mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-02-05 15:45:31 +00:00
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into object_movement_creation
Conflicts: apps/openmw/mwrender/renderingmanager.cpp
This commit is contained in:
commit
5d1c01a58e
28 changed files with 419 additions and 111 deletions
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@ -29,7 +29,7 @@ add_openmw_dir (mwgui
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dialogue_history window_base stats_window messagebox journalwindow charactercreation
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map_window window_pinnable_base cursorreplace tooltips scrollwindow bookwindow list
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formatting inventorywindow container hud countdialog tradewindow settingswindow
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confirmationdialog alchemywindow referenceinterface spellwindow
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confirmationdialog alchemywindow referenceinterface spellwindow mainmenu
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)
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add_openmw_dir (mwdialogue
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@ -5,12 +5,9 @@
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#include <deque>
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#include <map>
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namespace MWDialogue
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{
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class Quest;
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class Topic;
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struct StampedJournalEntry;
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}
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#include "../mwdialogue/journalentry.hpp"
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#include "../mwdialogue/topic.hpp"
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#include "../mwdialogue/quest.hpp"
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namespace MWBase
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{
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@ -1,4 +1,4 @@
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#ifndef GAME_MMDIALOG_DIALOGUEMANAGERIMP_H
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#ifndef GAME_MWDIALOG_DIALOGUEMANAGERIMP_H
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#define GAME_MWDIALOG_DIALOGUEMANAGERIMP_H
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#include <components/esm/loadinfo.hpp>
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@ -1,5 +1,5 @@
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#ifndef GAME_MMDIALOGUE_JOURNALENTRY_H
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#define GAME_MMDIALOGUE_JOURNALENTRY_H
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#ifndef GAME_MWDIALOGUE_JOURNALENTRY_H
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#define GAME_MWDIALOGUE_JOURNALENTRY_H
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#include <string>
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@ -1,4 +1,4 @@
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#ifndef GAME_MMDIALOG_JOURNAL_H
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#ifndef GAME_MWDIALOG_JOURNAL_H
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#define GAME_MWDIALOG_JOURNAL_H
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#include "../mwbase/journal.hpp"
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@ -1,4 +1,4 @@
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#ifndef GAME_MMDIALOG_QUEST_H
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#ifndef GAME_MWDIALOG_QUEST_H
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#define GAME_MWDIALOG_QUEST_H
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#include "topic.hpp"
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@ -1,4 +1,4 @@
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#ifndef GAME_MMDIALOG_TOPIC_H
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#ifndef GAME_MWDIALOG_TOPIC_H
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#define GAME_MWDIALOG_TOPIC_H
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#include <string>
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@ -16,4 +16,5 @@ CursorReplace::CursorReplace()
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OEngine::Render::ImageRotate::rotate("textures\\tx_cursormove.dds", "mwpointer_dresize2.png", 45);
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OEngine::Render::Atlas::createFromFile("atlas1.cfg", "mwgui1", "textures\\");
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OEngine::Render::Atlas::createFromFile("mainmenu.cfg", "mwgui2", "textures\\");
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}
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78
apps/openmw/mwgui/mainmenu.cpp
Normal file
78
apps/openmw/mwgui/mainmenu.cpp
Normal file
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@ -0,0 +1,78 @@
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#include "mainmenu.hpp"
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#include <OgreRoot.h>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "window_manager.hpp"
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namespace MWGui
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{
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MainMenu::MainMenu(int w, int h)
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: OEngine::GUI::Layout("openmw_mainmenu.layout")
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{
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setCoord(0,0,w,h);
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int height = 64 * 3;
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mButtonBox = mMainWidget->createWidget<MyGUI::Widget>("", MyGUI::IntCoord(w/2 - 64, h/2 - height/2, 128, height), MyGUI::Align::Default);
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int curH = 0;
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mReturn = mButtonBox->createWidget<MyGUI::Button> ("ButtonImage", MyGUI::IntCoord(0, curH, 128, 64), MyGUI::Align::Default);
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mReturn->setImageResource ("Menu_Return");
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mReturn->eventMouseButtonClick += MyGUI::newDelegate(this, &MainMenu::returnToGame);
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curH += 64;
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/*
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mNewGame = mButtonBox->createWidget<MyGUI::Button> ("ButtonImage", MyGUI::IntCoord(0, curH, 128, 64), MyGUI::Align::Default);
