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@ -2,6 +2,7 @@
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "inventorystore.hpp"
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#include "player.hpp"
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@ -31,11 +32,36 @@ namespace MWWorld
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}
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assert(it != invStore.end());
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std::string npcRace = actor.get<ESM::NPC>()->mBase->mRace;
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// equip the item in the first free slot
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for (std::vector<int>::const_iterator slot=slots.first.begin();
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slot!=slots.first.end(); ++slot)
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{
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// Beast races cannot equip shoes / boots
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if(npcRace == "argonian" || npcRace == "khajiit")
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{
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if (*slot == MWWorld::InventoryStore::Slot_Boots)
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{
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// Only notify the player, not npcs
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if(actor == MWBase::Environment::get().getWorld()->getPlayer().getPlayer() )
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{
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if(it.getType() == MWWorld::ContainerStore::Type_Clothing){ // It's shoes
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MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage15}", std::vector<std::string>());
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}
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else // It's boots
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{
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MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage14}", std::vector<std::string>());
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}
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}
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}
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break;
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}
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// if all slots are occupied, replace the last slot
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if (slot == --slots.first.end())
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{
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