finished?

actorid
scrawl 12 years ago
parent 95f3a20e2c
commit 76b494100e

@ -118,7 +118,7 @@ namespace MWBase
/// Set value for the given ID. /// Set value for the given ID.
virtual void setValue (const std::string& id, const MWMechanics::Stat<int>& value) = 0; virtual void setValue (const std::string& id, const MWMechanics::Stat<int>& value) = 0;
virtual void setValue (int parSkill, const MWMechanics::Stat<float>& value) = 0; virtual void setValue (int parSkill, const MWMechanics::Stat<float>& value) = 0;
virtual void setValue (const std::string& id, const MWMechanics::DynamicStat<int>& value) = 0; virtual void setValue (const std::string& id, const MWMechanics::DynamicStat<float>& value) = 0;
virtual void setValue (const std::string& id, const std::string& value) = 0; virtual void setValue (const std::string& id, const std::string& value) = 0;
virtual void setValue (const std::string& id, int value) = 0; virtual void setValue (const std::string& id, int value) = 0;

@ -151,7 +151,7 @@ void CharacterCreation::setValue (const std::string& id, const MWMechanics::Stat
} }
} }
void CharacterCreation::setValue (const std::string& id, const MWMechanics::DynamicStat<int>& value) void CharacterCreation::setValue (const std::string& id, const MWMechanics::DynamicStat<float>& value)
{ {
if (mReviewDialog) if (mReviewDialog)
{ {
@ -294,17 +294,17 @@ void CharacterCreation::spawnDialog(const char id)
} }
} }
void CharacterCreation::setPlayerHealth (const MWMechanics::DynamicStat<int>& value) void CharacterCreation::setPlayerHealth (const MWMechanics::DynamicStat<float>& value)
{ {
mPlayerHealth = value; mPlayerHealth = value;
} }
void CharacterCreation::setPlayerMagicka (const MWMechanics::DynamicStat<int>& value) void CharacterCreation::setPlayerMagicka (const MWMechanics::DynamicStat<float>& value)
{ {
mPlayerMagicka = value; mPlayerMagicka = value;
} }
void CharacterCreation::setPlayerFatigue (const MWMechanics::DynamicStat<int>& value) void CharacterCreation::setPlayerFatigue (const MWMechanics::DynamicStat<float>& value)
{ {
mPlayerFatigue = value; mPlayerFatigue = value;
} }

@ -35,14 +35,14 @@ namespace MWGui
//Show a dialog //Show a dialog
void spawnDialog(const char id); void spawnDialog(const char id);
void setPlayerHealth (const MWMechanics::DynamicStat<int>& value); void setPlayerHealth (const MWMechanics::DynamicStat<float>& value);
void setPlayerMagicka (const MWMechanics::DynamicStat<int>& value); void setPlayerMagicka (const MWMechanics::DynamicStat<float>& value);
void setPlayerFatigue (const MWMechanics::DynamicStat<int>& value); void setPlayerFatigue (const MWMechanics::DynamicStat<float>& value);
void setValue (const std::string& id, const MWMechanics::Stat<int>& value); void setValue (const std::string& id, const MWMechanics::Stat<int>& value);
void setValue (const std::string& id, const MWMechanics::DynamicStat<int>& value); void setValue (const std::string& id, const MWMechanics::DynamicStat<float>& value);
void setValue(const ESM::Skill::SkillEnum parSkill, const MWMechanics::Stat<float>& value); void setValue(const ESM::Skill::SkillEnum parSkill, const MWMechanics::Stat<float>& value);
void configureSkills (const SkillList& major, const SkillList& minor); void configureSkills (const SkillList& major, const SkillList& minor);
@ -65,9 +65,9 @@ namespace MWGui
std::string mPlayerRaceId; std::string mPlayerRaceId;
std::string mPlayerBirthSignId; std::string mPlayerBirthSignId;
ESM::Class mPlayerClass; ESM::Class mPlayerClass;
MWMechanics::DynamicStat<int> mPlayerHealth; MWMechanics::DynamicStat<float> mPlayerHealth;
MWMechanics::DynamicStat<int> mPlayerMagicka; MWMechanics::DynamicStat<float> mPlayerMagicka;
MWMechanics::DynamicStat<int> mPlayerFatigue; MWMechanics::DynamicStat<float> mPlayerFatigue;
//Class generation vars //Class generation vars
unsigned mGenerateClassStep; // Keeps track of current step in Generate Class dialog unsigned mGenerateClassStep; // Keeps track of current step in Generate Class dialog

