mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-16 19:19:56 +00:00
NpcAnimation compiles
This commit is contained in:
parent
13a1ba0aab
commit
5b8c28f641
7 changed files with 104 additions and 136 deletions
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@ -20,8 +20,8 @@ set(GAME_HEADER
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source_group(game FILES ${GAME} ${GAME_HEADER})
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add_openmw_dir (mwrender
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actors objects renderingmanager animation sky
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# debugging camera npcanimation creatureanimation activatoranimation
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actors objects renderingmanager animation sky npcanimation
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# debugging camera creatureanimation activatoranimation
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# renderinginterface localmap occlusionquery water shadows
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# characterpreview globalmap ripplesimulation refraction
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# terrainstorage renderconst effectmanager weaponanimation
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@ -10,9 +10,9 @@
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namespace MWRender
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{
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Animation::Animation(const MWWorld::Ptr &ptr, osg::ref_ptr<osg::Group> node, Resource::ResourceSystem* resourceSystem)
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Animation::Animation(const MWWorld::Ptr &ptr, osg::ref_ptr<osg::Group> parentNode, Resource::ResourceSystem* resourceSystem)
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: mPtr(ptr)
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, mInsert(node)
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, mInsert(parentNode)
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, mResourceSystem(resourceSystem)
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{
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@ -174,7 +174,7 @@ protected:
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public:
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Animation(const MWWorld::Ptr &ptr, osg::ref_ptr<osg::Group> node, Resource::ResourceSystem* resourceSystem);
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Animation(const MWWorld::Ptr &ptr, osg::ref_ptr<osg::Group> parentNode, Resource::ResourceSystem* resourceSystem);
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virtual ~Animation();
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osg::Group* getOrCreateObjectRoot();
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@ -10,12 +10,14 @@
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#include <OgreBone.h>
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#include <OgreTechnique.h>
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#include <extern/shiny/Main/Factory.hpp>
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#include <openengine/misc/rng.hpp>
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#include <components/misc/resourcehelpers.hpp>
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#include <components/resource/resourcesystem.hpp>
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#include <components/resource/scenemanager.hpp>
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#include <components/sceneutil/attach.hpp>
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#include "../mwworld/esmstore.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "../mwworld/class.hpp"
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@ -69,27 +71,13 @@ std::string getVampireHead(const std::string& race, bool female)
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return "meshes\\" + bodyPart->mModel;
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}
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bool isSkinned (NifOgre::ObjectScenePtr scene)
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{
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if (scene->mSkelBase == NULL)
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return false;
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for(size_t j = 0; j < scene->mEntities.size(); j++)
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{
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Ogre::Entity *ent = scene->mEntities[j];
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if(scene->mSkelBase != ent && ent->hasSkeleton())
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{
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return true;
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}
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}
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return false;
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}
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}
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namespace MWRender
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{
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/*
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HeadAnimationTime::HeadAnimationTime(MWWorld::Ptr reference)
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: mReference(reference), mTalkStart(0), mTalkStop(0), mBlinkStart(0), mBlinkStop(0), mValue(0), mEnabled(true)
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{
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@ -159,6 +147,7 @@ void HeadAnimationTime::setBlinkStop(float value)
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{
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mBlinkStop = value;
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}
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*/
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static NpcAnimation::PartBoneMap createPartListMap()
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{
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@ -201,8 +190,8 @@ NpcAnimation::~NpcAnimation()
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}
