|
|
@ -267,8 +267,8 @@ namespace ESMTerrain
|
|
|
|
height = heightData->mHeights[col*ESM::Land::LAND_SIZE + row];
|
|
|
|
height = heightData->mHeights[col*ESM::Land::LAND_SIZE + row];
|
|
|
|
|
|
|
|
|
|
|
|
(*positions)[static_cast<unsigned int>(vertX*numVerts + vertY)]
|
|
|
|
(*positions)[static_cast<unsigned int>(vertX*numVerts + vertY)]
|
|
|
|
= osg::Vec3f((vertX / float(numVerts - 1) - 0.5f) * size * 8192,
|
|
|
|
= osg::Vec3f((vertX / float(numVerts - 1) - 0.5f) * size * Constants::CellSizeInUnits,
|
|
|
|
(vertY / float(numVerts - 1) - 0.5f) * size * 8192,
|
|
|
|
(vertY / float(numVerts - 1) - 0.5f) * size * Constants::CellSizeInUnits,
|
|
|
|
height);
|
|
|
|
height);
|
|
|
|
|
|
|
|
|
|
|
|
if (normalData)
|
|
|
|
if (normalData)
|
|
|
@ -477,8 +477,8 @@ namespace ESMTerrain
|
|
|
|
|
|
|
|
|
|
|
|
float Storage::getHeightAt(const osg::Vec3f &worldPos)
|
|
|
|
float Storage::getHeightAt(const osg::Vec3f &worldPos)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
int cellX = static_cast<int>(std::floor(worldPos.x() / 8192.f));
|
|
|
|
int cellX = static_cast<int>(std::floor(worldPos.x() / float(Constants::CellSizeInUnits)));
|
|
|
|
int cellY = static_cast<int>(std::floor(worldPos.y() / 8192.f));
|
|
|
|
int cellY = static_cast<int>(std::floor(worldPos.y() / float(Constants::CellSizeInUnits)));
|
|
|
|
|
|
|
|
|
|
|
|
osg::ref_ptr<const LandObject> land = getLand(cellX, cellY);
|
|
|
|
osg::ref_ptr<const LandObject> land = getLand(cellX, cellY);
|
|
|
|
if (!land)
|
|
|
|
if (!land)
|
|
|
@ -491,8 +491,8 @@ namespace ESMTerrain
|
|
|
|
// Mostly lifted from Ogre::Terrain::getHeightAtTerrainPosition
|
|
|
|
// Mostly lifted from Ogre::Terrain::getHeightAtTerrainPosition
|
|
|
|
|
|
|
|
|
|
|
|
// Normalized position in the cell
|
|
|
|
// Normalized position in the cell
|
|
|
|
float nX = (worldPos.x() - (cellX * 8192))/8192.f;
|
|
|
|
float nX = (worldPos.x() - (cellX * Constants::CellSizeInUnits)) / float(Constants::CellSizeInUnits);
|
|
|
|
float nY = (worldPos.y() - (cellY * 8192))/8192.f;
|
|
|
|
float nY = (worldPos.y() - (cellY * Constants::CellSizeInUnits)) / float(Constants::CellSizeInUnits);
|
|
|
|
|
|
|
|
|
|
|
|
// get left / bottom points (rounded down)
|
|
|
|
// get left / bottom points (rounded down)
|
|
|
|
float factor = ESM::Land::LAND_SIZE - 1.0f;
|
|
|
|
float factor = ESM::Land::LAND_SIZE - 1.0f;
|
|
|
@ -524,10 +524,10 @@ namespace ESMTerrain
|
|
|
|
*/
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
// Build all 4 positions in normalized cell space, using point-sampled height
|
|
|
|
// Build all 4 positions in normalized cell space, using point-sampled height
|
|
|
|
osg::Vec3f v0 (startXTS, startYTS, getVertexHeight(data, startX, startY) / 8192.f);
|
|
|
|
osg::Vec3f v0 (startXTS, startYTS, getVertexHeight(data, startX, startY) / float(Constants::CellSizeInUnits));
|
|
|
|
osg::Vec3f v1 (endXTS, startYTS, getVertexHeight(data, endX, startY) / 8192.f);
|
|
|
|
osg::Vec3f v1 (endXTS, startYTS, getVertexHeight(data, endX, startY) / float(Constants::CellSizeInUnits));
|
|
|
|
osg::Vec3f v2 (endXTS, endYTS, getVertexHeight(data, endX, endY) / 8192.f);
|
|
|
|
osg::Vec3f v2 (endXTS, endYTS, getVertexHeight(data, endX, endY) / float(Constants::CellSizeInUnits));
|
|
|
|
osg::Vec3f v3 (startXTS, endYTS, getVertexHeight(data, startX, endY) / 8192.f);
|
|
|
|
osg::Vec3f v3 (startXTS, endYTS, getVertexHeight(data, startX, endY) / float(Constants::CellSizeInUnits));
|
|
|
|
// define this plane in terrain space
|
|
|
|
// define this plane in terrain space
|
|
|
|
osg::Plane plane;
|
|
|
|
osg::Plane plane;
|
|
|
|
// FIXME: deal with differing triangle alignment
|
|
|
|
// FIXME: deal with differing triangle alignment
|
|
|
@ -555,7 +555,7 @@ namespace ESMTerrain
|
|
|
|
// Solve plane equation for z
|
|
|
|
// Solve plane equation for z
|
|
|
|
return (-plane.getNormal().x() * nX
|
|
|
|
return (-plane.getNormal().x() * nX
|
|
|
|
-plane.getNormal().y() * nY
|
|
|
|
-plane.getNormal().y() * nY
|
|
|
|
- plane[3]) / plane.getNormal().z() * 8192;
|
|
|
|
- plane[3]) / plane.getNormal().z() * Constants::CellSizeInUnits;
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|