Merge branch 'next' into occlusionquery

Conflicts:
	apps/openmw/mwrender/sky.cpp
actorid
scrawl 13 years ago
commit 72ff7ec030

@ -90,7 +90,7 @@ target_link_libraries(openmw
${SOUND_INPUT_LIBRARY}
${BULLET_LIBRARIES}
${MYGUI_LIBRARIES}
MyGUI.OgrePlatform #TODO MyGUI ogre platform is not added by the find script
${MYGUI_PLATFORM_LIBRARIES}
components
)

@ -15,6 +15,22 @@ using namespace MWGui;
HUD::HUD(int width, int height, int fpsLevel)
: Layout("openmw_hud_layout.xml")
, health(NULL)
, magicka(NULL)
, stamina(NULL)
, weapImage(NULL)
, spellImage(NULL)
, weapStatus(NULL)
, spellStatus(NULL)
, effectBox(NULL)
, effect1(NULL)
, minimap(NULL)
, compass(NULL)
, crosshair(NULL)
, fpsbox(NULL)
, fpscounter(NULL)
, trianglecounter(NULL)
, batchcounter(NULL)
{
setCoord(0,0, width, height);

@ -7,6 +7,7 @@
#include "window_base.hpp"
#include "window_manager.hpp"
#undef MessageBox
namespace MWGui
{

@ -13,9 +13,22 @@ const int StatsWindow::lineHeight = 18;
StatsWindow::StatsWindow (WindowManager& parWindowManager)
: WindowBase("openmw_stats_window_layout.xml", parWindowManager)
, skillAreaWidget(NULL)
, skillClientWidget(NULL)
, skillScrollerWidget(NULL)
, lastPos(0)
, clientHeight(0)
, majorSkills()
, minorSkills()
, miscSkills()
, skillValues()
, skillWidgetMap()
, factionWidgetMap()
, factions()
, birthSignId()
, reputation(0)
, bounty(0)
, skillWidgets()
{
setCoord(0,0,498, 342);

@ -7,6 +7,9 @@
#include "../mwmechanics/stat.hpp"
#undef MYGUI_EXPORT
#define MYGUI_EXPORT
/*
This file contains various custom widgets used in OpenMW.
*/

@ -22,15 +22,40 @@ using namespace MWGui;
WindowManager::WindowManager(MWWorld::Environment& environment,
const Compiler::Extensions& extensions, int fpsLevel, bool newGame, OEngine::Render::OgreRenderer *mOgre, const std::string logpath)
: environment(environment)
: mGuiManager(NULL)
, environment(environment)
, hud(NULL)
, map(NULL)
, menu(NULL)
, stats(NULL)
, mMessageBoxManager(NULL)
, console(NULL)
, mJournal(NULL)
, dialogueWindow(nullptr)
, mCharGen(NULL)
, playerClass()
, playerName()
, playerRaceId()
, playerBirthSignId()
, playerAttributes()
, playerMajorSkills()
, playerMinorSkills()
, playerSkillValues()
, playerHealth()
, playerMagicka()
, playerFatigue()
, gui(NULL)
, mode(GM_Game)
, nextMode(GM_Game)
, needModeChange(false)
, garbageDialogs()
, shown(GW_ALL)
, allowed(newGame ? GW_None : GW_ALL)
, showFPSLevel(fpsLevel)
, mFPS(0.0f)
, mTriangleCount(0)
, mBatchCount(0)
{
showFPSLevel = fpsLevel;
// Set up the GUI system
mGuiManager = new OEngine::GUI::MyGUIManager(mOgre->getWindow(), mOgre->getScene(), false, logpath);

@ -8,6 +8,15 @@ using namespace Ogre;
using namespace MWRender;
using namespace NifOgre;
Actors::~Actors(){
std::map<MWWorld::Ptr, Animation*>::iterator it = mAllActors.begin();
for (; it != mAllActors.end(); ++it) {
delete it->second;
it->second = NULL;
}
}
void Actors::setMwRoot(Ogre::SceneNode* root){
mMwRoot = root;
}
@ -61,6 +70,7 @@ void Actors::insertCreature (const MWWorld::Ptr& ptr){
insertBegin(ptr, true, true);
CreatureAnimation* anim = new MWRender::CreatureAnimation(ptr, mEnvironment, mRend);
//mAllActors.insert(std::pair<MWWorld::Ptr, Animation*>(ptr,anim));
delete mAllActors[ptr];
mAllActors[ptr] = anim;
//mAllActors.push_back(&anim);*/
}