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NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, Ogre::SceneNode* node, int visibilityFlags, bool disableListener, bool disableSounds, ViewMode viewMode)
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: Animation(ptr, node),
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NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, osg::ref_ptr<osg::Group> parentNode, Resource::ResourceSystem* resourceSystem, int visibilityFlags, bool disableListener, bool disableSounds, ViewMode viewMode)
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: Animation(ptr, parentNode, resourceSystem),
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mVisibilityFlags(visibilityFlags),
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mListenerDisabled(disableListener),
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mViewMode(viewMode),
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@ -217,8 +206,8 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, Ogre::SceneNode* node, int v
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{
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mNpc = mPtr.get<ESM::NPC>()->mBase;
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mHeadAnimationTime = Ogre::SharedPtr<HeadAnimationTime>(new HeadAnimationTime(mPtr));
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mWeaponAnimationTime = Ogre::SharedPtr<WeaponAnimationTime>(new WeaponAnimationTime(this));
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//mHeadAnimationTime = Ogre::SharedPtr<HeadAnimationTime>(new HeadAnimationTime(mPtr));
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//mWeaponAnimationTime = Ogre::SharedPtr<WeaponAnimationTime>(new WeaponAnimationTime(this));
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for(size_t i = 0;i < ESM::PRT_Count;i++)
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{
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@ -251,7 +240,7 @@ void NpcAnimation::rebuild()
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void NpcAnimation::updateNpcBase()
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{
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clearAnimSources();
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//clearAnimSources();
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const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
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const ESM::Race *race = store.get<ESM::Race>().find(mNpc->mRace);
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@ -296,9 +285,10 @@ void NpcAnimation::updateNpcBase()
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(!isWerewolf ? !isBeast ? "meshes\\base_anim.1st.nif"
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: "meshes\\base_animkna.1st.nif"
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: "meshes\\wolf\\skin.1st.nif");
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smodel = Misc::ResourceHelpers::correctActorModelPath(smodel);
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setObjectRoot(smodel, true);
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smodel = Misc::ResourceHelpers::correctActorModelPath(smodel, mResourceSystem->getVFS());
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setObjectRoot(smodel /*, baseonly = true*/);
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/*
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if(mViewMode != VM_FirstPerson)
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{
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addAnimSource(smodel);
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@ -318,9 +308,8 @@ void NpcAnimation::updateNpcBase()
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addAnimSource(smodel);
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else
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{
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/* A bit counter-intuitive, but unlike third-person anims, it seems
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* beast races get both base_anim.1st.nif and base_animkna.1st.nif.
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*/
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// A bit counter-intuitive, but unlike third-person anims, it seems
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// beast races get both base_anim.1st.nif and base_animkna.1st.nif.
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addAnimSource("meshes\\xbase_anim.1st.nif");
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if(isBeast)
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addAnimSource("meshes\\xbase_animkna.1st.nif");
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@ -328,18 +317,19 @@ void NpcAnimation::updateNpcBase()
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addAnimSource("meshes\\xbase_anim_female.1st.nif");
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}
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}
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*/
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for(size_t i = 0;i < ESM::PRT_Count;i++)
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removeIndividualPart((ESM::PartReferenceType)i);
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updateParts();
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mWeaponAnimationTime->updateStartTime();
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//mWeaponAnimationTime->updateStartTime();
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}
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void NpcAnimation::updateParts()
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{
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if (!mSkelBase)
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return;
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//if (!mSkelBase)
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// return;
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mAlpha = 1.f;
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const MWWorld::Class &cls = mPtr.getClass();
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@ -379,7 +369,7 @@ void NpcAnimation::updateParts()
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};
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static const size_t slotlistsize = sizeof(slotlist)/sizeof(slotlist[0]);
