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[Client] Refresh equipment for DedicatedPlayers when setting base info

Additionally, move default fatigue value to DedicatedPlayer initialization.
This commit is contained in:
David Cernat 2018-04-10 12:49:11 +03:00
parent fa652964fd
commit 72463cfdb6

View file

@ -43,7 +43,12 @@ DedicatedPlayer::DedicatedPlayer(RakNet::RakNetGUID guid) : BasePlayer(guid)
{
reference = 0;
attack.pressed = 0;
creatureStats.mDead = false;
// Give this new character a temporary high fatigue so it doesn't spawn on
// the ground
creatureStats.mDynamic[2].mBase = 1000;
movementFlags = 0;
attack.instant = false;
@ -142,9 +147,7 @@ void DedicatedPlayer::setBaseInfo()
std::string recId = getNpcRecordId();
createReference(recId);
// Give this new character a temporary high fatigue of at least 1 so it doesn't
// spawn on the ground
creatureStats.mDynamic[2].mBase = 1000;
setEquipment();
}
void DedicatedPlayer::setShapeshift()