mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-16 18:19:55 +00:00
Apply min distance only for not present tiles
To avoid waiting when navmesh update is triggered by transformed object for already present tiles.
This commit is contained in:
parent
d0ea9c482a
commit
59f89d22f8
11 changed files with 95 additions and 45 deletions
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@ -619,7 +619,7 @@ namespace MWWorld
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if (changeEvent)
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mCellChanged = true;
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mNavigator.wait(*loadingListener);
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mNavigator.wait(*loadingListener, DetourNavigator::WaitConditionType::requiredTilesPresent);
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}
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void Scene::testExteriorCells()
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@ -848,7 +848,7 @@ namespace MWWorld
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MWBase::Environment::get().getWindowManager()->changeCell(mCurrentCell);
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mNavigator.wait(*loadingListener);
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mNavigator.wait(*loadingListener, DetourNavigator::WaitConditionType::requiredTilesPresent);
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}
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void Scene::changeToExteriorCell (const ESM::Position& position, bool adjustPlayerPos, bool changeEvent)
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@ -127,7 +127,7 @@ namespace
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mNavigator->addAgent(mAgentHalfExtents);
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mNavigator->addObject(ObjectId(&shape), shape, btTransform::getIdentity());
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mNavigator->update(mPlayerPosition);
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mNavigator->wait(mListener);
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mNavigator->wait(mListener, WaitConditionType::requiredTilesPresent);
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EXPECT_EQ(mNavigator->findPath(mAgentHalfExtents, mStepSize, mStart, mEnd, Flag_walk, mAreaCosts, mOut), Status::Success);
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@ -177,7 +177,7 @@ namespace
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mNavigator->addAgent(mAgentHalfExtents);
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mNavigator->addObject(ObjectId(&heightfieldShape), heightfieldShape, btTransform::getIdentity());
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mNavigator->update(mPlayerPosition);
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mNavigator->wait(mListener);
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mNavigator->wait(mListener, WaitConditionType::allJobsDone);
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EXPECT_EQ(mNavigator->findPath(mAgentHalfExtents, mStepSize, mStart, mEnd, Flag_walk, mAreaCosts, mOut), Status::Success);
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@ -209,7 +209,7 @@ namespace
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mNavigator->addObject(ObjectId(&compoundShape), compoundShape, btTransform::getIdentity());
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mNavigator->update(mPlayerPosition);
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mNavigator->wait(mListener);
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mNavigator->wait(mListener, WaitConditionType::allJobsDone);
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mPath.clear();
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mOut = std::back_inserter(mPath);
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@ -262,7 +262,7 @@ namespace
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mNavigator->addObject(ObjectId(&heightfieldShape), heightfieldShape, btTransform::getIdentity());
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mNavigator->addObject(ObjectId(&compoundShape), compoundShape, btTransform::getIdentity());
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mNavigator->update(mPlayerPosition);
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mNavigator->wait(mListener);
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mNavigator->wait(mListener, WaitConditionType::allJobsDone);
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EXPECT_EQ(mNavigator->findPath(mAgentHalfExtents, mStepSize, mStart, mEnd, Flag_walk, mAreaCosts, mOut), Status::Success);
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@ -296,7 +296,7 @@ namespace
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mNavigator->updateObject(ObjectId(&compoundShape), compoundShape, btTransform::getIdentity());
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mNavigator->update(mPlayerPosition);
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mNavigator->wait(mListener);
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mNavigator->wait(mListener, WaitConditionType::allJobsDone);
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mPath.clear();
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mOut = std::back_inserter(mPath);
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@ -355,7 +355,7 @@ namespace
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mNavigator->addObject(ObjectId(&shape), shape, btTransform::getIdentity());
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mNavigator->addObject(ObjectId(&shape2), shape2, btTransform::getIdentity());
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mNavigator->update(mPlayerPosition);
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mNavigator->wait(mListener);
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mNavigator->wait(mListener, WaitConditionType::allJobsDone);
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EXPECT_EQ(mNavigator->findPath(mAgentHalfExtents, mStepSize, mStart, mEnd, Flag_walk, mAreaCosts, mOut), Status::Success);
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@ -411,7 +411,7 @@ namespace
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mNavigator->addAgent(mAgentHalfExtents);
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mNavigator->addObject(ObjectId(&shape), ObjectShapes {shape, &shapeAvoid}, btTransform::getIdentity());
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mNavigator->update(mPlayerPosition);
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mNavigator->wait(mListener);
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mNavigator->wait(mListener, WaitConditionType::allJobsDone);
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EXPECT_EQ(mNavigator->findPath(mAgentHalfExtents, mStepSize, mStart, mEnd, Flag_walk, mAreaCosts, mOut), Status::Success);
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@ -459,7 +459,7 @@ namespace
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mNavigator->addWater(osg::Vec2i(0, 0), 128 * 4, 300, btTransform::getIdentity());
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mNavigator->addObject(ObjectId(&shape), shape, btTransform::getIdentity());
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mNavigator->update(mPlayerPosition);
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mNavigator->wait(mListener);