@ -30,7 +30,7 @@ namespace MWRender{
public:
Actors(OEngine::Render::OgreRenderer& _rend, MWWorld::Environment& _env): mRend(_rend), mEnvironment(_env){}
~Actors(){}
~Actors();
void setMwRoot(Ogre::SceneNode* root);
void insertBegin (const MWWorld::Ptr& ptr, bool enabled, bool static_);
void insertCreature (const MWWorld::Ptr& ptr);

@ -4,7 +4,30 @@
namespace MWRender{
std::map<std::string, int> Animation::mUniqueIDs;
Animation::~Animation(){
Animation::Animation(MWWorld::Environment& _env, OEngine::Render::OgreRenderer& _rend)
: insert(NULL)
, mRend(_rend)
, mEnvironment(_env)
, vecRotPos()
, shapeparts()
, time(0.0f)
, startTime(0.0f)
, stopTime(0.0f)
, animate(0)
, rindexI()
, tindexI()
, shapeNumber(0)
, shapeIndexI()
, shapes(NULL)
, entityparts()
, transformations(NULL)
, textmappings(NULL)
, base(NULL)
{
}
Animation::~Animation()
{
}
std::string Animation::getUniqueID(std::string mesh){

@ -60,14 +60,14 @@ class Animation{
std::string getUniqueID(std::string mesh);
public:
Animation(MWWorld::Environment& _env, OEngine::Render::OgreRenderer& _rend): mRend(_rend), mEnvironment(_env), animate(0){};
virtual void runAnimation(float timepassed) = 0;
void startScript(std::string groupname, int mode, int loops);
void stopScript();
virtual ~Animation();
Animation(MWWorld::Environment& _env, OEngine::Render::OgreRenderer& _rend);
virtual void runAnimation(float timepassed) = 0;
void startScript(std::string groupname, int mode, int loops);
void stopScript();
virtual ~Animation();
};
}
#endif
#endif

@ -29,11 +29,6 @@ LocalMap::~LocalMap()
void LocalMap::deleteBuffers()
{
for (std::map<std::string, uint32*>::iterator it=mBuffers.begin();
it != mBuffers.end(); ++it)
{
delete it->second;
}
mBuffers.clear();
}
@ -202,16 +197,16 @@ void LocalMap::render(const float x, const float y,
TU_DYNAMIC_WRITE_ONLY_DISCARDABLE);
// create a buffer to use for dynamic operations
uint32* buffer = new uint32[sFogOfWarResolution*sFogOfWarResolution];
std::vector<uint32> buffer;
buffer.resize(sFogOfWarResolution*sFogOfWarResolution);
// initialize to (0, 0, 0, 1)
uint32* pointer = buffer;
for (int p=0; p<sFogOfWarResolution*sFogOfWarResolution; ++p)
{
*(pointer+p) = (255 << 24);
buffer[p] = (255 << 24);
}
memcpy(tex2->getBuffer()->lock(HardwareBuffer::HBL_DISCARD), buffer, sFogOfWarResolution*sFogOfWarResolution*4);
memcpy(tex2->getBuffer()->lock(HardwareBuffer::HBL_DISCARD), &buffer[0], sFogOfWarResolution*sFogOfWarResolution*4);
tex2->getBuffer()->unlock();
mBuffers[texture] = buffer;
@ -288,25 +283,23 @@ void LocalMap::updatePlayer (const Ogre::Vector3& position, const Ogre::Vector3&
{
// get its buffer
if (mBuffers.find(texName) == mBuffers.end()) return;
uint32* buffer = mBuffers[texName];
uint32* pointer = buffer;
int i=0;
for (int texV = 0; texV<sFogOfWarResolution; ++texV)
{
for (int texU = 0; texU<sFogOfWarResolution; ++texU)
{
float sqrDist = Math::Sqr(texU - u*sFogOfWarResolution) + Math::Sqr(texV - v*sFogOfWarResolution);
uint32 clr = *pointer;
uint32 clr = mBuffers[texName][i];
uint8 alpha = (clr >> 24);
alpha = std::min( alpha, (uint8) (std::max(0.f, std::min(1.f, (sqrDist/sqrExploreRadius)))*255) );
*((uint32*)pointer) = (alpha << 24);
mBuffers[texName][i] = (uint32) (alpha << 24);
// move to next texel
++pointer;
++i;
}
}
// copy to the texture
memcpy(tex->getBuffer()->lock(HardwareBuffer::HBL_DISCARD), buffer, sFogOfWarResolution*sFogOfWarResolution*4);
memcpy(tex->getBuffer()->lock(HardwareBuffer::HBL_DISCARD), &mBuffers[texName][0], sFogOfWarResolution*sFogOfWarResolution*4);
tex->getBuffer()->unlock();
}
}

