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https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-20 07:53:51 +00:00
wired string to_utf8 error (maybe it returnes an empty string)
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parent
ff68ca7e52
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4 changed files with 45 additions and 193 deletions
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@ -521,6 +521,11 @@ namespace MWWorld
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}
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}
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std::map<Ptr::CellStore *, MWRender::CellRender *> Scene::getActiveCells ()
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{
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return mActiveCells;
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}
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void Scene::changeToInteriorCell (const std::string& cellName, const ESM::Position& position)
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{
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@ -585,6 +590,11 @@ namespace MWWorld
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return 0;
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}
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Ptr::CellStore* Scene::getCurrentCell ()
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{
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return mCurrentCell;
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}
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void Scene::markCellAsUnchanged()
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{
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mCellChanged = false;
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@ -97,16 +97,8 @@ namespace MWWorld
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void removeScripts (Ptr::CellStore *cell);
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void unloadCell (CellRenderCollection::iterator iter);
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void loadCell (Ptr::CellStore *cell, MWRender::CellRender *render);
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void playerCellChange (Ptr::CellStore *cell, const ESM::Position& position,
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bool adjustPlayerPos = true);
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void changeCell (int X, int Y, const ESM::Position& position, bool adjustPlayerPos);
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///< Move from exterior to interior or from interior cell to a different
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/// interior cell.
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public:
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Scene (OEngine::Render::OgreRenderer& renderer, OEngine::Physic::PhysicEngine* physEng,
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@ -116,6 +108,18 @@ namespace MWWorld
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~Scene();
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void unloadCell (CellRenderCollection::iterator iter);
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void loadCell (Ptr::CellStore *cell, MWRender::CellRender *render);
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void changeCell (int X, int Y, const ESM::Position& position, bool adjustPlayerPos);
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///< Move from exterior to interior or from interior cell to a different
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/// interior cell.
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Ptr::CellStore* getCurrentCell ();
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CellRenderCollection getActiveCells ();
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void insertInteriorScripts (ESMS::CellStore<RefData>& cell);
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MWWorld::Player& getPlayer();
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@ -220,18 +220,12 @@ namespace MWWorld
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MWRender::CellRender *World::searchRender (Ptr::CellStore *store)
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{
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CellRenderCollection::iterator iter = mActiveCells.find (store);
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CellRenderCollection::iterator iter = mWorldScene->getActiveCells().find (store);
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if (iter!=mActiveCells.end())
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if (iter!=mWorldScene->getActiveCells().end())
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{
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return iter->second;
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}
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else
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{
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iter = mBufferedCells.find (store);
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if (iter!=mBufferedCells.end())
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return iter->second;
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}
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return 0;
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}
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@ -272,36 +266,12 @@ namespace MWWorld
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void World::unloadCell (CellRenderCollection::iterator iter)
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{
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ListHandles functor;
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iter->first->forEach<ListHandles>(functor);
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{ // silence annoying g++ warning
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for (std::vector<std::string>::const_iterator iter (functor.mHandles.begin());
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iter!=functor.mHandles.end(); ++iter)
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mScene.removeObject (*iter);
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}
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removeScripts (iter->first);
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mEnvironment.mMechanicsManager->dropActors (iter->first);
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mEnvironment.mSoundManager->stopSound (iter->first);
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delete iter->second;
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mActiveCells.erase (iter);
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return mWorldScene->unloadCell(iter);
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}
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void World::loadCell (Ptr::CellStore *cell, MWRender::CellRender *render)
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{
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// register local scripts
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insertInteriorScripts (*cell);
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// This connects the cell data with the rendering scene.
