mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-19 22:23:51 +00:00
Use time values for the aniamtion's start, stop, and loop points
This seems to be closer to the expected behavior. This more cleanly handles 0- length animations, especially where the start marker comes after the stop marker while still being on the same time key.
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parent
bf1d907d07
commit
59f1bc7542
2 changed files with 93 additions and 81 deletions
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@ -444,64 +444,58 @@ void Animation::updatePosition(float oldtime, float newtime, Ogre::Vector3 &posi
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bool Animation::reset(AnimState &state, const NifOgre::TextKeyMap &keys, const std::string &groupname, const std::string &start, const std::string &stop, float startpoint)
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{
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std::string tag = groupname+": "+start;
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NifOgre::TextKeyMap::const_iterator startkey(keys.begin());
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while(startkey != keys.end() && startkey->second != tag)
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const NifOgre::TextKeyMap::const_iterator groupstart = findGroupStart(keys, groupname);
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std::string starttag = groupname+": "+start;
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NifOgre::TextKeyMap::const_iterator startkey(groupstart);
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while(startkey != keys.end() && startkey->second != starttag)
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startkey++;
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if(startkey == keys.end() && start == "loop start")
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{
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tag = groupname+": start";
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startkey = keys.begin();
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while(startkey != keys.end() && startkey->second != tag)
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starttag = groupname+": start";
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startkey = groupstart;
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while(startkey != keys.end() && startkey->second != starttag)
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startkey++;
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}
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if(startkey == keys.end())
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return false;
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tag = groupname+": "+stop;
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NifOgre::TextKeyMap::const_iterator stopkey(startkey);
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while(stopkey != keys.end() && stopkey->second != tag)
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const std::string stoptag = groupname+": "+stop;
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NifOgre::TextKeyMap::const_iterator stopkey(groupstart);
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while(stopkey != keys.end() && stopkey->second != stoptag)
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stopkey++;
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if(stopkey == keys.end())
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return false;
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if(startkey == stopkey)
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if(startkey->first > stopkey->first)
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return false;
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state.mStartKey = startkey;
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state.mLoopStartKey = startkey;
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state.mStopKey = stopkey;
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state.mNextKey = startkey;
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state.mStartTime = startkey->first;
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state.mLoopStartTime = startkey->first;
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state.mLoopStopTime = stopkey->first;
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state.mStopTime = stopkey->first;
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state.mTime = state.mStartKey->first + ((state.mStopKey->first - state.mStartKey->first) * startpoint);
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tag = groupname+": loop start";
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while(state.mNextKey->first <= state.mTime && state.mNextKey != state.mStopKey)
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state.mTime = state.mStartTime + ((state.mStopTime - state.mStartTime) * startpoint);
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if(state.mTime > state.mStartTime)
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{
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if(state.mNextKey->second == tag)
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state.mLoopStartKey = state.mNextKey;
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state.mNextKey++;
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const std::string loopstarttag = groupname+": loop start";
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const std::string loopstoptag = groupname+": loop stop";
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NifOgre::TextKeyMap::const_iterator key(groupstart);
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while(key->first <= state.mTime && key != stopkey)
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{
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if(key->second == loopstarttag)
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state.mLoopStartTime = key->first;
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else if(key->second == loopstoptag)
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state.mLoopStopTime = key->first;
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key++;
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}
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}
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return true;
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}
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bool Animation::doLoop(AnimState &state)
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{
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if(state.mLoopCount == 0)
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return false;
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state.mLoopCount--;
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state.mTime = state.mLoopStartKey->first;
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state.mNextKey = state.mLoopStartKey;
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state.mNextKey++;
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state.mPlaying = true;
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return true;
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}
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bool Animation::handleTextKey(AnimState &state, const std::string &groupname, const NifOgre::TextKeyMap::const_iterator &key)
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void Animation::handleTextKey(AnimState &state, const std::string &groupname, const NifOgre::TextKeyMap::const_iterator &key)
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{
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float time = key->first;
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const std::string &evt = key->second;
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@ -510,7 +504,7 @@ bool Animation::handleTextKey(AnimState &state, const std::string &groupname, co
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{
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MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
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sndMgr->playSound3D(mPtr, evt.substr(7), 1.0f, 1.0f);
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return true;
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return;
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}
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if(evt.compare(0, 10, "soundgen: ") == 0)