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mNewGame->setImageResource ("Menu_NewGame");
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curH += 64;
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mLoadGame = mButtonBox->createWidget<MyGUI::Button> ("ButtonImage", MyGUI::IntCoord(0, curH, 128, 64), MyGUI::Align::Default);
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mLoadGame->setImageResource ("Menu_LoadGame");
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curH += 64;
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mSaveGame = mButtonBox->createWidget<MyGUI::Button> ("ButtonImage", MyGUI::IntCoord(0, curH, 128, 64), MyGUI::Align::Default);
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mSaveGame->setImageResource ("Menu_SaveGame");
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curH += 64;
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*/
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mOptions = mButtonBox->createWidget<MyGUI::Button> ("ButtonImage", MyGUI::IntCoord(0, curH, 128, 64), MyGUI::Align::Default);
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mOptions->setImageResource ("Menu_Options");
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mOptions->eventMouseButtonClick += MyGUI::newDelegate(this, &MainMenu::showOptions);
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curH += 64;
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/*
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mCredits = mButtonBox->createWidget<MyGUI::Button> ("ButtonImage", MyGUI::IntCoord(0, curH, 128, 64), MyGUI::Align::Default);
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mCredits->setImageResource ("Menu_Credits");
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curH += 64;
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*/
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mExitGame = mButtonBox->createWidget<MyGUI::Button> ("ButtonImage", MyGUI::IntCoord(0, curH, 128, 64), MyGUI::Align::Default);
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mExitGame->setImageResource ("Menu_ExitGame");
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mExitGame->eventMouseButtonClick += MyGUI::newDelegate(this, &MainMenu::exitGame);
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curH += 64;
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}
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void MainMenu::returnToGame(MyGUI::Widget* sender)
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{
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MWBase::Environment::get().getWindowManager ()->removeGuiMode (GM_MainMenu);
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}
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void MainMenu::showOptions(MyGUI::Widget* sender)
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{
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MWBase::Environment::get().getWindowManager ()->pushGuiMode (GM_Settings);
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}
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void MainMenu::exitGame(MyGUI::Widget* sender)
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{
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Ogre::Root::getSingleton ().queueEndRendering ();
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}
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}
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@ -6,11 +6,22 @@ namespace MWGui
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class MainMenu : public OEngine::GUI::Layout
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{
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public:
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MainMenu(int w, int h)
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: Layout("openmw_mainmenu.layout")
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{
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setCoord(0,0,w,h);
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}
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MainMenu(int w, int h);
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private:
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MyGUI::Button* mReturn;
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MyGUI::Button* mNewGame;
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MyGUI::Button* mLoadGame;
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MyGUI::Button* mSaveGame;
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MyGUI::Button* mOptions;
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MyGUI::Button* mCredits;
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MyGUI::Button* mExitGame;
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MyGUI::Widget* mButtonBox;
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void returnToGame(MyGUI::Widget* sender);
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void showOptions(MyGUI::Widget* sender);
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void exitGame(MyGUI::Widget* sender);
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};
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}
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@ -263,6 +263,7 @@ namespace MWGui
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dialog->eventOkClicked.clear();
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dialog->eventOkClicked += MyGUI::newDelegate(this, &SettingsWindow::onResolutionAccept);
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dialog->eventCancelClicked.clear();
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dialog->eventCancelClicked += MyGUI::newDelegate(this, &SettingsWindow::onResolutionCancel);
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}
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void SettingsWindow::onResolutionAccept()
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@ -1,11 +1,12 @@
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#include "inputmanager.hpp"
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#include <OgreRoot.h>
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#include <openengine/input/dispatcher.hpp>
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#include <openengine/input/poller.hpp>
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#include <openengine/gui/events.hpp>
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#include <openengine/ogre/exitlistener.hpp>
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#include <openengine/ogre/renderer.hpp>
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#include "../mwgui/window_manager.hpp"
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@ -20,6 +21,7 @@
