Merge branch 'master' into empty-string

pull/578/head
Bret Curtis 5 years ago committed by GitHub
commit 5df95b95f2
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GPG Key ID: 4AEE18F83AFDEB23

@ -207,6 +207,8 @@
Bug #5300: NPCs don't switch from torch to shield when starting combat
Bug #5308: World map copying makes save loading much slower
Bug #5313: Node properties of identical type are not applied in the correct order
Bug #5326: Formatting issues in the settings.cfg
Bug #5328: Skills aren't properly reset for dead actors
Bug #5345: Dopey Necromancy does not work due to a missing quote
Feature #1774: Handle AvoidNode
Feature #2229: Improve pathfinding AI

@ -1850,6 +1850,8 @@ namespace MWMechanics
stats.getActiveSpells().visitEffectSources(soulTrap);
}
// Magic effects will be reset later, and the magic effect that could kill the actor
// needs to be determined now
calculateCreatureStatModifiers(iter->first, 0);
if (cls.isEssential(iter->first))
@ -1867,7 +1869,10 @@ namespace MWMechanics
// Make sure spell effects are removed
purgeSpellEffects(stats.getActorId());
// Reset dynamic stats, attributes and skills
calculateCreatureStatModifiers(iter->first, 0);
if (iter->first.getClass().isNpc())
calculateNpcStatModifiers(iter->first, 0);
if( iter->first == getPlayer())
{

@ -269,6 +269,9 @@ void HeadAnimationTime::setBlinkStop(float value)
NpcAnimation::NpcType NpcAnimation::getNpcType()
{
const MWWorld::Class &cls = mPtr.getClass();
// Dead vampires should typically stay vampires.
if (mNpcType == Type_Vampire && cls.getNpcStats(mPtr).isDead() && !cls.getNpcStats(mPtr).isWerewolf())
return mNpcType;
NpcAnimation::NpcType curType = Type_Normal;
if (cls.getCreatureStats(mPtr).getMagicEffects().get(ESM::MagicEffect::Vampirism).getMagnitude() > 0)
curType = Type_Vampire;

@ -77,6 +77,9 @@ void Settings::SettingsFileParser::saveSettingsFile(const std::string& file, con
// Were there any lines at all in the file?
bool existing = false;
// Is an entirely blank line queued to be added?
bool emptyLineQueued = false;
// The category/section we're currently in.
std::string currentCategory;
@ -100,12 +103,22 @@ void Settings::SettingsFileParser::saveSettingsFile(const std::string& file, con
// The current character position in the line.
size_t i = 0;
// Don't add additional newlines at the end of the file.
// An empty line was queued.
if (emptyLineQueued)
{
emptyLineQueued = false;
// We're still going through the current category, so we should copy it.
if (currentCategory.empty() || istream.eof() || line[i] != '[')
ostream << std::endl;
}
// Don't add additional newlines at the end of the file otherwise.
if (istream.eof()) continue;
// Copy entirely blank lines.
if (!skipWhiteSpace(i, line)) {
ostream << line << std::endl;
// Queue entirely blank lines to add them if desired.
if (!skipWhiteSpace(i, line))
{
emptyLineQueued = true;
continue;
}
@ -128,15 +141,22 @@ void Settings::SettingsFileParser::saveSettingsFile(const std::string& file, con
continue;
}
// Ensure that all options in the current category have been written.
for (CategorySettingStatusMap::iterator mit = written.begin(); mit != written.end(); ++mit) {
if (mit->second == false && mit->first.first == currentCategory) {
Log(Debug::Verbose) << "Added new setting: [" << currentCategory << "] "
<< mit->first.second << " = " << settings.at(mit->first);
ostream << mit->first.second << " = " << settings.at(mit->first) << std::endl;
mit->second = true;
changed = true;
if (!currentCategory.empty())
{
// Ensure that all options in the current category have been written.
for (CategorySettingStatusMap::iterator mit = written.begin(); mit != written.end(); ++mit)
{
if (mit->second == false && mit->first.first == currentCategory)
{
Log(Debug::Verbose) << "Added new setting: [" << currentCategory << "] "
<< mit->first.second << " = " << settings.at(mit->first);
ostream << mit->first.second << " = " << settings.at(mit->first) << std::endl;
mit->second = true;
changed = true;
}
}
// Add an empty line after the last option in a category.
ostream << std::endl;
}
// Update the current category.

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