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openmw-tes3mp/apps/openmw/mwbase/environment.hpp

104 lines
2.6 KiB
C++

#ifndef GAME_BASE_INVIRONMENT_H
#define GAME_BASE_INVIRONMENT_H
namespace MWGui
{
class WindowManager;
}
namespace MWMechanics
{
class MechanicsManager;
}
namespace MWInput
{
struct MWInputManager;
}
namespace MWBase
{
class World;
class ScriptManager;
class DialogueManager;
class Journal;
class SoundManager;
/// \brief Central hub for mw-subsystems
///
/// This class allows each mw-subsystem to access any others subsystem's top-level manager class.
///
/// \attention Environment takes ownership of the manager class instances it is handed over in
/// the set* functions.
class Environment
{
static Environment *sThis;
World *mWorld;
SoundManager *mSoundManager;
ScriptManager *mScriptManager;
MWGui::WindowManager *mWindowManager;
MWMechanics::MechanicsManager *mMechanicsManager;
DialogueManager *mDialogueManager;
Journal *mJournal;
MWInput::MWInputManager *mInputManager;
float mFrameDuration;
Environment (const Environment&);
///< not implemented
Environment& operator= (const Environment&);
///< not implemented
public:
Environment();
~Environment();
void setWorld (World *world);
void setSoundManager (SoundManager *soundManager);
void setScriptManager (MWBase::ScriptManager *scriptManager);
void setWindowManager (MWGui::WindowManager *windowManager);
void setMechanicsManager (MWMechanics::MechanicsManager *mechanicsManager);
void setDialogueManager (DialogueManager *dialogueManager);
void setJournal (Journal *journal);
void setInputManager (MWInput::MWInputManager *inputManager);
void setFrameDuration (float duration);
///< Set length of current frame in seconds.
World *getWorld() const;
SoundManager *getSoundManager() const;
MWBase::ScriptManager *getScriptManager() const;
MWGui::WindowManager *getWindowManager() const;
MWMechanics::MechanicsManager *getMechanicsManager() const;
DialogueManager *getDialogueManager() const;
Journal *getJournal() const;
MWInput::MWInputManager *getInputManager() const;
float getFrameDuration() const;
void cleanup();
///< Delete all mw*-subsystems.
static const Environment& get();
///< Return instance of this class.
};
}
#endif