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bool wasArrowAttached = (mAmmunition.get() != NULL);
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bool wasArrowAttached = 0;//(mAmmunition.get() != NULL);
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MWWorld::InventoryStore& inv = mPtr.getClass().getInventoryStore(mPtr);
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for(size_t i = 0;i < slotlistsize && mViewMode != VM_HeadOnly;i++)
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@ -396,7 +386,8 @@ void NpcAnimation::updateParts()
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int prio = 1;
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bool enchantedGlow = !store->getClass().getEnchantment(*store).empty();
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Ogre::Vector3 glowColor = getEnchantmentColor(*store);
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//Ogre::Vector3 glowColor = getEnchantmentColor(*store);
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Ogre::Vector3 glowColor (1,1,1);
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if(store->getTypeName() == typeid(ESM::Clothing).name())
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{
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prio = ((slotlist[i].mBasePriority+1)<<1) + 0;
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@ -448,7 +439,7 @@ void NpcAnimation::updateParts()
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const ESM::Light *light = part.get<ESM::Light>()->mBase;
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addOrReplaceIndividualPart(ESM::PRT_Shield, MWWorld::InventoryStore::Slot_CarriedLeft,
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1, "meshes\\"+light->mModel);
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addExtraLight(mInsert->getCreator(), mObjectParts[ESM::PRT_Shield], light);
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//addExtraLight(mInsert->getCreator(), mObjectParts[ESM::PRT_Shield], light);
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}
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}
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@ -597,6 +588,15 @@ public:
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}
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};
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PartHolderPtr NpcAnimation::insertBoundedPart(const std::string& model, int group, const std::string& bonename, const std::string& bonefilter, bool enchantedGlow, Ogre::Vector3* glowColor)
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{
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osg::ref_ptr<osg::Node> instance = mResourceSystem->getSceneManager()->createInstance(model);
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std::cout << "inserting " << model << std::endl;
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osg::ref_ptr<osg::Node> attached = SceneUtil::attach(instance, mObjectRoot, bonefilter, bonename);
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return PartHolderPtr(new PartHolder(attached));
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}
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/*
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NifOgre::ObjectScenePtr NpcAnimation::insertBoundedPart(const std::string &model, int group, const std::string &bonename, const std::string &bonefilter, bool enchantedGlow, Ogre::Vector3* glowColor)
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{
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NifOgre::ObjectScenePtr objects = NifOgre::Loader::createObjects(mSkelBase, bonename, bonefilter, mInsert, model);
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@ -624,7 +624,9 @@ NifOgre::ObjectScenePtr NpcAnimation::insertBoundedPart(const std::string &model
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return objects;
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}
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*/
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/*
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Ogre::Vector3 NpcAnimation::runAnimation(float timepassed)
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{
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Ogre::Vector3 ret = Animation::runAnimation(timepassed);
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@ -675,13 +677,14 @@ Ogre::Vector3 NpcAnimation::runAnimation(float timepassed)
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return ret;
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}
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*/
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void NpcAnimation::removeIndividualPart(ESM::PartReferenceType type)
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{
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mPartPriorities[type] = 0;
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mPartslots[type] = -1;
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mObjectParts[type].setNull();
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//mObjectParts[type].setNull();
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if (!mSoundIds[type].empty() && !mSoundsDisabled)
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{
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MWBase::Environment::get().getSoundManager()->stopSound3D(mPtr, mSoundIds[type]);
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@ -743,6 +746,7 @@ bool NpcAnimation::addOrReplaceIndividualPart(ESM::PartReferenceType type, int g
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}
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}
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}
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/*
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if(mObjectParts[type]->mSkelBase)
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{
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Ogre::SkeletonInstance *skel = mObjectParts[type]->mSkelBase->getSkeleton();
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@ -795,6 +799,7 @@ bool NpcAnimation::addOrReplaceIndividualPart(ESM::PartReferenceType type, int g
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ctrl->setSource(mWeaponAnimationTime);