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#include "../engine.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwbase/world.hpp"
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#include <boost/bind.hpp>
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#include <boost/filesystem.hpp>
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@ -68,8 +70,6 @@ namespace MWInput
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A_ToggleWeapon,
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A_ToggleSpell,
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A_Settings, // Temporary hotkey
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A_LAST // Marker for the last item
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};
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@ -78,7 +78,6 @@ namespace MWInput
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{
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OEngine::Input::DispatcherPtr disp;
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OEngine::Render::OgreRenderer &ogre;
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OEngine::Render::ExitListener exit;
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Mangle::Input::OISDriver input;
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OEngine::Input::Poller poller;
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MouseLookEventPtr mouse;
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@ -140,15 +139,6 @@ private:
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windows.messageBox ("Screenshot saved", empty);
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}
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void showSettings()
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{
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if (mDragDrop)
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return;
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if (!windows.isGuiMode() || windows.getMode() != MWGui::GM_Settings)
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windows.pushGuiMode(MWGui::GM_Settings);
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}
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/* toggleInventory() is called when the user presses the button to toggle the inventory screen. */
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void toggleInventory()
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{
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@ -222,11 +212,19 @@ private:
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player.toggleRunning();
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}
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void toggleMainMenu()
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{
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if (windows.isGuiMode () && windows.getMode () == MWGui::GM_MainMenu)
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windows.removeGuiMode (MWGui::GM_MainMenu);
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else
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windows.pushGuiMode (MWGui::GM_MainMenu);
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}
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// Exit program now button (which is disabled in GUI mode)
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void exitNow()
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{
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if(!windows.isGuiMode())
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exit.exitNow();
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Ogre::Root::getSingleton().queueEndRendering ();
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}
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public:
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@ -236,7 +234,6 @@ private:
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bool debug,
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OMW::Engine& engine)
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: ogre(_ogre),
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exit(ogre.getWindow()),
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input(ogre.getWindow(), !debug),
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poller(input),
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player(_player),
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@ -273,10 +270,8 @@ private:
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"Draw Weapon");
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disp->funcs.bind(A_ToggleSpell,boost::bind(&InputImpl::toggleSpell,this),
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"Ready hands");
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disp->funcs.bind(A_Settings, boost::bind(&InputImpl::showSettings, this),
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"Show settings window");
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// Add the exit listener
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ogre.getRoot()->addFrameListener(&exit);
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disp->funcs.bind(A_GameMenu, boost::bind(&InputImpl::toggleMainMenu, this),
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"Toggle main menu");
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mouse = MouseLookEventPtr(new MouseLookEvent());
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@ -316,7 +311,7 @@ private:
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// NOTE: These keys do not require constant polling - use in conjuction with variables in loops.
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disp->bind(A_Quit, KC_Q);
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disp->bind(A_Quit, KC_ESCAPE);
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disp->bind(A_GameMenu, KC_ESCAPE);
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disp->bind(A_Screenshot, KC_SYSRQ);
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disp->bind(A_Inventory, KC_I);
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disp->bind(A_Console, KC_F1);
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|
@ -327,7 +322,6 @@ private:
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disp->bind(A_ToggleWalk, KC_C);
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disp->bind(A_ToggleWeapon,KC_F);
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disp->bind(A_ToggleSpell,KC_R);
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disp->bind(A_Settings, KC_F2);
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// Key bindings for polled keys
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// NOTE: These keys are constantly being polled. Only add keys that must be checked each frame.