@ -86,7 +86,7 @@ namespace MWRender
// a buffer for the "fog of war" texture of the current cell.
// interior cells could be divided into multiple textures,
// so we store in a map.
std::map <std::string, Ogre::uint32*> mBuffers;
std::map <std::string, std::vector<Ogre::uint32> > mBuffers;
void deleteBuffers();

@ -255,7 +255,7 @@ void SkyManager::ModVertexAlpha(Entity* ent, unsigned int meshType)
// Get a pointer to the vertex colour
ves_diffuse->baseVertexPointerToElement( pData, &currentVertex );
unsigned char alpha;
unsigned char alpha=0;
if (meshType == 0) alpha = i%2 ? 0 : 255; // this is a cylinder, so every second vertex belongs to the bottom-most row
else if (meshType == 1)
{
@ -293,11 +293,40 @@ void SkyManager::ModVertexAlpha(Entity* ent, unsigned int meshType)
ent->getMesh()->getSubMesh(0)->vertexData->vertexBufferBinding->getBuffer(ves_diffuse->getSource())->unlock();
}
SkyManager::SkyManager (SceneNode* pMwRoot, Camera* pCamera, MWWorld::Environment* env) :
mGlare(0), mGlareFade(0), mCloudBlendFactor(0),
mCloudOpacity(0), mCloudColour(1,1,1), mSkyColour(1,1,1), mCloudSpeed(0), mStarsOpacity(0)
SkyManager::SkyManager (SceneNode* pMwRoot, Camera* pCamera, MWWorld::Environment* env)
: mEnvironment(env)
, mHour(0.0f)
, mDay(0)
, mMonth(0)
, mSun(NULL)
, mSunGlare(NULL)
, mMasser(NULL)
, mSecunda(NULL)
, mViewport(NULL)
, mRootNode(NULL)
, mSceneMgr(NULL)
, mAtmosphereDay(NULL)
, mAtmosphereNight(NULL)
, mCloudMaterial()
, mAtmosphereMaterial()
, mCloudFragmentShader()
, mClouds()
, mNextClouds()
, mCloudBlendFactor(0.0f)
, mCloudOpacity(0.0f)
, mCloudSpeed(0.0f)
, mStarsOpacity(0.0f)
, mThunderOverlay(NULL)
, mThunderTextureUnit(NULL)
, mRemainingTransitionTime(0.0f)
, mGlareFade(0.0f)
, mGlare(0.0f)
, mEnabled(true)
, mSunEnabled(true)
, mMasserEnabled(true)
, mSecundaEnabled(true)
{
mEnvironment = env;
mViewport = pCamera->getViewport();
mSceneMgr = pMwRoot->getCreator();
mRootNode = pCamera->getParentSceneNode()->createChildSceneNode();

@ -213,7 +213,13 @@ void MpgSnd_Decoder::rewind()
}
}
MpgSnd_Decoder::MpgSnd_Decoder() : mSndFile(NULL), mMpgFile(NULL)
MpgSnd_Decoder::MpgSnd_Decoder()
: mSndInfo()
, mSndFile(NULL)
, mMpgFile(NULL)
, mDataStream()
, mChanConfig(ChannelConfig_Stereo)
, mSampleRate(0)
{
static bool initdone = false;
if(!initdone)

@ -65,7 +65,7 @@ static ALenum getALFormat(ChannelConfig chans, SampleType type)
class OpenAL_SoundStream : public Sound
{
static const ALuint sNumBuffers = 6;
static const ALfloat sBufferLength = 0.125f;
static const ALfloat sBufferLength;
OpenAL_Output &mOutput;
@ -95,6 +95,8 @@ public:
bool process();
};
const ALfloat OpenAL_SoundStream::sBufferLength = 0.125f;
//
// A background streaming thread (keeps active streams processed)
//

@ -24,7 +24,7 @@ namespace MWWorld
namespace MWSound
{
class Sound_Output;
class Sound_Decoder;
struct Sound_Decoder;
class Sound;
typedef boost::shared_ptr<Sound_Decoder> DecoderPtr;

