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@ -33,13 +33,22 @@
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{"SetActorRefId", ActorFunctions::SetActorRefId},\
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{"SetActorRefId", ActorFunctions::SetActorRefId},\
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{"SetActorRefNumIndex", ActorFunctions::SetActorRefNumIndex},\
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{"SetActorRefNumIndex", ActorFunctions::SetActorRefNumIndex},\
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{"SetActorMpNum", ActorFunctions::SetActorMpNum},\
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{"SetActorMpNum", ActorFunctions::SetActorMpNum},\
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\
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{"SetActorPosition", ActorFunctions::SetActorPosition},\
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{"SetActorPosition", ActorFunctions::SetActorPosition},\
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{"SetActorRotation", ActorFunctions::SetActorRotation},\
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{"SetActorRotation", ActorFunctions::SetActorRotation},\
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\
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\
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{"SetActorHealthBase", ActorFunctions::SetActorHealthBase},\
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{"SetActorHealthCurrent", ActorFunctions::SetActorHealthCurrent},\
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{"SetActorMagickaBase", ActorFunctions::SetActorMagickaBase},\
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{"SetActorMagickaCurrent", ActorFunctions::SetActorMagickaCurrent},\
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{"SetActorFatigueBase", ActorFunctions::SetActorFatigueBase},\
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{"SetActorFatigueCurrent", ActorFunctions::SetActorFatigueCurrent},\
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\
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{"AddActor", ActorFunctions::AddActor},\
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{"AddActor", ActorFunctions::AddActor},\
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\
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\
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{"SendActorList", ActorFunctions::SendActorList},\
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{"SendActorList", ActorFunctions::SendActorList},\
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{"SendActorAuthority", ActorFunctions::SendActorAuthority},\
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{"SendActorAuthority", ActorFunctions::SendActorAuthority},\
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{"SendActorStatsDynamic", ActorFunctions::SendActorStatsDynamic},\
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{"SendActorCellChange", ActorFunctions::SendActorCellChange}
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{"SendActorCellChange", ActorFunctions::SendActorCellChange}
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class ActorFunctions
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class ActorFunctions
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@ -77,13 +86,22 @@ public:
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static void SetActorRefId(const char* refId) noexcept;
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static void SetActorRefId(const char* refId) noexcept;
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static void SetActorRefNumIndex(int refNumIndex) noexcept;
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static void SetActorRefNumIndex(int refNumIndex) noexcept;
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static void SetActorMpNum(int mpNum) noexcept;
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static void SetActorMpNum(int mpNum) noexcept;
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static void SetActorPosition(double x, double y, double z) noexcept;
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static void SetActorPosition(double x, double y, double z) noexcept;
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static void SetActorRotation(double x, double y, double z) noexcept;
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static void SetActorRotation(double x, double y, double z) noexcept;
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static void SetActorHealthBase(double value) noexcept;
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static void SetActorHealthCurrent(double value) noexcept;
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static void SetActorMagickaBase(double value) noexcept;
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static void SetActorMagickaCurrent(double value) noexcept;
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static void SetActorFatigueBase(double value) noexcept;
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static void SetActorFatigueCurrent(double value) noexcept;
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static void AddActor() noexcept;
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static void AddActor() noexcept;
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static void SendActorList() noexcept;
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static void SendActorList() noexcept;
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static void SendActorAuthority() noexcept;
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static void SendActorAuthority() noexcept;
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static void SendActorStatsDynamic() noexcept;
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static void SendActorCellChange() noexcept;
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static void SendActorCellChange() noexcept;
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};
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};
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