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synced 2025-03-03 15:19:42 +00:00
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parent
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commit
76b494100e
23 changed files with 381 additions and 67 deletions
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@ -118,7 +118,7 @@ namespace MWBase
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/// Set value for the given ID.
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virtual void setValue (const std::string& id, const MWMechanics::Stat<int>& value) = 0;
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virtual void setValue (int parSkill, const MWMechanics::Stat<float>& value) = 0;
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virtual void setValue (const std::string& id, const MWMechanics::DynamicStat<int>& value) = 0;
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virtual void setValue (const std::string& id, const MWMechanics::DynamicStat<float>& value) = 0;
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virtual void setValue (const std::string& id, const std::string& value) = 0;
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virtual void setValue (const std::string& id, int value) = 0;
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@ -151,7 +151,7 @@ void CharacterCreation::setValue (const std::string& id, const MWMechanics::Stat
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}
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}
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void CharacterCreation::setValue (const std::string& id, const MWMechanics::DynamicStat<int>& value)
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void CharacterCreation::setValue (const std::string& id, const MWMechanics::DynamicStat<float>& value)
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{
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if (mReviewDialog)
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{
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@ -294,17 +294,17 @@ void CharacterCreation::spawnDialog(const char id)
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}
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}
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void CharacterCreation::setPlayerHealth (const MWMechanics::DynamicStat<int>& value)
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void CharacterCreation::setPlayerHealth (const MWMechanics::DynamicStat<float>& value)
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{
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mPlayerHealth = value;
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}
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void CharacterCreation::setPlayerMagicka (const MWMechanics::DynamicStat<int>& value)
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void CharacterCreation::setPlayerMagicka (const MWMechanics::DynamicStat<float>& value)
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{
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mPlayerMagicka = value;
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}
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void CharacterCreation::setPlayerFatigue (const MWMechanics::DynamicStat<int>& value)
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void CharacterCreation::setPlayerFatigue (const MWMechanics::DynamicStat<float>& value)
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{
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mPlayerFatigue = value;
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}
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@ -35,14 +35,14 @@ namespace MWGui
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//Show a dialog
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void spawnDialog(const char id);
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void setPlayerHealth (const MWMechanics::DynamicStat<int>& value);
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void setPlayerHealth (const MWMechanics::DynamicStat<float>& value);
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void setPlayerMagicka (const MWMechanics::DynamicStat<int>& value);
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void setPlayerMagicka (const MWMechanics::DynamicStat<float>& value);
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void setPlayerFatigue (const MWMechanics::DynamicStat<int>& value);
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void setPlayerFatigue (const MWMechanics::DynamicStat<float>& value);
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void setValue (const std::string& id, const MWMechanics::Stat<int>& value);
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void setValue (const std::string& id, const MWMechanics::DynamicStat<int>& value);
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void setValue (const std::string& id, const MWMechanics::DynamicStat<float>& value);
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void setValue(const ESM::Skill::SkillEnum parSkill, const MWMechanics::Stat<float>& value);
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void configureSkills (const SkillList& major, const SkillList& minor);
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@ -65,9 +65,9 @@ namespace MWGui
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std::string mPlayerRaceId;
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std::string mPlayerBirthSignId;
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ESM::Class mPlayerClass;
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MWMechanics::DynamicStat<int> mPlayerHealth;
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MWMechanics::DynamicStat<int> mPlayerMagicka;
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MWMechanics::DynamicStat<int> mPlayerFatigue;
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MWMechanics::DynamicStat<float> mPlayerHealth;
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MWMechanics::DynamicStat<float> mPlayerMagicka;
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MWMechanics::DynamicStat<float> mPlayerFatigue;
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//Class generation vars
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unsigned mGenerateClassStep; // Keeps track of current step in Generate Class dialog
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@ -161,7 +161,7 @@ void HUD::setEffect(const char *img)
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mEffect1->setImageTexture(img);
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}
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void HUD::setValue(const std::string& id, const MWMechanics::DynamicStat<int>& value)
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void HUD::setValue(const std::string& id, const MWMechanics::DynamicStat<float>& value)
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{
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static const char *ids[] =
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{
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@ -14,7 +14,7 @@ namespace MWGui
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public:
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HUD(int width, int height, int fpsLevel, DragAndDrop* dragAndDrop);
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void setEffect(const char *img);
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void setValue (const std::string& id, const MWMechanics::DynamicStat<int>& value);
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void setValue (const std::string& id, const MWMechanics::DynamicStat<float>& value);
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void setFPS(float fps);
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void setTriangleCount(unsigned int count);
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void setBatchCount(unsigned int count);
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@ -4,6 +4,17 @@
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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#include "../mwmechanics/npcstats.hpp"
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#include "../mwmechanics/stat.hpp"
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#include <components/esm_store/reclists.hpp>
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#include <components/esm_store/store.hpp>
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namespace MWGui
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{
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@ -26,6 +37,7 @@ namespace MWGui
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getWidget(b, "Attrib" + boost::lexical_cast<std::string>(i));
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b->setUserData (i-1);
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b->eventMouseButtonClick += MyGUI::newDelegate(this, &LevelupDialog::onAttributeClicked);
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mAttributes.push_back(b);
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mAttributeValues.push_back(t);
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@ -35,29 +47,152 @@ namespace MWGui
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mAttributeMultipliers.push_back(t);
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}
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center();
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int curX = mMainWidget->getWidth()/2 - (16 + 2) * 1.5;
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for (int i=0; i<3; ++i)
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{
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MyGUI::ImageBox* image = mMainWidget->createWidget<MyGUI::ImageBox>("ImageBox", MyGUI::IntCoord(curX,250,16,16), MyGUI::Align::Default);
