Remove old nifbullet test
parent
487e318ede
commit
6b82e3665b
@ -1,209 +0,0 @@
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#include "bullet_nif_loader.hpp"
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#include "..\nifogre\ogre_nif_loader.hpp"
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#include "..\bsa\bsa_archive.hpp"
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#include "..\nifogre\ogre_nif_loader.hpp"
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#include <Ogre.h>
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#include <OIS.h>
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#include <btBulletDynamicsCommon.h>
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#include <btBulletCollisionCommon.h>
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#include "BtOgrePG.h"
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#include "BtOgreGP.h"
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#include "BtOgreExtras.h"
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const char* mesh = "meshes\\x\\ex_hlaalu_b_24.nif";
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class MyMotionState : public btMotionState {
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public:
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MyMotionState(const btTransform &initialpos, Ogre::SceneNode *node) {
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mVisibleobj = node;
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mPos1 = initialpos;
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node->setPosition(initialpos.getOrigin().x(),initialpos.getOrigin().y(),initialpos.getOrigin().z());
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}
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virtual ~MyMotionState() {
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}
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void setNode(Ogre::SceneNode *node) {
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mVisibleobj = node;
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}
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virtual void getWorldTransform(btTransform &worldTrans) const {
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worldTrans = mPos1;
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}
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virtual void setWorldTransform(const btTransform &worldTrans) {
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if(NULL == mVisibleobj) return; // silently return before we set a node
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btQuaternion rot = worldTrans.getRotation();
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mVisibleobj->setOrientation(rot.w(), rot.x(), rot.y(), rot.z());
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btVector3 pos = worldTrans.getOrigin();
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mVisibleobj->setPosition(pos.x(), pos.y(), pos.z());
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}
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protected:
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Ogre::SceneNode *mVisibleobj;
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btTransform mPos1;
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};
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int main()
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{
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try
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{
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//Ogre stuff
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Ogre::Root* pRoot = new Ogre::Root();
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pRoot->showConfigDialog();
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BulletShapeManager* manag = new BulletShapeManager();
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Ogre::RenderWindow* win = pRoot->initialise(true,"test");
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Ogre::SceneManager* scmg = pRoot->createSceneManager(Ogre::ST_GENERIC,"MonGestionnaireDeScene");
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Ogre::Camera* pCamera = scmg->createCamera("test");
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Ogre::Viewport* pViewport = win->addViewport(pCamera);
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pCamera->setPosition(-50,0,0);
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pCamera->setFarClipDistance(10000);
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pCamera->setNearClipDistance(1.);
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pCamera->lookAt(0,0,0);
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//Ogre::ResourceGroupManager::getSingleton().addResourceLocation("C++/OgreSK/media/models","FileSystem","General");
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Ogre::ResourceGroupManager::getSingleton().addResourceLocation("","FileSystem","General");
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/*Ogre::ResourceGroupManager::getSingleton().addResourceLocation("C++/OgreSK/media/materials/scripts","FileSystem","General");
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Ogre::ResourceGroupManager::getSingleton().addResourceLocation("C++/OgreSK/media/materials/textures","FileSystem","General");
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Ogre::ResourceGroupManager::getSingleton().addResourceLocation("C++/OgreSK/media/materials/programs","FileSystem","General");*/
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//OIS stuff
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OIS::ParamList pl;
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size_t windowHnd = 0;
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std::ostringstream windowHndStr;
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win->getCustomAttribute("WINDOW", &windowHnd);
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windowHndStr << windowHnd;
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pl.insert(std::make_pair(std::string("WINDOW"), windowHndStr.str()));
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OIS::InputManager *pInputManager = OIS::InputManager::createInputSystem( pl );
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OIS::Mouse *pMouse = static_cast<OIS::Mouse*>(pInputManager->createInputObject(OIS::OISMouse, false));
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OIS::Keyboard* pKeyboard = static_cast<OIS::Keyboard*>(pInputManager->createInputObject(OIS::OISKeyboard, false));
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unsigned int width, height, depth;
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int top, left;
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win->getMetrics(width, height, depth, left, top);
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const OIS::MouseState &ms = pMouse->getMouseState();
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ms.width = width;
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ms.height = height;
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//Ressources stuff
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Bsa::addBSA("Morrowind.bsa");
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//Ogre::ResourceGroupManager::getSingleton().createResourceGroup("general");
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Ogre::ResourcePtr ptr = BulletShapeManager::getSingleton().getByName(mesh,"General");
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NifBullet::ManualBulletShapeLoader* ShapeLoader = new NifBullet::ManualBulletShapeLoader();
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ShapeLoader->load(mesh,"General");
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//BulletShapeManager::getSingleton().unload(mesh);
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//ShapeLoader->load(mesh,"General");
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NIFLoader::load(mesh);
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Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
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//BulletShapeManager::getSingleton().
