mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-30 03:45:32 +00:00
[Client] Refresh equipment for DedicatedPlayers when setting base info
Additionally, move default fatigue value to DedicatedPlayer initialization.
This commit is contained in:
parent
fa652964fd
commit
72463cfdb6
1 changed files with 6 additions and 3 deletions
|
@ -43,7 +43,12 @@ DedicatedPlayer::DedicatedPlayer(RakNet::RakNetGUID guid) : BasePlayer(guid)
|
|||
{
|
||||
reference = 0;
|
||||
attack.pressed = 0;
|
||||
|
||||
creatureStats.mDead = false;
|
||||
// Give this new character a temporary high fatigue so it doesn't spawn on
|
||||
// the ground
|
||||
creatureStats.mDynamic[2].mBase = 1000;
|
||||
|
||||
movementFlags = 0;
|
||||
attack.instant = false;
|
||||
|
||||
|
@ -142,9 +147,7 @@ void DedicatedPlayer::setBaseInfo()
|
|||
std::string recId = getNpcRecordId();
|
||||
createReference(recId);
|
||||
|
||||
// Give this new character a temporary high fatigue of at least 1 so it doesn't
|
||||
// spawn on the ground
|
||||
creatureStats.mDynamic[2].mBase = 1000;
|
||||
setEquipment();
|
||||
}
|
||||
|
||||
void DedicatedPlayer::setShapeshift()
|
||||
|
|
Loading…
Reference in a new issue