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image->setImageTexture ("icons\\tx_goldicon.dds");
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curX += 24+2;
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mCoins.push_back(image);
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}
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open();
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center();
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}
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void LevelupDialog::setAttributeValues()
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{
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MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayer().getPlayer();
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MWMechanics::CreatureStats& creatureStats = MWWorld::Class::get(player).getCreatureStats (player);
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MWMechanics::NpcStats& pcStats = MWWorld::Class::get(player).getNpcStats (player);
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for (int i=0; i<8; ++i)
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{
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int val = creatureStats.getAttribute (i).getBase ();
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if (std::find(mSpentAttributes.begin(), mSpentAttributes.end(), i) != mSpentAttributes.end())
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{
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val += pcStats.getLevelupAttributeMultiplier (i);
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}
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if (val >= 100)
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val = 100;
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mAttributeValues[i]->setCaption(boost::lexical_cast<std::string>(val));
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}
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}
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void LevelupDialog::resetCoins ()
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{
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int curX = mMainWidget->getWidth()/2 - (16 + 2) * 1.5;
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for (int i=0; i<3; ++i)
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{
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MyGUI::ImageBox* image = mCoins[i];
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image->setCoord(MyGUI::IntCoord(curX,250,16,16));
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curX += 24+2;
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}
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}
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void LevelupDialog::assignCoins ()
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{
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resetCoins();
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for (unsigned int i=0; i<mSpentAttributes.size(); ++i)
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{
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MyGUI::ImageBox* image = mCoins[i];
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int attribute = mSpentAttributes[i];
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int xdiff = mAttributeMultipliers[attribute]->getCaption() == "" ? 0 : 30;
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MyGUI::IntPoint pos = mAttributes[attribute]->getAbsolutePosition() - mMainWidget->getAbsolutePosition() - MyGUI::IntPoint(24+xdiff,-4);
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image->setPosition(pos);
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}
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setAttributeValues();
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}
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void LevelupDialog::open()
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{
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MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayer().getPlayer();
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MWMechanics::CreatureStats& creatureStats = MWWorld::Class::get(player).getCreatureStats (player);
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MWMechanics::NpcStats& pcStats = MWWorld::Class::get(player).getNpcStats (player);
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center();
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mClassImage->setImageTexture ("textures\\levelup\\acrobat.dds");
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mSpentAttributes.clear();
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resetCoins();
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setAttributeValues();
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// set class image
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const ESM::Class& playerClass = MWBase::Environment::get().getWorld ()->getPlayer ().getClass ();
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// retrieve the ID to this class
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std::string classId;
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std::map<std::string, ESM::Class> list = MWBase::Environment::get().getWorld()->getStore ().classes.list;
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for (std::map<std::string, ESM::Class>::iterator it = list.begin(); it != list.end(); ++it)
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{
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if (playerClass.name == it->second.name)
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classId = it->first;
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}
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mClassImage->setImageTexture ("textures\\levelup\\" + classId + ".dds");
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/// \todo replace this with INI-imported texts
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int level = 2;
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int level = creatureStats.getLevel ()+1;
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mLevelText->setCaptionWithReplacing("#{sLevelUpMenu1} " + boost::lexical_cast<std::string>(level));
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for (int i=0; i<8; ++i)
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{
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MyGUI::TextBox* text = mAttributeMultipliers[i];
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int mult = pcStats.getLevelupAttributeMultiplier (i);
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text->setCaption(mult <= 1 ? "" : "x" + boost::lexical_cast<std::string>(mult));
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}
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}
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void LevelupDialog::onOkButtonClicked (MyGUI::Widget* sender)
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{
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MWBase::Environment::get().getWindowManager ()->messageBox("#{sNotifyMessage36}", std::vector<std::string>());
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MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayer().getPlayer();
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MWMechanics::CreatureStats& creatureStats = MWWorld::Class::get(player).getCreatureStats (player);
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MWMechanics::NpcStats& pcStats = MWWorld::Class::get(player).getNpcStats (player);
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if (mSpentAttributes.size() < 3)
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MWBase::Environment::get().getWindowManager ()->messageBox("#{sNotifyMessage36}", std::vector<std::string>());
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else
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{
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// increase attributes
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for (int i=0; i<3; ++i)
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{
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MWMechanics::Stat<int>& attribute = creatureStats.getAttribute(mSpentAttributes[i]);
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attribute.setBase (attribute.getBase () + pcStats.getLevelupAttributeMultiplier (mSpentAttributes[i]));
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if (attribute.getBase() >= 100)
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attribute.setBase(100);
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}
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// "When you gain a level, in addition to increasing three primary attributes, your Health
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// will automatically increase by 10% of your Endurance attribute. If you increased Endurance this level,
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// the Health increase is calculated from the increased Endurance"
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creatureStats.increaseLevelHealthBonus (creatureStats.getAttribute(ESM::Attribute::Endurance).getBase() * 0.1f);
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creatureStats.setLevel (creatureStats.getLevel()+1);
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pcStats.levelUp ();
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mWindowManager.removeGuiMode (GM_Rest);
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}
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}
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void LevelupDialog::onAttributeClicked (MyGUI::Widget *sender)
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{
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int index = *sender->getUserData<int>();