@ -9,9 +9,23 @@
SET( FFMPEG_FOUND "NO" )
FIND_PATH( FFMPEG_general_INCLUDE_DIR libavcodec/avcodec.h libavformat/avformat.h
HINTS
PATHS
/usr/include
/usr/local/include
/usr/include/ffmpeg
/usr/local/include/ffmpeg
/usr/include/ffmpeg/libavcodec
/usr/local/include/ffmpeg/libavcodec
/usr/include/libavcodec
/usr/local/include/libavcodec
)
FIND_PATH( FFMPEG_avcodec_INCLUDE_DIR avcodec.h
HINTS
PATHS
${FFMPEG_general_INCLUDE_DIR}/libavcodec
/usr/include
/usr/local/include
/usr/include/ffmpeg
@ -25,6 +39,7 @@ FIND_PATH( FFMPEG_avcodec_INCLUDE_DIR avcodec.h
FIND_PATH( FFMPEG_avformat_INCLUDE_DIR avformat.h
HINTS
PATHS
${FFMPEG_general_INCLUDE_DIR}/libavformat
/usr/include
/usr/local/include
/usr/include/ffmpeg
@ -35,7 +50,7 @@ FIND_PATH( FFMPEG_avformat_INCLUDE_DIR avformat.h
/usr/local/include/libavformat
)
set(FFMPEG_INCLUDE_DIR ${FFMPEG_avcodec_INCLUDE_DIR} ${FFMPEG_avformat_INCLUDE_DIR})
set(FFMPEG_INCLUDE_DIR ${FFMPEG_general_INCLUDE_DIR} ${FFMPEG_avcodec_INCLUDE_DIR} ${FFMPEG_avformat_INCLUDE_DIR})
IF( FFMPEG_INCLUDE_DIR )