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}
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}
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*/
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return true;
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}
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@ -856,7 +861,7 @@ void NpcAnimation::showWeapons(bool showWeapon)
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MWWorld::ContainerStoreIterator weapon = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);
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if(weapon != inv.end())
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{
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Ogre::Vector3 glowColor = getEnchantmentColor(*weapon);
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Ogre::Vector3 glowColor (1,1,1); //= getEnchantmentColor(*weapon);
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std::string mesh = weapon->getClass().getModel(*weapon);
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addOrReplaceIndividualPart(ESM::PRT_Weapon, MWWorld::InventoryStore::Slot_CarriedRight, 1,
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mesh, !weapon->getClass().getEnchantment(*weapon).empty(), &glowColor);
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@ -868,11 +873,11 @@ void NpcAnimation::showWeapons(bool showWeapon)
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MWWorld::ContainerStoreIterator ammo = inv.getSlot(MWWorld::InventoryStore::Slot_Ammunition);
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if (ammo != inv.end() && ammo->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::Bolt)
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attachArrow();
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else
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mAmmunition.setNull();
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//else
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//mAmmunition.setNull();
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}
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else
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mAmmunition.setNull();
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//else
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//mAmmunition.setNull();
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}
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}
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else
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@ -889,29 +894,19 @@ void NpcAnimation::showCarriedLeft(bool show)
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MWWorld::ContainerStoreIterator iter = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedLeft);
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if(show && iter != inv.end())
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{
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Ogre::Vector3 glowColor = getEnchantmentColor(*iter);
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Ogre::Vector3 glowColor(1,1,1);// = getEnchantmentColor(*iter);
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std::string mesh = iter->getClass().getModel(*iter);
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if (addOrReplaceIndividualPart(ESM::PRT_Shield, MWWorld::InventoryStore::Slot_CarriedLeft, 1,
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mesh, !iter->getClass().getEnchantment(*iter).empty(), &glowColor))
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{
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if (iter->getTypeName() == typeid(ESM::Light).name())
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addExtraLight(mInsert->getCreator(), mObjectParts[ESM::PRT_Shield], iter->get<ESM::Light>()->mBase);
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//if (iter->getTypeName() == typeid(ESM::Light).name())
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//addExtraLight(mInsert->getCreator(), mObjectParts[ESM::PRT_Shield], iter->get<ESM::Light>()->mBase);
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}
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}
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else
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removeIndividualPart(ESM::PRT_Shield);
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}
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void NpcAnimation::configureAddedObject(NifOgre::ObjectScenePtr object, MWWorld::Ptr ptr, int slot)
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{
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Ogre::Vector3 glowColor = getEnchantmentColor(ptr);
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setRenderProperties(object, (mViewMode == VM_FirstPerson) ? RV_FirstPerson : mVisibilityFlags, RQG_Main, RQG_Alpha, 0,
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!ptr.getClass().getEnchantment(ptr).empty(), &glowColor);
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std::for_each(object->mEntities.begin(), object->mEntities.end(), SetObjectGroup(slot));
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std::for_each(object->mParticles.begin(), object->mParticles.end(), SetObjectGroup(slot));
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}
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void NpcAnimation::attachArrow()
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{
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WeaponAnimation::attachArrow(mPtr);
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@ -942,11 +937,13 @@ void NpcAnimation::permanentEffectAdded(const ESM::MagicEffect *magicEffect, boo
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if (!magicEffect->mHit.empty())
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{
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/*
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const ESM::Static* castStatic = MWBase::Environment::get().getWorld()->getStore().get<ESM::Static>().find (magicEffect->mHit);
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bool loop = (magicEffect->mData.mFlags & ESM::MagicEffect::ContinuousVfx) != 0;
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// Don't play particle VFX unless the effect is new or it should be looping.
