mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-30 03:45:32 +00:00
Add missing fields for editing creatures.
- Should resolve resolve bugs #2878 (level), #2901 (gold) and #2889 (health). - Moved Soul, Combat, Magic and Stealth editing to dialogue only (to be consistent with editing NPCs)
This commit is contained in:
parent
c4a900ca2c
commit
5a5e1a3b22
5 changed files with 453 additions and 36 deletions
|
@ -311,6 +311,13 @@ namespace CSMWorld
|
|||
{ ColumnId_FileDescription, "File Description" },
|
||||
{ ColumnId_Author, "Author" },
|
||||
|
||||
{ ColumnId_CreatureAttributes, "Creature Attributes" },
|
||||
{ ColumnId_AttributeValue, "Attrib Value" },
|
||||
{ ColumnId_CreatureAttack, "Creature Attack" },
|
||||
{ ColumnId_MinAttack, "Min Attack" },
|
||||
{ ColumnId_MaxAttack, "Max Attack" },
|
||||
{ ColumnId_CreatureMisc, "Creature Misc" },
|
||||
|
||||
{ ColumnId_UseValue1, "Use value 1" },
|
||||
{ ColumnId_UseValue2, "Use value 2" },
|
||||
{ ColumnId_UseValue3, "Use value 3" },
|
||||
|
|
|
@ -309,6 +309,13 @@ namespace CSMWorld
|
|||
ColumnId_MinMagnitude = 278,
|
||||
ColumnId_MaxMagnitude = 279,
|
||||
|
||||
ColumnId_CreatureAttributes = 280,
|
||||
ColumnId_AttributeValue = 281,
|
||||
ColumnId_CreatureAttack = 282,
|
||||
ColumnId_MinAttack = 283,
|
||||
ColumnId_MaxAttack = 284,
|
||||
ColumnId_CreatureMisc = 285,
|
||||
|
||||
// Allocated to a separate value range, so we don't get a collision should we ever need
|
||||
// to extend the number of use values.
|
||||
ColumnId_UseValue1 = 0x10000,
|
||||
|
|
|
@ -296,12 +296,11 @@ void CSMWorld::ContainerRefIdAdapter::setData (const RefIdColumn *column, RefIdD
|
|||
CSMWorld::CreatureColumns::CreatureColumns (const ActorColumns& actorColumns)
|
||||
: ActorColumns (actorColumns),
|
||||
mType(NULL),
|
||||
mSoul(NULL),
|
||||
mScale(NULL),
|
||||
mOriginal(NULL),
|
||||
mCombat(NULL),
|
||||
mMagic(NULL),
|
||||
mStealth(NULL)
|
||||
mAttributes(NULL),
|
||||
mAttacks(NULL),
|
||||
mMisc(NULL)
|
||||
{}
|
||||
|
||||
CSMWorld::CreatureRefIdAdapter::CreatureRefIdAdapter (const CreatureColumns& columns)
|
||||
|
@ -317,23 +316,20 @@ QVariant CSMWorld::CreatureRefIdAdapter::getData (const RefIdColumn *column, con
|
|||
if (column==mColumns.mType)
|
||||
return record.get().mData.mType;
|
||||
|
||||
if (column==mColumns.mSoul)
|
||||
return record.get().mData.mSoul;
|
||||
|
||||
if (column==mColumns.mScale)
|
||||
return record.get().mScale;
|
||||
|
||||
if (column==mColumns.mOriginal)
|
||||
return QString::fromUtf8 (record.get().mOriginal.c_str());
|
||||
|
||||
if (column==mColumns.mCombat)
|
||||
return static_cast<int> (record.get().mData.mCombat);
|
||||
if (column==mColumns.mAttributes)
|
||||
return true; // Required to show nested tables in dialogue subview
|
||||
|
||||
if (column==mColumns.mMagic)
|
||||
return static_cast<int> (record.get().mData.mMagic);
|
||||
if (column==mColumns.mAttacks)
|
||||
return true; // Required to show nested tables in dialogue subview
|
||||
|
||||
if (column==mColumns.mStealth)
|
||||
return static_cast<int> (record.get().mData.mStealth);
|
||||
if (column==mColumns.mMisc)
|
||||
return true; // Required to show nested items in dialogue subview
|
||||
|
||||
std::map<const RefIdColumn *, unsigned int>::const_iterator iter =
|
||||
mColumns.mFlags.find (column);
|
||||
|
@ -354,18 +350,10 @@ void CSMWorld::CreatureRefIdAdapter::setData (const RefIdColumn *column, RefIdDa
|
|||
|
||||
if (column==mColumns.mType)
|
||||
creature.mData.mType = value.toInt();
|
||||
else if (column==mColumns.mSoul)
|
||||
creature.mData.mSoul = value.toInt();
