@ -127,15 +127,15 @@ True: In non-combat mode camera is positioned behind the character's shoulder. C
This setting can only be configured by editing the settings configuration file.
This setting can only be configured by editing the settings configuration file.
view over shoulder horizontal offset
view over shoulder offset
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:Type: floating point
:Type:2D vector floating point
:Range:Any
:Range:Any
:Default:30
:Default:30 -10
This setting makes sense only if 'view over shoulder' is enabled. Controls horizontal offset of the camera in third person mode. Negative value means offset to the left, positive - to the right.
This setting makes sense only if 'view over shoulder' is enabled. Controls horizontal (first number) and vertical (second number) offset of the camera in third person mode.
Recommened values: 30 for the right shoulder, -30 for the left shoulder.
Recommened values: 30 -10 for the right shoulder, -30 -10 for the left shoulder.
This setting can only be configured by editing the settings configuration file.
This setting can only be configured by editing the settings configuration file.
@ -36,8 +36,8 @@ first person field of view = 60.0
# If enabled then third person camera is positioned above character's shoulder and crosshair is visible.
# If enabled then third person camera is positioned above character's shoulder and crosshair is visible.
view over shoulder=false
view over shoulder=false
# Makes sense only if 'view over shoulder' is true. Negative value means offset to the left.
# Makes sense only if 'view over shoulder' is true. First number is horizontal offset (negative value means offset to the left), second number is vertical offset.