|
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|
|
|
@ -27,10 +27,10 @@ namespace MWRender
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// we are only interested in X and Y rotation
|
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|
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// Rotate around X axis
|
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Ogre::Quaternion xr(Ogre::Degree(rot.x), Ogre::Vector3::UNIT_X);
|
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Ogre::Quaternion xr(Ogre::Radian(rot.x), Ogre::Vector3::UNIT_X);
|
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|
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// Rotate around Y axis
|
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Ogre::Quaternion yr(Ogre::Degree(-rot.z), Ogre::Vector3::UNIT_Y);
|
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Ogre::Quaternion yr(Ogre::Radian(-rot.z), Ogre::Vector3::UNIT_Y);
|
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|
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pitchNode->setOrientation(xr);
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yawNode->setOrientation(yr);
|
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|
@ -56,8 +56,8 @@ namespace MWRender
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Ogre::SceneNode *pitchNode = mCamera->getParentSceneNode();
|
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Ogre::SceneNode *yawNode = pitchNode->getParentSceneNode();
|
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|
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pitchNode->pitch(Ogre::Degree(rot.x));
|
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yawNode->yaw(Ogre::Degree(-rot.z));
|
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pitchNode->pitch(Ogre::Radian(rot.x));
|
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yawNode->yaw(Ogre::Radian(-rot.z));
|
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|
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controlFlip();
|
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updateListener();
|
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|
|
|
@ -28,6 +28,8 @@ namespace MWRender
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bool mVanityModeEnabled;
|
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|
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void controlFlip();
|
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|
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/// Updates sound manager listener data
|
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void updateListener();
|
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|
||||
public:
|
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|
@ -35,11 +37,19 @@ namespace MWRender
|
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Player (Ogre::Camera *camera, Ogre::SceneNode* mNode);
|
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|
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/// Set where the player is looking at. Uses Morrowind (euler) angles
|
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/// \param rot Rotation angles in radians
|
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/// \return true if player object needs to bo rotated physically
|
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bool setRotation(const Ogre::Vector3 &rot);
|
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|
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/// \param rot Rotation angles in radians
|
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/// \return true if player object needs to bo rotated physically
|
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bool adjustRotation(const Ogre::Vector3 &rot);
|
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|
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std::string getHandle() const;
|
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|
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/// Attach camera to object
