Merge remote branch 'upstream/master'
commit
6a936100a7
@ -0,0 +1,57 @@
|
|||||||
|
# Locate Audiere
|
||||||
|
# This module defines
|
||||||
|
# AUDIERE_LIBRARY
|
||||||
|
# AUDIERE_FOUND, if false, do not try to link to Audiere
|
||||||
|
# AUDIERE_INCLUDE_DIR, where to find the headers
|
||||||
|
#
|
||||||
|
# Created by Nicolay Korslund for OpenMW (http://openmw.com)
|
||||||
|
#
|
||||||
|
# More or less a direct ripoff of FindOpenAL.cmake by Eric Wing.
|
||||||
|
|
||||||
|
#=============================================================================
|
||||||
|
# Copyright 2005-2009 Kitware, Inc.
|
||||||
|
#
|
||||||
|
# Distributed under the OSI-approved BSD License (the "License");
|
||||||
|
# see accompanying file Copyright.txt for details.
|
||||||
|
#
|
||||||
|
# This software is distributed WITHOUT ANY WARRANTY; without even the
|
||||||
|
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||||
|
# See the License for more information.
|
||||||
|
#=============================================================================
|
||||||
|
# (To distributed this file outside of CMake, substitute the full
|
||||||
|
# License text for the above reference.)
|
||||||
|
|
||||||
|
|
||||||
|
FIND_PATH(AUDIERE_INCLUDE_DIR audiere.h
|
||||||
|
HINTS
|
||||||
|
PATHS
|
||||||
|
~/Library/Frameworks
|
||||||
|
/Library/Frameworks
|
||||||
|
/usr/local
|
||||||
|
/usr
|
||||||
|
/sw # Fink
|
||||||
|
/opt/local # DarwinPorts
|
||||||
|
/opt/csw # Blastwave
|
||||||
|
/opt
|
||||||
|
)
|
||||||
|
|
||||||
|
FIND_LIBRARY(AUDIERE_LIBRARY
|
||||||
|
NAMES audiere
|
||||||
|
HINTS
|
||||||
|
PATH_SUFFIXES lib64 lib libs64 libs libs/Win32 libs/Win64
|
||||||
|
PATHS
|
||||||
|
~/Library/Frameworks
|
||||||
|
/Library/Frameworks
|
||||||
|
/usr/local
|
||||||
|
/usr
|
||||||
|
/sw
|
||||||
|
/opt/local
|
||||||
|
/opt/csw
|
||||||
|
/opt
|
||||||
|
)
|
||||||
|
|
||||||
|
SET(AUDIERE_FOUND "NO")
|
||||||
|
IF(AUDIERE_LIBRARY AND AUDIERE_INCLUDE_DIR)
|
||||||
|
SET(AUDIERE_FOUND "YES")
|
||||||
|
ENDIF(AUDIERE_LIBRARY AND AUDIERE_INCLUDE_DIR)
|
||||||
|
|
@ -0,0 +1,90 @@
|
|||||||
|
# Find the FFmpeg library
|
||||||
|
#
|
||||||
|
# Sets
|
||||||
|
# FFMPEG_FOUND. If false, don't try to use ffmpeg
|
||||||
|
# FFMPEG_INCLUDE_DIR
|
||||||
|
# FFMPEG_LIBRARIES
|
||||||
|
#
|
||||||
|
# Modified by Nicolay Korslund for OpenMW
|
||||||
|
|
||||||
|
SET( FFMPEG_FOUND "NO" )
|
||||||
|
|
||||||
|
FIND_PATH( FFMPEG_avcodec_INCLUDE_DIR avcodec.h
|
||||||
|
HINTS
|
||||||
|
PATHS
|
||||||
|
/usr/include
|
||||||
|
/usr/local/include
|
||||||
|
/usr/include/ffmpeg
|
||||||
|
/usr/local/include/ffmpeg
|
||||||
|
/usr/include/ffmpeg/libavcodec
|
