[General] Add and use PlayerBounty packet and matching script functions
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6658531713
commit
7b07d6651f
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#ifndef OPENMW_PROCESSORPLAYERBOUNTY_HPP
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#define OPENMW_PROCESSORPLAYERBOUNTY_HPP
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#include "apps/openmw-mp/PlayerProcessor.hpp"
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namespace mwmp
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{
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class ProcessorPlayerBounty : public PlayerProcessor
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{
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public:
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ProcessorPlayerBounty()
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{
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BPP_INIT(ID_PLAYER_BOUNTY)
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}
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void Do(PlayerPacket &packet, Player &player) override
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{
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Script::Call<Script::CallbackIdentity("OnPlayerBountyChange")>(player.getId());
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}
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};
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}
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#endif //OPENMW_PROCESSORPLAYERBOUNTY_HPP
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#ifndef OPENMW_PROCESSORPLAYERBOUNTY_HPP
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#define OPENMW_PROCESSORPLAYERBOUNTY_HPP
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#include "apps/openmw/mwmp/PlayerProcessor.hpp"
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namespace mwmp
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{
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class ProcessorPlayerBounty : public PlayerProcessor
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{
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public:
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ProcessorPlayerBounty()
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{
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BPP_INIT(ID_PLAYER_BOUNTY)
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}
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virtual void Do(PlayerPacket &packet, BasePlayer *player)
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{
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if (isLocal())
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{
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if(isRequest())
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static_cast<LocalPlayer *>(player)->updateBounty(true);
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else
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static_cast<LocalPlayer *>(player)->setBounty();
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}
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else if (player != 0)
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{
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MWWorld::Ptr ptrPlayer = static_cast<DedicatedPlayer *>(player)->getPtr();
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MWMechanics::NpcStats *ptrNpcStats = &ptrPlayer.getClass().getNpcStats(ptrPlayer);
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ptrNpcStats->setBounty(player->npcStats.mBounty);
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}
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}
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};
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}
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#endif //OPENMW_PROCESSORPLAYERBOUNTY_HPP
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#include "PacketPlayerBounty.hpp"
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#include <components/openmw-mp/NetworkMessages.hpp>
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using namespace mwmp;
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PacketPlayerBounty::PacketPlayerBounty(RakNet::RakPeerInterface *peer) : PlayerPacket(peer)
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{
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packetID = ID_PLAYER_BOUNTY;
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}
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void PacketPlayerBounty::Packet(RakNet::BitStream *bs, bool send)
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{
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PlayerPacket::Packet(bs, send);
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RW(player->npcStats.mBounty, send);
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}
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#ifndef OPENMW_PACKETPLAYERBOUNTY_HPP
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#define OPENMW_PACKETPLAYERBOUNTY_HPP
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#include <components/openmw-mp/Packets/Player/PlayerPacket.hpp>
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namespace mwmp
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{
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class PacketPlayerBounty : public PlayerPacket
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{
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public:
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PacketPlayerBounty(RakNet::RakPeerInterface *peer);
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virtual void Packet(RakNet::BitStream *bs, bool send);
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};
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}
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#endif //OPENMW_PACKETPLAYERBOUNTY_HPP
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