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[Client] Set DedicatedPlayer's anim flags when its Ptr is enabled
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1 changed files with 3 additions and 2 deletions
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@ -395,9 +395,10 @@ void DedicatedPlayer::setCell()
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else
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world->enable(getPtr());
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// Make sure the Ptr's dynamic stats are up-to-date, so it doesn't show up knocked down when
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// it shouldn't
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// Make sure the Ptr's dynamic stats and anim flags are up-to-date, so it doesn't show up
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// knocked down or in a jump loop when it shouldn't
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setStatsDynamic();
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setAnimFlags();
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// Allow this player's reference to move across a cell now that a manual cell
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// update has been called
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