||||||
|
/usr/local/include/ffmpeg/libavcodec
|
||||||
|
/usr/include/libavcodec
|
||||||
|
/usr/local/include/libavcodec
|
||||||
|
)
|
||||||
|
|
||||||
|
FIND_PATH( FFMPEG_avformat_INCLUDE_DIR avformat.h
|
||||||
|
HINTS
|
||||||
|
PATHS
|
||||||
|
/usr/include
|
||||||
|
/usr/local/include
|
||||||
|
/usr/include/ffmpeg
|
||||||
|
/usr/local/include/ffmpeg
|
||||||
|
/usr/include/ffmpeg/libavformat
|
||||||
|
/usr/local/include/ffmpeg/libavformat
|
||||||
|
/usr/include/libavformat
|
||||||
|
/usr/local/include/libavformat
|
||||||
|
)
|
||||||
|
|
||||||
|
set(FFMPEG_INCLUDE_DIR ${FFMPEG_avcodec_INCLUDE_DIR} ${FFMPEG_avformat_INCLUDE_DIR})
|
||||||
|
|
||||||
|
IF( FFMPEG_INCLUDE_DIR )
|
||||||
|
|
||||||
|
FIND_PROGRAM( FFMPEG_CONFIG ffmpeg-config
|
||||||
|
/usr/bin
|
||||||
|
/usr/local/bin
|
||||||
|
${HOME}/bin
|
||||||
|
)
|
||||||
|
|
||||||
|
IF( FFMPEG_CONFIG )
|
||||||
|
EXEC_PROGRAM( ${FFMPEG_CONFIG} ARGS "--libs avformat" OUTPUT_VARIABLE FFMPEG_LIBS )
|
||||||
|
SET( FFMPEG_FOUND "YES" )
|
||||||
|
SET( FFMPEG_LIBRARIES "${FFMPEG_LIBS}" )
|
||||||
|
|
||||||
|
ELSE( FFMPEG_CONFIG )
|
||||||
|
|
||||||
|
FIND_LIBRARY( FFMPEG_avcodec_LIBRARY avcodec
|
||||||
|
/usr/lib
|
||||||
|
/usr/local/lib
|
||||||
|
/usr/lib64
|
||||||
|
/usr/local/lib64
|
||||||
|
)
|
||||||
|
|
||||||
|
FIND_LIBRARY( FFMPEG_avformat_LIBRARY avformat
|
||||||
|
/usr/lib
|
||||||
|
/usr/local/lib
|
||||||
|
/usr/lib64
|
||||||
|
/usr/local/lib64
|
||||||
|
)
|
||||||
|
|
||||||
|
FIND_LIBRARY( FFMPEG_avutil_LIBRARY avutil
|
||||||
|
/usr/lib
|
||||||
|
/usr/local/lib
|
||||||
|
/usr/lib64
|
||||||
|
/usr/local/lib64
|
||||||
|
)
|
||||||
|
|
||||||
|
IF( FFMPEG_avcodec_LIBRARY )
|
||||||
|
IF( FFMPEG_avformat_LIBRARY )
|
||||||
|
|
||||||
|
SET( FFMPEG_FOUND "YES" )
|
||||||
|
SET( FFMPEG_LIBRARIES ${FFMPEG_avformat_LIBRARY} ${FFMPEG_avcodec_LIBRARY} )
|
||||||
|
IF( FFMPEG_avutil_LIBRARY )
|
||||||
|
SET( FFMPEG_LIBRARIES ${FFMPEG_LIBRARIES} ${FFMPEG_avutil_LIBRARY} )
|
||||||
|
ENDIF( FFMPEG_avutil_LIBRARY )
|
||||||
|
|
||||||
|
ENDIF( FFMPEG_avformat_LIBRARY )
|
||||||
|
ENDIF( FFMPEG_avcodec_LIBRARY )
|
||||||
|
|
||||||
|
ENDIF( FFMPEG_CONFIG )
|
||||||
|
|
||||||
|
ENDIF( FFMPEG_INCLUDE_DIR )
|
@ -0,0 +1,47 @@
|
|||||||
|
# Locate MPG123
|
||||||
|
# This module defines
|
||||||
|
# MPG123_LIBRARY
|
||||||
|
# MPG123_FOUND, if false, do not try to link to Mpg123
|
||||||
|
# MPG123_INCLUDE_DIR, where to find the headers
|
||||||
|
#
|
||||||
|
# Created by Nicolay Korslund for OpenMW (http://openmw.com)
|
||||||
|
#
|
||||||
|
# Ripped off from other sources. In fact, this file is so generic (I
|
||||||
|
# just did a search and replace on another file) that I wonder why the
|