|
||||
else if (column==mColumns.mScale)
|
||||
creature.mScale = value.toFloat();
|
||||
else if (column==mColumns.mOriginal)
|
||||
creature.mOriginal = value.toString().toUtf8().constData();
|
||||
else if (column==mColumns.mCombat)
|
||||
creature.mData.mCombat = value.toInt();
|
||||
else if (column==mColumns.mMagic)
|
||||
creature.mData.mMagic = value.toInt();
|
||||
else if (column==mColumns.mStealth)
|
||||
creature.mData.mStealth = value.toInt();
|
||||
else
|
||||
{
|
||||
std::map<const RefIdColumn *, unsigned int>::const_iterator iter =
|
||||
|
@ -964,6 +952,289 @@ int CSMWorld::NpcMiscRefIdAdapter::getNestedRowsCount(const RefIdColumn *column,
|
|||
return 1; // fixed at size 1
|
||||
}
|
||||
|
||||
CSMWorld::CreatureAttributesRefIdAdapter::CreatureAttributesRefIdAdapter()
|
||||
{}
|
||||
|
||||
void CSMWorld::CreatureAttributesRefIdAdapter::addNestedRow (const RefIdColumn *column,
|
||||
RefIdData& data, int index, int position) const
|
||||
{
|
||||
// Do nothing, this table cannot be changed by the user
|
||||
}
|
||||
|
||||
void CSMWorld::CreatureAttributesRefIdAdapter::removeNestedRow (const RefIdColumn *column,
|
||||
RefIdData& data, int index, int rowToRemove) const
|
||||
{
|
||||
// Do nothing, this table cannot be changed by the user
|
||||
}
|
||||
|
||||
void CSMWorld::CreatureAttributesRefIdAdapter::setNestedTable (const RefIdColumn* column,
|
||||
RefIdData& data, int index, const NestedTableWrapperBase& nestedTable) const
|
||||
{
|
||||
Record<ESM::Creature>& record =
|
||||
static_cast<Record<ESM::Creature>&> (data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Creature)));
|
||||
ESM::Creature creature = record.get();
|
||||
|
||||
// store the whole struct
|
||||
creature.mData =
|
||||
static_cast<const NestedTableWrapper<std::vector<typename ESM::Creature::NPDTstruct> > &>(nestedTable).mNestedTable.at(0);
|
||||
|
||||
record.setModified (creature);
|
||||
}
|
||||
|
||||
CSMWorld::NestedTableWrapperBase* CSMWorld::CreatureAttributesRefIdAdapter::nestedTable (const RefIdColumn* column,
|
||||
const RefIdData& data, int index) const
|
||||
{
|
||||
const Record<ESM::Creature>& record =
|
||||
static_cast<const Record<ESM::Creature>&> (data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Creature)));
|
||||
|
||||
// return the whole struct
|
||||
std::vector<typename ESM::Creature::NPDTstruct> wrap;
|
||||
wrap.push_back(record.get().mData);
|
||||
// deleted by dtor of NestedTableStoring
|
||||
return new NestedTableWrapper<std::vector<typename ESM::Creature::NPDTstruct> >(wrap);
|
||||
}
|
||||
|
||||
QVariant CSMWorld::CreatureAttributesRefIdAdapter::getNestedData (const RefIdColumn *column,
|
||||
const RefIdData& data, int index, int subRowIndex, int subColIndex) const
|
||||
{
|
||||
const Record<ESM::Creature>& record =
|
||||
static_cast<const Record<ESM::Creature>&> (data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Creature)));
|
||||
|
||||
const ESM::Creature creature = record.get();
|
||||
|
||||
if (subColIndex == 0)
|
||||
return subRowIndex;
|
||||
else if (subColIndex == 1)
|
||||
switch (subRowIndex)
|
||||
{
|
||||
case 0: return creature.mData.mStrength;
|
||||
case 1: return creature.mData.mIntelligence;
|
||||
case 2: return creature.mData.mWillpower;
|
||||
case 3: return creature.mData.mAgility;
|
||||
case 4: return creature.mData.mSpeed;
|
||||
case 5: return creature.mData.mEndurance;
|
||||
case 6: return creature.mData.mPersonality;
|
||||
case 7: return creature.mData.mLuck;
|
||||
default: return QVariant(); // throw an exception here?