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if (isNew || loop)
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addEffect("meshes\\" + castStatic->mModel, magicEffect->mIndex, loop, "");
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*/
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}
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}
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@ -956,67 +953,17 @@ void NpcAnimation::setAlpha(float alpha)
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return;
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mAlpha = alpha;
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for (int i=0; i<ESM::PRT_Count; ++i)
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{
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if (mObjectParts[i].isNull())
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continue;
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for (unsigned int j=0; j<mObjectParts[i]->mEntities.size(); ++j)
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{
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Ogre::Entity* ent = mObjectParts[i]->mEntities[j];
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if (ent != mObjectParts[i]->mSkelBase)
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applyAlpha(alpha, ent, mObjectParts[i]);
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}
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}
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// TODO
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}
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void NpcAnimation::enableHeadAnimation(bool enable)
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{
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mHeadAnimationTime->setEnabled(enable);
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//mHeadAnimationTime->setEnabled(enable);
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}
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void NpcAnimation::preRender(Ogre::Camera *camera)
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void NpcAnimation::setWeaponGroup(const std::string &group)
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{
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Animation::preRender(camera);
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for (int i=0; i<ESM::PRT_Count; ++i)
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{
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if (mObjectParts[i].isNull())
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continue;
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mObjectParts[i]->rotateBillboardNodes(camera);
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}
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}
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void NpcAnimation::applyAlpha(float alpha, Ogre::Entity *ent, NifOgre::ObjectScenePtr scene)
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{
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sh::Factory::getInstance()._ensureMaterial(ent->getSubEntity(0)->getMaterial()->getName(), "Default");
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ent->getSubEntity(0)->setRenderQueueGroup(alpha != 1.f || ent->getSubEntity(0)->getMaterial()->isTransparent()
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? RQG_Alpha : RQG_Main);
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Ogre::MaterialPtr mat = scene->mMaterialControllerMgr.getWritableMaterial(ent);
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if (mAlpha == 1.f)
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{
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// Don't bother remembering what the original values were. Just remove the techniques and let the factory restore them.
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mat->removeAllTechniques();
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sh::Factory::getInstance()._ensureMaterial(mat->getName(), "Default");
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return;
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}
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Ogre::Material::TechniqueIterator techs = mat->getTechniqueIterator();
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while(techs.hasMoreElements())
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{
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Ogre::Technique *tech = techs.getNext();
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Ogre::Technique::PassIterator passes = tech->getPassIterator();
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while(passes.hasMoreElements())
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{
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Ogre::Pass *pass = passes.getNext();
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pass->setSceneBlending(Ogre::SBT_TRANSPARENT_ALPHA);
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Ogre::ColourValue diffuse = pass->getDiffuse();
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diffuse.a = alpha;
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pass->setDiffuse(diffuse);
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pass->setVertexColourTracking(pass->getVertexColourTracking() &~Ogre::TVC_DIFFUSE);