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mNavigator->wait(mListener, WaitConditionType::allJobsDone);
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mStart.x() = 0;
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mStart.z() = 300;
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@ -507,7 +507,7 @@ namespace
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mNavigator->addWater(osg::Vec2i(0, 0), 128 * 4, -25, btTransform::getIdentity());
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mNavigator->addObject(ObjectId(&shape), shape, btTransform::getIdentity());
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mNavigator->update(mPlayerPosition);
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mNavigator->wait(mListener);
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mNavigator->wait(mListener, WaitConditionType::allJobsDone);
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mStart.x() = 0;
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mEnd.x() = 0;
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@ -554,7 +554,7 @@ namespace
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mNavigator->addObject(ObjectId(&shape), shape, btTransform::getIdentity());
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mNavigator->addWater(osg::Vec2i(0, 0), std::numeric_limits<int>::max(), -25, btTransform::getIdentity());
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mNavigator->update(mPlayerPosition);
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mNavigator->wait(mListener);
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mNavigator->wait(mListener, WaitConditionType::allJobsDone);
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mStart.x() = 0;
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mEnd.x() = 0;
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@ -601,7 +601,7 @@ namespace
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mNavigator->addWater(osg::Vec2i(0, 0), 128 * 4, -25, btTransform::getIdentity());
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mNavigator->addObject(ObjectId(&shape), shape, btTransform::getIdentity());
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mNavigator->update(mPlayerPosition);
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mNavigator->wait(mListener);
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mNavigator->wait(mListener, WaitConditionType::allJobsDone);
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mStart.x() = 0;
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mEnd.x() = 0;
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@ -645,15 +645,15 @@ namespace
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mNavigator->addAgent(mAgentHalfExtents);
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mNavigator->addObject(ObjectId(&shape), shape, btTransform::getIdentity());
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mNavigator->update(mPlayerPosition);
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mNavigator->wait(mListener);
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mNavigator->wait(mListener, WaitConditionType::allJobsDone);
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mNavigator->removeObject(ObjectId(&shape));
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mNavigator->update(mPlayerPosition);
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mNavigator->wait(mListener);
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mNavigator->wait(mListener, WaitConditionType::allJobsDone);
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mNavigator->addObject(ObjectId(&shape), shape, btTransform::getIdentity());
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mNavigator->update(mPlayerPosition);
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mNavigator->wait(mListener);
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mNavigator->wait(mListener, WaitConditionType::allJobsDone);
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EXPECT_EQ(mNavigator->findPath(mAgentHalfExtents, mStepSize, mStart, mEnd, Flag_walk, mAreaCosts, mOut), Status::Success);
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@ -699,7 +699,7 @@ namespace
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mNavigator->addAgent(mAgentHalfExtents);
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mNavigator->addObject(ObjectId(&shape), shape, btTransform::getIdentity());
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mNavigator->update(mPlayerPosition);
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mNavigator->wait(mListener);
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mNavigator->wait(mListener, WaitConditionType::allJobsDone);
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Misc::Rng::init(42);
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@ -748,7 +748,7 @@ namespace
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}
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mNavigator->update(mPlayerPosition);
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mNavigator->wait(mListener);
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mNavigator->wait(mListener, WaitConditionType::allJobsDone);
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EXPECT_EQ(mNavigator->findPath(mAgentHalfExtents, mStepSize, mStart, mEnd, Flag_walk, mAreaCosts, mOut), Status::Success);
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@ -791,7 +791,7 @@ namespace
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mNavigator->addObject(ObjectId(&shapes[i]), shapes[i], transform);
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}
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mNavigator->update(mPlayerPosition);
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mNavigator->wait(mListener);
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mNavigator->wait(mListener, WaitConditionType::allJobsDone);
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const auto start = std::chrono::steady_clock::now();
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for (std::size_t i = 0; i < shapes.size(); ++i)
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@ -800,7 +800,7 @@ namespace
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mNavigator->updateObject(ObjectId(&shapes[i]), shapes[i], transform);
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}
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mNavigator->update(mPlayerPosition);
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mNavigator->wait(mListener);
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mNavigator->wait(mListener, WaitConditionType::allJobsDone);
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for (std::size_t i = 0; i < shapes.size(); ++i)
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{
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@ -808,7 +808,7 @@ namespace
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mNavigator->updateObject(ObjectId(&shapes[i]), shapes[i], transform);
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}
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mNavigator->update(mPlayerPosition);
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mNavigator->wait(mListener);
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mNavigator->wait(mListener, WaitConditionType::allJobsDone);
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const auto duration = std::chrono::steady_clock::now() - start;