|
||||
}
|
||||
else
|
||||
return QVariant(); // throw an exception here?
|
||||
}
|
||||
|
||||
void CSMWorld::CreatureAttributesRefIdAdapter::setNestedData (const RefIdColumn *column,
|
||||
RefIdData& data, int row, const QVariant& value, int subRowIndex, int subColIndex) const
|
||||
{
|
||||
Record<ESM::Creature>& record =
|
||||
static_cast<Record<ESM::Creature>&> (data.getRecord (RefIdData::LocalIndex (row, UniversalId::Type_Creature)));
|
||||
ESM::Creature creature = record.get();
|
||||
|
||||
if (subColIndex == 1)
|
||||
switch(subRowIndex)
|
||||
{
|
||||
case 0: creature.mData.mStrength = value.toInt(); break;
|
||||
case 1: creature.mData.mIntelligence = value.toInt(); break;
|
||||
case 2: creature.mData.mWillpower = value.toInt(); break;
|
||||
case 3: creature.mData.mAgility = value.toInt(); break;
|
||||
case 4: creature.mData.mSpeed = value.toInt(); break;
|
||||
case 5: creature.mData.mEndurance = value.toInt(); break;
|
||||
case 6: creature.mData.mPersonality = value.toInt(); break;
|
||||
case 7: creature.mData.mLuck = value.toInt(); break;
|
||||
default: return; // throw an exception here?
|
||||
}
|
||||
else
|
||||
return; // throw an exception here?
|
||||
|
||||
record.setModified (creature);
|
||||
}
|
||||
|
||||
int CSMWorld::CreatureAttributesRefIdAdapter::getNestedColumnsCount(const RefIdColumn *column, const RefIdData& data) const
|
||||
{
|
||||
return 2;
|
||||
}
|
||||
|
||||
int CSMWorld::CreatureAttributesRefIdAdapter::getNestedRowsCount(const RefIdColumn *column, const RefIdData& data, int index) const
|
||||
{
|
||||
// There are 8 attributes
|
||||
return 8;
|
||||
}
|
||||
|
||||
CSMWorld::CreatureAttackRefIdAdapter::CreatureAttackRefIdAdapter()
|
||||
{}
|
||||
|
||||
void CSMWorld::CreatureAttackRefIdAdapter::addNestedRow (const RefIdColumn *column,
|
||||
RefIdData& data, int index, int position) const
|
||||
{
|
||||
// Do nothing, this table cannot be changed by the user
|
||||
}
|
||||
|
||||
void CSMWorld::CreatureAttackRefIdAdapter::removeNestedRow (const RefIdColumn *column,
|
||||
RefIdData& data, int index, int rowToRemove) const
|
||||
{
|
||||
// Do nothing, this table cannot be changed by the user
|
||||
}
|
||||
|
||||
void CSMWorld::CreatureAttackRefIdAdapter::setNestedTable (const RefIdColumn* column,
|
||||
RefIdData& data, int index, const NestedTableWrapperBase& nestedTable) const
|
||||
{
|
||||
Record<ESM::Creature>& record =
|
||||
static_cast<Record<ESM::Creature>&> (data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Creature)));
|
||||
ESM::Creature creature = record.get();
|
||||
|
||||
// store the whole struct
|
||||
creature.mData =
|
||||
static_cast<const NestedTableWrapper<std::vector<typename ESM::Creature::NPDTstruct> > &>(nestedTable).mNestedTable.at(0);
|
||||
|
||||
record.setModified (creature);
|
||||
}
|
||||
|
||||