|
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/// \note there is no protection from attaching the same camera to
|
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/// several different objects
|
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void attachTo(const MWWorld::Ptr &);
|
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|
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void toggleViewMode() {
|
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|
|
|
@ -258,23 +258,26 @@ RenderingManager::rotateObject(
|
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bool force = true;
|
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|
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if (isPlayer) {
|
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force = (adjust) ? mPlayer->adjustRotation(rot) : mPlayer->setRotation(rot);
|
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if (adjust) {
|
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force = mPlayer->adjustRotation(rot);
|
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} else {
|
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force = mPlayer->setRotation(rot);
|
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}
|
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}
|
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MWWorld::Class::get(ptr).adjustRotation(ptr, rot.x, rot.y, rot.z);
|
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|
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if (adjust) {
|
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/// \note Stored and passed in radians
|
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float *f = ptr.getRefData().getPosition().rot;
|
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rot.x += Ogre::Radian(f[0]).valueDegrees();
|
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rot.y += Ogre::Radian(f[1]).valueDegrees();
|
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rot.z += Ogre::Radian(f[2]).valueDegrees();
|
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rot.x += f[0], rot.y += f[1], rot.z += f[2];
|
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}
|
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if (!isPlayer) {
|
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Ogre::Quaternion xr(Ogre::Degree(rot.x), Ogre::Vector3::UNIT_X);
|
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Ogre::Quaternion yr(Ogre::Degree(rot.y), Ogre::Vector3::UNIT_Y);
|
||||
Ogre::Quaternion zr(Ogre::Degree(rot.z), Ogre::Vector3::UNIT_Z);
|
||||
Ogre::Quaternion xr(Ogre::Radian(rot.x), Ogre::Vector3::UNIT_X);
|
||||
Ogre::Quaternion yr(Ogre::Radian(rot.y), Ogre::Vector3::UNIT_Y);
|
||||
Ogre::Quaternion zr(Ogre::Radian(rot.z), Ogre::Vector3::UNIT_Z);
|
||||
|
||||
ptr.getRefData().getBaseNode()->setOrientation(xr * yr * zr);
|
||||
}
|
||||
|
||||
return force;
|
||||
}
|
||||
|
||||
|
|
|
@ -85,6 +85,11 @@ class RenderingManager: private RenderingInterface, public Ogre::WindowEventList
|
|||
|
||||
void moveObject (const MWWorld::Ptr& ptr, const Ogre::Vector3& position);
|
||||
void scaleObject (const MWWorld::Ptr& ptr, const Ogre::Vector3& scale);
|
||||
|
||||
/// Rotates object accordingly to its type
|
||||
/// \param rot euler angles in radians
|
||||
/// \param adjust indicates should rotation be set or adjusted
|
||||
/// \return true if object needs to be rotated physically
|
||||
bool rotateObject (const MWWorld::Ptr& ptr, Ogre::Vector3 &rot, bool adjust = false);
|
||||
|
||||
void setWaterHeight(const float height);
|
||||
|
|
|
@ -150,7 +150,11 @@ namespace MWWorld
|
|||
|
||||
if (adjustPlayerPos) {
|
||||
world->moveObject(player, pos.pos[0], pos.pos[1], pos.pos[2]);
|
||||
world->rotateObject(player, pos.rot[0], pos.rot[1], pos.rot[2]);
|
||||
|
||||
float x = Ogre::Radian(pos.rot[0]).valueDegrees();
|
||||
float y = Ogre::Radian(pos.rot[1]).valueDegrees();
|
||||
float z = Ogre::Radian(pos.rot[2]).valueDegrees();
|
||||