||||||
|
# CMake guys haven't wrapped this entire thing in a single
|
||||||
|
# function. Do we really need to repeat this stuff for every single
|
||||||
|
# library when they all work the same? </today's rant>
|
||||||
|
|
||||||
|
FIND_PATH(MPG123_INCLUDE_DIR mpg123.h
|
||||||
|
HINTS
|
||||||
|
PATHS
|
||||||
|
~/Library/Frameworks
|
||||||
|
/Library/Frameworks
|
||||||
|
/usr/local
|
||||||
|
/usr
|
||||||
|
/sw # Fink
|
||||||
|
/opt/local # DarwinPorts
|
||||||
|
/opt/csw # Blastwave
|
||||||
|
/opt
|
||||||
|
)
|
||||||
|
|
||||||
|
FIND_LIBRARY(MPG123_LIBRARY
|
||||||
|
NAMES mpg123
|
||||||
|
HINTS
|
||||||
|
PATH_SUFFIXES lib64 lib libs64 libs libs/Win32 libs/Win64
|
||||||
|
PATHS
|
||||||
|
~/Library/Frameworks
|
||||||
|
/Library/Frameworks
|
||||||
|
/usr/local
|
||||||
|
/usr
|
||||||
|
/sw
|
||||||
|
/opt/local
|
||||||
|
/opt/csw
|
||||||
|
/opt
|
||||||
|
)
|
||||||
|
|
||||||
|
SET(MPG123_FOUND "NO")
|
||||||
|
IF(MPG123_LIBRARY AND MPG123_INCLUDE_DIR)
|
||||||
|
SET(MPG123_FOUND "YES")
|
||||||
|
ENDIF(MPG123_LIBRARY AND MPG123_INCLUDE_DIR)
|
||||||
|
|
@ -0,0 +1,41 @@
|
|||||||
|
# Locate SNDFILE
|
||||||
|
# This module defines
|
||||||
|
# SNDFILE_LIBRARY
|
||||||
|
# SNDFILE_FOUND, if false, do not try to link to Sndfile
|
||||||
|
# SNDFILE_INCLUDE_DIR, where to find the headers
|
||||||
|
#
|
||||||
|
# Created by Nicolay Korslund for OpenMW (http://openmw.com)
|
||||||
|
|
||||||
|
FIND_PATH(SNDFILE_INCLUDE_DIR sndfile.h
|
||||||
|
HINTS
|
||||||
|
PATHS
|
||||||
|
~/Library/Frameworks
|
||||||
|
/Library/Frameworks
|
||||||
|
/usr/local
|
||||||
|
/usr
|
||||||
|
/sw # Fink
|
||||||
|
/opt/local # DarwinPorts
|
||||||
|
/opt/csw # Blastwave
|
||||||
|
/opt
|
||||||
|
)
|
||||||
|
|
||||||
|
FIND_LIBRARY(SNDFILE_LIBRARY
|
||||||
|
NAMES sndfile
|
||||||
|
HINTS
|
||||||
|
PATH_SUFFIXES lib64 lib libs64 libs libs/Win32 libs/Win64
|
||||||
|
PATHS
|
||||||
|
~/Library/Frameworks
|
||||||
|
/Library/Frameworks
|
||||||
|
/usr/local
|
||||||
|
/usr
|
||||||
|
/sw
|
||||||
|
/opt/local
|
||||||
|
/opt/csw
|
||||||
|
/opt
|
||||||
|
)
|
||||||
|
|
||||||
|
SET(SNDFILE_FOUND "NO")
|
||||||
|
IF(SNDFILE_LIBRARY AND SNDFILE_INCLUDE_DIR)
|
||||||
|
SET(SNDFILE_FOUND "YES")
|
||||||
|
ENDIF(SNDFILE_LIBRARY AND SNDFILE_INCLUDE_DIR)
|
||||||
|
|
@ -0,0 +1,48 @@
|
|||||||
|
#include "records.hpp"
|
||||||
|
|
||||||
|
/** Implementation for some of the load() functions. Most are found in
|
||||||
|
the header files themselves, but this is a bit irritating to
|
||||||
|
compile if you're changing the functions often, as virtually the
|
||||||
|
entire engine depends on these headers.