CSMWorld::NestedTableWrapperBase* CSMWorld::CreatureAttackRefIdAdapter::nestedTable (const RefIdColumn* column,
|
||||
const RefIdData& data, int index) const
|
||||
{
|
||||
const Record<ESM::Creature>& record =
|
||||
static_cast<const Record<ESM::Creature>&> (data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Creature)));
|
||||
|
||||
// return the whole struct
|
||||
std::vector<typename ESM::Creature::NPDTstruct> wrap;
|
||||
wrap.push_back(record.get().mData);
|
||||
// deleted by dtor of NestedTableStoring
|
||||
return new NestedTableWrapper<std::vector<typename ESM::Creature::NPDTstruct> >(wrap);
|
||||
}
|
||||
|
||||
QVariant CSMWorld::CreatureAttackRefIdAdapter::getNestedData (const RefIdColumn *column,
|
||||
const RefIdData& data, int index, int subRowIndex, int subColIndex) const
|
||||
{
|
||||
const Record<ESM::Creature>& record =
|
||||
static_cast<const Record<ESM::Creature>&> (data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Creature)));
|
||||
|
||||
const ESM::Creature creature = record.get();
|
||||
|
||||
if (subRowIndex < 0 || subRowIndex > 2 || subColIndex < 0 || subColIndex > 2)
|
||||
throw std::runtime_error ("index out of range");
|
||||
|
||||
if (subColIndex == 0)
|
||||
return subRowIndex + 1;
|
||||
else if (subColIndex < 3) // 1 or 2
|
||||
return creature.mData.mAttack[(subRowIndex * 2) + (subColIndex - 1)];
|
||||
else
|
||||
return QVariant(); // throw an exception here?
|
||||
}
|
||||
|
||||
void CSMWorld::CreatureAttackRefIdAdapter::setNestedData (const RefIdColumn *column,
|
||||
RefIdData& data, int row, const QVariant& value, int subRowIndex, int subColIndex) const
|
||||
{
|
||||
Record<ESM::Creature>& record =
|
||||
static_cast<Record<ESM::Creature>&> (data.getRecord (RefIdData::LocalIndex (row, UniversalId::Type_Creature)));
|
||||
ESM::Creature creature = record.get();
|
||||
|
||||
if (subRowIndex < 0 || subRowIndex > 2)
|
||||
throw std::runtime_error ("index out of range");
|
||||
|
||||
if (subColIndex == 1 || subColIndex == 2)
|
||||
creature.mData.mAttack[(subRowIndex * 2) + (subColIndex - 1)] = value.toInt();
|
||||
else
|
||||
return; // throw an exception here?
|
||||
|
||||
record.setModified (creature);
|
||||
}
|
||||
|
||||
int CSMWorld::CreatureAttackRefIdAdapter::getNestedColumnsCount(const RefIdColumn *column, const RefIdData& data) const
|
||||
{
|
||||
return 3;
|
||||
}
|
||||
|
||||
int CSMWorld::CreatureAttackRefIdAdapter::getNestedRowsCount(const RefIdColumn *column, const RefIdData& data, int index) const
|
||||
{
|
||||
// There are 3 attacks
|
||||
return 3;
|
||||
}
|
||||
|
||||
CSMWorld::CreatureMiscRefIdAdapter::CreatureMiscRefIdAdapter()
|
||||
{}
|
||||
|
||||
CSMWorld::CreatureMiscRefIdAdapter::~CreatureMiscRefIdAdapter()
|
||||
{}
|
||||
|
||||
void CSMWorld::CreatureMiscRefIdAdapter::addNestedRow (const RefIdColumn *column,
|
||||