world->rotateObject(player, x, y, z);
|
||||
}
|
||||
|
||||
MWMechanics::MechanicsManager *mechMgr =
|
||||
|
|
|
@ -76,12 +76,12 @@ namespace MWWorld
|
|||
|
||||
TimeStamp operator+ (const TimeStamp& stamp, double hours)
|
||||
{
|
||||
return TimeStamp (stamp) + hours;
|
||||
return TimeStamp (stamp) += hours;
|
||||
}
|
||||
|
||||
TimeStamp operator+ (double hours, const TimeStamp& stamp)
|
||||
{
|
||||
return TimeStamp (stamp) + hours;
|
||||
return TimeStamp (stamp) += hours;
|
||||
}
|
||||
|
||||
double operator- (const TimeStamp& left, const TimeStamp& right)
|
||||
|
|
|
@ -629,12 +629,14 @@ namespace MWWorld
|
|||
|
||||
void World::rotateObject (const Ptr& ptr,float x,float y,float z, bool adjust)
|
||||
{
|
||||
Ogre::Vector3 rot(x, y, z);
|
||||
Ogre::Vector3 rot;
|
||||
rot.x = Ogre::Degree(x).valueRadians();
|
||||
rot.y = Ogre::Degree(y).valueRadians();
|
||||
rot.z = Ogre::Degree(z).valueRadians();
|
||||
|
||||
if (mRendering->rotateObject(ptr, rot, adjust)) {
|
||||
float *objRot = ptr.getRefData().getPosition().rot;
|
||||
objRot[0] = Ogre::Degree(rot.x).valueRadians();
|
||||
objRot[1] = Ogre::Degree(rot.y).valueRadians();
|
||||
objRot[2] = Ogre::Degree(rot.z).valueRadians();
|
||||
objRot[0] = rot.x, objRot[1] = rot.y, objRot[2] = rot.z;
|
||||
|
||||
mPhysics->rotateObject(
|
||||
ptr.getRefData().getHandle(),
|
||||
|
@ -1147,4 +1149,5 @@ namespace MWWorld
|
|||
}
|
||||
return pos.z < cell.water;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -210,6 +210,8 @@ namespace MWWorld
|
|||
|
||||
virtual void scaleObject (const Ptr& ptr, float scale);
|
||||
|
||||
/// Rotates object, uses degrees
|
||||
/// \param adjust indicates rotation should be set or adjusted
|
||||
virtual void rotateObject (const Ptr& ptr,float x,float y,float z, bool adjust = false);
|
||||
|
||||
virtual void indexToPosition (int cellX, int cellY, float &x, float &y, bool centre = false)
|
||||
|
@ -274,6 +276,7 @@ namespace MWWorld
|
|||
|
||||
virtual bool isSwimming(const MWWorld::Ptr &object);
|
||||
virtual bool isUnderwater(const ESM::Cell &cell, const Ogre::Vector3 &pos);
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -5,6 +5,7 @@ set(DDIR ${OpenMW_BINARY_DIR}/resources/mygui)
|
|||
|
||||
set(MYGUI_FILES
|
||||
atlas1.cfg
|
||||
mainmenu.cfg
|
||||
bigbars.png
|
||||
black.png
|
||||
core.skin
|
||||
|
|
95
files/mygui/mainmenu.cfg
Normal file
95
files/mygui/mainmenu.cfg
Normal file
|
@ -0,0 +1,95 @@
|
|||
[settings]
|
||||
size_x = 512
|
||||
size_y = 512
|
||||
|
||||
|
||||
[menu_newgame.dds]
|
||||
x = 0
|
||||
y = 0
|
||||
|
||||
[menu_newgame_pressed.dds]
|
||||
x = 128
|
||||
y = 0
|
||||
|
||||
[menu_newgame_over.dds]
|
||||
x = 256
|
||||
y = 0
|
||||
|
||||
|
||||
[menu_loadgame.dds]
|
||||
x = 384
|
||||
y = 0
|
||||
|
||||
[menu_loadgame_pressed.dds]
|
||||
x = 0
|
||||
y = 64
|
||||
|
||||
[menu_loadgame_over.dds]
|
||||
x = 128
|
||||
y = 64
|
||||
|
||||
|
||||
[menu_options.dds]
|
||||
x = 256
|
||||
y = 64
|
||||
|
||||
[menu_options_pressed.dds]
|
||||
x = 384
|
||||
y = 64
|
||||
|
||||
[menu_options_over.dds]
|
||||
x = 0
|
||||
y = 128
|
||||
|
||||
|
||||
[menu_credits.dds]
|
||||
x = 128
|
||||
y = 128
|
||||
|
||||
[menu_credits_pressed.dds]
|
||||
x = 256
|
||||
y = 128
|
||||
|
||||
[menu_credits_over.dds]
|
||||
x = 384
|
||||
y = 128
|
||||
|
||||
|
||||
[menu_exitgame.dds]
|
||||
x = 0
|
||||
y = 192
|
||||
|
||||
[menu_exitgame_pressed.dds]
|
||||
x = 128
|
||||
y = 192
|
||||
|
||||
[menu_exitgame_over.dds]
|
||||
x = 256
|
||||
y = 192
|
||||
|
||||
|
||||
[menu_savegame.dds]
|
||||
x = 384
|
||||
y = 192
|
||||
|
||||
[menu_savegame_pressed.dds]
|
||||
x = 0
|
||||
y = 256
|
||||
|
||||
[menu_savegame_over.dds]
|
||||
x = 128
|
||||
y = 256
|
||||
|
||||
|
||||
[menu_return.dds]
|
||||
x = 256
|
||||
y = 256
|
||||
|
||||
[menu_return_pressed.dds]
|
||||
x = 384
|
||||
y = 256
|
||||
|
||||
[menu_return_over.dds]
|
||||
x = 0
|
||||
y = 320
|
||||
|
|
@ -4,8 +4,6 @@
|
|||
<Layer name="Scene" overlapped="false" peek="true"/>
|
||||
