Made some clarifications in the changelog regarding [Bug#4748](https://bugs.openmw.org/issues/#4748)

pull/541/head
Michael Stopa 6 years ago committed by Alexei Dobrohotov
parent ef985ab422
commit 670b0d2365

@ -126,6 +126,7 @@ Programmers
Michael Hogan (Xethik)
Michael Mc Donnell
Michael Papageorgiou (werdanith)
Michael Stopa (Stomy)
Michał Ściubidło (mike-sc)
Michał Bień (Glorf)
Michał Moroz (dragonee)
@ -183,7 +184,6 @@ Programmers
Stanislaw Halik (sthalik)
Star-Demon
stil-t
Stomy
svaante
Sylvain Thesnieres (Garvek)
t6

@ -24,6 +24,7 @@
Bug #4736: LandTexture records overrides do not work
Bug #4746: Non-solid player can't run or sneak
Bug #4747: Bones are not read from X.NIF file for NPC animation
Bug #4748: Editor: Cloned, moved, added instances re-use RefNum indices
Bug #4750: Sneaking doesn't work in first person view if the player is in attack ready state
Bug #4768: Fallback numerical value recovery chokes on invalid arguments
Bug #4775: Slowfall effect resets player jumping flag

@ -99,7 +99,7 @@ Editor Bug Fixes:
- Preview option is now disabled for levelled lists (#4703)
- Opening the "Scene" view from the "Instances" table now also works for exterior cells (#4705)
- Colour fields in interior-cell records now also use the colour picker widget (#4745)
- Cloned, added, or moved instances no longer reuse existing RefNum indices (#4748)
- Cloned, added, or moved instances no longer disappear at load-time (#4748)
- "Clear" function in the content selector no longer tries to execute a "Remove" action on an empty file list (#4757)
- Engine no longer tries to swap buffers of windows which weren't exposed to Qt's window management system (#4911)

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