@ -161,7 +161,7 @@ void HUD::setEffect(const char *img)
mEffect1->setImageTexture(img); mEffect1->setImageTexture(img);
} }
void HUD::setValue(const std::string& id, const MWMechanics::DynamicStat<int>& value) void HUD::setValue(const std::string& id, const MWMechanics::DynamicStat<float>& value)
{ {
static const char *ids[] = static const char *ids[] =
{ {

@ -14,7 +14,7 @@ namespace MWGui
public: public:
HUD(int width, int height, int fpsLevel, DragAndDrop* dragAndDrop); HUD(int width, int height, int fpsLevel, DragAndDrop* dragAndDrop);
void setEffect(const char *img); void setEffect(const char *img);
void setValue (const std::string& id, const MWMechanics::DynamicStat<int>& value); void setValue (const std::string& id, const MWMechanics::DynamicStat<float>& value);
void setFPS(float fps); void setFPS(float fps);
void setTriangleCount(unsigned int count); void setTriangleCount(unsigned int count);
void setBatchCount(unsigned int count); void setBatchCount(unsigned int count);

@ -4,6 +4,17 @@
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/class.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "../mwmechanics/stat.hpp"
#include <components/esm_store/reclists.hpp>
#include <components/esm_store/store.hpp>
namespace MWGui namespace MWGui
{ {
@ -26,6 +37,7 @@ namespace MWGui
getWidget(b, "Attrib" + boost::lexical_cast<std::string>(i)); getWidget(b, "Attrib" + boost::lexical_cast<std::string>(i));
b->setUserData (i-1); b->setUserData (i-1);
b->eventMouseButtonClick += MyGUI::newDelegate(this, &LevelupDialog::onAttributeClicked); b->eventMouseButtonClick += MyGUI::newDelegate(this, &LevelupDialog::onAttributeClicked);
mAttributes.push_back(b);
mAttributeValues.push_back(t); mAttributeValues.push_back(t);
@ -35,29 +47,152 @@ namespace MWGui
mAttributeMultipliers.push_back(t); mAttributeMultipliers.push_back(t);
} }
int curX = mMainWidget->getWidth()/2 - (16 + 2) * 1.5;
for (int i=0; i<3; ++i)
{
MyGUI::ImageBox* image = mMainWidget->createWidget<MyGUI::ImageBox>("ImageBox", MyGUI::IntCoord(curX,250,16,16), MyGUI::Align::Default);
image->setImageTexture ("icons\\tx_goldicon.dds");
curX += 24+2;
mCoins.push_back(image);
}
center(); center();
}
void LevelupDialog::setAttributeValues()
{
MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayer().getPlayer();
MWMechanics::CreatureStats& creatureStats = MWWorld::Class::get(player).getCreatureStats (player);
MWMechanics::NpcStats& pcStats = MWWorld::Class::get(player).getNpcStats (player);
for (int i=0; i<8; ++i)
{
int val = creatureStats.getAttribute (i).getBase ();
if (std::find(mSpentAttributes.begin(), mSpentAttributes.end(), i) != mSpentAttributes.end())
{
val += pcStats.getLevelupAttributeMultiplier (i);
}
if (val >= 100)
val = 100;
mAttributeValues[i]->setCaption(boost::lexical_cast<std::string>(val));
}
}
void LevelupDialog::resetCoins ()
{
int curX = mMainWidget->getWidth()/2 - (16 + 2) * 1.5;
for (int i=0; i<3; ++i)
{
MyGUI::ImageBox* image = mCoins[i];
image->setCoord(MyGUI::IntCoord(curX,250,16,16));
curX += 24+2;
}
}
void LevelupDialog::assignCoins ()
{
resetCoins();
for (unsigned int i=0; i<mSpentAttributes.size(); ++i)
{
MyGUI::ImageBox* image = mCoins[i];
int attribute = mSpentAttributes[i];
int xdiff = mAttributeMultipliers[attribute]->getCaption() == "" ? 0 : 30;
MyGUI::IntPoint pos = mAttributes[attribute]->getAbsolutePosition() - mMainWidget->getAbsolutePosition() - MyGUI::IntPoint(24+xdiff,-4);
image->setPosition(pos);
}
open(); setAttributeValues();
} }