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int attribute = *sender->getUserData<int>();
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std::vector<int>::iterator found = std::find(mSpentAttributes.begin(), mSpentAttributes.end(), attribute);
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if (found != mSpentAttributes.end())
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mSpentAttributes.erase (found);
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else
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{
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if (mSpentAttributes.size() == 3)
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mSpentAttributes[2] = attribute;
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else
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mSpentAttributes.push_back(attribute);
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}
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assignCoins();
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}
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}
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@ -18,11 +18,20 @@ namespace MWGui
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MyGUI::ImageBox* mClassImage;
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MyGUI::TextBox* mLevelText;
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std::vector<MyGUI::Button*> mAttributes;
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std::vector<MyGUI::TextBox*> mAttributeValues;
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std::vector<MyGUI::TextBox*> mAttributeMultipliers;
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std::vector<MyGUI::ImageBox*> mCoins;
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std::vector<int> mSpentAttributes;
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void onOkButtonClicked (MyGUI::Widget* sender);
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void onAttributeClicked (MyGUI::Widget* sender);
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void assignCoins();
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void resetCoins();
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void setAttributeValues();
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};
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}
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@ -134,21 +134,21 @@ void ReviewDialog::setBirthSign(const std::string& signId)
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}
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}
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void ReviewDialog::setHealth(const MWMechanics::DynamicStat<int>& value)
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void ReviewDialog::setHealth(const MWMechanics::DynamicStat<float>& value)
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{
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mHealth->setValue(value.getCurrent(), value.getModified());
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std::string valStr = boost::lexical_cast<std::string>(value.getCurrent()) + "/" + boost::lexical_cast<std::string>(value.getModified());
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mHealth->setUserString("Caption_HealthDescription", "#{sHealthDesc}\n" + valStr);
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}
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void ReviewDialog::setMagicka(const MWMechanics::DynamicStat<int>& value)
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void ReviewDialog::setMagicka(const MWMechanics::DynamicStat<float>& value)
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{
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mMagicka->setValue(value.getCurrent(), value.getModified());
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std::string valStr = boost::lexical_cast<std::string>(value.getCurrent()) + "/" + boost::lexical_cast<std::string>(value.getModified());
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mMagicka->setUserString("Caption_HealthDescription", "#{sIntDesc}\n" + valStr);
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}
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void ReviewDialog::setFatigue(const MWMechanics::DynamicStat<int>& value)
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void ReviewDialog::setFatigue(const MWMechanics::DynamicStat<float>& value)
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{
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mFatigue->setValue(value.getCurrent(), value.getModified());
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std::string valStr = boost::lexical_cast<std::string>(value.getCurrent()) + "/" + boost::lexical_cast<std::string>(value.getModified());
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@ -35,9 +35,9 @@ namespace MWGui
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void setClass(const ESM::Class& class_);
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void setBirthSign (const std::string &signId);
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void setHealth(const MWMechanics::DynamicStat<int>& value);
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void setMagicka(const MWMechanics::DynamicStat<int>& value);
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void setFatigue(const MWMechanics::DynamicStat<int>& value);
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void setHealth(const MWMechanics::DynamicStat<float>& value);
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void setMagicka(const MWMechanics::DynamicStat<float>& value);
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void setFatigue(const MWMechanics::DynamicStat<float>& value);
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void setAttribute(ESM::Attribute::AttributeID attributeId, const MWMechanics::Stat<int>& value);
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@ -95,6 +95,7 @@ void StatsWindow::setBar(const std::string& name, const std::string& tname, int
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getWidget(pt, name);
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pt->setProgressRange(max);
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pt->setProgressPosition(val);
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std::cout << "set bar " << name << val << " " << max << std::endl;
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std::stringstream out;
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out << val << "/" << max;
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@ -137,7 +138,7 @@ void StatsWindow::setValue (const std::string& id, const MWMechanics::Stat<int>&
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}
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}
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void StatsWindow::setValue (const std::string& id, const MWMechanics::DynamicStat<int>& value)
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void StatsWindow::setValue (const std::string& id, const MWMechanics::DynamicStat<float>& value)
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{
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static const char *ids[] =
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{
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@ -150,7 +151,7 @@ void StatsWindow::setValue (const std::string& id, const MWMechanics::DynamicSta
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if (ids[i]==id)
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{
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std::string id (ids[i]);
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setBar (id, id + "T", value.getCurrent(), value.getModified());
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setBar (id, id + "T", static_cast<int>(value.getCurrent()), static_cast<int>(value.getModified()));
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// health, magicka, fatigue tooltip
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MyGUI::Widget* w;
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@ -236,12 +237,21 @@ void StatsWindow::configureSkills (const std::vector<int>& major, const std::vec
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void StatsWindow::onFrame ()
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{
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if (mMainWidget->getVisible())
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if (!mMainWidget->getVisible())
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return;
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
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MWMechanics::NpcStats PCstats = MWWorld::Class::get(player).getNpcStats(player);
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// level progress
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MyGUI::Widget* levelWidget;
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for (int i=0; i<2; ++i)
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{
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getWidget(levelWidget, i==0 ? "Level_str" : "LevelText");
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levelWidget->setUserString("RangePosition_LevelProgress", boost::lexical_cast<std::string>(PCstats.getLevelProgress()));
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levelWidget->setUserString("Caption_LevelProgressText", boost::lexical_cast<std::string>(PCstats.getLevelProgress()) + "/10");
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}
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setFactions(PCstats.getFactionRanks());
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setBirthSign(MWBase::Environment::get().getWorld()->getPlayer().getBirthsign());
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@ -32,7 +32,7 @@ namespace MWGui
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/// Set value for the given ID.
