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Remove unused parameter

This commit is contained in:
scrawl 2016-09-13 02:48:36 +02:00
parent feaf3652a5
commit 65dc12cdd6

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@ -69,7 +69,7 @@ namespace MWMechanics
mMovement() mMovement()
{} {}
void startCombatMove(bool isNpc, bool isDistantCombat, float distToTarget, float rangeAttack, const MWWorld::Ptr& actor, const MWWorld::Ptr& target); void startCombatMove(bool isDistantCombat, float distToTarget, float rangeAttack, const MWWorld::Ptr& actor, const MWWorld::Ptr& target);
void updateCombatMove(float duration); void updateCombatMove(float duration);
void stopCombatMove(); void stopCombatMove();
void startAttackIfReady(const MWWorld::Ptr& actor, CharacterController& characterController, void startAttackIfReady(const MWWorld::Ptr& actor, CharacterController& characterController,
@ -242,7 +242,7 @@ namespace MWMechanics
if (storage.mReadyToAttack) if (storage.mReadyToAttack)
{ {
storage.startCombatMove(actorClass.isNpc(), isRangedCombat, distToTarget, rangeAttack, actor, target); storage.startCombatMove(isRangedCombat, distToTarget, rangeAttack, actor, target);
// start new attack // start new attack
storage.startAttackIfReady(actor, characterController, weapon, isRangedCombat); storage.startAttackIfReady(actor, characterController, weapon, isRangedCombat);
@ -322,7 +322,7 @@ namespace MWMechanics
sequence.mPackages.push_back(package); sequence.mPackages.push_back(package);
} }
void AiCombatStorage::startCombatMove(bool isNpc, bool isDistantCombat, float distToTarget, float rangeAttack, const MWWorld::Ptr& actor, const MWWorld::Ptr& target) void AiCombatStorage::startCombatMove(bool isDistantCombat, float distToTarget, float rangeAttack, const MWWorld::Ptr& actor, const MWWorld::Ptr& target)
{ {
if (mMovement.mPosition[0] || mMovement.mPosition[1]) if (mMovement.mPosition[0] || mMovement.mPosition[1])
{ {