void LevelupDialog::open() void LevelupDialog::open()
{ {
MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayer().getPlayer();
MWMechanics::CreatureStats& creatureStats = MWWorld::Class::get(player).getCreatureStats (player);
MWMechanics::NpcStats& pcStats = MWWorld::Class::get(player).getNpcStats (player);
center(); center();
mClassImage->setImageTexture ("textures\\levelup\\acrobat.dds"); mSpentAttributes.clear();
resetCoins();
setAttributeValues();
// set class image
const ESM::Class& playerClass = MWBase::Environment::get().getWorld ()->getPlayer ().getClass ();
// retrieve the ID to this class
std::string classId;
std::map<std::string, ESM::Class> list = MWBase::Environment::get().getWorld()->getStore ().classes.list;
for (std::map<std::string, ESM::Class>::iterator it = list.begin(); it != list.end(); ++it)
{
if (playerClass.name == it->second.name)
classId = it->first;
}
mClassImage->setImageTexture ("textures\\levelup\\" + classId + ".dds");
/// \todo replace this with INI-imported texts /// \todo replace this with INI-imported texts
int level = 2; int level = creatureStats.getLevel ()+1;
mLevelText->setCaptionWithReplacing("#{sLevelUpMenu1} " + boost::lexical_cast<std::string>(level)); mLevelText->setCaptionWithReplacing("#{sLevelUpMenu1} " + boost::lexical_cast<std::string>(level));
for (int i=0; i<8; ++i)
{
MyGUI::TextBox* text = mAttributeMultipliers[i];
int mult = pcStats.getLevelupAttributeMultiplier (i);
text->setCaption(mult <= 1 ? "" : "x" + boost::lexical_cast<std::string>(mult));
}
} }
void LevelupDialog::onOkButtonClicked (MyGUI::Widget* sender) void LevelupDialog::onOkButtonClicked (MyGUI::Widget* sender)
{ {
MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayer().getPlayer();
MWMechanics::CreatureStats& creatureStats = MWWorld::Class::get(player).getCreatureStats (player);
MWMechanics::NpcStats& pcStats = MWWorld::Class::get(player).getNpcStats (player);
if (mSpentAttributes.size() < 3)
MWBase::Environment::get().getWindowManager ()->messageBox("#{sNotifyMessage36}", std::vector<std::string>()); MWBase::Environment::get().getWindowManager ()->messageBox("#{sNotifyMessage36}", std::vector<std::string>());
else
{
// increase attributes
for (int i=0; i<3; ++i)
{
MWMechanics::Stat<int>& attribute = creatureStats.getAttribute(mSpentAttributes[i]);
attribute.setBase (attribute.getBase () + pcStats.getLevelupAttributeMultiplier (mSpentAttributes[i]));
if (attribute.getBase() >= 100)
attribute.setBase(100);
}
// "When you gain a level, in addition to increasing three primary attributes, your Health
// will automatically increase by 10% of your Endurance attribute. If you increased Endurance this level,
// the Health increase is calculated from the increased Endurance"
creatureStats.increaseLevelHealthBonus (creatureStats.getAttribute(ESM::Attribute::Endurance).getBase() * 0.1f);
creatureStats.setLevel (creatureStats.getLevel()+1);
pcStats.levelUp ();
mWindowManager.removeGuiMode (GM_Rest);
}
} }
void LevelupDialog::onAttributeClicked (MyGUI::Widget *sender) void LevelupDialog::onAttributeClicked (MyGUI::Widget *sender)
{ {
int index = *sender->getUserData<int>(); int attribute = *sender->getUserData<int>();
std::vector<int>::iterator found = std::find(mSpentAttributes.begin(), mSpentAttributes.end(), attribute);
if (found != mSpentAttributes.end())
mSpentAttributes.erase (found);
else
{
if (mSpentAttributes.size() == 3)
mSpentAttributes[2] = attribute;
else
mSpentAttributes.push_back(attribute);
}
assignCoins();
} }
} }