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void setValue (const std::string& id, const MWMechanics::Stat<int>& value);
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void setValue (const std::string& id, const MWMechanics::DynamicStat<int>& value);
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void setValue (const std::string& id, const MWMechanics::DynamicStat<float>& value);
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void setValue (const std::string& id, const std::string& value);
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void setValue (const std::string& id, int value);
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void setValue(const ESM::Skill::SkillEnum parSkill, const MWMechanics::Stat<float>& value);
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@ -250,6 +250,7 @@ void WindowManager::updateVisible()
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mAlchemyWindow->setVisible(false);
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mSpellWindow->setVisible(false);
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mQuickKeysMenu->setVisible(false);
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mLevelupDialog->setVisible(false);
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mHud->setVisible(true);
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@ -301,6 +302,9 @@ void WindowManager::updateVisible()
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case GM_Alchemy:
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mAlchemyWindow->setVisible(true);
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break;
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case GM_Rest:
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mLevelupDialog->setVisible(true);
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break;
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case GM_Name:
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case GM_Race:
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case GM_Class:
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@ -398,8 +402,9 @@ void WindowManager::setValue (int parSkill, const MWMechanics::Stat<float>& valu
|
|||
mPlayerSkillValues[parSkill] = value;
|
||||
}
|
||||
|
||||
void WindowManager::setValue (const std::string& id, const MWMechanics::DynamicStat<int>& value)
|
||||
void WindowManager::setValue (const std::string& id, const MWMechanics::DynamicStat<float>& value)
|
||||
{
|
||||
std::cout << " set value " << id << value.getModified () << std::endl;
|
||||
mStatsWindow->setValue (id, value);
|
||||
mHud->setValue (id, value);
|
||||
mCharGen->setValue(id, value);
|
||||
|
|
|
@ -118,7 +118,7 @@ namespace MWGui
|
|||
///< Set value for the given ID.
|
||||
virtual void setValue (const std::string& id, const MWMechanics::Stat<int>& value);
|
||||
virtual void setValue (int parSkill, const MWMechanics::Stat<float>& value);
|
||||
virtual void setValue (const std::string& id, const MWMechanics::DynamicStat<int>& value);
|
||||
virtual void setValue (const std::string& id, const MWMechanics::DynamicStat<float>& value);
|
||||
virtual void setValue (const std::string& id, const std::string& value);
|
||||
virtual void setValue (const std::string& id, int value);
|
||||
|
||||
|
@ -243,7 +243,7 @@ namespace MWGui
|
|||
std::map<int, MWMechanics::Stat<int> > mPlayerAttributes;
|
||||
SkillList mPlayerMajorSkills, mPlayerMinorSkills;
|
||||
std::map<int, MWMechanics::Stat<float> > mPlayerSkillValues;
|
||||
MWMechanics::DynamicStat<int> mPlayerHealth, mPlayerMagicka, mPlayerFatigue;
|
||||
MWMechanics::DynamicStat<float> mPlayerHealth, mPlayerMagicka, mPlayerFatigue;
|
||||
|
||||
|
||||
MyGUI::Gui *mGui; // Gui
|
||||
|
|
|
@ -190,6 +190,9 @@ namespace MWInput
|
|||
case A_ToggleWeapon:
|
||||
toggleWeapon ();
|
||||
break;
|
||||
case A_Rest:
|
||||
rest();
|
||||
break;
|
||||
case A_ToggleSpell:
|
||||
toggleSpell ();
|
||||
break;
|
||||
|
@ -543,6 +546,12 @@ namespace MWInput
|
|||
}
|
||||
}
|
||||
|
||||
void InputManager::rest()
|
||||
{
|
||||
if (!mWindows.isGuiMode ())
|
||||
mWindows.pushGuiMode (MWGui::GM_Rest);
|
||||
}
|
||||
|
||||
void InputManager::screenshot()
|
||||
{
|
||||
mEngine.screenshot();
|
||||
|
|
|
@ -168,6 +168,7 @@ namespace MWInput
|
|||
void toggleWalking();
|
||||
void toggleAutoMove();
|
||||
void exitNow();
|
||||
void rest();
|
||||
|
||||
void quickKey (int index);
|
||||
void showQuickKeysMenu();
|
||||
|
|
|
@ -68,7 +68,7 @@ namespace MWMechanics
|
|||
creatureStats.getMagicEffects().get (EffectKey (84)).mMagnitude * 0.1 + 0.5;
|
||||
|
||||
creatureStats.getHealth().setBase(
|
||||
static_cast<int> (0.5 * (strength + endurance)));
|
||||
static_cast<int> (0.5 * (strength + endurance)) + creatureStats.getLevelHealthBonus ());
|
||||
|
||||
creatureStats.getMagicka().setBase(
|
||||
static_cast<int> (intelligence + magickaFactor * intelligence));
|
||||
|
|
|
@ -9,6 +9,21 @@
|
|||
|
||||
namespace MWMechanics
|
||||
{
|
||||
CreatureStats::CreatureStats()
|
||||
: mLevelHealthBonus(0.f)
|
||||
{
|
||||
}
|
||||
|
||||
void CreatureStats::increaseLevelHealthBonus (float value)
|
||||
{
|
||||
mLevelHealthBonus += value;
|
||||
}
|
||||
|
||||
float CreatureStats::getLevelHealthBonus () const
|
||||
{
|
||||
return mLevelHealthBonus;
|
||||
}
|
||||
|
||||
const AiSequence& CreatureStats::getAiSequence() const
|
||||
{
|
||||
return mAiSequence;
|
||||
|
@ -40,17 +55,17 @@ namespace MWMechanics
|
|||
return mAttributes[index];
|
||||
}
|
||||
|
||||
const DynamicStat<int> &CreatureStats::getHealth() const
|
||||
const DynamicStat<float> &CreatureStats::getHealth() const
|
||||
{
|
||||
return mDynamic[0];
|
||||
}
|
||||
|
||||
const DynamicStat<int> &CreatureStats::getMagicka() const
|
||||
const DynamicStat<float> &CreatureStats::getMagicka() const
|
||||
{
|
||||
return mDynamic[1];
|
||||
}
|
||||
|
||||
const DynamicStat<int> &CreatureStats::getFatigue() const
|
||||
const DynamicStat<float> &CreatureStats::getFatigue() const
|
||||
{
|
||||
return mDynamic[2];
|
||||
}
|
||||
|
@ -103,22 +118,22 @@ namespace MWMechanics
|
|||
return mAttributes[index];
|
||||
}
|
||||
|
||||
DynamicStat<int> &CreatureStats::getHealth()
|
||||
DynamicStat<float> &CreatureStats::getHealth()
|
||||
{
|
||||
return mDynamic[0];
|
||||
}
|
||||
|
||||
DynamicStat<int> &CreatureStats::getMagicka()
|
||||
DynamicStat<float> &CreatureStats::getMagicka()
|
||||
{
|
||||
return mDynamic[1];
|
||||
}
|
||||
|
||||
DynamicStat<int> &CreatureStats::getFatigue()
|
||||
DynamicStat<float> &CreatureStats::getFatigue()
|
||||
{
|
||||
return mDynamic[2];
|
||||
}
|
||||
|
||||
DynamicStat<int> &CreatureStats::getDynamic(int index)
|
||||
DynamicStat<float> &CreatureStats::getDynamic(int index)
|
||||
{
|
||||
if (index < 0 || index > 2) {
|
||||
throw std::runtime_error("dynamic stat index is out of range");
|
||||
|
@ -154,17 +169,17 @@ namespace MWMechanics
|
|||
mAttributes[index] = value;
|
||||
}
|
||||
|
||||
void CreatureStats::setHealth(const DynamicStat<int> &value)
|
||||
void CreatureStats::setHealth(const DynamicStat<float> &value)
|
||||
{
|
||||
mDynamic[0] = value;
|
||||
}
|
||||
|
||||
void CreatureStats::setMagicka(const DynamicStat<int> &value)
|
||||
void CreatureStats::setMagicka(const DynamicStat<float> &value)
|
||||
{
|
||||
mDynamic[1] = value;
|
||||
}
|
||||
|
||||
void CreatureStats::setFatigue(const DynamicStat<int> &value)
|
||||
void CreatureStats::setFatigue(const DynamicStat<float> &value)
|
||||
{
|
||||
mDynamic[2] = value;
|
||||
}
|
||||
|
|
|
@ -19,7 +19,7 @@ namespace MWMechanics
|
|||
class CreatureStats
|
||||
{
|
||||
Stat<int> mAttributes[8];
|
||||
DynamicStat<int> mDynamic[3]; // health, magicka, fatigue
|
||||
DynamicStat<float> mDynamic[3]; // health, magicka, fatigue
|