<Layer name="HUD" overlapped="false" peek="true"/>
|
||||
<Layer name="Windows" overlapped="true" peek="true"/>
|
||||
<Layer name="Books" overlapped="false" peek="false"/>
|
||||
<Layer name="MainMenu" overlapped="false" peek="false"/>
|
||||
<Layer name="Console" overlapped="false" peek="true"/>
|
||||
<Layer name="Notification" overlapped="false" peek="false"/>
|
||||
<Layer name="Popup" overlapped="true" peek="true"/>
|
||||
|
|
|
@ -2,16 +2,5 @@
|
|||
|
||||
<MyGUI type="Layout">
|
||||
<!-- The entire screen -->
|
||||
<Widget type="Widget" layer="MainMenu" position="0 0 300 300" name="_Main">
|
||||
<!-- Centered box containing the buttons -->
|
||||
<Widget type="Widget" position="86 12 128 276" align="Center">
|
||||
<!-- Menu boxes -->
|
||||
<Widget type="Button" skin="ReturnButton" position="0 0 128 64" align="Top Left" name="Return"/>
|
||||
<Widget type="Button" skin="NewButton" position="0 46 128 64" align="Top Left" name="New"/>
|
||||
<Widget type="Button" skin="SaveButton" position="0 92 128 64" align="Top Left" name="Save"/>
|
||||
<Widget type="Button" skin="LoadButton" position="0 138 128 64" align="Top Left" name="Load"/>
|
||||
<Widget type="Button" skin="OptionsButton" position="0 184 128 64" align="Top Left" name="Options"/>
|
||||
<Widget type="Button" skin="ExitButton" position="0 230 128 64" align="Top Left" name="Exit"/>
|
||||
</Widget>
|
||||
</Widget>
|
||||
<Widget type="Widget" layer="Windows" position="0 0 300 300" name="_Main" />
|
||||
</MyGUI>
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<MyGUI type="Resource">
|
||||
|
||||
<!-- Cursors -->
|
||||
<Resource type="ResourceImageSet" name="ArrowPointerImage">
|
||||
<Group name="Pointer" texture="textures\tx_cursor.dds" size="32 32">
|
||||
<Index name="Pointer" >
|
||||
|
@ -44,6 +46,10 @@
|
|||
</Group>
|
||||
</Resource>
|
||||
|
||||
|
||||
|
||||
|
||||
<!-- Journal, book, scroll -->
|
||||
<Resource type="ResourceImageSet" name="MenuBook_Close">
|
||||
<Group name="States" texture="mwgui1" size="96 24">
|
||||
<Index name="disabled">
|
||||
|
@ -113,6 +119,124 @@
|
|||
</Resource>
|
||||
|
||||
|
||||
|
||||
|
||||
<!-- Main menu -->
|
||||
<Resource type="ResourceImageSet" name="Menu_NewGame">
|
||||
<Group name="States" texture="mwgui2" size="128 64">
|
||||
<Index name="disabled">
|
||||
<Frame point="0 0"/>
|
||||
</Index>
|
||||
<Index name="normal">
|
||||
<Frame point="0 0"/>
|
||||
</Index>
|
||||
<Index name="highlighted">
|
||||
<Frame point="256 0"/>
|
||||
</Index>
|
||||
<Index name="pushed">
|
||||
<Frame point="128 0"/>
|
||||
</Index>
|
||||
</Group>
|
||||
</Resource>
|
||||
<Resource type="ResourceImageSet" name="Menu_LoadGame">
|
||||
<Group name="States" texture="mwgui2" size="128 64">
|
||||
<Index name="disabled">
|
||||
<Frame point="384 0"/>
|
||||
</Index>
|
||||
<Index name="normal">
|
||||
<Frame point="384 0"/>
|
||||
</Index>
|
||||
<Index name="highlighted">
|
||||
<Frame point="128 64"/>
|
||||
</Index>
|
||||
<Index name="pushed">
|
||||
<Frame point="0 64"/>
|
||||
</Index>
|
||||
</Group>
|
||||
</Resource>
|
||||
<Resource type="ResourceImageSet" name="Menu_Options">
|
||||
<Group name="States" texture="mwgui2" size="128 64">
|
||||
<Index name="disabled">
|
||||
<Frame point="256 64"/>
|
||||
</Index>
|
||||
<Index name="normal">
|
||||
<Frame point="256 64"/>
|
||||
</Index>
|
||||
<Index name="highlighted">
|
||||
<Frame point="0 128"/>
|
||||
</Index>
|
||||
<Index name="pushed">
|
||||
<Frame point="384 64"/>
|
||||
</Index>
|
||||
</Group>
|
||||
</Resource>
|
||||
<Resource type="ResourceImageSet" name="Menu_Credits">
|
||||
<Group name="States" texture="mwgui2" size="128 64">
|
||||
<Index name="disabled">
|
||||
<Frame point="128 128"/>
|
||||
</Index>
|
||||
<Index name="normal">
|
||||
<Frame point="128 128"/>
|
||||
</Index>
|
||||
<Index name="highlighted">
|
||||
<Frame point="384 128"/>
|
||||
</Index>
|
||||
<Index name="pushed">
|
||||
<Frame point="256 128"/>
|
||||
</Index>
|
||||
</Group>
|
||||
</Resource>
|
||||