RefIdData& data, int index, int position) const
|
||||
{
|
||||
throw std::logic_error ("cannot add a row to a fixed table");
|
||||
}
|
||||
|
||||
void CSMWorld::CreatureMiscRefIdAdapter::removeNestedRow (const RefIdColumn *column,
|
||||
RefIdData& data, int index, int rowToRemove) const
|
||||
{
|
||||
throw std::logic_error ("cannot remove a row to a fixed table");
|
||||
}
|
||||
|
||||
void CSMWorld::CreatureMiscRefIdAdapter::setNestedTable (const RefIdColumn* column,
|
||||
RefIdData& data, int index, const NestedTableWrapperBase& nestedTable) const
|
||||
{
|
||||
throw std::logic_error ("table operation not supported");
|
||||
}
|
||||
|
||||
CSMWorld::NestedTableWrapperBase* CSMWorld::CreatureMiscRefIdAdapter::nestedTable (const RefIdColumn* column,
|
||||
const RefIdData& data, int index) const
|
||||
{
|
||||
throw std::logic_error ("table operation not supported");
|
||||
}
|
||||
|
||||
QVariant CSMWorld::CreatureMiscRefIdAdapter::getNestedData (const RefIdColumn *column,
|
||||
const RefIdData& data, int index, int subRowIndex, int subColIndex) const
|
||||
{
|
||||
const Record<ESM::Creature>& record =
|
||||
static_cast<const Record<ESM::Creature>&> (data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Creature)));
|
||||
|
||||
const ESM::Creature creature = record.get();
|
||||
|
||||
switch (subColIndex)
|
||||
{
|
||||
case 0: return creature.mData.mLevel;
|
||||
case 1: return creature.mData.mHealth;
|
||||
case 2: return creature.mData.mMana;
|
||||
case 3: return creature.mData.mFatigue;
|
||||
case 4: return creature.mData.mSoul;
|
||||
case 5: return creature.mData.mCombat;
|
||||
case 6: return creature.mData.mMagic;
|
||||
case 7: return creature.mData.mStealth;
|
||||
case 8: return creature.mData.mGold;
|
||||
default: return QVariant(); // throw an exception here?
|
||||
}
|
||||
}
|
||||
|
||||
void CSMWorld::CreatureMiscRefIdAdapter::setNestedData (const RefIdColumn *column,
|
||||
RefIdData& data, int row, const QVariant& value, int subRowIndex, int subColIndex) const
|
||||
{
|
||||
Record<ESM::Creature>& record =
|
||||
static_cast<Record<ESM::Creature>&> (data.getRecord (RefIdData::LocalIndex (row, UniversalId::Type_Creature)));
|
||||
ESM::Creature creature = record.get();
|
||||
|
||||
switch(subColIndex)
|
||||
{
|
||||
case 0: creature.mData.mLevel = value.toInt(); break;
|
||||
case 1: creature.mData.mHealth = value.toInt(); break;
|
||||
case 2: creature.mData.mMana = value.toInt(); break;
|
||||
case 3: creature.mData.mFatigue = value.toInt(); break;
|
||||
case 4: creature.mData.mSoul = value.toInt(); break;
|
||||
case 5: creature.mData.mCombat = value.toInt(); break;
|
||||
case 6: creature.mData.mMagic = value.toInt(); break;
|
||||
case 7: creature.mData.mStealth = value.toInt(); break;
|
||||
case 8: creature.mData.mGold = value.toInt(); break;
|
||||
default: return; // throw an exception here?