@ -19,57 +19,57 @@ include(FindPkgMacros)
IF (WIN32) #Windows
MESSAGE(STATUS "Looking for MyGUI")
SET(MYGUISDK $ENV{MYGUI_HOME})
SET(MYGUISDK $ENV{MYGUI_HOME})
IF (MYGUISDK)
findpkg_begin ( "MYGUI" )
findpkg_begin ( "MYGUI" )
MESSAGE(STATUS "Using MyGUI in OGRE SDK")
STRING(REGEX REPLACE "[\\]" "/" MYGUISDK "${MYGUISDK}" )
find_path ( MYGUI_INCLUDE_DIRS
MyGUI.h
"${MYGUISDK}/MyGUIEngine/include"
NO_DEFAULT_PATH )
find_path ( MYGUI_PLATFORM_INCLUDE_DIRS
MyGUI_OgrePlatform.h
"${MYGUISDK}/Platforms/Ogre/OgrePlatform/include"
NO_DEFAULT_PATH )
SET ( MYGUI_LIB_DIR ${MYGUISDK}/*/lib )
find_library ( MYGUI_LIBRARIES_REL NAMES
MyGUIEngine.lib
MyGUI.OgrePlatform.lib
HINTS
${MYGUI_LIB_DIR}
PATH_SUFFIXES "" release relwithdebinfo minsizerel )
find_library ( MYGUI_LIBRARIES_DBG NAMES
MyGUIEngine_d.lib
MyGUI.OgrePlatform_d.lib
HINTS
${MYGUI_LIB_DIR}
PATH_SUFFIXES "" debug )
find_library ( MYGUI_PLATFORM_LIBRARIES_REL NAMES
MyGUI.OgrePlatform.lib
HINTS
${MYGUI_LIB_DIR}
PATH_SUFFIXES "" release relwithdebinfo minsizerel )
find_library ( MYGUI_PLATFORM_LIBRARIES_DBG NAMES
MyGUI.OgrePlatform_d.lib
HINTS
${MYGUI_LIB_DIR}
PATH_SUFFIXES "" debug )
make_library_set ( MYGUI_LIBRARIES )
make_library_set ( MYGUI_PLATFORM_LIBRARIES )
MESSAGE ("${MYGUI_LIBRARIES}")
MESSAGE ("${MYGUI_PLATFORM_LIBRARIES}")
findpkg_finish ( "MYGUI" )
STRING(REGEX REPLACE "[\\]" "/" MYGUISDK "${MYGUISDK}" )
find_path ( MYGUI_INCLUDE_DIRS
MyGUI.h
"${MYGUISDK}/MyGUIEngine/include"
NO_DEFAULT_PATH )
find_path ( MYGUI_PLATFORM_INCLUDE_DIRS
MyGUI_OgrePlatform.h
"${MYGUISDK}/Platforms/Ogre/OgrePlatform/include"
NO_DEFAULT_PATH )
SET ( MYGUI_LIB_DIR ${MYGUISDK}/*/lib )
find_library ( MYGUI_LIBRARIES_REL NAMES
MyGUIEngine.lib
MyGUI.OgrePlatform.lib
HINTS
${MYGUI_LIB_DIR}
PATH_SUFFIXES "" release relwithdebinfo minsizerel )
find_library ( MYGUI_LIBRARIES_DBG NAMES
MyGUIEngine_d.lib
MyGUI.OgrePlatform_d.lib
HINTS
${MYGUI_LIB_DIR}
PATH_SUFFIXES "" debug )
find_library ( MYGUI_PLATFORM_LIBRARIES_REL NAMES
MyGUI.OgrePlatform.lib
HINTS
${MYGUI_LIB_DIR}
PATH_SUFFIXES "" release relwithdebinfo minsizerel )
find_library ( MYGUI_PLATFORM_LIBRARIES_DBG NAMES
MyGUI.OgrePlatform_d.lib
HINTS
${MYGUI_LIB_DIR}
PATH_SUFFIXES "" debug )
make_library_set ( MYGUI_LIBRARIES )
make_library_set ( MYGUI_PLATFORM_LIBRARIES )
MESSAGE ("${MYGUI_LIBRARIES}")
MESSAGE ("${MYGUI_PLATFORM_LIBRARIES}")
findpkg_finish ( "MYGUI" )
ENDIF (MYGUISDK)
IF (OGRESOURCE)
@ -87,9 +87,11 @@ ELSE (WIN32) #Unix
SET(MYGUI_INCLUDE_DIRS ${MYGUI_INCLUDE_DIRS})
SET(MYGUI_LIB_DIR ${MYGUI_LIBDIR})
SET(MYGUI_LIBRARIES ${MYGUI_LIBRARIES} CACHE STRING "")
SET(MYGUI_PLATFORM_LIBRARIES "MyGUI.OgrePlatform")
ELSE (MYGUI_INCLUDE_DIRS)
FIND_PATH(MYGUI_INCLUDE_DIRS MyGUI.h PATHS /usr/local/include /usr/include PATH_SUFFIXES MyGUI MYGUI)
FIND_LIBRARY(MYGUI_LIBRARIES mygui PATHS /usr/lib /usr/local/lib)
SET(MYGUI_PLATFORM_LIBRARIES "MyGUI.OgrePlatform")
SET(MYGUI_LIB_DIR ${MYGUI_LIBRARIES})
STRING(REGEX REPLACE "(.*)/.*" "\\1" MYGUI_LIB_DIR "${MYGUI_LIB_DIR}")
STRING(REGEX REPLACE ".*/" "" MYGUI_LIBRARIES "${MYGUI_LIBRARIES}")
@ -103,7 +105,7 @@ SEPARATE_ARGUMENTS(MYGUI_PLATFORM_LIBRARIES)
SET(MYGUI_INCLUDE_DIRS ${MYGUI_INCLUDE_DIRS} CACHE PATH "")
SET(MYGUI_LIBRARIES ${MYGUI_LIBRARIES} CACHE STRING "")
SET(MYGUI_LIBRARIES ${MYGUI_PLATFORM_LIBRARIES} CACHE STRING "")
SET(MYGUI_PLATFORM_LIBRARIES ${MYGUI_PLATFORM_LIBRARIES} CACHE STRING "")
SET(MYGUI_LIB_DIR ${MYGUI_LIB_DIR} CACHE PATH "")
IF (MYGUI_INCLUDE_DIRS AND MYGUI_LIBRARIES)
@ -111,7 +113,7 @@ IF (MYGUI_INCLUDE_DIRS AND MYGUI_LIBRARIES)
ENDIF (MYGUI_INCLUDE_DIRS AND MYGUI_LIBRARIES)
IF (MYGUI_FOUND)
MARK_AS_ADVANCED(MYGUI_LIB_DIR)
MARK_AS_ADVANCED(MYGUI_LIB_DIR)
IF (NOT MYGUI_FIND_QUIETLY)
MESSAGE(STATUS " libraries : ${MYGUI_LIBRARIES} from ${MYGUI_LIB_DIR}")
MESSAGE(STATUS " includes : ${MYGUI_INCLUDE_DIRS}")
@ -122,4 +124,4 @@ ELSE (MYGUI_FOUND)
ENDIF (MYGUI_FIND_REQUIRED)
ENDIF (MYGUI_FOUND)
CMAKE_POLICY(POP)
CMAKE_POLICY(POP)