<Resource type="ResourceImageSet" name="Menu_ExitGame">
|
||||
<Group name="States" texture="mwgui2" size="128 64">
|
||||
<Index name="disabled">
|
||||
<Frame point="0 192"/>
|
||||
</Index>
|
||||
<Index name="normal">
|
||||
<Frame point="0 192"/>
|
||||
</Index>
|
||||
<Index name="highlighted">
|
||||
<Frame point="256 192"/>
|
||||
</Index>
|
||||
<Index name="pushed">
|
||||
<Frame point="128 192"/>
|
||||
</Index>
|
||||
</Group>
|
||||
</Resource>
|
||||
<Resource type="ResourceImageSet" name="Menu_SaveGame">
|
||||
<Group name="States" texture="mwgui2" size="128 64">
|
||||
<Index name="disabled">
|
||||
<Frame point="384 192"/>
|
||||
</Index>
|
||||
<Index name="normal">
|
||||
<Frame point="384 192"/>
|
||||
</Index>
|
||||
<Index name="highlighted">
|
||||
<Frame point="128 256"/>
|
||||
</Index>
|
||||
<Index name="pushed">
|
||||
<Frame point="0 256"/>
|
||||
</Index>
|
||||
</Group>
|
||||
</Resource>
|
||||
<Resource type="ResourceImageSet" name="Menu_Return">
|
||||
<Group name="States" texture="mwgui2" size="128 64">
|
||||
<Index name="disabled">
|
||||
<Frame point="256 256"/>
|
||||
</Index>
|
||||
<Index name="normal">
|
||||
<Frame point="256 256"/>
|
||||
</Index>
|
||||
<Index name="highlighted">
|
||||
<Frame point="0 320"/>
|
||||
</Index>
|
||||
<Index name="pushed">
|
||||
<Frame point="384 256"/>
|
||||
</Index>
|
||||
</Group>
|
||||
</Resource>
|
||||
|
||||
|
||||
|
||||
<!-- Skins -->
|
||||
|
||||
<Resource type="ResourceLayout" name="ButtonImage" version="3.2.0">
|
||||
|
|
|
@ -1,37 +0,0 @@
|
|||
#ifndef OENGINE_OGRE_EXITLISTEN_H
|
||||
#define OENGINE_OGRE_EXITLISTEN_H
|
||||
|
||||
/*
|
||||
This FrameListener simply exits the rendering loop when the window
|
||||
is closed. You can also tell it to exit manually by setting the exit
|
||||
member to true;
|
||||
*/
|
||||
|
||||
#include <OgreFrameListener.h>
|
||||
#include <OgreRenderWindow.h>
|
||||
|
||||
namespace OEngine {
|
||||
namespace Render
|
||||
{
|
||||
struct ExitListener : Ogre::FrameListener
|
||||
{
|
||||
Ogre::RenderWindow *window;
|
||||
bool exit;
|
||||
|
||||
ExitListener(Ogre::RenderWindow *wnd)
|
||||
: window(wnd), exit(false) {}
|
||||
|
||||
bool frameStarted(const Ogre::FrameEvent &evt)
|
||||
{
|
||||
if(window->isClosed())
|
||||
exit = true;
|
||||
|
||||
return !exit;
|
||||
}
|
||||
|
||||
// Function equivalent of setting exit=true. Handy when you need a
|
||||
// delegate to bind to an event.
|
||||
void exitNow() { exit = true; }
|
||||
};
|
||||
}}
|
||||
#endif
|
|
@ -9,8 +9,6 @@
|
|||
inspired by http://www.ogre3d.org/tikiwiki/FadeEffectOverlay (heavily adjusted)
|
||||
*/
|
||||
|
||||
#include <OgreFrameListener.h>
|
||||
|
||||
namespace Ogre
|
||||
{
|
||||
class TextureUnitState;
|
||||
|
|
|
@ -17,6 +17,10 @@
|
|||
#include <cstdlib>
|
||||
#include <stdexcept>
|
||||
|
||||
#if defined(__APPLE__) && !defined(__LP64__)
|
||||
#include <Carbon/Carbon.h>
|
||||
#endif
|
||||
|
||||
using namespace Ogre;
|
||||
using namespace OEngine::Render;
|
||||
|
||||
|
@ -31,7 +35,33 @@ void OgreRenderer::cleanup()
|
|||
|
||||
void OgreRenderer::start()
|
||||
{
|
||||
#if defined(__APPLE__) && !defined(__LP64__)
|
||||
bool quit = false;
|
||||
// OSX Carbon Message Pump
|
||||
do {
|
||||
EventRef event = NULL;
|
||||
EventTargetRef targetWindow;
|
||||
targetWindow = GetEventDispatcherTarget();
|
||||
|
||||
// If we are unable to get the target then we no longer care about events.
|
||||
if (!targetWindow) return;
|
||||
|
||||
// Grab the next event while possible
|
||||
while (ReceiveNextEvent(0, NULL, kEventDurationNoWait, true, &event) == noErr)
|
||||
{
|
||||
// Dispatch the event
|
||||
SendEventToEventTarget(event, targetWindow);
|
||||
ReleaseEvent(event);
|
||||
}
|
||||
|
||||
if (!Ogre::Root::getSingleton().renderOneFrame()) {
|
||||
quit = true;
|
||||
}
|
||||
|
||||
} while (!quit);
|
||||
#else
|
||||
mRoot->startRendering();
|
||||
#endif
|
||||
}
|
||||
|
||||
bool OgreRenderer::loadPlugins() const
|
||||
|
|
Loading…
Reference in a new issue