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openmw-tes3mp/apps/openmw/mwmp/Networking.cpp
2017-04-18 14:38:23 +08:00

341 lines
10 KiB
C++

//
// Created by koncord on 04.01.16.
//
#include <stdexcept>
#include <iostream>
#include <string>
#include <components/openmw-mp/Log.hpp>
#include <components/openmw-mp/Utils.hpp>
#include <components/openmw-mp/Version.hpp>
#include <components/openmw-mp/Packets/PacketPreInit.hpp>
#include <components/esm/cellid.hpp>
#include <components/files/configurationmanager.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwclass/npc.hpp"
#include "../mwmechanics/combat.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "../mwstate/statemanagerimp.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwworld/inventorystore.hpp"
#include <SDL_messagebox.h>
#include "Networking.hpp"
#include "Main.hpp"
#include "ProcessorInitializer.hpp"
#include "PlayerProcessor.hpp"
#include "WorldProcessor.hpp"
#include "ActorProcessor.hpp"
#include "GUIController.hpp"
#include "CellController.hpp"
using namespace std;
using namespace mwmp;
Networking::Networking(): peer(RakNet::RakPeerInterface::GetInstance()), playerPacketController(peer),
actorPacketController(peer), worldPacketController(peer)
{
RakNet::SocketDescriptor sd;
sd.port=0;
RakNet::StartupResult b = peer->Startup(1,&sd, 1);
RakAssert(b==RAKNET_STARTED);
playerPacketController.SetStream(0, &bsOut);
actorPacketController.SetStream(0, &bsOut);
worldPacketController.SetStream(0, &bsOut);
connected = 0;
ProcessorInitializer();
}
Networking::~Networking()
{
peer->Shutdown(100);
peer->CloseConnection(peer->GetSystemAddressFromIndex(0), true, 0);
RakNet::RakPeerInterface::DestroyInstance(peer);
}
void Networking::update()
{
RakNet::Packet *packet;
std::string errmsg = "";
for (packet=peer->Receive(); packet; peer->DeallocatePacket(packet), packet=peer->Receive())
{
switch (packet->data[0])
{
case ID_REMOTE_DISCONNECTION_NOTIFICATION:
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Another client has disconnected.");
break;
case ID_REMOTE_CONNECTION_LOST:
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Another client has lost connection.");
break;
case ID_REMOTE_NEW_INCOMING_CONNECTION:
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Another client has connected.");
break;
case ID_CONNECTION_REQUEST_ACCEPTED:
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Our connection request has been accepted.");
break;
case ID_NEW_INCOMING_CONNECTION:
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "A connection is incoming.");
break;
case ID_NO_FREE_INCOMING_CONNECTIONS:
errmsg = "The server is full.";
break;
case ID_DISCONNECTION_NOTIFICATION:
errmsg = "We have been disconnected.";
break;
case ID_CONNECTION_LOST:
errmsg = "Connection lost.";
break;
default:
receiveMessage(packet);
//LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Message with identifier %i has arrived.", packet->data[0]);
break;
}
}
if (!errmsg.empty())
{
LOG_MESSAGE_SIMPLE(Log::LOG_ERROR, errmsg.c_str());
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "tes3mp", errmsg.c_str(), 0);
MWBase::Environment::get().getStateManager()->requestQuit();
}
}
void Networking::connect(const std::string &ip, unsigned short port, std::vector<string> &content, Files::Collections &collections)
{
RakNet::SystemAddress master;
master.SetBinaryAddress(ip.c_str());
master.SetPortHostOrder(port);
std::string errmsg = "";
stringstream sstr(TES3MP_VERSION);
sstr << TES3MP_PROTO_VERSION;
if (peer->Connect(master.ToString(false), master.GetPort(), sstr.str().c_str(), (int) sstr.str().size(), 0, 0, 3, 500, 0) != RakNet::CONNECTION_ATTEMPT_STARTED)
errmsg = "Connection attempt failed.\n";
bool queue = true;
while (queue)
{
for (RakNet::Packet *packet = peer->Receive(); packet; peer->DeallocatePacket(
packet), packet = peer->Receive())
{
switch (packet->data[0])
{
case ID_CONNECTION_ATTEMPT_FAILED:
{
errmsg = "Connection failed.\n"
"Either the IP address is wrong or a firewall on either system is blocking\n"
"UDP packets on the port you have chosen.";
queue = false;
break;
}
case ID_INVALID_PASSWORD:
{
errmsg = "Connection failed.\n"
"The client or server is outdated.";
queue = false;
break;
}
case ID_CONNECTION_REQUEST_ACCEPTED:
{
serverAddr = packet->systemAddress;
PlayerProcessor::SetServerAddr(packet->systemAddress);
WorldProcessor::SetServerAddr(packet->systemAddress);
ActorProcessor::SetServerAddr(packet->systemAddress);
connected = true;
queue = false;
