@ -1606,7 +1606,7 @@ namespace MWMechanics
// we should return a wandering actor back after combat
// the same thing for actors without AI packages
if (!aiSequence.isInCombat() && aiSequence.getTypeId() <= MWMechanics::AiPackage::TypeIdWander)
if (aiSequence.getTypeId() <= MWMechanics::AiPackage::TypeIdWander)
{
int typeId = aiSequence.getTypeId();
osg::Vec3f dest;