Avoid item condition and charge zero divisions

pull/541/head
Capostrophic 6 years ago
parent ecc671bfb9
commit 67de61e1fb

@ -297,7 +297,7 @@ namespace MWClass
{ {
const MWWorld::InventoryStore& invStore = npc.getClass().getInventoryStore(npc); const MWWorld::InventoryStore& invStore = npc.getClass().getInventoryStore(npc);
if (ptr.getCellRef().getCharge() == 0) if (getItemHealth(ptr) == 0)
return std::make_pair(0, "#{sInventoryMessage1}"); return std::make_pair(0, "#{sInventoryMessage1}");
// slots that this item can be equipped in // slots that this item can be equipped in

@ -1148,9 +1148,16 @@ namespace MWClass
const bool hasHealth = it->getClass().hasItemHealth(*it); const bool hasHealth = it->getClass().hasItemHealth(*it);
if (hasHealth) if (hasHealth)
{ {
int armorHealth = it->getClass().getItemHealth(*it);
int armorMaxHealth = it->getClass().getItemMaxHealth(*it); int armorMaxHealth = it->getClass().getItemMaxHealth(*it);
ratings[i] *= (float(armorHealth) / armorMaxHealth); if (armorMaxHealth == 0)
{
ratings[i] = 0;
}
else
{
int armorHealth = it->getClass().getItemHealth(*it);
ratings[i] *= (float(armorHealth) / armorMaxHealth);
}
} }
} }
} }

@ -383,7 +383,7 @@ namespace MWClass
std::pair<int, std::string> Weapon::canBeEquipped(const MWWorld::ConstPtr &ptr, const MWWorld::Ptr &npc) const std::pair<int, std::string> Weapon::canBeEquipped(const MWWorld::ConstPtr &ptr, const MWWorld::Ptr &npc) const
{ {
if (hasItemHealth(ptr) && ptr.getCellRef().getCharge() == 0) if (hasItemHealth(ptr) && getItemHealth(ptr) == 0)
return std::make_pair(0, "#{sInventoryMessage1}"); return std::make_pair(0, "#{sInventoryMessage1}");
// Do not allow equip weapons from inventory during attack // Do not allow equip weapons from inventory during attack

@ -51,7 +51,7 @@ void MerchantRepair::setPtr(const MWWorld::Ptr &actor)
{ {
int maxDurability = iter->getClass().getItemMaxHealth(*iter); int maxDurability = iter->getClass().getItemMaxHealth(*iter);
int durability = iter->getClass().getItemHealth(*iter); int durability = iter->getClass().getItemHealth(*iter);
if (maxDurability == durability) if (maxDurability == durability || maxDurability == 0)
continue; continue;
int basePrice = iter->getClass().getValue(*iter); int basePrice = iter->getClass().getValue(*iter);

@ -86,26 +86,66 @@ namespace
if (!leftName.empty()) if (!leftName.empty())
{ {
const ESM::Enchantment* ench = MWBase::Environment::get().getWorld()->getStore().get<ESM::Enchantment>().search(leftName); const ESM::Enchantment* ench = MWBase::Environment::get().getWorld()->getStore().get<ESM::Enchantment>().search(leftName);
if (ench) if (ench)
{ {
if (ench->mData.mType == ESM::Enchantment::ConstantEffect) if (ench->mData.mType == ESM::Enchantment::ConstantEffect)
{
leftChargePercent = 101; leftChargePercent = 101;
}
else else
leftChargePercent = (left.mBase.getCellRef().getEnchantmentCharge() == -1) ? 100 {
: static_cast<int>(left.mBase.getCellRef().getEnchantmentCharge() / static_cast<float>(ench->mData.mCharge) * 100); int maxEnchCharge = ench->mData.mCharge;
if (maxEnchCharge == 0)
{
leftChargePercent = 0;
}
else
{
float enchCharge = left.mBase.getCellRef().getEnchantmentCharge();
if (enchCharge == -1)
{
leftChargePercent = 100;
}
else
{
leftChargePercent = static_cast<int>(enchCharge / static_cast<float>(maxEnchCharge) * 100);
}
}
}
} }
} }
if (!rightName.empty()) if (!rightName.empty())
{ {
const ESM::Enchantment* ench = MWBase::Environment::get().getWorld()->getStore().get<ESM::Enchantment>().search(rightName); const ESM::Enchantment* ench = MWBase::Environment::get().getWorld()->getStore().get<ESM::Enchantment>().search(rightName);
if (ench) if (ench)
{ {
if (ench->mData.mType == ESM::Enchantment::ConstantEffect) if (ench->mData.mType == ESM::Enchantment::ConstantEffect)
{
rightChargePercent = 101; rightChargePercent = 101;
}
else else
rightChargePercent = (right.mBase.getCellRef().getEnchantmentCharge() == -1) ? 100 {
: static_cast<int>(right.mBase.getCellRef().getEnchantmentCharge() / static_cast<float>(ench->mData.mCharge) * 100); int maxEnchCharge = ench->mData.mCharge;
if (maxEnchCharge == 0)
{
rightChargePercent = 0;
}
else
{
float enchCharge = right.mBase.getCellRef().getEnchantmentCharge();
if (enchCharge == -1)
{
rightChargePercent = 100;
}
else
{
rightChargePercent = static_cast<int>(enchCharge / static_cast<float>(maxEnchCharge) * 100);
}
}
}
} }
} }

