added instructions for enabling/disabling player controls (they don't do anything yet)

actorid
Marc Zinnschlag 15 years ago
parent 14cf007a3f
commit 68a788b2c8

@ -61,6 +61,7 @@ set(GAMESCRIPT
mwscript/statsextensions.cpp
mwscript/containerextensions.cpp
mwscript/aiextensions.cpp
mwscript/controlextensions.cpp
mwscript/extensions.cpp
mwscript/globalscripts.cpp
)
@ -77,6 +78,7 @@ set(GAMESCRIPT_HEADER
mwscript/statsextensions.hpp
mwscript/containerextensions.hpp
mwscript/aiextensions.hpp
mwscript/controlextensions.hpp
mwscript/extensions.hpp
mwscript/globalscripts.hpp
)

@ -0,0 +1,70 @@
#include "statsextensions.hpp"
#include <components/compiler/extensions.hpp>
#include <components/interpreter/interpreter.hpp>
#include <components/interpreter/runtime.hpp>
#include <components/interpreter/opcodes.hpp>
#include "interpretercontext.hpp"
#include <iostream>
namespace MWScript
{
namespace Control
{
class OpSetControl : public Interpreter::Opcode0
{
std::string mControl;
bool mEnable;
public:
OpSetControl (const std::string& control, bool enable)
: mControl (control), mEnable (enable)
{}
virtual void execute (Interpreter::Runtime& runtime)
{
if (mEnable)
std::cout << "enable: " << mControl << std::endl;
else
std::cout << "disable: " << mControl << std::endl;
}
};
const int numberOfControls = 7;
const int opcodeEnable = 0x200007e;
const int opcodeDisable = 0x2000085;
const char *controls[numberOfControls] =
{
"playercontrols", "playerfighting", "playerjumping", "playerlooking", "playermagic",
"playerviewswitch", "vanitymode"
};
void registerExtensions (Compiler::Extensions& extensions)
{
std::string enable ("enable");
std::string disable ("disable");
for (int i=0; i<numberOfControls; ++i)
{
extensions.registerInstruction (enable + controls[i], "", opcodeEnable+i);
extensions.registerInstruction (disable + controls[i], "", opcodeDisable+i);
}
}
void installOpcodes (Interpreter::Interpreter& interpreter)
{
for (int i=0; i<numberOfControls; ++i)
{
interpreter.installSegment5 (opcodeEnable+i, new OpSetControl (controls[i], true));
interpreter.installSegment5 (opcodeDisable+i, new OpSetControl (controls[i], false));
}
}
}
}

@ -0,0 +1,25 @@
#ifndef GAME_SCRIPT_CONTROLEXTENSIONS_H
#define GAME_SCRIPT_CONTROLEXTENSIONS_H
namespace Compiler
{
class Extensions;
}
namespace Interpreter
{
class Interpreter;
}
namespace MWScript
{
/// \brief player controls-related script functionality
namespace Control
{
void registerExtensions (Compiler::Extensions& extensions);
void installOpcodes (Interpreter::Interpreter& interpreter);
}
}
#endif

@ -88,4 +88,6 @@ op 0x200007a: RemoveItem
op 0x200007b: RemoveItem, explicit reference
op 0x200007c: GetAiPackageDone
op 0x200007d: GetAiPackageDone, explicit reference
opcodes 0x200007e-0x3ffffff unused
op 0x200007e-0x2000084: Enable Controls
op 0x2000085-0x200008b: Disable Controls
opcodes 0x200008c-0x3ffffff unused

@ -12,6 +12,7 @@
#include "statsextensions.hpp"
#include "containerextensions.hpp"
#include "aiextensions.hpp"
#include "controlextensions.hpp"
namespace MWScript
{
@ -25,6 +26,7 @@ namespace MWScript
Stats::registerExtensions (extensions);
Container::registerExtensions (extensions);
Ai::registerExtensions (extensions);
Control::registerExtensions (extensions);
}
void installOpcodes (Interpreter::Interpreter& interpreter)
@ -38,5 +40,6 @@ namespace MWScript
Stats::installOpcodes (interpreter);
Container::installOpcodes (interpreter);
Ai::installOpcodes (interpreter);
Control::installOpcodes (interpreter);
}
}

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