@ -51,7 +51,11 @@ using namespace Mangle::VFS;
using namespace NifBullet;
//====================================================================================================
ManualBulletShapeLoader::~ManualBulletShapeLoader()
{
delete vfs;
}
Ogre::Matrix3 ManualBulletShapeLoader::getMatrix(Nif::Transformation* tr)
{
Ogre::Matrix3 rot(tr->rotation.v[0].array[0],tr->rotation.v[0].array[1],tr->rotation.v[0].array[2],
@ -135,7 +139,21 @@ void ManualBulletShapeLoader::loadResource(Ogre::Resource *resource)
handleNode(node,0,Ogre::Matrix3::IDENTITY,Ogre::Vector3::ZERO,1,hasCollisionNode,false,true);
}
currentShape = new btBvhTriangleMeshShape(mTriMesh,true);
struct TriangleMeshShape : public btBvhTriangleMeshShape
{
TriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression)
: btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression)
{
}
virtual ~TriangleMeshShape()
{
delete getTriangleInfoMap();
delete m_meshInterface;
}
};
currentShape = new TriangleMeshShape(mTriMesh,true);
cShape->Shape = currentShape;
}

@ -69,7 +69,7 @@ class ManualBulletShapeLoader : public BulletShapeLoader
public:
ManualBulletShapeLoader():resourceGroup("General"){vfs = 0;}
virtual ~ManualBulletShapeLoader() {}
virtual ~ManualBulletShapeLoader();
void warn(std::string msg)
{

@ -509,7 +509,8 @@ void NIFLoader::createOgreSubMesh(NiTriShape *shape, const String &material, std
datamod[index+1] = original.y;
datamod[index+2] = original.z;
}
vbuf->writeData(0, vbuf->getSizeInBytes(), datamod, false);
vbuf->writeData(0, vbuf->getSizeInBytes(), datamod, false);
delete [] datamod;
}
else
{
@ -550,6 +551,7 @@ void NIFLoader::createOgreSubMesh(NiTriShape *shape, const String &material, std
datamod[index+2] = original.z;
}
vbuf->writeData(0, vbuf->getSizeInBytes(), datamod, false);
delete [] datamod;
}
else
{
@ -601,6 +603,7 @@ void NIFLoader::createOgreSubMesh(NiTriShape *shape, const String &material, std
datamod[i + 1] =y;
}
vbuf->writeData(0, vbuf->getSizeInBytes(), datamod, false);
delete [] datamod;
}
else
vbuf->writeData(0, vbuf->getSizeInBytes(), data->uvlist.ptr, false);
@ -644,15 +647,13 @@ void NIFLoader::createOgreSubMesh(NiTriShape *shape, const String &material, std
index += 3;
}
ibuf->writeData(0, ibuf->getSizeInBytes(), datamod, false);
ibuf->writeData(0, ibuf->getSizeInBytes(), datamod, false);
delete [] datamod;
}
else
ibuf->writeData(0, ibuf->getSizeInBytes(), data->triangles.ptr, false);
ibuf->writeData(0, ibuf->getSizeInBytes(), data->triangles.ptr, false);
sub->indexData->indexBuffer = ibuf;
}
// Set material if one was given

@ -22,6 +22,7 @@ Ogre::Resource(creator, name, handle, group, isManual, loader)
BulletShape::~BulletShape()
{
deleteShape(Shape);
}
// farm out to BulletShapeLoader

