[Client] Don't print unilateral message about targets resisting spells

pull/593/head
David Cernat 3 years ago
parent eb50d3e497
commit 6baee12bc4

@ -187,8 +187,17 @@ namespace MWMechanics
// Fully resisted, show message
if (target == getPlayer())
MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicPCResisted}");
else if (castByPlayer)
MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicTargetResisted}");
/*
Start of tes3mp change (major)
Don't display messages about whether the target has resisted the local player's spell or not,
because this client has no way of knowing here whether that has happened
*/
//else if (castByPlayer)
// MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicTargetResisted}");
/*
End of tes3mp change (major)
*/
}
else
{

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