::TerrainTextureMode::handleDragEnterEvent (QDragEnterEvent *event) {
event->accept();
}
void CSVRender::TerrainTextureMode::handleDropEvent (QDropEvent *event) {
const CSMWorld::TableMimeData* mime = dynamic_cast<const CSMWorld::TableMimeData*> (event->mimeData());
@ -287,24 +187,11 @@ void CSVRender::TerrainTextureMode::handleDropEvent (QDropEvent *event) {
{
std::string textureFileName = uid.toString();
createTexture(textureFileName);
emit passBrushTexture(mBrushTexture);
}
}
}
void CSVRender::TerrainTextureMode::handleMouseEvent (QMouseEvent *event)
{
if (event->button()==Qt::MidButton)
{
QPoint position = QCursor::pos();
textureBrushWindow->move (position);
textureBrushWindow->show();
}
if (event->button()==Qt::LeftButton) PushButton::mouseReleaseEvent (event);
}
void CSVRender::TerrainTextureMode::handlePrimarySelectOnModeButton () {
}
void CSVRender::TerrainTextureMode::editTerrainTextureGrid(const WorldspaceHitResult& hit)
{
CSMDoc::Document& document = getWorldspaceWidget().getDocument();
@ -529,6 +416,7 @@ void CSVRender::TerrainTextureMode::createTexture(std::string textureFileName)
QModelIndex index(ltexTable.getModelIndex (newId, ltexTable.findColumnIndex (CSMWorld::Columns::ColumnId_Texture)));
undoStack.push (new CSMWorld::ModifyCommand(ltexTable, index, textureFileNameVariant));
undoStack.endMacro();
mBrushTexture = newId;
}
bool CSVRender::TerrainTextureMode::allowLandTextureEditing(std::string cellId)

@ -26,59 +26,12 @@
namespace CSVWidget
{
class SceneToolMode;
class SceneToolTextureBrush;
}
namespace CSVRender
{
/// \brief Layout-box for some brush button settings
class BrushSizeControls : public QGroupBox
{
Q_OBJECT
public:
BrushSizeControls(const QString &title, QWidget *parent);
QSlider *brushSizeSlider;
private:
QSpinBox *brushSizeSpinBox;
QHBoxLayout *layoutSliderSize;
};
/// \brief Brush settings window
class TextureBrushWindow : public QFrame
{
Q_OBJECT
public:
TextureBrushWindow(WorldspaceWidget *worldspaceWidget, QWidget *parent = 0);
void configureButtonInitialSettings(QPushButton *button);
QPushButton *buttonPoint = new QPushButton(QIcon (QPixmap (":scenetoolbar/brush-point")), "", this);
QPushButton *buttonSquare = new QPushButton(QIcon (QPixmap (":scenetoolbar/brush-square")), "", this);
QPushButton *buttonCircle = new QPushButton(QIcon (QPixmap (":scenetoolbar/brush-circle")), "", this);
QPushButton *buttonCustom = new QPushButton(QIcon (QPixmap (":scenetoolbar/brush-custom")), "", this);
private:
QLabel *selectedBrush;
QGroupBox *horizontalGroupBox;
WorldspaceWidget *mWorldspaceWidget;
int mBrushSize;
int mBrushShape;
std::string mBrushTexture;
std::string mBrushTextureLabel;
public slots:
void setBrushTexture(std::string brushTexture);
void setBrushShape();
void setBrushSize(int brushSize);
signals:
void passBrushSize (int brushSize);
void passBrushShape(int brushShape);
};
class TerrainTextureMode : public EditMode
{
Q_OBJECT
@ -130,11 +83,11 @@ namespace CSVRender
bool allowLandTextureEditing(std::string textureFileName);
private:
TextureBrushWindow *textureBrushWindow;
std::string mCellId;
std::string mBrushTexture;
int mBrushSize;
int mBrushShape;
CSVWidget::SceneToolTextureBrush *mTextureBrushScenetool;
const int cellSize {ESM::Land::REAL_SIZE};
