[Client] Rename updateDynamicStats() into updateStatsDynamic()

pull/199/head
David Cernat 8 years ago
parent 00aa8839d4
commit 678edffb5a

@ -885,7 +885,7 @@ namespace MWClass
if (ptr == MWMechanics::getPlayer()) if (ptr == MWMechanics::getPlayer())
{ {
mwmp::Main::get().getLocalPlayer()->updateDynamicStats(true); mwmp::Main::get().getLocalPlayer()->updateStatsDynamic(true);
mwmp::Main::get().getLocalPlayer()->updatePosition(true); // fix position after getting damage; mwmp::Main::get().getLocalPlayer()->updatePosition(true); // fix position after getting damage;
} }
} }

@ -74,7 +74,7 @@ void LocalPlayer::update()
updateAttackState(); updateAttackState();
updateDeadState(); updateDeadState();
updateEquipment(); updateEquipment();
updateDynamicStats(); updateStatsDynamic();
updateAttributes(); updateAttributes();
updateSkills(); updateSkills();
updateLevel(); updateLevel();
@ -141,7 +141,7 @@ bool LocalPlayer::charGenThread()
// only happens for new characters // only happens for new characters
if (charGenStage.end != 1) if (charGenStage.end != 1)
{ {
updateDynamicStats(true); updateStatsDynamic(true);
updateAttributes(true); updateAttributes(true);
updateSkills(true); updateSkills(true);
updateLevel(true); updateLevel(true);
@ -165,7 +165,7 @@ bool LocalPlayer::hasFinishedCharGen()
return charGenStage.end == 0; return charGenStage.end == 0;
} }
void LocalPlayer::updateDynamicStats(bool forceUpdate) void LocalPlayer::updateStatsDynamic(bool forceUpdate)
{ {
MWWorld::Ptr player = getPlayerPtr(); MWWorld::Ptr player = getPlayerPtr();

@ -24,7 +24,7 @@ namespace mwmp
bool charGenThread(); // return true if CGStage::current == CGStage::end bool charGenThread(); // return true if CGStage::current == CGStage::end
bool hasFinishedCharGen(); bool hasFinishedCharGen();
void updateDynamicStats(bool forceUpdate = false); void updateStatsDynamic(bool forceUpdate = false);
void updateAttributes(bool forceUpdate = false); void updateAttributes(bool forceUpdate = false);
void updateSkills(bool forceUpdate = false); void updateSkills(bool forceUpdate = false);
void updateLevel(bool forceUpdate = false); void updateLevel(bool forceUpdate = false);

@ -205,7 +205,7 @@ void Main::updateWorld(float dt) const
mNetworking->getPlayerPacket(ID_LOADED)->setPlayer(getLocalPlayer()); mNetworking->getPlayerPacket(ID_LOADED)->setPlayer(getLocalPlayer());
mNetworking->getPlayerPacket(ID_PLAYER_BASEINFO)->Send(); mNetworking->getPlayerPacket(ID_PLAYER_BASEINFO)->Send();
mNetworking->getPlayerPacket(ID_LOADED)->Send(); mNetworking->getPlayerPacket(ID_LOADED)->Send();
mLocalPlayer->updateDynamicStats(true); mLocalPlayer->updateStatsDynamic(true);
get().getGUIController()->setChatVisible(true); get().getGUIController()->setChatVisible(true);
} }
else else

@ -504,7 +504,7 @@ void Networking::processPlayerPacket(RakNet::Packet *packet)
{ {
if (packet->length == myPacket->headerSize()) if (packet->length == myPacket->headerSize())
{ {
getLocalPlayer()->updateDynamicStats(true); getLocalPlayer()->updateStatsDynamic(true);
} }
else else
{ {
@ -576,7 +576,7 @@ void Networking::processPlayerPacket(RakNet::Packet *packet)
myPacket->setPlayer(getLocalPlayer()); myPacket->setPlayer(getLocalPlayer());
myPacket->Send(serverAddr); myPacket->Send(serverAddr);
getLocalPlayer()->updateDynamicStats(true); getLocalPlayer()->updateStatsDynamic(true);
playerPacketController.GetPacket(ID_PLAYER_STATS_DYNAMIC)->setPlayer(getLocalPlayer()); playerPacketController.GetPacket(ID_PLAYER_STATS_DYNAMIC)->setPlayer(getLocalPlayer());
playerPacketController.GetPacket(ID_PLAYER_STATS_DYNAMIC)->Send(serverAddr); playerPacketController.GetPacket(ID_PLAYER_STATS_DYNAMIC)->Send(serverAddr);
} }

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