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std::pair<CellRenderCollection::iterator, bool> result =
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mActiveCells.insert (std::make_pair (cell, render));
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if (result.second)
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{
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// Load the cell and insert it into the renderer
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result.first->second->show();
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}
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return mWorldScene->loadCell(cell, render);
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}
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void World::playerCellChange (Ptr::CellStore *cell, const ESM::Position& position,
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@ -329,88 +299,15 @@ namespace MWWorld
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void World::changeCell (int X, int Y, const ESM::Position& position, bool adjustPlayerPos)
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{
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SuppressDoingPhysics scopeGuard;
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// remove active
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mEnvironment.mMechanicsManager->removeActor (mPlayer->getPlayer());
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CellRenderCollection::iterator active = mActiveCells.begin();
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while (active!=mActiveCells.end())
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{
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if (!(active->first->cell->data.flags & ESM::Cell::Interior))
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{
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if (std::abs (X-active->first->cell->data.gridX)<=1 &&
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std::abs (Y-active->first->cell->data.gridY)<=1)
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{
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// keep cells within the new 3x3 grid
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++active;
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continue;
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}
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}
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unloadCell (active++);
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}
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// Load cells
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for (int x=X-1; x<=X+1; ++x)
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for (int y=Y-1; y<=Y+1; ++y)
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{
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CellRenderCollection::iterator iter = mActiveCells.begin();
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while (iter!=mActiveCells.end())
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{
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assert (!(iter->first->cell->data.flags & ESM::Cell::Interior));
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if (x==iter->first->cell->data.gridX &&
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y==iter->first->cell->data.gridY)
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break;
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++iter;
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}
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if (iter==mActiveCells.end())
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{
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mExteriors[std::make_pair (x, y)].loadExt (x, y, mStore, mEsm);
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Ptr::CellStore *cell = &mExteriors[std::make_pair (x, y)];
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loadCell (cell, new MWRender::ExteriorCellRender (*cell, mEnvironment, mScene));
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}
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}
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// find current cell
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CellRenderCollection::iterator iter = mActiveCells.begin();
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while (iter!=mActiveCells.end())
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{
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assert (!(iter->first->cell->data.flags & ESM::Cell::Interior));
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if (X==iter->first->cell->data.gridX &&
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Y==iter->first->cell->data.gridY)
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break;
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++iter;
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}
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assert (iter!=mActiveCells.end());
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mCurrentCell = iter->first;
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// adjust player
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playerCellChange (&mExteriors[std::make_pair (X, Y)], position, adjustPlayerPos);
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// Sky system
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adjustSky();
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mCellChanged = true;
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mWorldScene->changeCell(X, Y, position, adjustPlayerPos);
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}
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World::World (OEngine::Render::OgreRenderer& renderer, OEngine::Physic::PhysicEngine* physEng,
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const Files::Collections& fileCollections,
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const std::string& master, const boost::filesystem::path& resDir,
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bool newGame, Environment& environment, const std::string& encoding)
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: mSkyManager (0), mScene (renderer,physEng), mPlayer (0), mCurrentCell (0), mGlobalVariables (0),
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mSky (false), mCellChanged (false), mEnvironment (environment), mNextDynamicRecord (0)
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: mSkyManager (0), mScene (renderer,physEng), mPlayer (0), mGlobalVariables (0),
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mSky (false), mEnvironment (environment), mNextDynamicRecord (0)
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{
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mPhysEngine = physEng;
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@ -445,14 +342,6 @@ namespace MWWorld
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World::~World()
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{
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for (CellRenderCollection::iterator iter (mActiveCells.begin());
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iter!=mActiveCells.end(); ++iter)
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delete iter->second;
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for (CellRenderCollection::iterator iter (mBufferedCells.begin());
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iter!=mBufferedCells.end(); ++iter)
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delete iter->second;
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delete mPlayer;
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delete mSkyManager;
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delete mGlobalVariables;
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@ -480,7 +369,7 @@ namespace MWWorld
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bool World::hasCellChanged() const
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{
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return mCellChanged;
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return mWorldScene->hasCellChanged();
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}
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Globals::Data& World::getGlobalVariable (const std::string& name)
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@ -507,8 +396,8 @@ namespace MWWorld
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}
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// active cells
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for (CellRenderCollection::iterator iter (mActiveCells.begin());
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iter!=mActiveCells.end(); ++iter)
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for (CellRenderCollection::iterator iter (mWorldScene->getActiveCells().begin());
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iter!=mWorldScene->getActiveCells().end(); ++iter)
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{
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Ptr ptr = getPtr (name, *iter->first);
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@ -529,8 +418,8 @@ namespace MWWorld
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if (mPlayer->getPlayer().getRefData().getHandle()==handle)
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return mPlayer->getPlayer();
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for (CellRenderCollection::iterator iter (mActiveCells.begin());
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iter!=mActiveCells.end(); ++iter)
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for (CellRenderCollection::iterator iter (mWorldScene->getActiveCells().begin());
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iter!=mWorldScene->getActiveCells().end(); ++iter)
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{
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Ptr ptr = getPtrViaHandle (handle, *iter->first);
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@ -551,7 +440,7 @@ namespace MWWorld
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{
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render->enable (reference.getRefData().getHandle());
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if (mActiveCells.find (reference.getCell())!=mActiveCells.end())
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if (mWorldScene->getActiveCells().find (reference.getCell())!=mWorldScene->getActiveCells().end())
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Class::get (reference).enable (reference, mEnvironment);
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}
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}
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@ -567,7 +456,7 @@ namespace MWWorld
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{
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render->disable (reference.getRefData().getHandle());
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if (mActiveCells.find (reference.getCell())!=mActiveCells.end())
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if (mWorldScene->getActiveCells().find (reference.getCell())!=mWorldScene->getActiveCells().end())
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{
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Class::get (reference).disable (reference, mEnvironment);
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mEnvironment.mSoundManager->stopSound3D (reference);
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@ -700,70 +589,22 @@ namespace MWWorld
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void World::changeToInteriorCell (const std::string& cellName, const ESM::Position& position)
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{
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SuppressDoingPhysics scopeGuard;
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// remove active
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CellRenderCollection::iterator active = mActiveCells.begin();
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while (active!=mActiveCells.end())
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{
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unloadCell (active++);
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}
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// Load cell.