const int landSize {ESM::Land::LAND_SIZE};
@ -144,10 +97,7 @@ namespace CSVRender
void passBrushTexture(std::string brushTexture);
public slots:
void handleDragEnterEvent (QDragEnterEvent *event);
void handleDropEvent(QDropEvent *event);
void handleMouseEvent (QMouseEvent *event);
void handlePrimarySelectOnModeButton();
void setBrushSize(int brushSize);
void setBrushShape(int brushShape);

@ -576,10 +576,6 @@ void CSVRender::WorldspaceWidget::debugProfileAboutToBeRemoved (const QModelInde
void CSVRender::WorldspaceWidget::editModeChanged (const std::string& id)
{
dynamic_cast<CSVRender::EditMode&> (*mEditMode->getCurrent()).setEditLock (mLocked);
if (mEditMode->getCurrentId() == "terrain-texture") mEditMode->setAcceptDrops(true);
else mEditMode->setAcceptDrops(false);
mDragging = false;
mDragMode = InteractionType_None;
}

@ -137,7 +137,6 @@ void CSVWidget::SceneToolMode::setButton (const std::string& id)
void CSVWidget::SceneToolMode::mouseReleaseEvent (QMouseEvent *event)
{
if (event->button()==Qt::MidButton && getCurrentId() == "terrain-texture") emit passEvent(event);
if (getType()==Type_TopAction && event->button()==Qt::RightButton)
showPanel (parentWidget()->mapToGlobal (pos()));
else
@ -154,15 +153,6 @@ bool CSVWidget::SceneToolMode::event(QEvent* event)
return SceneTool::event(event);
}
void CSVWidget::SceneToolMode::dragEnterEvent (QDragEnterEvent *event)
{
emit passEvent(event);
}
void CSVWidget::SceneToolMode::dropEvent (QDropEvent *event)
{
emit passEvent(event);
}
void CSVWidget::SceneToolMode::selected()
{
std::map<ModeButton *, std::string>::iterator iter =

@ -49,8 +49,6 @@ namespace CSVWidget
protected:
bool event(QEvent* event);
void dragEnterEvent (QDragEnterEvent *event);
void dropEvent (QDropEvent *event);
public:
@ -76,9 +74,6 @@ namespace CSVWidget
signals:
void modeChanged (const std::string& id);
void passEvent (QMouseEvent *event);
void passEvent (QDragEnterEvent *event);
void passEvent (QDropEvent *event);
private slots:

@ -0,0 +1,173 @@
#include "scenetooltexturebrush.hpp"
#include <iostream>
#include <QFrame>
#include <QIcon>
#include <QTableWidget>
#include <QHBoxLayout>
#include <QWidget>
#include <QSpinBox>
#include <QGroupBox>
#include <QSlider>
#include <QEvent>
#include <QDropEvent>
#include <QButtonGroup>
#include <QVBoxLayout>
#include <QDragEnterEvent>
#include <QDrag>
#include "scenetool.hpp"
CSVWidget::BrushSizeControls::BrushSizeControls(const QString &title, QWidget *parent)
: QGroupBox(title, parent)
{
mBrushSizeSlider = new QSlider(Qt::Horizontal);
mBrushSizeSlider->setTickPosition(QSlider::TicksBothSides);
mBrushSizeSlider->setTickInterval(10);
mBrushSizeSlider->setRange(1, 50);
mBrushSizeSlider->setSingleStep(1);
mBrushSizeSpinBox = new QSpinBox;
mBrushSizeSpinBox->setRange(1, 50);
mBrushSizeSpinBox->setSingleStep(1);
mLayoutSliderSize = new QHBoxLayout;
mLayoutSliderSize->addWidget(mBrushSizeSlider);
mLayoutSliderSize->addWidget(mBrushSizeSpinBox);
connect(mBrushSizeSlider, SIGNAL(valueChanged(int)), mBrushSizeSpinBox, SLOT(setValue(int)));
connect(mBrushSizeSpinBox, SIGNAL(valueChanged(int)), mBrushSizeSlider, SLOT(setValue(int)));
setLayout(mLayoutSliderSize);
}
CSVWidget::TextureBrushWindow::TextureBrushWindow(QWidget *parent)
: QFrame(parent, Qt::Popup),
mBrushShape(0),
mBrushSize(0)