|
||||
}
|
||||
|
||||
record.setModified (creature);
|
||||
}
|
||||
|
||||
int CSMWorld::CreatureMiscRefIdAdapter::getNestedColumnsCount(const RefIdColumn *column, const RefIdData& data) const
|
||||
{
|
||||
return 9; // Level, Health, Mana, Fatigue, Soul, Combat, Magic, Steath, Gold
|
||||
}
|
||||
|
||||
int CSMWorld::CreatureMiscRefIdAdapter::getNestedRowsCount(const RefIdColumn *column, const RefIdData& data, int index) const
|
||||
{
|
||||
return 1; // fixed at size 1
|
||||
}
|
||||
|
||||
CSMWorld::WeaponColumns::WeaponColumns (const EnchantableColumns& columns)
|
||||
: EnchantableColumns (columns) {}
|
||||
|
||||
|
|
|
@ -696,12 +696,11 @@ namespace CSMWorld
|
|||
{
|
||||
std::map<const RefIdColumn *, unsigned int> mFlags;
|
||||
const RefIdColumn *mType;
|
||||
const RefIdColumn *mSoul;
|
||||
const RefIdColumn *mScale;
|
||||
const RefIdColumn *mOriginal;
|
||||
const RefIdColumn *mCombat;
|
||||
const RefIdColumn *mMagic;
|
||||
const RefIdColumn *mStealth;
|
||||
const RefIdColumn *mAttributes;
|
||||
const RefIdColumn *mAttack;
|
||||
const RefIdColumn *mMisc;
|
||||
|
||||
CreatureColumns (const ActorColumns& actorColumns);
|
||||
};
|
||||
|
@ -938,6 +937,97 @@ namespace CSMWorld
|
|||
virtual int getNestedRowsCount(const RefIdColumn *column, const RefIdData& data, int index) const;
|
||||
};
|
||||
|
||||
class CreatureAttributesRefIdAdapter : public NestedRefIdAdapterBase
|
||||
{
|
||||
public:
|
||||
|
||||
CreatureAttributesRefIdAdapter ();
|
||||
|
||||
virtual void addNestedRow (const RefIdColumn *column,
|
||||
RefIdData& data, int index, int position) const;
|
||||
|
||||
virtual void removeNestedRow (const RefIdColumn *column,
|
||||
RefIdData& data, int index, int rowToRemove) const;
|
||||
|
||||
virtual void setNestedTable (const RefIdColumn* column,
|
||||
RefIdData& data, int index, const NestedTableWrapperBase& nestedTable) const;
|
||||
|
||||
virtual NestedTableWrapperBase* nestedTable (const RefIdColumn* column,
|
||||
const RefIdData& data, int index) const;
|
||||
|
||||
virtual QVariant getNestedData (const RefIdColumn *column,
|
||||
const RefIdData& data, int index, int subRowIndex, int subColIndex) const;
|
||||
|
||||
virtual void setNestedData (const RefIdColumn *column,
|
||||
RefIdData& data, int row, const QVariant& value, int subRowIndex, int subColIndex) const;
|
||||
|
||||
virtual int getNestedColumnsCount(const RefIdColumn *column, const RefIdData& data) const;
|
||||
|
||||
virtual int getNestedRowsCount(const RefIdColumn *column, const RefIdData& data, int index) const;
|
||||
};
|
||||
|
||||
class CreatureAttackRefIdAdapter : public NestedRefIdAdapterBase
|
||||
{
|
||||
public:
|
||||
|
||||
CreatureAttackRefIdAdapter ();
|
||||
|
||||
virtual void addNestedRow (const RefIdColumn *column,
|
||||
RefIdData& data, int index, int position) const;
|
||||
|
||||
virtual void removeNestedRow (const RefIdColumn *column,
|
||||
RefIdData& data, int index, int rowToRemove) const;
|
||||
|
||||
virtual void setNestedTable (const RefIdColumn* column,
|
||||
RefIdData& data, int index, const NestedTableWrapperBase& nestedTable) const;
|
||||
|
||||
virtual NestedTableWrapperBase* nestedTable (const RefIdColumn* column,
|
||||
const RefIdData& data, int index) const;
|
||||
|
||||
virtual QVariant getNestedData (const RefIdColumn *column,
|
||||
const RefIdData& data, int index, int subRowIndex, int subColIndex) const;
|
||||
|