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@ -831,7 +831,7 @@ namespace
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mNavigator->addAgent(mAgentHalfExtents);
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mNavigator->addObject(ObjectId(&shape), shape, btTransform::getIdentity());
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mNavigator->update(mPlayerPosition);
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mNavigator->wait(mListener);
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mNavigator->wait(mListener, WaitConditionType::allJobsDone);
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const auto result = mNavigator->raycast(mAgentHalfExtents, mStart, mEnd, Flag_walk);
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@ -862,7 +862,7 @@ namespace
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mNavigator->addObject(ObjectId(&boderBoxShape), boderBoxShape,
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btTransform(btMatrix3x3::getIdentity(), oscillatingBoxShapePosition + btVector3(0, 0, 200)));
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mNavigator->update(mPlayerPosition);
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mNavigator->wait(mListener);
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mNavigator->wait(mListener, WaitConditionType::allJobsDone);
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const auto navMeshes = mNavigator->getNavMeshes();
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ASSERT_EQ(navMeshes.size(), 1);
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@ -878,7 +878,7 @@ namespace
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oscillatingBoxShapePosition);
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mNavigator->updateObject(ObjectId(&oscillatingBoxShape), oscillatingBoxShape, transform);
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mNavigator->update(mPlayerPosition);
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mNavigator->wait(mListener);
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mNavigator->wait(mListener, WaitConditionType::allJobsDone);
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}
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ASSERT_EQ(navMeshes.size(), 1);
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@ -10,7 +10,9 @@
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#include <osg/Stats>
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#include <algorithm>
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#include <numeric>
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#include <set>
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namespace
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{
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@ -23,12 +25,14 @@ namespace
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}
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int getMinDistanceTo(const TilePosition& position, int maxDistance,
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const std::map<osg::Vec3f, std::set<TilePosition>>& tilesPerHalfExtents)
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const std::map<osg::Vec3f, std::set<TilePosition>>& tilesPerHalfExtents,
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const std::set<std::tuple<osg::Vec3f, TilePosition>>& presentTiles)
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{
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int result = maxDistance;
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for (const auto& [halfExtents, tiles] : tilesPerHalfExtents)
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for (const TilePosition& tile : tiles)
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result = std::min(result, getManhattanDistance(position, tile));
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if (presentTiles.find(std::make_tuple(halfExtents, tile)) == presentTiles.end())
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result = std::min(result, getManhattanDistance(position, tile));
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return result;
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}
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}
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@ -142,7 +146,7 @@ namespace DetourNavigator
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mHasJob.notify_all();
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}
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void AsyncNavMeshUpdater::wait(Loading::Listener& listener)
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void AsyncNavMeshUpdater::wait(Loading::Listener& listener, WaitConditionType waitConditionType)
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{
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if (mSettings.get().mWaitUntilMinDistanceToPlayer == 0)
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return;
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@ -150,15 +154,26 @@ namespace DetourNavigator
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const std::size_t initialJobsLeft = getTotalJobs();
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std::size_t maxProgress = initialJobsLeft + mThreads.size();
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listener.setProgressRange(maxProgress);
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const int minDistanceToPlayer = waitUntilJobsDone(initialJobsLeft, maxProgress, listener);
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if (minDistanceToPlayer < mSettings.get().mWaitUntilMinDistanceToPlayer)
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switch (waitConditionType)
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{
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mProcessingTiles.wait(mProcessed, [] (const auto& v) { return v.empty(); });
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listener.setProgress(maxProgress);
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case WaitConditionType::requiredTilesPresent:
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{
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const int minDistanceToPlayer = waitUntilJobsDoneForNotPresentTiles(initialJobsLeft, maxProgress, listener);
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if (minDistanceToPlayer < mSettings.get().mWaitUntilMinDistanceToPlayer)
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{
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mProcessingTiles.wait(mProcessed, [] (const auto& v) { return v.empty(); });
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listener.setProgress(maxProgress);
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}
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break;
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}
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case WaitConditionType::allJobsDone:
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waitUntilAllJobsDone();
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listener.setProgress(maxProgress);
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break;
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}
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}
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int AsyncNavMeshUpdater::waitUntilJobsDone(const std::size_t initialJobsLeft, std::size_t& maxProgress, Loading::Listener& listener)
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int AsyncNavMeshUpdater::waitUntilJobsDoneForNotPresentTiles(const std::size_t initialJobsLeft, std::size_t& maxProgress, Loading::Listener& listener)
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{
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std::size_t prevJobsLeft = initialJobsLeft;
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std::size_t jobsDone = 0;
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@ -174,9 +189,9 @@ namespace DetourNavigator
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minDistanceToPlayer = 0;
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return true;
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}
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minDistanceToPlayer = getMinDistanceTo(playerPosition, maxDistanceToPlayer, mPushed);
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minDistanceToPlayer = getMinDistanceTo(playerPosition, maxDistanceToPlayer, mPushed, mPresentTiles);
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for (const auto& [threadId, queue] : mThreadsQueues)
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minDistanceToPlayer = getMinDistanceTo(playerPosition, minDistanceToPlayer, queue.mPushed);
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minDistanceToPlayer = getMinDistanceTo(playerPosition, minDistanceToPlayer, queue.mPushed, mPresentTiles);
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return minDistanceToPlayer >= maxDistanceToPlayer;
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};
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std::unique_lock<std::mutex> lock(mMutex);
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@ -199,6 +214,15 @@ namespace DetourNavigator
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return minDistanceToPlayer;
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}
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void AsyncNavMeshUpdater::waitUntilAllJobsDone()
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{
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{
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std::unique_lock<std::mutex> lock(mMutex);
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mDone.wait(lock, [this] { return mJobs.size() + getTotalThreadJobsUnsafe() == 0; });
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}
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mProcessingTiles.wait(mProcessed, [] (const auto& v) { return v.empty(); });
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}
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void AsyncNavMeshUpdater::reportStats(unsigned int frameNumber, osg::Stats& stats) const
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{
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std::size_t jobs = 0;
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@ -273,6 +297,11 @@ namespace DetourNavigator
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navMeshVersion);
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}
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if (status == UpdateNavMeshStatus::removed || status == UpdateNavMeshStatus::lost)
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mPresentTiles.erase(std::make_tuple(job.mAgentHalfExtents, job.mChangedTile));
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else if (isSuccess(status) && status != UpdateNavMeshStatus::ignored)
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mPresentTiles.insert(std::make_tuple(job.mAgentHalfExtents, job.mChangedTile));
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const auto finish = std::chrono::steady_clock::now();
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writeDebugFiles(job, recastMesh.get());
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@ -6,6 +6,7 @@
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#include "tilecachedrecastmeshmanager.hpp"
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#include "tileposition.hpp"
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#include "navmeshtilescache.hpp"
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#include "waitconditiontype.hpp"
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#include <osg/Vec3f>
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@ -61,7 +62,7 @@ namespace DetourNavigator
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void post(const osg::Vec3f& agentHalfExtents, const SharedNavMeshCacheItem& mNavMeshCacheItem,
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const TilePosition& playerTile, const std::map<TilePosition, ChangeType>& changedTiles);
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void wait(Loading::Listener& listener);
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void wait(Loading::Listener& listener, WaitConditionType waitConditionType);
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void reportStats(unsigned int frameNumber, osg::Stats& stats) const;
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@ -114,6 +115,7 @@ namespace DetourNavigator
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NavMeshTilesCache mNavMeshTilesCache;
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Misc::ScopeGuarded<std::map<osg::Vec3f, std::map<TilePosition, std::thread::id>>> mProcessingTiles;
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std::map<osg::Vec3f, std::map<TilePosition, std::chrono::steady_clock::time_point>> mLastUpdates;
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std::set<std::tuple<osg::Vec3f, TilePosition>> mPresentTiles;
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std::map<std::thread::id, Queue> mThreadsQueues;
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std::vector<std::thread> mThreads;
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@ -143,7 +145,9 @@ namespace DetourNavigator
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void cleanupLastUpdates();
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int waitUntilJobsDone(const std::size_t initialJobsLeft, std::size_t& maxJobsLeft, Loading::Listener& listener);
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int waitUntilJobsDoneForNotPresentTiles(const std::size_t initialJobsLeft, std::size_t& maxJobsLeft, Loading::Listener& listener);
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void waitUntilAllJobsDone();
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};
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}
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@ -7,6 +7,7 @@
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#include "objectid.hpp"
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#include "navmeshcacheitem.hpp"
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#include "recastmeshtiles.hpp"
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#include "waitconditiontype.hpp"
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namespace ESM
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{
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@ -165,9 +166,10 @@ namespace DetourNavigator
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virtual void setUpdatesEnabled(bool enabled) = 0;
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/**
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* @brief wait locks thread until all tiles are updated from last update call.