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Received ID_CONNECTION_REQUESTED_ACCEPTED from %s",
serverAddr.ToString());
break;
}
case ID_DISCONNECTION_NOTIFICATION:
throw runtime_error("ID_DISCONNECTION_NOTIFICATION.\n");
case ID_CONNECTION_BANNED:
throw runtime_error("ID_CONNECTION_BANNED.\n");
case ID_CONNECTION_LOST:
throw runtime_error("ID_CONNECTION_LOST.\n");
default:
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Connection message with identifier %i has arrived in initialization.",
packet->data[0]);
}
}
}
if (!errmsg.empty())
{
LOG_MESSAGE_SIMPLE(Log::LOG_ERROR, errmsg.c_str());
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "tes3mp", errmsg.c_str(), 0);
}
else
preInit(content, collections);
}
void Networking::preInit(std::vector<std::string> &content, Files::Collections &collections)
{
std::string errmsg = "";
PacketPreInit::PluginContainer checksums;
vector<string>::const_iterator it(content.begin());
for (int idx = 0; it != content.end(); ++it, ++idx)
{
boost::filesystem::path filename(*it);
const Files::MultiDirCollection& col = collections.getCollection(filename.extension().string());
if (col.doesExist(*it))
{
unsigned int crc32 = Utils::crc32checksum(col.getPath(*it).string());
checksums.push_back(make_pair(*it, crc32));
printf("idx: %d\tchecksum: %X\tfile: %s\n", idx, crc32, col.getPath(*it).string().c_str());
}
else
throw std::runtime_error("Plugin doesn't exist.");
}
PacketPreInit packetPreInit(peer);
RakNet::BitStream bs;
RakNet::RakNetGUID guid;
packetPreInit.setChecksums(&checksums);
packetPreInit.setGUID(guid);
packetPreInit.SetSendStream(&bs);
packetPreInit.Send(serverAddr);
bool done = false;
PacketPreInit::PluginContainer checksumsResponse;
/*while (!done)
{
for (RakNet::Packet *packet = peer->Receive(); packet; peer->DeallocatePacket(packet), packet = peer->Receive())
{
if(packet->data[0] == ID_GAME_PREINIT)
{
RakNet::BitStream bsIn(&packet->data[0], packet->length, false);
packetPreInit.Packet(&bsIn, guid, false, checksumsResponse);
done = true;
}
}
}*/
if(!checksumsResponse.empty()) // something wrong
{
errmsg = "Your plugins\tShould be\n";
for(int i = 0; i < checksumsResponse.size(); i++)
{
errmsg += checksums[i].first + " " + MyGUI::utility::toString(checksums[i].second) + "\t";
errmsg += checksumsResponse[i].first + " " + MyGUI::utility::toString(checksumsResponse[i].second) + "\n";
}
}
if (!errmsg.empty())
{
LOG_MESSAGE_SIMPLE(Log::LOG_ERROR, errmsg.c_str());
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "tes3mp", errmsg.c_str(), 0);
}
}
void Networking::processPlayerPacket(RakNet::Packet *packet)
{
if(!PlayerProcessor::Process(*packet))
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Unhandled PlayerPacket with identifier %i has arrived", packet->data[0]);
}
void Networking::processActorPacket(RakNet::Packet *packet)
{
if (!ActorProcessor::Process(*packet, actorList))
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Unhandled ActorPacket with identifier %i has arrived", packet->data[0]);
}
void Networking::processWorldPacket(RakNet::Packet *packet)
{
if (!WorldProcessor::Process(*packet, worldEvent))
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Unhandled WorldPacket with identifier %i has arrived", packet->data[0]);
}
void Networking::receiveMessage(RakNet::Packet *packet)
{
if (packet->length < 2)
return;
if (playerPacketController.ContainsPacket(packet->data[0]))
{
processPlayerPacket(packet);
}
else if (actorPacketController.ContainsPacket(packet->data[0]))
{
processActorPacket(packet);
}
else if (worldPacketController.ContainsPacket(packet->data[0]))
{
processWorldPacket(packet);
}
}
PlayerPacket *Networking::getPlayerPacket(RakNet::MessageID id)
{
return playerPacketController.GetPacket(id);
}
ActorPacket *Networking::getActorPacket(RakNet::MessageID id)
{
return actorPacketController.GetPacket(id);
}
WorldPacket *Networking::getWorldPacket(RakNet::MessageID id)
{
return worldPacketController.GetPacket(id);
}
LocalPlayer *Networking::getLocalPlayer()
{
return mwmp::Main::get().getLocalPlayer();
}
ActorList *Networking::getActorList()
{
return &actorList;
}
WorldEvent *Networking::getWorldEvent()
{
return &worldEvent;
}
bool Networking::isDedicatedPlayer(const MWWorld::Ptr &ptr)
{
if (ptr.mRef == 0)
return 0;
DedicatedPlayer *pl = PlayerList::getPlayer(ptr);
return pl != 0;
}
bool Networking::attack(const MWWorld::Ptr &ptr)
{
DedicatedPlayer *pl = PlayerList::getPlayer(ptr);
if (pl == 0)
return false;
return pl->attack.pressed;
}
bool Networking::isConnected()
{
return connected;
}