Rename ID_GAME_UPDATE_POS into ID_GAME_POS

pull/76/head
David Cernat 8 years ago
parent 26487598a6
commit 57f07813b0

@ -152,9 +152,9 @@ void Networking::Update(RakNet::Packet *packet)
break; break;
}*/ }*/
case ID_GAME_UPDATE_POS: case ID_GAME_POS:
{ {
//DEBUG_PRINTF("ID_GAME_UPDATE_POS \n"); //DEBUG_PRINTF("ID_GAME_POS \n");
if (!player->CreatureStats()->mDead) if (!player->CreatureStats()->mDead)
{ {
@ -291,7 +291,7 @@ void Networking::Update(RakNet::Packet *packet)
//packetResurrect.Read(player); //packetResurrect.Read(player);
player->CreatureStats()->mDead = false; player->CreatureStats()->mDead = false;
myPacket->Send(player, true); myPacket->Send(player, true);
controller->GetPacket(ID_GAME_UPDATE_POS)->RequestData(player->guid); controller->GetPacket(ID_GAME_POS)->RequestData(player->guid);
controller->GetPacket(ID_GAME_CELL)->RequestData(player->guid); controller->GetPacket(ID_GAME_CELL)->RequestData(player->guid);
Script::Call<Script::CallbackIdentity("OnPlayerResurrect")>(player->GetID()); Script::Call<Script::CallbackIdentity("OnPlayerResurrect")>(player->GetID());
@ -363,7 +363,7 @@ void Networking::NewPlayer(RakNet::RakNetGUID guid)
{ {
controller->GetPacket(ID_GAME_BASE_INFO)->RequestData(guid); controller->GetPacket(ID_GAME_BASE_INFO)->RequestData(guid);
controller->GetPacket(ID_GAME_DYNAMICSTATS_CURRENT)->RequestData(guid); controller->GetPacket(ID_GAME_DYNAMICSTATS_CURRENT)->RequestData(guid);
controller->GetPacket(ID_GAME_UPDATE_POS)->RequestData(guid); controller->GetPacket(ID_GAME_POS)->RequestData(guid);
controller->GetPacket(ID_GAME_CELL)->RequestData(guid); controller->GetPacket(ID_GAME_CELL)->RequestData(guid);
controller->GetPacket(ID_GAME_EQUIPMENT)->RequestData(guid); controller->GetPacket(ID_GAME_EQUIPMENT)->RequestData(guid);
@ -375,7 +375,7 @@ void Networking::NewPlayer(RakNet::RakNetGUID guid)
controller->GetPacket(ID_GAME_DYNAMICSTATS_CURRENT)->Send(pl->second, guid); controller->GetPacket(ID_GAME_DYNAMICSTATS_CURRENT)->Send(pl->second, guid);
controller->GetPacket(ID_GAME_ATTRIBUTE)->Send(pl->second, guid); controller->GetPacket(ID_GAME_ATTRIBUTE)->Send(pl->second, guid);
controller->GetPacket(ID_GAME_SKILL)->Send(pl->second, guid); controller->GetPacket(ID_GAME_SKILL)->Send(pl->second, guid);
controller->GetPacket(ID_GAME_UPDATE_POS)->Send(pl->second, guid); controller->GetPacket(ID_GAME_POS)->Send(pl->second, guid);
controller->GetPacket(ID_GAME_CELL)->Send(pl->second, guid); controller->GetPacket(ID_GAME_CELL)->Send(pl->second, guid);
controller->GetPacket(ID_GAME_EQUIPMENT)->Send(pl->second, guid); controller->GetPacket(ID_GAME_EQUIPMENT)->Send(pl->second, guid);
} }