@ -134,10 +134,15 @@ namespace Physic
RigidBody::RigidBody(btRigidBody::btRigidBodyConstructionInfo& CI,std::string name)
:btRigidBody(CI),mName(name)
: btRigidBody(CI)
, mName(name)
{
}
};
RigidBody::~RigidBody()
{
delete getMotionState();
}
@ -155,8 +160,7 @@ namespace Physic
// The actual physics solver
solver = new btSequentialImpulseConstraintSolver;
//TODO: memory leak?
btOverlappingPairCache* pairCache = new btSortedOverlappingPairCache();
pairCache = new btSortedOverlappingPairCache();
//pairCache->setInternalGhostPairCallback( new btGhostPairCallback() );
broadphase = new btDbvtBroadphase(pairCache);
@ -173,6 +177,7 @@ namespace Physic
mShapeLoader = shapeLoader;
isDebugCreated = false;
mDebugDrawer = NULL;
}
void PhysicEngine::createDebugRendering()
@ -202,11 +207,41 @@ namespace Physic
PhysicEngine::~PhysicEngine()
{
RigidBodyContainer::iterator rb_it = RigidBodyMap.begin();
for (; rb_it != RigidBodyMap.end(); ++rb_it)
{
if (rb_it->second != NULL)
{
dynamicsWorld->removeRigidBody(rb_it->second);
delete rb_it->second;
rb_it->second = NULL;
}
}
PhysicActorContainer::iterator pa_it = PhysicActorMap.begin();
for (; pa_it != PhysicActorMap.end(); ++pa_it)
{
if (pa_it->second != NULL)
{
dynamicsWorld->removeCollisionObject(pa_it->second->externalGhostObject);
dynamicsWorld->removeCollisionObject(pa_it->second->internalGhostObject);
dynamicsWorld->removeAction(pa_it->second->mCharacter);
delete pa_it->second;
pa_it->second = NULL;
}
}
delete mDebugDrawer;
delete dynamicsWorld;
delete solver;
delete collisionConfiguration;
delete dispatcher;
delete broadphase;
delete pairCache;
delete mShapeLoader;
}
@ -239,32 +274,39 @@ namespace Physic
dynamicsWorld->addRigidBody(body,COL_WORLD,COL_NOTHING);
}
body->setActivationState(DISABLE_DEACTIVATION);
RigidBody* oldBody = RigidBodyMap[body->mName];
if (oldBody != NULL)
{
dynamicsWorld->removeRigidBody(oldBody);
delete oldBody;
}
RigidBodyMap[body->mName] = body;
}
void PhysicEngine::removeRigidBody(std::string name)
{
std::map<std::string,RigidBody*>::iterator it = RigidBodyMap.find(name);
RigidBodyContainer::iterator it = RigidBodyMap.find(name);
if (it != RigidBodyMap.end() )
{
RigidBody* body = it->second;
if(body != NULL)
{
// broadphase->getOverlappingPairCache()->removeOverlappingPairsContainingProxy(body->getBroadphaseProxy(),dispatcher);
/*std::map<std::string,PhysicActor*>::iterator it2 = PhysicActorMap.begin();
/*PhysicActorContainer::iterator it2 = PhysicActorMap.begin();
for(;it2!=PhysicActorMap.end();it++)
{
it2->second->internalGhostObject->getOverlappingPairCache()->removeOverlappingPairsContainingProxy(body->getBroadphaseProxy(),dispatcher);
it2->second->externalGhostObject->getOverlappingPairCache()->removeOverlappingPairsContainingProxy(body->getBroadphaseProxy(),dispatcher);
}*/
dynamicsWorld->removeRigidBody(RigidBodyMap[name]);
dynamicsWorld->removeRigidBody(body);
}
}
}
void PhysicEngine::deleteRigidBody(std::string name)
{
std::map<std::string,RigidBody*>::iterator it = RigidBodyMap.find(name);
RigidBodyContainer::iterator it = RigidBodyMap.find(name);
if (it != RigidBodyMap.end() )
{
RigidBody* body = it->second;
@ -293,6 +335,10 @@ namespace Physic
void PhysicEngine::addCharacter(std::string name)
{
// Remove character with given name, so we don't make memory
// leak when character would be added twice
removeCharacter(name);
PhysicActor* newActor = new PhysicActor(name);
dynamicsWorld->addCollisionObject( newActor->externalGhostObject, COL_ACTOR_EXTERNAL, COL_WORLD |COL_ACTOR_EXTERNAL );
dynamicsWorld->addCollisionObject( newActor->internalGhostObject, COL_ACTOR_INTERNAL, COL_WORLD |COL_ACTOR_INTERNAL );
@ -303,7 +349,7 @@ namespace Physic
void PhysicEngine::removeCharacter(std::string name)
{
//std::cout << "remove";
std::map<std::string,PhysicActor*>::iterator it = PhysicActorMap.find(name);
PhysicActorContainer::iterator it = PhysicActorMap.find(name);
if (it != PhysicActorMap.end() )
{
PhysicActor* act = it->second;
@ -311,7 +357,7 @@ namespace Physic
{
/*broadphase->getOverlappingPairCache()->removeOverlappingPairsContainingProxy(act->externalGhostObject->getBroadphaseHandle(),dispatcher);
broadphase->getOverlappingPairCache()->removeOverlappingPairsContainingProxy(act->internalGhostObject->getBroadphaseHandle(),dispatcher);
std::map<std::string,PhysicActor*>::iterator it2 = PhysicActorMap.begin();
PhysicActorContainer::iterator it2 = PhysicActorMap.begin();
for(;it2!=PhysicActorMap.end();it++)
{
it->second->internalGhostObject->getOverlappingPairCache()->removeOverlappingPairsContainingProxy(act->externalGhostObject->getBroadphaseHandle(),dispatcher);

