[Client] Rename readDrawStates() into readAnimFlags()

pull/199/head
David Cernat 8 years ago
parent bf17464074
commit 5c1d7f614a

@ -88,7 +88,7 @@ void Cell::readPositions(ActorList& actorList)
} }
} }
void Cell::readDrawStates(ActorList& actorList) void Cell::readAnimFlags(ActorList& actorList)
{ {
initializeDedicatedActors(actorList); initializeDedicatedActors(actorList);

@ -19,7 +19,7 @@ namespace mwmp
void updateDedicated(float dt); void updateDedicated(float dt);
void readPositions(ActorList& actorList); void readPositions(ActorList& actorList);
void readDrawStates(ActorList& actorList); void readAnimFlags(ActorList& actorList);
void initializeLocalActors(); void initializeLocalActors();
void initializeDedicatedActors(ActorList& actorList); void initializeDedicatedActors(ActorList& actorList);

@ -102,7 +102,7 @@ void CellController::readPositions(ActorList& actorList)
} }
} }
void CellController::readDrawStates(ActorList& actorList) void CellController::readAnimFlags(ActorList& actorList)
{ {
std::string mapIndex = actorList.cell.getDescription(); std::string mapIndex = actorList.cell.getDescription();
@ -111,7 +111,7 @@ void CellController::readDrawStates(ActorList& actorList)
// If this now exists, send it the data // If this now exists, send it the data
if (cellsActive.count(mapIndex) > 0) if (cellsActive.count(mapIndex) > 0)
{ {
cellsActive[mapIndex]->readDrawStates(actorList); cellsActive[mapIndex]->readAnimFlags(actorList);
} }
} }

@ -23,7 +23,7 @@ namespace mwmp
void initializeLocalActors(const ESM::Cell& cell); void initializeLocalActors(const ESM::Cell& cell);
void readPositions(mwmp::ActorList& actorList); void readPositions(mwmp::ActorList& actorList);
void readDrawStates(mwmp::ActorList& actorList); void readAnimFlags(mwmp::ActorList& actorList);
void setLocalActorRecord(std::string actorIndex, std::string cellIndex); void setLocalActorRecord(std::string actorIndex, std::string cellIndex);
void removeLocalActorRecord(std::string actorIndex); void removeLocalActorRecord(std::string actorIndex);

@ -873,14 +873,10 @@ void Networking::processActorPacket(RakNet::Packet *packet)
} }
case ID_ACTOR_ANIM_FLAGS: case ID_ACTOR_ANIM_FLAGS:
{ {
//Main::get().getCellController()->readDrawStates(actorList); //Main::get().getCellController()->readAnimFlags(actorList);
break; break;
} }
case ID_ACTOR_TEST:
{
break;
}
case ID_ACTOR_ANIM_PLAY: case ID_ACTOR_ANIM_PLAY:
{ {
break; break;
@ -905,6 +901,10 @@ void Networking::processActorPacket(RakNet::Packet *packet)
{ {
break; break;
} }
case ID_ACTOR_TEST:
{
break;
}
default: default:
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Unhandled ActorPacket with identifier %i has arrived", packet->data[0]); LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Unhandled ActorPacket with identifier %i has arrived", packet->data[0]);
} }

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