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BulletShapePtr shape = BulletShapeManager::getSingleton().getByName(mesh,"General");
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BulletShapeManager::getSingleton().load(mesh,"General");
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BulletShapeManager::getSingleton().unload(mesh);
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BulletShapeManager::getSingleton().load(mesh,"General");
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BulletShapeManager::getSingleton().load(mesh,"General");
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//shape->load();
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//shape->unload();
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//shape->load();
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//Bullet init
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btBroadphaseInterface* broadphase = new btDbvtBroadphase();
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// Set up the collision configuration and dispatcher
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btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
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btCollisionDispatcher* dispatcher = new btCollisionDispatcher(collisionConfiguration);
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// The actual physics solver
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btSequentialImpulseConstraintSolver* solver = new btSequentialImpulseConstraintSolver;
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// The world.
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btDiscreteDynamicsWorld* dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher,broadphase,solver,collisionConfiguration);
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dynamicsWorld->setGravity(btVector3(0,-10,0));
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//le sol?
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Ogre::SceneNode *node = scmg->getRootSceneNode()->createChildSceneNode("node");
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Ogre::Entity *ent = scmg->createEntity("Mesh1",mesh);
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node->attachObject(ent);
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MyMotionState* mst = new MyMotionState(btTransform::getIdentity(),node);
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btRigidBody::btRigidBodyConstructionInfo groundRigidBodyCI(0,mst,shape->Shape,btVector3(0,0,0));
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btRigidBody* groundRigidBody = new btRigidBody(groundRigidBodyCI);
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dynamicsWorld->addRigidBody(groundRigidBody);
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//une balle:
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Ogre::SceneNode *node2 = scmg->getRootSceneNode()->createChildSceneNode("node2");
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Ogre::Entity *ent2 = scmg->createEntity("Mesh2","ogrehead.mesh");
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node2->attachObject(ent2);
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node2->setPosition(0,500,0);
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btTransform iT;
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iT.setIdentity();
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iT.setOrigin(btVector3(0,5000,0));
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MyMotionState* mst2 = new MyMotionState(btTransform::getIdentity(),node2);
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btSphereShape* sphereshape = new btSphereShape(10);
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btRigidBody::btRigidBodyConstructionInfo sphereCI(10,mst2,sphereshape,btVector3(0,0,0));
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btRigidBody* sphere = new btRigidBody(sphereCI);
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dynamicsWorld->addRigidBody(sphere);
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//btOgre!
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BtOgre::DebugDrawer* mDebugDrawer = new BtOgre::DebugDrawer(scmg->getRootSceneNode(), dynamicsWorld);
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dynamicsWorld->setDebugDrawer(mDebugDrawer);
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Ogre::Timer timer;
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timer.reset();
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bool cont = true;
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while(cont)
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{
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if(timer.getMilliseconds()>30)
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{
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pMouse->capture();
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pKeyboard->capture();
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Ogre::Vector3 a(0,0,0);
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if(pKeyboard->isKeyDown(OIS::KC_UP))
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{
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a = a + Ogre::Vector3(0,0,-20);
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}
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if(pKeyboard->isKeyDown(OIS::KC_DOWN))
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{
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a = a + Ogre::Vector3(0,0,20);
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}
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if(pKeyboard->isKeyDown(OIS::KC_ESCAPE))
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{
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cont = false;
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}
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OIS::MouseState MS = pMouse->getMouseState();
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pCamera->yaw(-Ogre::Degree(MS.X.rel));
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pCamera->pitch(-Ogre::Degree(MS.Y.rel));
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pCamera->moveRelative(a);
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pRoot->renderOneFrame();
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mDebugDrawer->step();
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timer.reset();
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dynamicsWorld->stepSimulation(0.03);
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}
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}
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std::cout << "cool";
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delete manag;
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delete pRoot;
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char a;
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std::cin >> a;
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}
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catch(Ogre::Exception& e)
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{
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std::cout << e.getFullDescription();
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char a;
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std::cin >> a;
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}
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}
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