@ -35,8 +35,15 @@ namespace
float price = static_cast<float>(item.getClass().getValue(item)); float price = static_cast<float>(item.getClass().getValue(item));
if (item.getClass().hasItemHealth(item)) if (item.getClass().hasItemHealth(item))
{ {
price *= item.getClass().getItemHealth(item); if (item.getClass().getItemMaxHealth(item) == 0)
price /= item.getClass().getItemMaxHealth(item); {
price = 0;
}
else
{
price *= item.getClass().getItemHealth(item);
price /= item.getClass().getItemMaxHealth(item);
}
} }
return static_cast<int>(price * count); return static_cast<int>(price * count);
} }

@ -1369,8 +1369,22 @@ namespace MWGui
const ESM::Enchantment* ench = mStore->get<ESM::Enchantment>() const ESM::Enchantment* ench = mStore->get<ESM::Enchantment>()
.find(item.getClass().getEnchantment(item)); .find(item.getClass().getEnchantment(item));
int chargePercent = (item.getCellRef().getEnchantmentCharge() == -1) ? 100 int chargePercent = 100;
: static_cast<int>(item.getCellRef().getEnchantmentCharge() / static_cast<float>(ench->mData.mCharge) * 100);
int maxEnchCharge = ench->mData.mCharge;
if (maxEnchCharge == 0)
{
chargePercent = 0;
}
else
{
float enchCharge = item.getCellRef().getEnchantmentCharge();
if (enchCharge != -1)
{
chargePercent = static_cast<int>(enchCharge / static_cast<float>(maxEnchCharge) * 100);
}
}
mHud->setSelectedEnchantItem(item, chargePercent); mHud->setSelectedEnchantItem(item, chargePercent);
mSpellWindow->setTitle(item.getClass().getName(item)); mSpellWindow->setTitle(item.getClass().getName(item));
} }
@ -1386,7 +1400,16 @@ namespace MWGui
int durabilityPercent = 100; int durabilityPercent = 100;
if (item.getClass().hasItemHealth(item)) if (item.getClass().hasItemHealth(item))
{ {
durabilityPercent = static_cast<int>(item.getClass().getItemHealth(item) / static_cast<float>(item.getClass().getItemMaxHealth(item)) * 100); int weapmaxhealth = item.getClass().getItemMaxHealth(item);
if (weapmaxhealth == 0)
{
durabilityPercent = 0;
}
else
{
int weaphealth = item.getClass().getItemHealth(item);
durabilityPercent = static_cast<int>(weaphealth / static_cast<float>(weapmaxhealth) * 100);
}
} }
mHud->setSelectedWeapon(item, durabilityPercent); mHud->setSelectedWeapon(item, durabilityPercent);
mInventoryWindow->setTitle(item.getClass().getName(item)); mInventoryWindow->setTitle(item.getClass().getName(item));

@ -371,10 +371,17 @@ namespace MWMechanics
return; return;
const bool weaphashealth = weapon.getClass().hasItemHealth(weapon); const bool weaphashealth = weapon.getClass().hasItemHealth(weapon);
if(weaphashealth) if (weaphashealth)
{ {
int weaphealth = weapon.getClass().getItemHealth(weapon);
int weapmaxhealth = weapon.getClass().getItemMaxHealth(weapon); int weapmaxhealth = weapon.getClass().getItemMaxHealth(weapon);
if (weapmaxhealth == 0)
{
damage = 0;
return;
}
int weaphealth = weapon.getClass().getItemHealth(weapon);
damage *= (float(weaphealth) / weapmaxhealth); damage *= (float(weaphealth) / weapmaxhealth);
} }

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