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@ -35,6 +35,7 @@
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#include "ProcessorInitializer.hpp"
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#include "PlayerProcessor.hpp"
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#include "WorldProcessor.hpp"
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#include "ActorProcessor.hpp"
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#include "GUIController.hpp"
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#include "CellController.hpp"
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@ -154,6 +155,8 @@ void Networking::connect(const std::string &ip, unsigned short port, std::vector
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serverAddr = packet->systemAddress;
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PlayerProcessor::SetServerAddr(packet->systemAddress);
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WorldProcessor::SetServerAddr(packet->systemAddress);
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ActorProcessor::SetServerAddr(packet->systemAddress);
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connected = true;
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queue = false;
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@ -254,91 +257,8 @@ void Networking::processPlayerPacket(RakNet::Packet *packet)
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void Networking::processActorPacket(RakNet::Packet *packet)
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{
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RakNet::RakNetGUID guid;
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RakNet::BitStream bsIn(&packet->data[1], packet->length, false);
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bsIn.Read(guid);
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DedicatedPlayer *pl = 0;
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static RakNet::RakNetGUID myGuid = getLocalPlayer()->guid;
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if (guid != myGuid)
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pl = PlayerList::getPlayer(guid);
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ActorPacket *myPacket = actorPacketController.GetPacket(packet->data[0]);
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myPacket->setActorList(&actorList);
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myPacket->Packet(&bsIn, false);
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switch (packet->data[0])
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{
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case ID_ACTOR_LIST:
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{
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MWWorld::CellStore *ptrCellStore = Main::get().getCellController()->getCellStore(actorList.cell);
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if (!ptrCellStore) return;
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LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Received ID_ACTOR_LIST about %s", actorList.cell.getDescription().c_str());
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LOG_APPEND(Log::LOG_VERBOSE, "- action: %i", actorList.action);
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// If we've received a request for information, comply with it
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if (actorList.action == mwmp::BaseActorList::REQUEST)
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actorList.sendActorsInCell(ptrCellStore);
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break;
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}
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case ID_ACTOR_AUTHORITY:
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Received ID_ACTOR_AUTHORITY about %s", actorList.cell.getDescription().c_str());
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Main::get().getCellController()->initializeLocalActors(actorList.cell);
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Main::get().getCellController()->getCell(actorList.cell)->updateLocal(true);
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break;
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}
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case ID_ACTOR_POSITION:
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{
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//Main::get().getCellController()->readPositions(actorList);
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break;
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}
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case ID_ACTOR_ANIM_FLAGS:
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{
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//Main::get().getCellController()->readAnimFlags(actorList);
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break;
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}
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case ID_ACTOR_ANIM_PLAY:
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{
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//Main::get().getCellController()->readAnimPlay(actorList);
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break;
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}
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case ID_ACTOR_STATS_DYNAMIC:
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{
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//Main::get().getCellController()->readStatsDynamic(actorList);
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break;
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}
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case ID_ACTOR_SPEECH:
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{
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//Main::get().getCellController()->readSpeech(actorList);
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break;
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}
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case ID_ACTOR_ATTACK:
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{
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break;
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}
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case ID_ACTOR_CELL_CHANGE:
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{
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break;
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}
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case ID_ACTOR_TEST:
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{
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break;
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}
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default:
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LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Unhandled ActorPacket with identifier %i has arrived", packet->data[0]);
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}
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if (!ActorProcessor::Process(*packet, actorList))
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LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Unhandled ActorPacket with identifier %i has arrived", packet->data[0]);
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}
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void Networking::processWorldPacket(RakNet::Packet *packet)
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