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[General] Rename PlayerPos into PlayerPosition

This commit is contained in:
David Cernat 2017-04-25 22:11:33 +03:00
parent 7b07d6651f
commit 6a21ec1fdc
12 changed files with 34 additions and 34 deletions

View file

@ -118,7 +118,7 @@ set(PROCESSORS_PLAYER
processors/player/ProcessorPlayerCharClass.hpp processors/player/ProcessorPlayerCharGen.hpp
processors/player/ProcessorPlayerDeath.hpp processors/player/ProcessorPlayerEquipment.hpp
processors/player/ProcessorPlayerInventory.hpp processors/player/ProcessorPlayerJournal.hpp
processors/player/ProcessorPlayerLevel.hpp processors/player/ProcessorPlayerPos.hpp
processors/player/ProcessorPlayerLevel.hpp processors/player/ProcessorPlayerPosition.hpp
processors/player/ProcessorPlayerResurrect.hpp processors/player/ProcessorPlayerSkill.hpp
processors/player/ProcessorPlayerSpellbook.hpp processors/player/ProcessorPlayerStatsDynamic.hpp
)

View file

@ -242,7 +242,7 @@ void Networking::newPlayer(RakNet::RakNetGUID guid)
{
playerPacketController->GetPacket(ID_PLAYER_BASEINFO)->RequestData(guid);
playerPacketController->GetPacket(ID_PLAYER_STATS_DYNAMIC)->RequestData(guid);
playerPacketController->GetPacket(ID_PLAYER_POS)->RequestData(guid);
playerPacketController->GetPacket(ID_PLAYER_POSITION)->RequestData(guid);
playerPacketController->GetPacket(ID_PLAYER_CELL_CHANGE)->RequestData(guid);
playerPacketController->GetPacket(ID_PLAYER_EQUIPMENT)->RequestData(guid);
@ -266,7 +266,7 @@ void Networking::newPlayer(RakNet::RakNetGUID guid)
playerPacketController->GetPacket(ID_PLAYER_STATS_DYNAMIC)->setPlayer(pl->second);
playerPacketController->GetPacket(ID_PLAYER_ATTRIBUTE)->setPlayer(pl->second);
playerPacketController->GetPacket(ID_PLAYER_SKILL)->setPlayer(pl->second);
playerPacketController->GetPacket(ID_PLAYER_POS)->setPlayer(pl->second);
playerPacketController->GetPacket(ID_PLAYER_POSITION)->setPlayer(pl->second);
playerPacketController->GetPacket(ID_PLAYER_CELL_CHANGE)->setPlayer(pl->second);
playerPacketController->GetPacket(ID_PLAYER_EQUIPMENT)->setPlayer(pl->second);
@ -274,7 +274,7 @@ void Networking::newPlayer(RakNet::RakNetGUID guid)
playerPacketController->GetPacket(ID_PLAYER_STATS_DYNAMIC)->Send(guid);
playerPacketController->GetPacket(ID_PLAYER_ATTRIBUTE)->Send(guid);
playerPacketController->GetPacket(ID_PLAYER_SKILL)->Send(guid);
playerPacketController->GetPacket(ID_PLAYER_POS)->Send(guid);
playerPacketController->GetPacket(ID_PLAYER_POSITION)->Send(guid);
playerPacketController->GetPacket(ID_PLAYER_CELL_CHANGE)->Send(guid);
playerPacketController->GetPacket(ID_PLAYER_EQUIPMENT)->Send(guid);
}

View file

@ -5,7 +5,7 @@
#include "ProcessorInitializer.hpp"
#include "PlayerProcessor.hpp"
#include "processors/player/ProcessorPlayerPos.hpp"
#include "processors/player/ProcessorPlayerPosition.hpp"
#include "processors/player/ProcessorPlayerCellChange.hpp"
#include "processors/player/ProcessorPlayerCellState.hpp"
#include "processors/player/ProcessorPlayerAttribute.hpp"
@ -59,7 +59,7 @@ using namespace mwmp;
void ProcessorInitializer()
{
PlayerProcessor::AddProcessor(new ProcessorPlayerPos());
PlayerProcessor::AddProcessor(new ProcessorPlayerPosition());
PlayerProcessor::AddProcessor(new ProcessorPlayerCellChange());
PlayerProcessor::AddProcessor(new ProcessorPlayerCellState());
PlayerProcessor::AddProcessor(new ProcessorPlayerAttribute());

