[Client] Enable actor processors

pull/176/merge
Koncord 8 years ago
parent 2c62c501f6
commit 6969742ef0

@ -35,6 +35,7 @@
#include "ProcessorInitializer.hpp"
#include "PlayerProcessor.hpp"
#include "WorldProcessor.hpp"
#include "ActorProcessor.hpp"
#include "GUIController.hpp"
#include "CellController.hpp"
@ -154,6 +155,8 @@ void Networking::connect(const std::string &ip, unsigned short port, std::vector
serverAddr = packet->systemAddress;
PlayerProcessor::SetServerAddr(packet->systemAddress);
WorldProcessor::SetServerAddr(packet->systemAddress);
ActorProcessor::SetServerAddr(packet->systemAddress);
connected = true;
queue = false;
@ -254,91 +257,8 @@ void Networking::processPlayerPacket(RakNet::Packet *packet)
void Networking::processActorPacket(RakNet::Packet *packet)
{
RakNet::RakNetGUID guid;
RakNet::BitStream bsIn(&packet->data[1], packet->length, false);
bsIn.Read(guid);
DedicatedPlayer *pl = 0;
static RakNet::RakNetGUID myGuid = getLocalPlayer()->guid;
if (guid != myGuid)
pl = PlayerList::getPlayer(guid);
ActorPacket *myPacket = actorPacketController.GetPacket(packet->data[0]);
myPacket->setActorList(&actorList);
myPacket->Packet(&bsIn, false);
switch (packet->data[0])
{
case ID_ACTOR_LIST:
{
MWWorld::CellStore *ptrCellStore = Main::get().getCellController()->getCellStore(actorList.cell);
if (!ptrCellStore) return;
LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Received ID_ACTOR_LIST about %s", actorList.cell.getDescription().c_str());
LOG_APPEND(Log::LOG_VERBOSE, "- action: %i", actorList.action);
// If we've received a request for information, comply with it
if (actorList.action == mwmp::BaseActorList::REQUEST)
actorList.sendActorsInCell(ptrCellStore);
break;
}
case ID_ACTOR_AUTHORITY:
{
LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Received ID_ACTOR_AUTHORITY about %s", actorList.cell.getDescription().c_str());
Main::get().getCellController()->initializeLocalActors(actorList.cell);
Main::get().getCellController()->getCell(actorList.cell)->updateLocal(true);
break;
}
case ID_ACTOR_POSITION:
{
//Main::get().getCellController()->readPositions(actorList);
break;
}
case ID_ACTOR_ANIM_FLAGS:
{
//Main::get().getCellController()->readAnimFlags(actorList);
break;
}
case ID_ACTOR_ANIM_PLAY:
{
//Main::get().getCellController()->readAnimPlay(actorList);
break;
}
case ID_ACTOR_STATS_DYNAMIC:
{
//Main::get().getCellController()->readStatsDynamic(actorList);
break;
}
case ID_ACTOR_SPEECH:
{
//Main::get().getCellController()->readSpeech(actorList);
break;
}
case ID_ACTOR_ATTACK:
{
break;
}
case ID_ACTOR_CELL_CHANGE:
{
break;
}
case ID_ACTOR_TEST:
{
break;
}
default:
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Unhandled ActorPacket with identifier %i has arrived", packet->data[0]);
}
if (!ActorProcessor::Process(*packet, actorList))
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Unhandled ActorPacket with identifier %i has arrived", packet->data[0]);
}
void Networking::processWorldPacket(RakNet::Packet *packet)

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