||||
int mLevel;
|
||||
Spells mSpells;
|
||||
ActiveSpells mActiveSpells;
|
||||
|
@ -30,15 +30,18 @@ namespace MWMechanics
|
|||
int mAlarm;
|
||||
AiSequence mAiSequence;
|
||||
|
||||
float mLevelHealthBonus;
|
||||
|
||||
public:
|
||||
CreatureStats();
|
||||
|
||||
const Stat<int> & getAttribute(int index) const;
|
||||
|
||||
const DynamicStat<int> & getHealth() const;
|
||||
const DynamicStat<float> & getHealth() const;
|
||||
|
||||
const DynamicStat<int> & getMagicka() const;
|
||||
const DynamicStat<float> & getMagicka() const;
|
||||
|
||||
const DynamicStat<int> & getFatigue() const;
|
||||
const DynamicStat<float> & getFatigue() const;
|
||||
|
||||
const Spells & getSpells() const;
|
||||
|
||||
|
@ -59,13 +62,13 @@ namespace MWMechanics
|
|||
|
||||
Stat<int> & getAttribute(int index);
|
||||
|
||||
DynamicStat<int> & getHealth();
|
||||
DynamicStat<float> & getHealth();
|
||||
|
||||
DynamicStat<int> & getMagicka();
|
||||
DynamicStat<float> & getMagicka();
|
||||
|
||||
DynamicStat<int> & getFatigue();
|
||||
DynamicStat<float> & getFatigue();
|
||||
|
||||
DynamicStat<int> & getDynamic(int index);
|
||||
DynamicStat<float> & getDynamic(int index);
|
||||
|
||||
Spells & getSpells();
|
||||
|
||||
|
@ -76,11 +79,11 @@ namespace MWMechanics
|
|||
|
||||
void setAttribute(int index, const Stat<int> &value);
|
||||
|
||||
void setHealth(const DynamicStat<int> &value);
|
||||
void setHealth(const DynamicStat<float> &value);
|
||||
|
||||
void setMagicka(const DynamicStat<int> &value);
|
||||
void setMagicka(const DynamicStat<float> &value);
|
||||
|
||||
void setFatigue(const DynamicStat<int> &value);
|
||||
void setFatigue(const DynamicStat<float> &value);
|
||||
|
||||
void setSpells(const Spells &spells);
|
||||
|
||||
|
@ -104,6 +107,10 @@ namespace MWMechanics
|
|||
|
||||
float getFatigueTerm() const;
|
||||
///< Return effective fatigue
|
||||
|
||||
// small hack to allow the fact that Health permanently increases by 10% of endurance on each level up
|
||||
void increaseLevelHealthBonus(float value);
|
||||
float getLevelHealthBonus() const;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -12,10 +12,16 @@
|
|||
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
MWMechanics::NpcStats::NpcStats()
|
||||
: mMovementFlags (0), mDrawState (DrawState_Nothing)
|
||||
{}
|
||||
, mLevelProgress(0)
|
||||
{
|
||||
mSkillIncreases.resize (ESM::Attribute::Length);
|
||||
for (int i=0; i<ESM::Attribute::Length; ++i)
|
||||
mSkillIncreases[i] = 0;
|
||||
}
|
||||
|
||||
MWMechanics::DrawState_ MWMechanics::NpcStats::getDrawState() const
|
||||
{
|
||||
|
@ -122,7 +128,10 @@ float MWMechanics::NpcStats::getSkillGain (int skillIndex, const ESM::Class& cla
|
|||
throw std::runtime_error ("invalid skill specialisation factor");
|
||||
}
|
||||
|
||||
return 1.0 / (level +1) * (1.0 / skillFactor) * typeFactor * specialisationFactor;
|
||||
//return 1.0 / (level +1) * (1.0 / (skillFactor)) * typeFactor * specialisationFactor;
|
||||
|
||||
///FIXME: TEST FOR FASTER LEVELLING
|
||||
return 1.0 / (level +1) * (1.0 / (skillFactor/100)) * typeFactor * specialisationFactor;
|
||||
}
|
||||
|
||||
void MWMechanics::NpcStats::useSkill (int skillIndex, const ESM::Class& class_, int usageType)
|
||||
|
@ -134,7 +143,64 @@ void MWMechanics::NpcStats::useSkill (int skillIndex, const ESM::Class& class_,
|
|||
base += getSkillGain (skillIndex, class_, usageType);
|
||||
|
||||
if (static_cast<int> (base)!=level)
|
||||
{
|
||||
// skill leveled up
|
||||
base = level+1;
|
||||
|
||||
// if this is a major or minor skill of the class, increase level progress
|
||||
//bool levelProgress = false;
|
||||
bool levelProgress = true;
|
||||
for (int i=0; i<2; ++i)
|
||||
for (int j=0; j<5; ++j)
|
||||
{
|
||||
int skill = class_.data.skills[j][i];
|
||||
if (skill == skillIndex)
|
||||
levelProgress = true;
|
||||
}
|
||||
|
||||
if (!levelProgress)
|
