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Remove redundant condition

This commit is contained in:
Andrei Kortunov 2017-12-01 20:01:15 +04:00
parent 5105c67642
commit 57d686131e

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@ -1606,7 +1606,7 @@ namespace MWMechanics
// we should return a wandering actor back after combat // we should return a wandering actor back after combat
// the same thing for actors without AI packages // the same thing for actors without AI packages
if (!aiSequence.isInCombat() && aiSequence.getTypeId() <= MWMechanics::AiPackage::TypeIdWander) if (aiSequence.getTypeId() <= MWMechanics::AiPackage::TypeIdWander)
{ {
int typeId = aiSequence.getTypeId(); int typeId = aiSequence.getTypeId();
osg::Vec3f dest; osg::Vec3f dest;