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https://github.com/TES3MP/openmw-tes3mp.git
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162 lines
5.2 KiB
C++
162 lines
5.2 KiB
C++
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#include "actors.hpp"
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#include <typeinfo>
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#include <OgreVector3.h>
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#include <components/esm/loadnpc.hpp>
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#include "../mwworld/class.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "creaturestats.hpp"
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namespace MWMechanics
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{
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void Actors::updateActor (const MWWorld::Ptr& ptr, float duration)
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{
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// magic effects
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adjustMagicEffects (ptr);
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calculateCreatureStatModifiers (ptr);
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calculateDynamicStats (ptr);
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// AI
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CreatureStats& creatureStats = MWWorld::Class::get (ptr).getCreatureStats (ptr);
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creatureStats.getAiSequence().execute (ptr);
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}
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void Actors::updateNpc (const MWWorld::Ptr& ptr, float duration, bool paused)
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{
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if (!paused && ptr.getRefData().getHandle()!="player")
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MWWorld::Class::get (ptr).getInventoryStore (ptr).autoEquip (
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MWWorld::Class::get (ptr).getNpcStats (ptr));
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}
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void Actors::adjustMagicEffects (const MWWorld::Ptr& creature)
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{
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CreatureStats& creatureStats = MWWorld::Class::get (creature).getCreatureStats (creature);
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MagicEffects now = creatureStats.getSpells().getMagicEffects();
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if (creature.getTypeName()==typeid (ESM::NPC).name())
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{
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MWWorld::InventoryStore& store = MWWorld::Class::get (creature).getInventoryStore (creature);
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now += store.getMagicEffects();
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}
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now += creatureStats.getActiveSpells().getMagicEffects();
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MagicEffects diff = MagicEffects::diff (creatureStats.getMagicEffects(), now);
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creatureStats.setMagicEffects(now);
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// TODO apply diff to other stats
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}
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void Actors::calculateDynamicStats (const MWWorld::Ptr& ptr)
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{
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CreatureStats& creatureStats = MWWorld::Class::get (ptr).getCreatureStats (ptr);
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int strength = creatureStats.getAttribute(0).getBase();
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int intelligence = creatureStats.getAttribute(1).getBase();
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int willpower = creatureStats.getAttribute(2).getBase();
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int agility = creatureStats.getAttribute(3).getBase();
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int endurance = creatureStats.getAttribute(5).getBase();
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double magickaFactor =
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creatureStats.getMagicEffects().get (EffectKey (84)).mMagnitude * 0.1 + 0.5;
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creatureStats.getHealth().setBase(
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static_cast<int> (0.5 * (strength + endurance)) + creatureStats.getLevelHealthBonus ());
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creatureStats.getMagicka().setBase(
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static_cast<int> (intelligence + magickaFactor * intelligence));
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creatureStats.getFatigue().setBase(strength+willpower+agility+endurance);
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}
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void Actors::calculateCreatureStatModifiers (const MWWorld::Ptr& ptr)
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{
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CreatureStats& creatureStats = MWWorld::Class::get (ptr).getCreatureStats (ptr);
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// attributes
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for (int i=0; i<5; ++i)
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{
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int modifier =
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creatureStats.getMagicEffects().get (EffectKey (79, i)).mMagnitude;
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modifier -= creatureStats.getMagicEffects().get (EffectKey (17, i)).mMagnitude;
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creatureStats.getAttribute(i).setModifier (modifier);
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}
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// dynamic stats
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MagicEffects effects = creatureStats.getMagicEffects();
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creatureStats.getHealth().setModifier(
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effects.get(EffectKey(80)).mMagnitude - effects.get(EffectKey(18)).mMagnitude);
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creatureStats.getMagicka().setModifier(
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effects.get(EffectKey(81)).mMagnitude - effects.get(EffectKey(19)).mMagnitude);
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creatureStats.getFatigue().setModifier(
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effects.get(EffectKey(82)).mMagnitude - effects.get(EffectKey(20)).mMagnitude);
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}
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Actors::Actors() : mDuration (0) {}
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void Actors::addActor (const MWWorld::Ptr& ptr)
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{
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mActors.insert (ptr);
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}
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void Actors::removeActor (const MWWorld::Ptr& ptr)
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{
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std::set<MWWorld::Ptr>::iterator iter = mActors.find (ptr);
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if (iter!=mActors.end())
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mActors.erase (iter);
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}
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void Actors::dropActors (const MWWorld::Ptr::CellStore *cellStore)
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{
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std::set<MWWorld::Ptr>::iterator iter = mActors.begin();
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while (iter!=mActors.end())
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if (iter->getCell()==cellStore)
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{
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mActors.erase (iter++);
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}
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else
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++iter;
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}
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void Actors::update (std::vector<std::pair<std::string, Ogre::Vector3> >& movement, float duration,
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bool paused)
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{
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mDuration += duration;
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if (mDuration>=0.25)
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{
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float totalDuration = mDuration;
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mDuration = 0;
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for (std::set<MWWorld::Ptr>::iterator iter (mActors.begin()); iter!=mActors.end(); ++iter)
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{
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updateActor (*iter, totalDuration);
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if (iter->getTypeName()==typeid (ESM::NPC).name())
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updateNpc (*iter, totalDuration, paused);
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}
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}
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for (std::set<MWWorld::Ptr>::iterator iter (mActors.begin()); iter!=mActors.end();
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++iter)
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{
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Ogre::Vector3 vector = MWWorld::Class::get (*iter).getMovementVector (*iter);
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if (vector!=Ogre::Vector3::ZERO)
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movement.push_back (std::make_pair (iter->getRefData().getHandle(), vector));
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}
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}
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}
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