||||
std::cout <<"This is not a level skilL" << std::endl;
|
||||
|
||||
mLevelProgress += levelProgress;
|
||||
|
||||
// check the attribute this skill belongs to
|
||||
const ESM::Skill* skill = MWBase::Environment::get().getWorld ()->getStore ().skills.find(skillIndex);
|
||||
++mSkillIncreases[skill->data.attribute];
|
||||
|
||||
if (mLevelProgress >= 10)
|
||||
{
|
||||
// levelup is possible now
|
||||
MWBase::Environment::get().getWindowManager ()->messageBox ("#{sLevelUpMsg}", std::vector<std::string>());
|
||||
}
|
||||
}
|
||||
|
||||
getSkill (skillIndex).setBase (base);
|
||||
}
|
||||
|
||||
int MWMechanics::NpcStats::getLevelProgress () const
|
||||
{
|
||||
return mLevelProgress;
|
||||
}
|
||||
|
||||
void MWMechanics::NpcStats::levelUp()
|
||||
{
|
||||
mLevelProgress -= 10;
|
||||
for (int i=0; i<ESM::Attribute::Length; ++i)
|
||||
mSkillIncreases[i] = 0;
|
||||
}
|
||||
|
||||
int MWMechanics::NpcStats::getLevelupAttributeMultiplier(int attribute) const
|
||||
{
|
||||
// Source: http://www.uesp.net/wiki/Morrowind:Level#How_to_Level_Up
|
||||
int num = mSkillIncreases[attribute];
|
||||
if (num <= 1)
|
||||
return 1;
|
||||
else if (num <= 4)
|
||||
return 2;
|
||||
else if (num <= 7)
|
||||
return 3;
|
||||
else if (num <= 9)
|
||||
return 4;
|
||||
else
|
||||
return 5;
|
||||
}
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
#include <map>
|
||||
#include <set>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "stat.hpp"
|
||||
#include "drawstate.hpp"
|
||||
|
@ -45,6 +46,10 @@ namespace MWMechanics
|
|||
unsigned int mMovementFlags;
|
||||
Stat<float> mSkill[27];
|
||||
|
||||
int mLevelProgress; // 0-10
|
||||
|
||||
std::vector<int> mSkillIncreases; // number of skill increases for each attribute
|
||||
|
||||
public:
|
||||
|
||||
NpcStats();
|
||||
|
@ -73,6 +78,12 @@ namespace MWMechanics
|
|||
|
||||
void useSkill (int skillIndex, const ESM::Class& class_, int usageType = -1);
|
||||
///< Increase skill by usage.
|
||||
|
||||
int getLevelProgress() const;
|
||||
|
||||
int getLevelupAttributeMultiplier(int attribute) const;
|
||||
|
||||
void levelUp();
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -183,4 +183,8 @@ op 0x2000172: GetStartingAngle
|
|||
op 0x2000173: GetStartingAngle, explicit reference
|
||||
op 0x2000174: ToggleVanityMode
|
||||
op 0x2000175-0x200018B: Get controls disabled
|
||||
opcodes 0x200018C-0x3ffffff unused
|
||||
op 0x200018C: GetLevel
|
||||
op 0x200018D: GetLevel, explicit reference
|
||||
op 0x200018E: SetLevel
|
||||
op 0x200018F: SetLevel, explicit reference
|
||||
opcodes 0x200018F-0x3ffffff unused
|
||||
|
|
|
@ -32,6 +32,42 @@ namespace MWScript
|
|||
{
|
||||
namespace Stats
|
||||
{
|
||||
template<class R>
|
||||
class OpGetLevel : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
MWWorld::Ptr ptr = R()(runtime);
|
||||
|
||||
Interpreter::Type_Integer value =
|
||||
MWWorld::Class::get (ptr)
|
||||
.getCreatureStats (ptr)
|
||||
.getLevel();
|
||||
|
||||
runtime.push (value);
|
||||
}
|
||||
};
|
||||
|
||||
template<class R>
|
||||
class OpSetLevel : public Interpreter::Opcode0
|
||||
{
|
||||
public:
|
||||
|
||||
virtual void execute (Interpreter::Runtime& runtime)
|
||||
{
|
||||
MWWorld::Ptr ptr = R()(runtime);
|
||||
|
||||
Interpreter::Type_Integer value = runtime[0].mInteger;
|
||||
runtime.pop();
|
||||
|
||||
MWWorld::Class::get (ptr)
|
||||
.getCreatureStats (ptr)
|
||||
.setLevel(value);
|
||||
}
|
||||
};
|
||||
|
||||
template<class R>
|
||||
class OpGetAttribute : public Interpreter::Opcode0
|
||||
{
|
||||
|
@ -592,6 +628,11 @@ namespace MWScript
|
|||
const int opcodeModDisposition = 0x200014d;
|
||||
const int opcodeModDispositionExplicit = 0x200014e;
|
||||
|
||||
const int opcodeGetLevel = 0x200018c;
|
||||
const int opcodeGetLevelExplicit = 0x200018d;
|
||||
const int opcodeSetLevel = 0x200018e;
|
||||
const int opcodeSetLevelExplicit = 0x200018f;