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}
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}
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//mWeaponAnimationTime->
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}
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void NpcAnimation::equipmentChanged()
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@ -15,6 +15,7 @@ namespace ESM
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namespace MWRender
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{
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/*
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class HeadAnimationTime : public Ogre::ControllerValue<Ogre::Real>
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{
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private:
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|
@ -47,6 +48,27 @@ public:
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virtual void setValue(Ogre::Real value)
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{ }
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};
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*/
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/// @brief Detaches the node from its parent when the object goes out of scope.
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class PartHolder
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{
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public:
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PartHolder(osg::ref_ptr<osg::Node> node)
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: mNode(node)
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{
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}
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~PartHolder()
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{
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if (mNode->getNumParents())
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mNode->getParent(0)->removeChild(mNode);
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}
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private:
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||||
osg::ref_ptr<osg::Node> mNode;
|
||||
};
|
||||
typedef boost::shared_ptr<PartHolder> PartHolderPtr;
|
||||
|
||||
class NpcAnimation : public Animation, public WeaponAnimation, public MWWorld::InventoryStoreListener
|
||||
{
|
||||
|
@ -69,7 +91,7 @@ private:
|
|||
bool mListenerDisabled;
|
||||
|
||||
// Bounded Parts
|
||||
NifOgre::ObjectScenePtr mObjectParts[ESM::PRT_Count];
|
||||
PartHolderPtr mObjectParts[ESM::PRT_Count];
|
||||
std::string mSoundIds[ESM::PRT_Count];
|
||||
|
||||
const ESM::NPC *mNpc;
|
||||
|
@ -94,8 +116,8 @@ private:
|
|||
|
||||
Ogre::Vector3 mFirstPersonOffset;
|
||||
|
||||
Ogre::SharedPtr<HeadAnimationTime> mHeadAnimationTime;
|
||||
Ogre::SharedPtr<WeaponAnimationTime> mWeaponAnimationTime;
|
||||
//Ogre::SharedPtr<HeadAnimationTime> mHeadAnimationTime;
|
||||
//Ogre::SharedPtr<WeaponAnimationTime> mWeaponAnimationTime;
|
||||
|
||||
float mAlpha;
|
||||
bool mSoundsDisabled;
|
||||
|
@ -105,9 +127,8 @@ private:
|
|||
|
||||
void updateNpcBase();
|
||||
|
||||
NifOgre::ObjectScenePtr insertBoundedPart(const std::string &model, int group, const std::string &bonename,
|
||||
const std::string &bonefilter,
|
||||
bool enchantedGlow, Ogre::Vector3* glowColor=NULL);
|
||||
PartHolderPtr insertBoundedPart(const std::string &model, int group, const std::string &bonename,
|
||||
const std::string &bonefilter, bool enchantedGlow, Ogre::Vector3* glowColor=NULL);
|
||||
|
||||
void removeIndividualPart(ESM::PartReferenceType type);
|
||||
void reserveIndividualPart(ESM::PartReferenceType type, int group, int priority);
|
||||
|
@ -118,7 +139,7 @@ private:
|
|||
void addPartGroup(int group, int priority, const std::vector<ESM::PartReference> &parts,
|
||||
bool enchantedGlow=false, Ogre::Vector3* glowColor=NULL);
|
||||
|
||||
void applyAlpha(float alpha, Ogre::Entity* ent, NifOgre::ObjectScenePtr scene);
|
||||
//void applyAlpha(float alpha, Ogre::Entity* ent, NifOgre::ObjectScenePtr scene);
|
||||
|
||||
public:
|
||||
/**
|
||||
|
@ -132,15 +153,16 @@ public:
|
|||
* @param disableSounds Same as \a disableListener but for playing items sounds
|
||||
* @param viewMode
|
||||
*/
|
||||
NpcAnimation(const MWWorld::Ptr& ptr, Ogre::SceneNode* node, int visibilityFlags, bool disableListener = false,
|
||||
NpcAnimation(const MWWorld::Ptr& ptr, osg::ref_ptr<osg::Group> parentNode, Resource::ResourceSystem* resourceSystem,
|
||||
int visibilityFlags, bool disableListener = false,
|
||||
bool disableSounds = false, ViewMode viewMode=VM_Normal);
|
||||
virtual ~NpcAnimation();
|
||||
|
||||
virtual void enableHeadAnimation(bool enable);
|
||||
|
||||
virtual void setWeaponGroup(const std::string& group) { mWeaponAnimationTime->setGroup(group); }
|
||||
virtual void setWeaponGroup(const std::string& group);
|
||||
|
||||
virtual Ogre::Vector3 runAnimation(float timepassed);
|
||||
//virtual Ogre::Vector3 runAnimation(float timepassed);
|
||||
|
||||
/// A relative factor (0-1) that decides if and how much the skeleton should be pitched
|
||||
/// to indicate the facing orientation of the character.