||||
virtual void setNestedData (const RefIdColumn *column,
|
||||
RefIdData& data, int row, const QVariant& value, int subRowIndex, int subColIndex) const;
|
||||
|
||||
virtual int getNestedColumnsCount(const RefIdColumn *column, const RefIdData& data) const;
|
||||
|
||||
virtual int getNestedRowsCount(const RefIdColumn *column, const RefIdData& data, int index) const;
|
||||
};
|
||||
|
||||
class CreatureMiscRefIdAdapter : public NestedRefIdAdapterBase
|
||||
{
|
||||
CreatureMiscRefIdAdapter (const CreatureMiscRefIdAdapter&);
|
||||
CreatureMiscRefIdAdapter& operator= (const CreatureMiscRefIdAdapter&);
|
||||
|
||||
public:
|
||||
|
||||
CreatureMiscRefIdAdapter ();
|
||||
virtual ~CreatureMiscRefIdAdapter();
|
||||
|
||||
virtual void addNestedRow (const RefIdColumn *column,
|
||||
RefIdData& data, int index, int position) const;
|
||||
|
||||
virtual void removeNestedRow (const RefIdColumn *column,
|
||||
RefIdData& data, int index, int rowToRemove) const;
|
||||
|
||||
virtual void setNestedTable (const RefIdColumn* column,
|
||||
RefIdData& data, int index, const NestedTableWrapperBase& nestedTable) const;
|
||||
|
||||
virtual NestedTableWrapperBase* nestedTable (const RefIdColumn* column,
|
||||
const RefIdData& data, int index) const;
|
||||
|
||||
virtual QVariant getNestedData (const RefIdColumn *column,
|
||||
const RefIdData& data, int index, int subRowIndex, int subColIndex) const;
|
||||
|
||||
virtual void setNestedData (const RefIdColumn *column,
|
||||
RefIdData& data, int row, const QVariant& value, int subRowIndex, int subColIndex) const;
|
||||
|
||||
virtual int getNestedColumnsCount(const RefIdColumn *column, const RefIdData& data) const;
|
||||
|
||||
virtual int getNestedRowsCount(const RefIdColumn *column, const RefIdData& data, int index) const;
|
||||
};
|
||||
|
||||
template<typename ESXRecordT>
|
||||
class EffectsListAdapter;
|
||||
|
||||
|
|
|
@ -297,21 +297,10 @@ CSMWorld::RefIdCollection::RefIdCollection()
|
|||
|
||||
mColumns.push_back (RefIdColumn (Columns::ColumnId_CreatureType, ColumnBase::Display_CreatureType));
|
||||
creatureColumns.mType = &mColumns.back();
|
||||
mColumns.push_back (RefIdColumn (Columns::ColumnId_SoulPoints, ColumnBase::Display_Integer));
|
||||
creatureColumns.mSoul = &mColumns.back();
|
||||
mColumns.push_back (RefIdColumn (Columns::ColumnId_Scale, ColumnBase::Display_Float));
|
||||
creatureColumns.mScale = &mColumns.back();
|
||||
mColumns.push_back (RefIdColumn (Columns::ColumnId_OriginalCreature, ColumnBase::Display_Creature));
|
||||
creatureColumns.mOriginal = &mColumns.back();
|
||||
mColumns.push_back (
|
||||
RefIdColumn (Columns::ColumnId_CombatState, ColumnBase::Display_Integer));
|
||||
creatureColumns.mCombat = &mColumns.back();
|
||||
mColumns.push_back (
|
||||
RefIdColumn (Columns::ColumnId_MagicState, ColumnBase::Display_Integer));
|
||||
creatureColumns.mMagic = &mColumns.back();
|
||||
mColumns.push_back (
|
||||
RefIdColumn (Columns::ColumnId_StealthState, ColumnBase::Display_Integer));
|
||||
creatureColumns.mStealth = &mColumns.back();
|
||||
|
||||
static const struct
|
||||
{
|
||||
|
@ -350,6 +339,59 @@ CSMWorld::RefIdCollection::RefIdCollection()
|
|||
|
||||
creatureColumns.mFlags.insert (std::make_pair (respawn, ESM::Creature::Respawn));
|
||||
|
||||
// Nested table
|
||||
mColumns.push_back(RefIdColumn (Columns::ColumnId_CreatureAttributes,
|
||||
ColumnBase::Display_NestedHeader, ColumnBase::Flag_Dialogue));