@ -42,6 +42,8 @@ namespace Physic
:btPairCachingGhostObject(),mName(name)
{
}
virtual ~PairCachingGhostObject(){}
std::string mName;
};
@ -106,6 +108,7 @@ namespace Physic
{
public:
RigidBody(btRigidBody::btRigidBodyConstructionInfo& CI,std::string name);
virtual ~RigidBody();
std::string mName;
//is this body used for raycasting only?
@ -213,6 +216,7 @@ namespace Physic
std::list<PhysicEvent> PEventList;
//Bullet Stuff
btOverlappingPairCache* pairCache;
btBroadphaseInterface* broadphase;
btDefaultCollisionConfiguration* collisionConfiguration;
btSequentialImpulseConstraintSolver* solver;
@ -222,8 +226,11 @@ namespace Physic
//the NIF file loader.
BulletShapeLoader* mShapeLoader;
std::map<std::string,RigidBody*> RigidBodyMap;
std::map<std::string,PhysicActor*> PhysicActorMap;
typedef std::map<std::string,RigidBody*> RigidBodyContainer;
RigidBodyContainer RigidBodyMap;
typedef std::map<std::string, PhysicActor*> PhysicActorContainer;
PhysicActorContainer PhysicActorMap;
//debug rendering
BtOgre::DebugDrawer* mDebugDrawer;

@ -44,27 +44,51 @@ namespace Render
Ogre::SceneManager *mScene;
Ogre::Camera *mCamera;
Ogre::Viewport *mView;
#ifdef ENABLE_PLUGIN_CgProgramManager
#ifdef ENABLE_PLUGIN_CgProgramManager
Ogre::CgPlugin* mCgPlugin;
#endif
#ifdef ENABLE_PLUGIN_OctreeSceneManager
#endif
#ifdef ENABLE_PLUGIN_OctreeSceneManager
Ogre::OctreePlugin* mOctreePlugin;
#endif
#ifdef ENABLE_PLUGIN_ParticleFX
#endif
#ifdef ENABLE_PLUGIN_ParticleFX
Ogre::ParticleFXPlugin* mParticleFXPlugin;
#endif
#ifdef ENABLE_PLUGIN_GL
#endif
#ifdef ENABLE_PLUGIN_GL
Ogre::GLPlugin* mGLPlugin;
#endif
#ifdef ENABLE_PLUGIN_Direct3D9
#endif
#ifdef ENABLE_PLUGIN_Direct3D9
Ogre::D3D9Plugin* mD3D9Plugin;
#endif
#endif
Fader* mFader;
bool logging;
public:
OgreRenderer()
: mRoot(NULL), mWindow(NULL), mScene(NULL), mFader(NULL) {}
: mRoot(NULL)
, mWindow(NULL)
, mScene(NULL)
, mCamera(NULL)
, mView(NULL)
#ifdef ENABLE_PLUGIN_CgProgramManager
, mCgPlugin(NULL)
#endif
#ifdef ENABLE_PLUGIN_OctreeSceneManager
, mOctreePlugin(NULL)
#endif
#ifdef ENABLE_PLUGIN_ParticleFX
, mParticleFXPlugin(NULL)
#endif
#ifdef ENABLE_PLUGIN_GL
, mGLPlugin(NULL)
#endif
#ifdef ENABLE_PLUGIN_Direct3D9
, mD3D9Plugin(NULL)
#endif
, mFader(NULL)
, logging(false)
{
}
~OgreRenderer() { cleanup(); }
/** Configure the renderer. This will load configuration files and

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