@ -58,7 +58,7 @@ void TranslocationFunctions::SetPos(unsigned short pid, double x, double y, doub
player->Position()->pos[1] = y; player->Position()->pos[1] = y;
player->Position()->pos[2] = z; player->Position()->pos[2] = z;
mwmp::Networking::Get().GetController()->GetPacket(ID_GAME_UPDATE_POS)->Send(player, false); mwmp::Networking::Get().GetController()->GetPacket(ID_GAME_POS)->Send(player, false);
} }
void TranslocationFunctions::SetCell(unsigned short pid, const char *name) noexcept void TranslocationFunctions::SetCell(unsigned short pid, const char *name) noexcept
@ -183,5 +183,5 @@ void TranslocationFunctions::SetAngle(unsigned short pid, double x, double y, do
player->Position()->rot[1] = y; player->Position()->rot[1] = y;
player->Position()->rot[2] = z; player->Position()->rot[2] = z;
mwmp::Networking::Get().GetController()->GetPacket(ID_GAME_UPDATE_POS)->Send(player, false); mwmp::Networking::Get().GetController()->GetPacket(ID_GAME_POS)->Send(player, false);
} }

@ -160,7 +160,7 @@ void LocalPlayer::updatePosition(bool forceUpdate)
Dir()->pos[1] = move.mPosition[1]; Dir()->pos[1] = move.mPosition[1];
Dir()->pos[2] = move.mPosition[2]; Dir()->pos[2] = move.mPosition[2];
GetNetworking()->GetPacket(ID_GAME_UPDATE_POS)->Send(this); GetNetworking()->GetPacket(ID_GAME_POS)->Send(this);
} }
else if (isJumping && world->isOnGround(player)) { else if (isJumping && world->isOnGround(player)) {
@ -172,7 +172,7 @@ void LocalPlayer::updatePosition(bool forceUpdate)
sentJumpEnd = true; sentJumpEnd = true;
(*Position()) = _pos; (*Position()) = _pos;
GetNetworking()->GetPacket(ID_GAME_UPDATE_POS)->Send(this); GetNetworking()->GetPacket(ID_GAME_POS)->Send(this);
} }
} }

@ -223,13 +223,13 @@ void Networking::ReceiveMessage(RakNet::Packet *packet)
} }
break; break;
} }
case ID_GAME_UPDATE_POS: case ID_GAME_POS:
{ {
if (id == myid) if (id == myid)
{ {
if (packet->length != myPacket->headerSize()) if (packet->length != myPacket->headerSize())
{ {
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "%s", "ID_GAME_UPDATE_POS changed by server"); LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "%s", "ID_GAME_POS changed by server");
myPacket->Packet(&bsIn, getLocalPlayer(), false); myPacket->Packet(&bsIn, getLocalPlayer(), false);
getLocalPlayer()->setPosition(); getLocalPlayer()->setPosition();
} }

@ -11,7 +11,7 @@ enum GameMessages
{ {
ID_GAME_BASE_INFO = ID_USER_PACKET_ENUM+1, ID_GAME_BASE_INFO = ID_USER_PACKET_ENUM+1,
ID_GAME_CHARGEN, ID_GAME_CHARGEN,
ID_GAME_UPDATE_POS, ID_GAME_POS,
ID_GAME_DYNAMICSTATS_BASE, ID_GAME_DYNAMICSTATS_BASE,
ID_GAME_DYNAMICSTATS_CURRENT, ID_GAME_DYNAMICSTATS_CURRENT,
ID_GAME_ATTACK, ID_GAME_ATTACK,

@ -10,7 +10,7 @@ using namespace mwmp;
PacketPosition::PacketPosition(RakNet::RakPeerInterface *peer) : BasePacket(peer) PacketPosition::PacketPosition(RakNet::RakPeerInterface *peer) : BasePacket(peer)
{ {
packetID = ID_GAME_UPDATE_POS; packetID = ID_GAME_POS;
priority = MEDIUM_PRIORITY; priority = MEDIUM_PRIORITY;
//reliability = UNRELIABLE_SEQUENCED; //reliability = UNRELIABLE_SEQUENCED;
} }

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