{
mBrushTextureLabel = "Brush: " + mBrushTexture;
mSelectedBrush = new QLabel(QString::fromStdString(mBrushTextureLabel), this);
QVBoxLayout *layoutMain = new QVBoxLayout;
layoutMain->setSpacing(0);
QHBoxLayout *layoutHorizontal = new QHBoxLayout;
layoutHorizontal->setContentsMargins (QMargins (0, 0, 0, 0));
layoutHorizontal->setSpacing(0);
configureButtonInitialSettings(mButtonPoint);
configureButtonInitialSettings(mButtonSquare);
configureButtonInitialSettings(mButtonCircle);
configureButtonInitialSettings(mButtonCustom);
QButtonGroup* brushButtonGroup = new QButtonGroup(this);
brushButtonGroup->addButton(mButtonPoint);
brushButtonGroup->addButton(mButtonSquare);
brushButtonGroup->addButton(mButtonCircle);
brushButtonGroup->addButton(mButtonCustom);
brushButtonGroup->setExclusive(true);
layoutHorizontal->addWidget(mButtonPoint);
layoutHorizontal->addWidget(mButtonSquare);
layoutHorizontal->addWidget(mButtonCircle);
layoutHorizontal->addWidget(mButtonCustom);
mHorizontalGroupBox = new QGroupBox(tr(""));
mHorizontalGroupBox->setLayout(layoutHorizontal);
layoutMain->addWidget(mHorizontalGroupBox);
layoutMain->addWidget(mSizeSliders);
layoutMain->addWidget(mSelectedBrush);
setLayout(layoutMain);
connect(mButtonPoint, SIGNAL(clicked()), this, SLOT(setBrushShape()));
connect(mButtonSquare, SIGNAL(clicked()), this, SLOT(setBrushShape()));
connect(mButtonCircle, SIGNAL(clicked()), this, SLOT(setBrushShape()));
connect(mButtonCustom, SIGNAL(clicked()), this, SLOT(setBrushShape()));
}
void CSVWidget::TextureBrushWindow::configureButtonInitialSettings(QPushButton *button)
{
button->setSizePolicy (QSizePolicy (QSizePolicy::Fixed, QSizePolicy::Fixed));
button->setContentsMargins (QMargins (0, 0, 0, 0));
button->setIconSize (QSize (48-6, 48-6));
button->setFixedSize (48, 48);
button->setCheckable(true);
}
void CSVWidget::TextureBrushWindow::setBrushTexture(std::string brushTexture)
{
mBrushTexture = brushTexture;
mBrushTextureLabel = "Brush:" + mBrushTexture;
mSelectedBrush->setText(QString::fromStdString(mBrushTextureLabel));
}
void CSVWidget::TextureBrushWindow::setBrushSize(int brushSize)
{
mBrushSize = brushSize;
emit passBrushSize(mBrushSize);
}
void CSVWidget::TextureBrushWindow::setBrushShape()
{
if(mButtonPoint->isChecked()) mBrushShape = 0;
if(mButtonSquare->isChecked()) mBrushShape = 1;
if(mButtonCircle->isChecked()) mBrushShape = 2;
if(mButtonCustom->isChecked()) mBrushShape = 3;
emit passBrushShape(mBrushShape);
}
void CSVWidget::SceneToolTextureBrush::adjustToolTips()
{
}
CSVWidget::SceneToolTextureBrush::SceneToolTextureBrush (SceneToolbar *parent, const QString& toolTip)
: SceneTool (parent),
mToolTip (toolTip),
mTextureBrushWindow(new TextureBrushWindow(this))
{
setAcceptDrops(true);
if(mTextureBrushWindow->mBrushShape == 0) setIcon (QIcon (QPixmap (":scenetoolbar/brush-point")));
if(mTextureBrushWindow->mBrushShape == 1) setIcon (QIcon (QPixmap (":scenetoolbar/brush-square")));
if(mTextureBrushWindow->mBrushShape == 2) setIcon (QIcon (QPixmap (":scenetoolbar/brush-circle")));
if(mTextureBrushWindow->mBrushShape == 3) setIcon (QIcon (QPixmap (":scenetoolbar/brush-custom")));
connect(mTextureBrushWindow, SIGNAL(passBrushShape(int)), this, SLOT(setButtonIcon(int)));
}