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{
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@ -523,28 +517,22 @@ bool Animation::handleTextKey(AnimState &state, const std::string &groupname, co
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type = MWBase::SoundManager::Play_TypeFoot;
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sndMgr->playSound3D(mPtr, sound, 1.0f, 1.0f, type);
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}
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return true;
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return;
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}
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if(evt.compare(0, groupname.size(), groupname) != 0 ||
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evt.compare(groupname.size(), 2, ": ") != 0)
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{
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// Not ours, skip it
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return true;
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return;
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}
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size_t off = groupname.size()+2;
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size_t len = evt.size() - off;
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if(evt.compare(off, len, "start") == 0 || evt.compare(off, len, "loop start") == 0)
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state.mLoopStartKey = key;
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else if(evt.compare(off, len, "loop stop") == 0 || evt.compare(off, len, "stop") == 0)
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{
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if(doLoop(state))
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{
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if(state.mTime >= time)
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return false;
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}
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}
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if(evt.compare(off, len, "loop start") == 0)
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state.mLoopStartTime = key->first;
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else if(evt.compare(off, len, "loop stop") == 0)
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state.mLoopStopTime = key->first;
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else if(evt.compare(off, len, "equip attach") == 0)
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showWeapons(true);
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else if(evt.compare(off, len, "unequip detach") == 0)
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@ -557,8 +545,6 @@ bool Animation::handleTextKey(AnimState &state, const std::string &groupname, co
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MWWorld::Class::get(mPtr).attack(mPtr, MWMechanics::CreatureStats::AT_Thrust);
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else if(evt.compare(off, len, "hit") == 0)
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MWWorld::Class::get(mPtr).attack(mPtr, -1);
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return true;
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}
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@ -596,8 +582,9 @@ void Animation::play(const std::string &groupname, int priority, int groups, boo
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AnimSourceList::reverse_iterator iter(mAnimSources.rbegin());
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for(;iter != mAnimSources.rend();iter++)
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{
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const NifOgre::TextKeyMap &textkeys = (*iter)->mTextKeys;
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AnimState state;
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if(reset(state, (*iter)->mTextKeys, groupname, start, stop, startpoint))
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if(reset(state, textkeys, groupname, start, stop, startpoint))
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{
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state.mSource = *iter;
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state.mSpeedMult = speedmult;
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@ -608,6 +595,13 @@ void Animation::play(const std::string &groupname, int priority, int groups, boo
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state.mAutoDisable = autodisable;
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mStates[groupname] = state;
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NifOgre::TextKeyMap::const_iterator textkey(textkeys.lower_bound(state.mTime));
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while(textkey != textkeys.end() && textkey->first <= state.mTime)
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{
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handleTextKey(state, groupname, textkey);
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textkey++;
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}
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break;
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}
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}
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@ -668,29 +662,25 @@ void Animation::resetActiveGroups()
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}
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bool Animation::getInfo(const std::string &groupname, float *complete, float *speedmult, std::string *start, std::string *stop) const
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bool Animation::getInfo(const std::string &groupname, float *complete, float *speedmult) const
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{
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AnimStateMap::const_iterator iter = mStates.find(groupname);
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if(iter == mStates.end())
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{
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if(complete) *complete = 0.0f;
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if(speedmult) *speedmult = 0.0f;
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if(start) *start = "";
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if(stop) *stop = "";
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return false;
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}
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if(complete)
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{
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if(iter->second.mStopKey->first > iter->second.mStartKey->first)
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*complete = (iter->second.mTime - iter->second.mStartKey->first) /
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(iter->second.mStopKey->first - iter->second.mStartKey->first);
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if(iter->second.mStopTime > iter->second.mStartTime)
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*complete = (iter->second.mTime - iter->second.mStartTime) /
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(iter->second.mStopTime - iter->second.mStartTime);
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else
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*complete = (iter->second.mPlaying ? 0.0f : 1.0f);
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}
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if(speedmult) *speedmult = iter->second.mSpeedMult;
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if(start) *start = iter->second.mStartKey->second.substr(groupname.size()+2);
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if(stop) *stop = iter->second.mStopKey->second.substr(groupname.size()+2);
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return true;
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}
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@ -712,27 +702,52 @@ Ogre::Vector3 Animation::runAnimation(float duration)
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while(stateiter != mStates.end())
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{
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AnimState &state = stateiter->second;