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mInteriors[cellName].loadInt (cellName, mStore, mEsm);
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Ptr::CellStore *cell = &mInteriors[cellName];
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loadCell (cell, new MWRender::InteriorCellRender (*cell, mEnvironment, mScene));
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// adjust player
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mCurrentCell = cell;
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playerCellChange (cell, position);
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// Sky system
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adjustSky();
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mCellChanged = true;
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//currentRegion->name = "";
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return mWorldScene->changeToInteriorCell(cellName, position);
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}
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void World::changeToExteriorCell (const ESM::Position& position)
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{
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int x = 0;
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int y = 0;
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positionToIndex (position.pos[0], position.pos[1], x, y);
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changeCell (x, y, position, true);
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return mWorldScene->changeToExteriorCell(position);
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}
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const ESM::Cell *World::getExterior (const std::string& cellName) const
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{
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// first try named cells
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if (const ESM::Cell *cell = mStore.cells.searchExtByName (cellName))
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return cell;
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// didn't work -> now check for regions
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std::string cellName2 = ESMS::RecListT<ESM::Region>::toLower (cellName);
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for (ESMS::RecListT<ESM::Region>::MapType::const_iterator iter (mStore.regions.list.begin());
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iter!=mStore.regions.list.end(); ++iter)
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{
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if (ESMS::RecListT<ESM::Region>::toLower (iter->second.name)==cellName2)
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{
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if (const ESM::Cell *cell = mStore.cells.searchExtByRegion (iter->first))
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return cell;
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break;
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}
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}
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return 0;
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return mWorldScene->getExterior(cellName);
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}
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void World::markCellAsUnchanged()
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{
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mCellChanged = false;
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return mWorldScene->markCellAsUnchanged();
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}
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std::string World::getFacedHandle()
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@ -785,7 +626,7 @@ namespace MWWorld
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if (MWRender::CellRender *render = searchRender (ptr.getCell()))
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{
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if (mActiveCells.find (ptr.getCell())!=mActiveCells.end())
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if (mWorldScene->getActiveCells().find (ptr.getCell())!=mWorldScene->getActiveCells().end())
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{
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Class::get (ptr).disable (ptr, mEnvironment);
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mEnvironment.mSoundManager->stopSound3D (ptr);
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@ -808,9 +649,10 @@ namespace MWWorld
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if (ptr==mPlayer->getPlayer())
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{
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if (mCurrentCell)
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Ptr::CellStore *currentCell = mWorldScene->getCurrentCell();
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if (currentCell)
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{
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if (!(mCurrentCell->cell->data.flags & ESM::Cell::Interior))
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if (!(currentCell->cell->data.flags & ESM::Cell::Interior))
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{
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// exterior -> adjust loaded cells
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int cellX = 0;
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@ -818,7 +660,7 @@ namespace MWWorld
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positionToIndex (x, y, cellX, cellY);
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if (mCurrentCell->cell->data.gridX!=cellX || mCurrentCell->cell->data.gridY!=cellY)
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if (currentCell->cell->data.gridX!=cellX || currentCell->cell->data.gridY!=cellY)
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{
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changeCell (cellX, cellY, mPlayer->getPlayer().getCellRef().pos, false);
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}
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@ -69,9 +69,6 @@ namespace MWWorld
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MWRender::MWScene mScene;
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MWWorld::Scene *mWorldScene;
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MWWorld::Player *mPlayer;
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Ptr::CellStore *mCurrentCell; // the cell, the player is in
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CellRenderCollection mActiveCells;
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CellRenderCollection mBufferedCells; // loaded, but not active (buffering not implementd yet)
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ESM::ESMReader mEsm;
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ESMS::ESMStore mStore;
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std::map<std::string, Ptr::CellStore> mInteriors;
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@ -79,7 +76,6 @@ namespace MWWorld
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ScriptList mLocalScripts;
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MWWorld::Globals *mGlobalVariables;
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bool mSky;
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bool mCellChanged;
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Environment& mEnvironment;
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int mNextDynamicRecord;
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