|
||||
creatureColumns.mAttributes = &mColumns.back();
|
||||
std::map<UniversalId::Type, NestedRefIdAdapterBase*> creaAttrMap;
|
||||
creaAttrMap.insert(std::make_pair(UniversalId::Type_Creature, new CreatureAttributesRefIdAdapter()));
|
||||
mNestedAdapters.push_back (std::make_pair(&mColumns.back(), creaAttrMap));
|
||||
mColumns.back().addColumn(
|
||||
new RefIdColumn (Columns::ColumnId_Attribute, CSMWorld::ColumnBase::Display_Attribute, false, false));
|
||||
mColumns.back().addColumn(
|
||||
new RefIdColumn (Columns::ColumnId_AttributeValue, CSMWorld::ColumnBase::Display_Integer));
|
||||
|
||||
// Nested table
|
||||
mColumns.push_back(RefIdColumn (Columns::ColumnId_CreatureAttack,
|
||||
ColumnBase::Display_NestedHeader, ColumnBase::Flag_Dialogue));
|
||||
creatureColumns.mAttacks = &mColumns.back();
|
||||
std::map<UniversalId::Type, NestedRefIdAdapterBase*> attackMap;
|
||||
attackMap.insert(std::make_pair(UniversalId::Type_Creature, new CreatureAttackRefIdAdapter()));
|
||||
mNestedAdapters.push_back (std::make_pair(&mColumns.back(), attackMap));
|
||||
mColumns.back().addColumn(
|
||||
new RefIdColumn (Columns::ColumnId_CreatureAttack, CSMWorld::ColumnBase::Display_Integer, false, false));
|
||||
mColumns.back().addColumn(
|
||||
new RefIdColumn (Columns::ColumnId_MinAttack, CSMWorld::ColumnBase::Display_Integer));
|
||||
mColumns.back().addColumn(
|
||||
new RefIdColumn (Columns::ColumnId_MaxAttack, CSMWorld::ColumnBase::Display_Integer));
|
||||
|
||||
// Nested list
|
||||
mColumns.push_back(RefIdColumn (Columns::ColumnId_CreatureMisc,
|
||||
ColumnBase::Display_NestedHeader, ColumnBase::Flag_Dialogue | ColumnBase::Flag_Dialogue_List));
|
||||
creatureColumns.mMisc = &mColumns.back();
|
||||
std::map<UniversalId::Type, NestedRefIdAdapterBase*> creaMiscMap;
|
||||
creaMiscMap.insert(std::make_pair(UniversalId::Type_Creature, new CreatureMiscRefIdAdapter()));
|
||||
mNestedAdapters.push_back (std::make_pair(&mColumns.back(), creaMiscMap));
|
||||
mColumns.back().addColumn(
|
||||
new RefIdColumn (Columns::ColumnId_Level, CSMWorld::ColumnBase::Display_Integer,
|
||||
ColumnBase::Flag_Dialogue | ColumnBase::Flag_Dialogue_Refresh));
|
||||
mColumns.back().addColumn(
|
||||
new RefIdColumn (Columns::ColumnId_Health, CSMWorld::ColumnBase::Display_Integer));
|
||||
mColumns.back().addColumn(
|
||||
new RefIdColumn (Columns::ColumnId_Mana, CSMWorld::ColumnBase::Display_Integer));
|
||||
mColumns.back().addColumn(
|
||||
new RefIdColumn (Columns::ColumnId_Fatigue, CSMWorld::ColumnBase::Display_Integer));
|
||||
mColumns.back().addColumn(
|
||||
new RefIdColumn (Columns::ColumnId_SoulPoints, CSMWorld::ColumnBase::Display_Integer));
|
||||
mColumns.back().addColumn(
|
||||
new RefIdColumn (Columns::ColumnId_CombatState, CSMWorld::ColumnBase::Display_Integer));
|
||||
mColumns.back().addColumn(
|
||||
new RefIdColumn (Columns::ColumnId_MagicState, CSMWorld::ColumnBase::Display_Integer));
|
||||
mColumns.back().addColumn(
|
||||
new RefIdColumn (Columns::ColumnId_StealthState, CSMWorld::ColumnBase::Display_Integer));
|
||||
mColumns.back().addColumn(
|
||||
new RefIdColumn (Columns::ColumnId_Gold, CSMWorld::ColumnBase::Display_Integer));
|
||||
|
||||
mColumns.push_back (RefIdColumn (Columns::ColumnId_OpenSound, ColumnBase::Display_Sound));
|
||||
const RefIdColumn *openSound = &mColumns.back();
|
||||
|
||||
|
|
Loading…
Reference in a new issue