View file

@ -109,6 +109,6 @@ void PositionFunctions::SendPos(unsigned short pid) noexcept
Player *player;
GET_PLAYER(pid, player, );
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_POS)->setPlayer(player);
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_POS)->Send(false);
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_POSITION)->setPlayer(player);
mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_PLAYER_POSITION)->Send(false);
}

View file

@ -43,14 +43,14 @@ namespace mwmp
playerController->GetPacket(ID_PLAYER_STATS_DYNAMIC)->setPlayer(other);
playerController->GetPacket(ID_PLAYER_ATTRIBUTE)->setPlayer(other);
playerController->GetPacket(ID_PLAYER_POS)->setPlayer(other);
playerController->GetPacket(ID_PLAYER_POSITION)->setPlayer(other);
playerController->GetPacket(ID_PLAYER_SKILL)->setPlayer(other);
playerController->GetPacket(ID_PLAYER_EQUIPMENT)->setPlayer(other);
playerController->GetPacket(ID_PLAYER_ANIM_FLAGS)->setPlayer(other);
playerController->GetPacket(ID_PLAYER_STATS_DYNAMIC)->Send(pl->guid);
playerController->GetPacket(ID_PLAYER_ATTRIBUTE)->Send(pl->guid);
playerController->GetPacket(ID_PLAYER_POS)->Send(pl->guid);
playerController->GetPacket(ID_PLAYER_POSITION)->Send(pl->guid);
playerController->GetPacket(ID_PLAYER_SKILL)->Send(pl->guid);
playerController->GetPacket(ID_PLAYER_EQUIPMENT)->Send(pl->guid);
playerController->GetPacket(ID_PLAYER_ANIM_FLAGS)->Send(pl->guid);
@ -71,8 +71,8 @@ namespace mwmp
}
});
playerController->GetPacket(ID_PLAYER_POS)->setPlayer(&player);
playerController->GetPacket(ID_PLAYER_POS)->Send();
playerController->GetPacket(ID_PLAYER_POSITION)->setPlayer(&player);
playerController->GetPacket(ID_PLAYER_POSITION)->Send();
packet.setPlayer(&player);
packet.Send(true); //send to other clients

View file

@ -2,19 +2,19 @@
// Created by koncord on 31.03.17.
//
#ifndef OPENMW_PROCESSORPLAYERPOS_HPP
#define OPENMW_PROCESSORPLAYERPOS_HPP
#ifndef OPENMW_PROCESSORPLAYERPOSITION_HPP
#define OPENMW_PROCESSORPLAYERPOSITION_HPP
#include "apps/openmw-mp/PlayerProcessor.hpp"
namespace mwmp
{
class ProcessorPlayerPos : public PlayerProcessor
class ProcessorPlayerPosition : public PlayerProcessor
{
public:
ProcessorPlayerPos()
ProcessorPlayerPosition()
{
BPP_INIT(ID_PLAYER_POS)
BPP_INIT(ID_PLAYER_POSITION)
}
void Do(PlayerPacket &packet, Player &player) override
@ -28,4 +28,4 @@ namespace mwmp
};
}
#endif //OPENMW_PROCESSORPLAYERPOS_HPP
#endif //OPENMW_PROCESSORPLAYERPOSITION_HPP

View file

@ -109,7 +109,7 @@ add_openmw_dir (mwmp\\processors\\player ProcessorChatMessage ProcessorGameConso
ProcessorHandshake ProcessorPlayerAttack ProcessorPlayerAttribute ProcessorPlayerBaseInfo ProcessorPlayerBounty
ProcessorPlayerCellChange ProcessorPlayerCellState ProcessorPlayerCharClass ProcessorPlayerCharGen ProcessorPlayerDeath
ProcessorPlayerAnimFlags ProcessorPlayerStatsDynamic ProcessorPlayerEquipment ProcessorPlayerInventory
ProcessorPlayerJournal ProcessorPlayerLevel ProcessorPlayerPos ProcessorPlayerResurrect ProcessorPlayerSkill
ProcessorPlayerJournal ProcessorPlayerLevel ProcessorPlayerPosition ProcessorPlayerResurrect ProcessorPlayerSkill
ProcessorPlayerSpellbook ProcessorUserDisconnected ProcessorUserMyID
)

