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@ -3,7 +3,7 @@ OpenMW: A reimplementation of The Elder Scrolls III: Morrowind
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OpenMW is an attempt at recreating the engine for the popular role-playing game
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Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
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Version: 0.17.0
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Version: 0.18.0
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License: GPL (see GPL3.txt for more information)
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Website: http://www.openmw.org
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@ -97,6 +97,39 @@ Allowed options:
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CHANGELOG
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0.18.0
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Bug #310: Button of the "preferences menu" are too small
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Bug #361: Hand-to-hand skill is always 100
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Bug #365: NPC and creature animation is jerky; Characters float around when they are not supposed to
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Bug #372: playSound3D uses original coordinates instead of current coordinates.
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Bug #373: Static OGRE build faulty
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Bug #375: Alt-tab toggle view
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Bug #376: Screenshots are disable
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Bug #378: Exception when drinking self-made potions
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Bug #380: Cloth visibility problem
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Bug #384: Weird character on doors tooltip.
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Bug #398: Some objects do not collide in MW, but do so in OpenMW
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Feature #22: Implement level-up
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Feature #36: Hide Marker
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Feature #88: Hotkey Window
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Feature #91: Level-Up Dialogue
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Feature #118: Keyboard and Mouse-Button bindings
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Feature #119: Spell Buying Window
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Feature #133: Handle resources across multiple data directories
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Feature #134: Generate a suitable default-value for --data-local
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Feature #292: Object Movement/Creation Script Instructions
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Feature #340: AIPackage data structures
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Feature #356: Ingredients use
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Feature #358: Input system rewrite
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Feature #370: Target handling in actions
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Feature #379: Door markers on the local map
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Feature #389: AI framework
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Feature #395: Using keys to open doors / containers
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Feature #396: Loading screens
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Feature #397: Inventory avatar image and race selection head preview
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Task #339: Move sounds into Action
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0.17.0
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Bug #225: Valgrind reports about 40MB of leaked memory
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