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* @brief wait locks thread until tiles are updated from last update call based on passed condition type.
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* @param waitConditionType defines when waiting will stop
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*/
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virtual void wait(Loading::Listener& listener) = 0;
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virtual void wait(Loading::Listener& listener, WaitConditionType waitConditionType) = 0;
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/**
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* @brief findPath fills output iterator with points of scene surfaces to be used for actor to walk through.
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@ -153,9 +153,9 @@ namespace DetourNavigator
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mUpdatesEnabled = enabled;
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}
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void NavigatorImpl::wait(Loading::Listener& listener)
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void NavigatorImpl::wait(Loading::Listener& listener, WaitConditionType waitConditionType)
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{
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mNavMeshManager.wait(listener);
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mNavMeshManager.wait(listener, waitConditionType);
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}
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SharedNavMeshCacheItem NavigatorImpl::getNavMesh(const osg::Vec3f& agentHalfExtents) const
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@ -48,7 +48,7 @@ namespace DetourNavigator
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void setUpdatesEnabled(bool enabled) override;
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void wait(Loading::Listener& listener) override;
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void wait(Loading::Listener& listener, WaitConditionType waitConditionType) override;
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SharedNavMeshCacheItem getNavMesh(const osg::Vec3f& agentHalfExtents) const override;
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@ -73,7 +73,7 @@ namespace DetourNavigator
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|
||||
void setUpdatesEnabled(bool /*enabled*/) override {}
|
||||
|
||||
void wait(Loading::Listener& /*listener*/) override {}
|
||||
void wait(Loading::Listener& /*listener*/, WaitConditionType /*waitConditionType*/) override {}
|
||||
|
||||
SharedNavMeshCacheItem getNavMesh(const osg::Vec3f& /*agentHalfExtents*/) const override
|
||||
{
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#include "makenavmesh.hpp"
|
||||
#include "navmeshcacheitem.hpp"
|
||||
#include "settings.hpp"
|
||||
#include "waitconditiontype.hpp"
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
|
||||
|
@ -190,9 +191,9 @@ namespace DetourNavigator
|
|||
" recastMeshManagerRevision=" << lastRevision;
|
||||
}
|
||||
|
||||
void NavMeshManager::wait(Loading::Listener& listener)
|
||||
void NavMeshManager::wait(Loading::Listener& listener, WaitConditionType waitConditionType)
|
||||
{
|
||||
mAsyncNavMeshUpdater.wait(listener);
|
||||
mAsyncNavMeshUpdater.wait(listener, waitConditionType);
|
||||
}
|
||||
|
||||
SharedNavMeshCacheItem NavMeshManager::getNavMesh(const osg::Vec3f& agentHalfExtents) const
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
#include "offmeshconnectionsmanager.hpp"
|
||||
#include "sharednavmesh.hpp"
|
||||
#include "recastmeshtiles.hpp"
|
||||
#include "waitconditiontype.hpp"
|
||||
|
||||
#include <BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h>
|
||||
|
||||
|
@ -45,7 +46,7 @@ namespace DetourNavigator
|
|||
|
||||
void update(osg::Vec3f playerPosition, const osg::Vec3f& agentHalfExtents);
|
||||
|
||||
void wait(Loading::Listener& listener);
|
||||
void wait(Loading::Listener& listener, WaitConditionType waitConditionType);
|
||||
|
||||
SharedNavMeshCacheItem getNavMesh(const osg::Vec3f& agentHalfExtents) const;
|
||||
|
||||
|
|
13
components/detournavigator/waitconditiontype.hpp
Normal file
13
components/detournavigator/waitconditiontype.hpp
Normal file
|
@ -0,0 +1,13 @@
|
|||
#ifndef OPENMW_COMPONENTS_DETOURNAVIGATOR_WAITCONDITIONTYPE_H
|
||||
#define OPENMW_COMPONENTS_DETOURNAVIGATOR_WAITCONDITIONTYPE_H
|
||||
|
||||
namespace DetourNavigator
|
||||
{
|
||||
enum class WaitConditionType
|
||||
{
|
||||
requiredTilesPresent,
|
||||
allJobsDone,
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
Loading…
Reference in a new issue