Disable third person zoom feature by default due to usability issues (Fixes #2129)

report
scrawl 10 years ago
parent 61d1aa78ce
commit 6960cac5eb

@ -623,7 +623,9 @@ namespace MWInput
if (arg.zrel && mControlSwitch["playerviewswitch"] && mControlSwitch["playercontrols"]) //Check to make sure you are allowed to zoomout and there is a change if (arg.zrel && mControlSwitch["playerviewswitch"] && mControlSwitch["playercontrols"]) //Check to make sure you are allowed to zoomout and there is a change
{ {
MWBase::Environment::get().getWorld()->changeVanityModeScale(arg.zrel); MWBase::Environment::get().getWorld()->changeVanityModeScale(arg.zrel);
MWBase::Environment::get().getWorld()->setCameraDistance(arg.zrel, true, true);
if (Settings::Manager::getBool("allow third person zoom", "Input"))
MWBase::Environment::get().getWorld()->setCameraDistance(arg.zrel, true, true);
} }
} }
} }

@ -179,6 +179,8 @@ camera y multiplier = 1.0
always run = false always run = false
allow third person zoom = false
[Game] [Game]
# Always use the most powerful attack when striking with a weapon (chop, slash or thrust) # Always use the most powerful attack when striking with a weapon (chop, slash or thrust)
best attack = false best attack = false

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