View file

@ -327,8 +327,8 @@ void LocalPlayer::updatePosition(bool forceUpdate)
direction.pos[1] = move.mPosition[1];
direction.pos[2] = move.mPosition[2];
getNetworking()->getPlayerPacket(ID_PLAYER_POS)->setPlayer(this);
getNetworking()->getPlayerPacket(ID_PLAYER_POS)->Send();
getNetworking()->getPlayerPacket(ID_PLAYER_POSITION)->setPlayer(this);
getNetworking()->getPlayerPacket(ID_PLAYER_POSITION)->Send();
}
else if (isJumping && world->isOnGround(player))
{
@ -340,8 +340,8 @@ void LocalPlayer::updatePosition(bool forceUpdate)
{
sentJumpEnd = true;
position = ptrPos;
getNetworking()->getPlayerPacket(ID_PLAYER_POS)->setPlayer(this);
getNetworking()->getPlayerPacket(ID_PLAYER_POS)->Send();
getNetworking()->getPlayerPacket(ID_PLAYER_POSITION)->setPlayer(this);
getNetworking()->getPlayerPacket(ID_PLAYER_POSITION)->Send();
}
}

View file

@ -5,7 +5,7 @@
#include "ProcessorInitializer.hpp"
#include "PlayerProcessor.hpp"
#include "processors/player/ProcessorPlayerPos.hpp"
#include "processors/player/ProcessorPlayerPosition.hpp"
#include "processors/player/ProcessorPlayerCellChange.hpp"
#include "processors/player/ProcessorPlayerCellState.hpp"
#include "processors/player/ProcessorPlayerAttribute.hpp"
@ -63,7 +63,7 @@ using namespace mwmp;
void ProcessorInitializer()
{
PlayerProcessor::AddProcessor(new ProcessorPlayerPos());
PlayerProcessor::AddProcessor(new ProcessorPlayerPosition());
PlayerProcessor::AddProcessor(new ProcessorPlayerCellChange());
PlayerProcessor::AddProcessor(new ProcessorPlayerCellState());
PlayerProcessor::AddProcessor(new ProcessorPlayerAttribute());

View file

@ -2,20 +2,20 @@
// Created by koncord on 16.04.17.
//
#ifndef OPENMW_PROCESSORPLAYERPOS_HPP
#define OPENMW_PROCESSORPLAYERPOS_HPP
#ifndef OPENMW_PROCESSORPLAYERPOSITION_HPP
#define OPENMW_PROCESSORPLAYERPOSITION_HPP
#include "apps/openmw/mwmp/PlayerProcessor.hpp"
namespace mwmp
{
class ProcessorPlayerPos : public PlayerProcessor
class ProcessorPlayerPosition : public PlayerProcessor
{
public:
ProcessorPlayerPos()
ProcessorPlayerPosition()
{
BPP_INIT(ID_PLAYER_POS)
BPP_INIT(ID_PLAYER_POSITION)
}
virtual void Do(PlayerPacket &packet, BasePlayer *player)
@ -24,7 +24,7 @@ namespace mwmp
{
if (!isRequest())
{
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "ID_PLAYER_POS changed by server");
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "ID_PLAYER_POSITION changed by server");
static_cast<LocalPlayer*>(player)->setPosition();
}
@ -38,4 +38,4 @@ namespace mwmp
}
#endif //OPENMW_PROCESSORPLAYERPOS_HPP
#endif //OPENMW_PROCESSORPLAYERPOSITION_HPP

View file

@ -12,7 +12,7 @@ enum GameMessages
_ID_UNUSED = ID_USER_PACKET_ENUM+1,
ID_PLAYER_BASEINFO,
ID_PLAYER_CHARGEN,
ID_PLAYER_POS,
ID_PLAYER_POSITION,
ID_PLAYER_STATS_DYNAMIC,
ID_PLAYER_ATTACK,
ID_USER_MYID,

View file

@ -10,7 +10,7 @@ using namespace mwmp;
PacketPlayerPosition::PacketPlayerPosition(RakNet::RakPeerInterface *peer) : PlayerPacket(peer)
{
packetID = ID_PLAYER_POS;
packetID = ID_PLAYER_POSITION;
priority = MEDIUM_PRIORITY;
//reliability = UNRELIABLE_SEQUENCED;
}