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https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-02-21 17:09:40 +00:00
added static flag
This commit is contained in:
parent
64d6ee26bd
commit
7192bc4f89
6 changed files with 8 additions and 8 deletions
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@ -19,7 +19,7 @@ namespace MWClass
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const std::string &model = ref->base->model;
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const std::string &model = ref->base->model;
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if (!model.empty())
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if (!model.empty())
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{
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{
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MWRender::Rendering rendering (cellRender, ref->ref);
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MWRender::Rendering rendering (cellRender, ref->ref, true);
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cellRender.insertMesh ("meshes\\" + model);
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cellRender.insertMesh ("meshes\\" + model);
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cellRender.insertObjectPhysics();
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cellRender.insertObjectPhysics();
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ref->mData.setHandle (rendering.end (ref->mData.isEnabled()));
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ref->mData.setHandle (rendering.end (ref->mData.isEnabled()));
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@ -35,7 +35,7 @@ namespace MWRender
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virtual ~CellRenderImp() {}
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virtual ~CellRenderImp() {}
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/// start inserting a new reference.
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/// start inserting a new reference.
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virtual void insertBegin (ESM::CellRef &ref) = 0;
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virtual void insertBegin (ESM::CellRef &ref, bool static_ = false) = 0;
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virtual void rotateMesh(Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName[], int elements) = 0;
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virtual void rotateMesh(Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName[], int elements) = 0;
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/// insert a mesh related to the most recent insertBegin call.
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/// insert a mesh related to the most recent insertBegin call.
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@ -71,10 +71,10 @@ namespace MWRender
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public:
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public:
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Rendering (CellRenderImp& cellRender, ESM::CellRef &ref)
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Rendering (CellRenderImp& cellRender, ESM::CellRef &ref, bool static_ = false)
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: mCellRender (cellRender), mEnd (false)
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: mCellRender (cellRender), mEnd (false)
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{
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{
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mCellRender.insertBegin (ref);
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mCellRender.insertBegin (ref, static_);
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}
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}
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~Rendering()
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~Rendering()
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@ -33,7 +33,7 @@ bool ExteriorCellRender::lightOutQuadInLin = false;
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// start inserting a new reference.
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// start inserting a new reference.
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void ExteriorCellRender::insertBegin (ESM::CellRef &ref)
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void ExteriorCellRender::insertBegin (ESM::CellRef &ref, bool static_)
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{
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{
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assert (!mInsert);
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assert (!mInsert);
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@ -63,7 +63,7 @@ namespace MWRender
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Ogre::ColourValue mAmbientColor;
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Ogre::ColourValue mAmbientColor;
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/// start inserting a new reference.
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/// start inserting a new reference.
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virtual void insertBegin (ESM::CellRef &ref);
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virtual void insertBegin (ESM::CellRef &ref, bool static_ = false);
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/// insert a mesh related to the most recent insertBegin call.
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/// insert a mesh related to the most recent insertBegin call.
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virtual void insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements);
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virtual void insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements);
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@ -35,7 +35,7 @@ bool InteriorCellRender::lightOutQuadInLin = false;
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// start inserting a new reference.
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// start inserting a new reference.
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void InteriorCellRender::insertBegin (ESM::CellRef &ref)
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void InteriorCellRender::insertBegin (ESM::CellRef &ref, bool static_)
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{
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{
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assert (!insert);
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assert (!insert);
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@ -63,7 +63,7 @@ namespace MWRender
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Ogre::ColourValue ambientColor;
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Ogre::ColourValue ambientColor;
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/// start inserting a new reference.
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/// start inserting a new reference.
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virtual void insertBegin (ESM::CellRef &ref);
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virtual void insertBegin (ESM::CellRef &ref, bool static_ = false);
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virtual void rotateMesh(Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName[], int elements);
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virtual void rotateMesh(Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName[], int elements);
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virtual void scaleMesh(Ogre::Vector3 axis, std::string sceneNodeName[], int elements);
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virtual void scaleMesh(Ogre::Vector3 axis, std::string sceneNodeName[], int elements);
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/// insert a mesh related to the most recent insertBegin call.
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/// insert a mesh related to the most recent insertBegin call.
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