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const NifOgre::TextKeyMap &textkeys = state.mSource->mTextKeys;
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NifOgre::TextKeyMap::const_iterator textkey(textkeys.upper_bound(state.mTime));
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float timepassed = duration * state.mSpeedMult;
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while(state.mPlaying)
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{
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float targetTime = state.mTime + timepassed;
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if(state.mNextKey->first > targetTime)
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if(textkey == textkeys.end() || textkey->first > targetTime)
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{
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if(mNonAccumCtrl && stateiter->first == mAnimationValuePtr[0]->getAnimName())
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updatePosition(state.mTime, targetTime, movement);
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state.mTime = targetTime;
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break;
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state.mTime = std::min(targetTime, state.mStopTime);
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}
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else
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{
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if(mNonAccumCtrl && stateiter->first == mAnimationValuePtr[0]->getAnimName())
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updatePosition(state.mTime, textkey->first, movement);
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state.mTime = textkey->first;
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}
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NifOgre::TextKeyMap::const_iterator key(state.mNextKey++);
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if(mNonAccumCtrl && stateiter->first == mAnimationValuePtr[0]->getAnimName())
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updatePosition(state.mTime, key->first, movement);
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state.mTime = key->first;
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state.mPlaying = (key != state.mStopKey);
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state.mPlaying = (state.mTime < state.mStopTime);
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timepassed = targetTime - state.mTime;
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if(!handleTextKey(state, stateiter->first, key))
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while(textkey != textkeys.end() && textkey->first <= state.mTime)
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{
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handleTextKey(state, stateiter->first, textkey);
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textkey++;
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}
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if(state.mTime >= state.mLoopStopTime && state.mLoopCount > 0)
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{
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state.mLoopCount--;
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state.mTime = state.mLoopStartTime;
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state.mPlaying = true;
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if(state.mTime >= state.mLoopStopTime)
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break;
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textkey = textkeys.lower_bound(state.mTime);
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while(textkey != textkeys.end() && textkey->first <= state.mTime)
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{
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handleTextKey(state, stateiter->first, textkey);
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textkey++;
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}
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}
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if(timepassed <= 0.0f)
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break;
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}
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@ -69,10 +69,10 @@ protected:
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struct AnimState {
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Ogre::SharedPtr<AnimSource> mSource;
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NifOgre::TextKeyMap::const_iterator mStartKey;
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NifOgre::TextKeyMap::const_iterator mLoopStartKey;
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NifOgre::TextKeyMap::const_iterator mStopKey;
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NifOgre::TextKeyMap::const_iterator mNextKey;
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float mStartTime;
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float mLoopStartTime;
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float mLoopStopTime;
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float mStopTime;
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float mTime;
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float mSpeedMult;
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@ -84,7 +84,8 @@ protected:
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int mGroups;
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bool mAutoDisable;
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AnimState() : mTime(0.0f), mSpeedMult(1.0f), mPlaying(false), mLoopCount(0),
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AnimState() : mStartTime(0.0f), mLoopStartTime(0.0f), mLoopStopTime(0.0f), mStopTime(0.0f),
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mTime(0.0f), mSpeedMult(1.0f), mPlaying(false), mLoopCount(0),
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mPriority(0), mGroups(0), mAutoDisable(true)
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{ }
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};
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@ -141,9 +142,7 @@ protected:
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const std::string &groupname, const std::string &start, const std::string &stop,
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float startpoint);
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bool doLoop(AnimState &state);
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bool handleTextKey(AnimState &state, const std::string &groupname, const NifOgre::TextKeyMap::const_iterator &key);
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void handleTextKey(AnimState &state, const std::string &groupname, const NifOgre::TextKeyMap::const_iterator &key);
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/* Sets the root model of the object. If 'baseonly' is true, then any meshes or particle
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* systems in the model are ignored (useful for NPCs, where only the skeleton is needed for
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@ -209,11 +208,9 @@ public:
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* \param groupname Animation group to check.
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* \param complete Stores completion amount (0 = at start key, 0.5 = half way between start and stop keys), etc.
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* \param speedmult Stores the animation speed multiplier
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* \param start Stores the start key
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* \param stop Stores the stop key
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* \return True if the animation is active, false otherwise.
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*/
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bool getInfo(const std::string &groupname, float *complete=NULL, float *speedmult=NULL, std::string *start=NULL, std::string *stop=NULL) const;
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bool getInfo(const std::string &groupname, float *complete=NULL, float *speedmult=NULL) const;
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/** Disables the specified animation group;
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* \param groupname Animation group to disable.
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