|
||||||
|
*/
|
||||||
|
|
||||||
|
namespace ESM
|
||||||
|
{
|
||||||
|
void NPC::load(ESMReader &esm, const std::string& id)
|
||||||
|
{
|
||||||
|
mId = id;
|
||||||
|
|
||||||
|
npdt52.gold = -10;
|
||||||
|
|
||||||
|
model = esm.getHNOString("MODL");
|
||||||
|
name = esm.getHNOString("FNAM");
|
||||||
|
|
||||||
|
race = esm.getHNString("RNAM");
|
||||||
|
cls = esm.getHNString("CNAM");
|
||||||
|
faction = esm.getHNString("ANAM");
|
||||||
|
head = esm.getHNString("BNAM");
|
||||||
|
hair = esm.getHNString("KNAM");
|
||||||
|
|
||||||
|
script = esm.getHNOString("SCRI");
|
||||||
|
|
||||||
|
esm.getSubNameIs("NPDT");
|
||||||
|
esm.getSubHeader();
|
||||||
|
if(esm.getSubSize() == 52) esm.getExact(&npdt52, 52);
|
||||||
|
else if(esm.getSubSize() == 12) esm.getExact(&npdt12, 12);
|
||||||
|
else esm.fail("NPC_NPDT must be 12 or 52 bytes long");
|
||||||
|
|
||||||
|
esm.getHNT(flags, "FLAG");
|
||||||
|
|
||||||
|
inventory.load(esm);
|
||||||
|
spells.load(esm);
|
||||||
|
|
||||||
|
if(esm.isNextSub("AIDT"))
|
||||||
|
{
|
||||||
|
esm.getHExact(&AI, sizeof(AI));
|
||||||
|
hasAI = true;
|
||||||
|
}
|
||||||
|
else hasAI = false;
|
||||||
|
|
||||||
|
esm.skipRecord();
|
||||||
|
}
|
||||||
|
}
|
@ -1 +1 @@
|
|||||||
Subproject commit c7b179d6546688208528c8eef681d42b7c1ec7be
|
Subproject commit c982f701cacdd2932bfdc22b168f54221a549b62
|
@ -1 +1 @@
|
|||||||
Subproject commit c04d72cbe380217c2d1d60f8a2c6e4810fe4c050
|
Subproject commit b9d4dc448bc3be908653f9dea3c3450fb85ed107
|
@ -1,47 +0,0 @@
|
|||||||
module scene.gamesettings;
|
|
||||||
|
|
||||||
import monster.monster;
|
|
||||||
import esm.records : gameSettings;
|
|
||||||
import esm.defs : VarType;
|
|
||||||
import std.stdio;
|
|
||||||
import std.string;
|
|
||||||
|
|
||||||
MonsterObject *gmstObj;
|
|
||||||
|
|
||||||
void loadGameSettings()
|
|
||||||
{
|
|
||||||
// Load the GameSettings Monster class, and get the singleton
|
|
||||||
// instance
|
|
||||||
MonsterClass mc = vm.load("GMST");
|
|
||||||
gmstObj = mc.getSing();
|
|
||||||
|
|
||||||
foreach(a, b; gameSettings.names)
|
|
||||||
{
|
|
||||||
assert(a == b.id);
|
|
||||||
assert(a[0] == 'i' || a[0] == 'f' || a[0] == 's');
|
|
||||||
|
|
||||||
// There's three cases of variable names containing
|
|
||||||
// spaces. Since these are so seldom, it makes more sense to
|
|
||||||
// make special workarounds for them instead of searching every
|
|
||||||
// string.
|
|
||||||
char[] name = a;
|
|
||||||
if(name.length > 13 && (name[6] == ' ' || name[5] == ' '))
|
|
||||||
{
|
|
||||||
name = name.replace(" ", "_");
|
|
||||||
// Make sure we don't change the original string!
|
|
||||||
assert(name != a);
|
|
||||||
}
|
|
||||||
|
|
||||||
if(!mc.sc.lookupName(name).isVar)
|
|
||||||
{
|
|
||||||
writefln("WARNING: GMST %s not supported!", name);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(b.type == VarType.Int) gmstObj.setInt(name, b.i);
|
|
||||||
else if(b.type == VarType.Float) gmstObj.setFloat(name, b.f);
|
|
||||||
// TODO: At some point we will probably translate strings into
|
|
||||||
// UTF32 at load time, so string8 will not be needed here.
