beast races cannot equip shoes/boots

actorid
Tom Mason 12 years ago
parent 135f0870f7
commit 62a2ba1cc6

@ -2,6 +2,7 @@
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp"
#include "inventorystore.hpp"
#include "player.hpp"
@ -31,11 +32,36 @@ namespace MWWorld
}
assert(it != invStore.end());
std::string npcRace = actor.get<ESM::NPC>()->mBase->mRace;
// equip the item in the first free slot
for (std::vector<int>::const_iterator slot=slots.first.begin();
slot!=slots.first.end(); ++slot)
{
// Beast races cannot equip shoes / boots
if(npcRace == "argonian" || npcRace == "khajiit")
{
if (*slot == MWWorld::InventoryStore::Slot_Boots)
{
// Only notify the player, not npcs
if(actor == MWBase::Environment::get().getWorld()->getPlayer().getPlayer() )
{
if(it.getType() == MWWorld::ContainerStore::Type_Clothing){ // It's shoes
MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage15}", std::vector<std::string>());
}
else // It's boots
{
MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage14}", std::vector<std::string>());
}
}
}
break;
}
// if all slots are occupied, replace the last slot
if (slot == --slots.first.end())
{

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