Don't use blood effects for fatigue damage

actorid
scrawl 11 years ago
parent 659d790048
commit 5fc38e7ac4

@ -604,7 +604,8 @@ namespace MWClass
} }
} }
MWBase::Environment::get().getWorld()->spawnBloodEffect(victim, hitPosition); if (healthdmg)
MWBase::Environment::get().getWorld()->spawnBloodEffect(victim, hitPosition);
othercls.onHit(victim, damage, healthdmg, weapon, ptr, true); othercls.onHit(victim, damage, healthdmg, weapon, ptr, true);
} }

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