|
|
||||||
else if(b.type == VarType.String) gmstObj.setString8(name, b.str);
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,96 +0,0 @@
|
|||||||
/*
|
|
||||||
OpenMW - The completely unofficial reimplementation of Morrowind
|
|
||||||
Copyright (C) 2008 Nicolay Korslund
|
|
||||||
Email: < korslund@gmail.com >
|
|
||||||
WWW: http://openmw.snaptoad.com/
|
|
||||||
|
|
||||||
This file (soundlist.d) is part of the OpenMW package.
|
|
||||||
|
|
||||||
OpenMW is distributed as free software: you can redistribute it
|
|
||||||
and/or modify it under the terms of the GNU General Public License
|
|
||||||
version 3, as published by the Free Software Foundation.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful, but
|
|
||||||
WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
||||||
General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
version 3 along with this program. If not, see
|
|
||||||
http://www.gnu.org/licenses/ .
|
|
||||||
|
|
||||||
*/
|
|
||||||
|
|
||||||
module scene.soundlist;
|
|
||||||
|
|
||||||
import esm.loadsoun;
|
|
||||||
import sound.audio;
|
|
||||||
import sound.sfx;
|
|
||||||
|
|
||||||
SoundList soundScene;
|
|
||||||
|
|
||||||
// Has a list over all sounds currently playing in the
|
|
||||||
// scene. Currently only holds static, looping sounds, mainly
|
|
||||||
// torches. Later I will have to decide what to do with play-once
|
|
||||||
// sounds. Do I bother to update their position, or do I assume that
|
|
||||||
// once it starts playing, it is short enough that it doesn't matter?
|
|
||||||
// The last option is probably not viable, since some sounds can be
|
|
||||||
// very long.
|
|
||||||
struct SoundList
|
|
||||||
{
|
|
||||||
SoundInstance[] list;
|
|
||||||
|
|
||||||
// Get a sound instance from a Sound struct
|
|
||||||
static SoundInstance getInstance(Sound *s, bool loop=false)
|
|
||||||
{
|
|
||||||
const distFactor = 40.0; // Just guessing, really.
|
|
||||||
|
|
||||||
assert(!s.sound.isEmpty());
|
|
||||||
|
|
||||||
SoundInstance inst = s.sound.getInstance();
|
|
||||||
inst.setParams(s.data.volume/255.0,
|
|
||||||
s.data.minRange*distFactor,
|
|
||||||
s.data.maxRange*distFactor,
|
|
||||||
loop);
|
|
||||||
return inst;
|
|
||||||
}
|
|
||||||
|
|
||||||
SoundInstance *insert(Sound *snd, bool loop=false)
|
|
||||||
{
|
|
||||||
// For some reason, we get called with empty sound instances here
|
|
||||||
// if some files are missing, but not for others. Check into it
|
|
||||||
// later.
|
|
||||||
if(snd.sound.isEmpty) return null;
|
|
||||||
|
|
||||||
// Reuse a dead instance if one exists
|
|
||||||
foreach(ref s; list)
|
|
||||||
{
|
|
||||||
if(s.owner == null)
|
|
||||||
{
|
|
||||||
s = getInstance(snd, loop);
|
|
||||||
return &s;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// Otherwise append a new one
|
|
||||||
list ~= getInstance(snd, loop);
|
|
||||||
return &list[$-1];
|
|
||||||
}
|
|
||||||
|
|
||||||
void update(float x, float y, float z,
|
|
||||||
float frontx, float fronty, float frontz,
|
|
||||||
float upx, float upy, float upz)
|
|
||||||
{
|
|
||||||
SoundInstance.setPlayerPos(x,y,z,frontx,fronty,frontz,upx,upy,upz);
|
|
||||||
foreach(ref s; list)
|
|
||||||
if(s.owner) s.updateSound();
|
|
||||||
}
|
|
||||||
|
|
||||||
void kill()
|
|
||||||
{
|
|
||||||
foreach(ref s; list)
|
|
||||||
{
|
|
||||||
if(s.owner) s.kill();
|
|
||||||
}
|
|
||||||
list = null;
|
|
||||||
}
|
|
||||||
}
|
|
Loading…
Reference in New Issue