Issue #1887: Equipped items do not emit sounds

Added playing of sounds for equipped items (at this moment only for lights).

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
deque
Lukasz Gromanowski 10 years ago
parent 9fd82212b3
commit 566211e753

@ -3,6 +3,7 @@
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/soundmanager.hpp"
#include <components/compiler/locals.hpp>
@ -85,5 +86,18 @@ namespace MWWorld
invStore.equip(*slot, it, actor);
}
}
std::string sound;
if (object.getTypeName() == typeid(ESM::Light).name())
{
sound = object.get<ESM::Light>()->mBase->mSound;
}
if (!sound.empty())
{
MWBase::Environment::get().getSoundManager()->playSound(sound, 1.0f, 1.0f,
MWBase::SoundManager::Play_TypeSfx,
MWBase::SoundManager::Play_Loop);
}
}
}

Loading…
Cancel
Save