void CSVWidget::SceneToolTextureBrush::setButtonIcon (int brushShape)
{
if(brushShape == 0) setIcon (QIcon (QPixmap (":scenetoolbar/brush-point")));
if(brushShape == 1) setIcon (QIcon (QPixmap (":scenetoolbar/brush-square")));
if(brushShape == 2) setIcon (QIcon (QPixmap (":scenetoolbar/brush-circle")));
if(brushShape == 3) setIcon (QIcon (QPixmap (":scenetoolbar/brush-custom")));
}
void CSVWidget::SceneToolTextureBrush::showPanel (const QPoint& position)
{
}
void CSVWidget::SceneToolTextureBrush::activate ()
{
QPoint position = QCursor::pos();
mTextureBrushWindow->move (position);
mTextureBrushWindow->show();
}
void CSVWidget::SceneToolTextureBrush::dragEnterEvent (QDragEnterEvent *event)
{
emit passEvent(event);
event->accept();
}
void CSVWidget::SceneToolTextureBrush::dropEvent (QDropEvent *event)
{
emit passEvent(event);
event->accept();
}

@ -0,0 +1,109 @@
#ifndef CSV_WIDGET_SCENETOOLTEXTUREBRUSH_H
#define CSV_WIDGET_SCENETOOLTEXTUREBRUSH_H
#include <QIcon>
#include <QFrame>
#include <QModelIndex>
#include <QWidget>
#include <QLabel>
#include <QSpinBox>
#include <QGroupBox>
#include <QSlider>
#include <QEvent>
#include <QHBoxLayout>
#include <QPushButton>
#include "scenetool.hpp"
/*namespace CSVRender
{
class TerrainTextureMode;
}*/
namespace CSVWidget
{
/// \brief Layout-box for some brush button settings
class BrushSizeControls : public QGroupBox
{
Q_OBJECT
public:
BrushSizeControls(const QString &title, QWidget *parent);
QSlider *mBrushSizeSlider;
private:
QSpinBox *mBrushSizeSpinBox;
QHBoxLayout *mLayoutSliderSize;
};
/// \brief Brush settings window
class TextureBrushWindow : public QFrame
{
Q_OBJECT
public:
TextureBrushWindow(QWidget *parent = 0);
void configureButtonInitialSettings(QPushButton *button);
QPushButton *mButtonPoint = new QPushButton(QIcon (QPixmap (":scenetoolbar/brush-point")), "", this);
QPushButton *mButtonSquare = new QPushButton(QIcon (QPixmap (":scenetoolbar/brush-square")), "", this);
QPushButton *mButtonCircle = new QPushButton(QIcon (QPixmap (":scenetoolbar/brush-circle")), "", this);
QPushButton *mButtonCustom = new QPushButton(QIcon (QPixmap (":scenetoolbar/brush-custom")), "", this);
BrushSizeControls* mSizeSliders = new BrushSizeControls(tr(""), this);
int mBrushShape;
private:
QLabel *mSelectedBrush;
QGroupBox *mHorizontalGroupBox;
int mBrushSize;
std::string mBrushTexture;
std::string mBrushTextureLabel;
public slots:
void setBrushTexture(std::string brushTexture);
void setBrushShape();
void setBrushSize(int brushSize);
signals:
void passBrushSize (int brushSize);
void passBrushShape(int brushShape);
};
class SceneToolTextureBrush : public SceneTool
{
Q_OBJECT
QString mToolTip;
//CSVRender::TerrainTextureMode *mTerrainTextureMode;
//QIcon *mTextureBrushIcon;
private:
void adjustToolTips();
public:
SceneToolTextureBrush (SceneToolbar *parent, const QString& toolTip);
virtual void showPanel (const QPoint& position);
TextureBrushWindow *mTextureBrushWindow;
//virtual void activate();
void dropEvent (QDropEvent *event);
void dragEnterEvent (QDragEnterEvent *event);
public slots:
void setButtonIcon(int brushShape);
virtual void activate();
//void clicked ();
signals:
void passEvent(QDropEvent *event);
void passEvent(QDragEnterEvent *event);
};
}
#endif
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