|
||||
|
@ -158,9 +180,9 @@ public:
|
|||
virtual void releaseArrow();
|
||||
|
||||
// WeaponAnimation
|
||||
virtual NifOgre::ObjectScenePtr getWeapon() { return mObjectParts[ESM::PRT_Weapon]; }
|
||||
//virtual NifOgre::ObjectScenePtr getWeapon() { return mObjectParts[ESM::PRT_Weapon]; }
|
||||
virtual void showWeapon(bool show) { showWeapons(show); }
|
||||
virtual void configureAddedObject(NifOgre::ObjectScenePtr object, MWWorld::Ptr ptr, int slot);
|
||||
//virtual void configureAddedObject(NifOgre::ObjectScenePtr object, MWWorld::Ptr ptr, int slot);
|
||||
|
||||
void setViewMode(ViewMode viewMode);
|
||||
|
||||
|
@ -178,9 +200,6 @@ public:
|
|||
virtual void setAlpha(float alpha);
|
||||
|
||||
virtual void setVampire(bool vampire);
|
||||
|
||||
/// Prepare this animation for being rendered with \a camera (rotates billboard nodes)
|
||||
virtual void preRender (Ogre::Camera* camera);
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -25,6 +25,7 @@
|
|||
|
||||
#include "renderconst.hpp"
|
||||
#include "animation.hpp"
|
||||
#include "npcanimation.hpp"
|
||||
|
||||
namespace
|
||||
{
|
||||
|
@ -199,7 +200,10 @@ void Objects::insertCreature(const MWWorld::Ptr &ptr, const std::string &mesh, b
|
|||
|
||||
void Objects::insertNPC(const MWWorld::Ptr &ptr)
|
||||
{
|
||||
insertBegin(ptr);
|
||||
|
||||
std::auto_ptr<NpcAnimation> anim (new NpcAnimation(ptr, osg::ref_ptr<osg::Group>(ptr.getRefData().getBaseNode()), mResourceSystem, 0));
|
||||
mObjects.insert(std::make_pair(ptr, anim.release()));
|
||||
}
|
||||
|
||||
bool Objects::deleteObject (const MWWorld::Ptr& ptr)
|
||||
|
|
|
@ -1,10 +1,6 @@
|
|||
#ifndef OPENMW_MWRENDER_WEAPONANIMATION_H
|
||||
#define OPENMW_MWRENDER_WEAPONANIMATION_H
|
||||
|
||||
#include <OgreController.h>
|
||||
|
||||
#include <components/nifogre/ogrenifloader.hpp>
|
||||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
|
||||
namespace MWRender
|
||||
|
@ -12,6 +8,7 @@ namespace MWRender
|
|||
|
||||
class Animation;
|
||||
|
||||
/*
|
||||
class WeaponAnimationTime : public Ogre::ControllerValue<Ogre::Real>
|
||||
{
|
||||
private:
|
||||
|
@ -27,6 +24,7 @@ namespace MWRender
|
|||
virtual void setValue(Ogre::Real value)
|
||||
{ }
|
||||
};
|
||||
*/
|
||||
|
||||
/// Handles attach & release of projectiles for ranged weapons
|
||||
class WeaponAnimation
|
||||
|
@ -36,23 +34,23 @@ namespace MWRender
|
|||
virtual ~WeaponAnimation() {}
|
||||
|
||||
/// @note If no weapon (or an invalid weapon) is equipped, this function is a no-op.
|
||||
void attachArrow(MWWorld::Ptr actor);
|
||||
void attachArrow(MWWorld::Ptr actor) {}
|
||||
|
||||
/// @note If no weapon (or an invalid weapon) is equipped, this function is a no-op.
|
||||
void releaseArrow(MWWorld::Ptr actor);
|
||||
void releaseArrow(MWWorld::Ptr actor) {}
|
||||
|
||||
protected:
|
||||
NifOgre::ObjectScenePtr mAmmunition;
|
||||
//NifOgre::ObjectScenePtr mAmmunition;
|
||||
|
||||
virtual NifOgre::ObjectScenePtr getWeapon() = 0;
|
||||
//virtual NifOgre::ObjectScenePtr getWeapon() = 0;
|
||||
virtual void showWeapon(bool show) = 0;
|
||||
virtual void configureAddedObject(NifOgre::ObjectScenePtr object, MWWorld::Ptr ptr, int slot) = 0;
|
||||
//virtual void configureAddedObject(NifOgre::ObjectScenePtr object, MWWorld::Ptr ptr, int slot) = 0;
|
||||
|
||||
/// A relative factor (0-1) that decides if and how much the skeleton should be pitched
|
||||
/// to indicate the facing orientation of the character, for ranged weapon aiming.
|
||||
float mPitchFactor;
|
||||
|
||||
void pitchSkeleton(float xrot, Ogre::SkeletonInstance* skel);
|
||||
//void pitchSkeleton(float xrot, Ogre::SkeletonInstance* skel);
|
||||
};
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue