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https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-29 22:45:34 +00:00
disable those physics debug prints
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parent
a13f542396
commit
6850f3945c
2 changed files with 11 additions and 9 deletions
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@ -372,7 +372,7 @@ bool PM_SlideMove( bool gravity )
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// stop dead at a tripple plane interaction
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//VectorClear( pm->ps->velocity );
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printf("Stop dead at a triple plane interaction\n");
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//printf("Stop dead at a triple plane interaction\n");
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pm->ps.velocity = Ogre::Vector3(0,0,0);
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return true;
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}
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@ -417,7 +417,7 @@ int PM_StepSlideMove( bool gravity )
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Ogre::Vector3 up, down;
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float stepSize;
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std::cout << "StepSlideMove\n";
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//std::cout << "StepSlideMove\n";
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// start_o = pm->ps->origin
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//VectorCopy (pm->ps->origin, start_o);
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start_o = pm->ps.origin;
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@ -517,6 +517,8 @@ int PM_StepSlideMove( bool gravity )
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if ( delta > 2 )
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{
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pm->ps.counter = 10;
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/*
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if (gravity)
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printf("g on: %f ", delta);
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else
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@ -534,7 +536,7 @@ int PM_StepSlideMove( bool gravity )
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else
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printf("stepped 15+\n");
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//PM_AddEvent( EV_STEP_16 );
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*/
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}
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/*if ( pm->debugLevel )
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Com_Printf("%i:stepped\n", c_pmove);*/
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@ -863,7 +865,7 @@ static void PM_WalkMove( playerMove* const pmove )
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PM_WaterMove(pmove);
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else
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PM_AirMove();
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printf("Jumped away\n");
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//printf("Jumped away\n");
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return;
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}
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@ -1146,7 +1148,7 @@ void PM_GroundTraceMissed()
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{
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traceResults trace;
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Ogre::Vector3 point;
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std::cout << "Ground trace missed\n";
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//std::cout << "Ground trace missed\n";
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// we just transitioned into freefall
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//if ( pm->debugLevel )
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//Com_Printf("%i:lift\n", c_pmove);
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@ -1292,14 +1294,14 @@ static void PM_CrashLand( void )
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if ( delta < 1 )
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return;
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/*
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if (delta > 60)
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printf("Far crashland: %f\n", delta);
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else if (delta > 40)
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printf("Medium crashland: %f\n", delta);
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else if (delta > 4)
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printf("Short crashland: %f\n", delta);
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*/
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if (delta > 60)
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{
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/*
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@ -105,13 +105,13 @@ struct playerMove
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inline void SpeedUp(void)
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{
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printf("speed up to: %f\n", speed);
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//printf("speed up to: %f\n", speed);
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speed *= 1.25f;
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}
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inline void SpeedDown(void)
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{
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printf("speed down to %f\n", speed);
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//printf("speed down to %f\n", speed);
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speed /= 1.25f;
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}
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