|
||||
|
||||
void registerExtensions (Compiler::Extensions& extensions)
|
||||
{
|
||||
static const char *attributes[numberOfAttributes] =
|
||||
|
@ -674,6 +715,9 @@ namespace MWScript
|
|||
extensions.registerInstruction("moddisposition","l",opcodeModDisposition,
|
||||
opcodeModDispositionExplicit);
|
||||
extensions.registerFunction("getpcrank",'l',"/S",opcodeGetPCRank,opcodeGetPCRankExplicit);
|
||||
|
||||
extensions.registerInstruction("setlevel", "l", opcodeSetLevel, opcodeSetLevelExplicit);
|
||||
extensions.registerFunction("getlevel", 'l', "", opcodeGetLevel, opcodeGetLevelExplicit);
|
||||
}
|
||||
|
||||
void installOpcodes (Interpreter::Interpreter& interpreter)
|
||||
|
@ -745,6 +789,12 @@ namespace MWScript
|
|||
interpreter.installSegment5(opcodeModDispositionExplicit,new OpModDisposition<ExplicitRef>);
|
||||
interpreter.installSegment3(opcodeGetPCRank,new OpGetPCRank<ImplicitRef>);
|
||||
interpreter.installSegment3(opcodeGetPCRankExplicit,new OpGetPCRank<ExplicitRef>);
|
||||
|
||||
interpreter.installSegment5 (opcodeGetLevel, new OpGetLevel<ImplicitRef>);
|
||||
interpreter.installSegment5 (opcodeGetLevelExplicit, new OpGetLevel<ExplicitRef>);
|
||||
interpreter.installSegment5 (opcodeSetLevel, new OpSetLevel<ImplicitRef>);
|
||||
interpreter.installSegment5 (opcodeSetLevelExplicit, new OpSetLevel<ExplicitRef>);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 440 438" name="_Main">
|
||||
|
||||
<Widget type="Widget" skin="MW_Box" position="28 14 391 198">
|
||||
<Widget type="ImageBox" skin="ImageBox" name="ClassImage" position="0 0 391 198">
|
||||
<Widget type="ImageBox" skin="ImageBox" name="ClassImage" position="4 4 383 190">
|
||||
</Widget>
|
||||
</Widget>
|
||||
|
||||
|
@ -31,7 +31,6 @@
|
|||
<Property key="Caption" value="#{sAttributeStrength}"/>
|
||||
</Widget>
|
||||
<Widget type="AutoSizedTextBox" skin="SandText" name="AttribVal1">
|
||||
<Property key="Caption" value="54"/>
|
||||
</Widget>
|
||||
</Widget>
|
||||
|
||||
|
@ -45,7 +44,6 @@
|
|||
<Property key="Caption" value="#{sAttributeIntelligence}"/>
|
||||
</Widget>
|
||||
<Widget type="AutoSizedTextBox" skin="SandText" name="AttribVal2">
|
||||
<Property key="Caption" value="54"/>
|
||||
</Widget>
|
||||
</Widget>
|
||||
|
||||
|
@ -59,7 +57,6 @@
|
|||
<Property key="Caption" value="#{sAttributeWillpower}"/>
|
||||
</Widget>
|
||||
<Widget type="AutoSizedTextBox" skin="SandText" name="AttribVal3">
|
||||
<Property key="Caption" value="54"/>
|
||||
</Widget>
|
||||
</Widget>
|
||||
|
||||
|
@ -73,7 +70,6 @@
|
|||
<Property key="Caption" value="#{sAttributeAgility}"/>
|
||||
</Widget>
|
||||
<Widget type="AutoSizedTextBox" skin="SandText" name="AttribVal4">
|
||||
<Property key="Caption" value="54"/>
|
||||
</Widget>
|
||||
</Widget>
|
||||
|
||||
|
@ -88,7 +84,6 @@
|
|||
<Property key="Caption" value="#{sAttributeSpeed}"/>
|
||||
</Widget>
|
||||
<Widget type="AutoSizedTextBox" skin="SandText" name="AttribVal5">
|
||||
<Property key="Caption" value="54"/>
|
||||
</Widget>
|
||||
</Widget>
|
||||
|
||||
|
@ -102,7 +97,6 @@
|
|||
<Property key="Caption" value="#{sAttributeEndurance}"/>
|
||||
</Widget>
|
||||
<Widget type="AutoSizedTextBox" skin="SandText" name="AttribVal6">
|
||||
<Property key="Caption" value="54"/>
|
||||
</Widget>
|
||||
</Widget>
|
||||
|
||||
|
@ -116,7 +110,6 @@
|
|||
<Property key="Caption" value="#{sAttributePersonality}"/>
|
||||
</Widget>
|
||||
<Widget type="AutoSizedTextBox" skin="SandText" name="AttribVal7">
|
||||
<Property key="Caption" value="54"/>
|
||||
</Widget>
|
||||
</Widget>
|
||||
|
||||
|
@ -130,7 +123,6 @@
|
|||
<Property key="Caption" value="#{sAttributeLuck}"/>
|
||||
</Widget>
|
||||
<Widget type="AutoSizedTextBox" skin="SandText" name="AttribVal8">
|
||||
<Property key="Caption" value="54"/>
|
||||
</Widget>
|
||||
</Widget>
|
||||
</Widget>
|
||||
|
|
Loading…
Reference in a new issue