@ -18,11 +18,20 @@ namespace MWGui
MyGUI::ImageBox* mClassImage; MyGUI::ImageBox* mClassImage;
MyGUI::TextBox* mLevelText; MyGUI::TextBox* mLevelText;
std::vector<MyGUI::Button*> mAttributes;
std::vector<MyGUI::TextBox*> mAttributeValues; std::vector<MyGUI::TextBox*> mAttributeValues;
std::vector<MyGUI::TextBox*> mAttributeMultipliers; std::vector<MyGUI::TextBox*> mAttributeMultipliers;
std::vector<MyGUI::ImageBox*> mCoins;
std::vector<int> mSpentAttributes;
void onOkButtonClicked (MyGUI::Widget* sender); void onOkButtonClicked (MyGUI::Widget* sender);
void onAttributeClicked (MyGUI::Widget* sender); void onAttributeClicked (MyGUI::Widget* sender);
void assignCoins();
void resetCoins();
void setAttributeValues();
}; };
} }

@ -134,21 +134,21 @@ void ReviewDialog::setBirthSign(const std::string& signId)
} }
} }
void ReviewDialog::setHealth(const MWMechanics::DynamicStat<int>& value) void ReviewDialog::setHealth(const MWMechanics::DynamicStat<float>& value)
{ {
mHealth->setValue(value.getCurrent(), value.getModified()); mHealth->setValue(value.getCurrent(), value.getModified());
std::string valStr = boost::lexical_cast<std::string>(value.getCurrent()) + "/" + boost::lexical_cast<std::string>(value.getModified()); std::string valStr = boost::lexical_cast<std::string>(value.getCurrent()) + "/" + boost::lexical_cast<std::string>(value.getModified());
mHealth->setUserString("Caption_HealthDescription", "#{sHealthDesc}\n" + valStr); mHealth->setUserString("Caption_HealthDescription", "#{sHealthDesc}\n" + valStr);
} }
void ReviewDialog::setMagicka(const MWMechanics::DynamicStat<int>& value) void ReviewDialog::setMagicka(const MWMechanics::DynamicStat<float>& value)
{ {
mMagicka->setValue(value.getCurrent(), value.getModified()); mMagicka->setValue(value.getCurrent(), value.getModified());
std::string valStr = boost::lexical_cast<std::string>(value.getCurrent()) + "/" + boost::lexical_cast<std::string>(value.getModified()); std::string valStr = boost::lexical_cast<std::string>(value.getCurrent()) + "/" + boost::lexical_cast<std::string>(value.getModified());
mMagicka->setUserString("Caption_HealthDescription", "#{sIntDesc}\n" + valStr); mMagicka->setUserString("Caption_HealthDescription", "#{sIntDesc}\n" + valStr);
} }
void ReviewDialog::setFatigue(const MWMechanics::DynamicStat<int>& value) void ReviewDialog::setFatigue(const MWMechanics::DynamicStat<float>& value)
{ {
mFatigue->setValue(value.getCurrent(), value.getModified()); mFatigue->setValue(value.getCurrent(), value.getModified());
std::string valStr = boost::lexical_cast<std::string>(value.getCurrent()) + "/" + boost::lexical_cast<std::string>(value.getModified()); std::string valStr = boost::lexical_cast<std::string>(value.getCurrent()) + "/" + boost::lexical_cast<std::string>(value.getModified());

@ -35,9 +35,9 @@ namespace MWGui
void setClass(const ESM::Class& class_); void setClass(const ESM::Class& class_);
void setBirthSign (const std::string &signId); void setBirthSign (const std::string &signId);
void setHealth(const MWMechanics::DynamicStat<int>& value); void setHealth(const MWMechanics::DynamicStat<float>& value);
void setMagicka(const MWMechanics::DynamicStat<int>& value); void setMagicka(const MWMechanics::DynamicStat<float>& value);
void setFatigue(const MWMechanics::DynamicStat<int>& value); void setFatigue(const MWMechanics::DynamicStat<float>& value);
void setAttribute(ESM::Attribute::AttributeID attributeId, const MWMechanics::Stat<int>& value); void setAttribute(ESM::Attribute::AttributeID attributeId, const MWMechanics::Stat<int>& value);

@ -95,6 +95,7 @@ void StatsWindow::setBar(const std::string& name, const std::string& tname, int
getWidget(pt, name); getWidget(pt, name);
pt->setProgressRange(max); pt->setProgressRange(max);
pt->setProgressPosition(val); pt->setProgressPosition(val);
std::cout << "set bar " << name << val << " " << max << std::endl;
std::stringstream out; std::stringstream out;
out << val << "/" << max; out << val << "/" << max;
@ -137,7 +138,7 @@ void StatsWindow::setValue (const std::string& id, const MWMechanics::Stat<int>&
} }
} }
void StatsWindow::setValue (const std::string& id, const MWMechanics::DynamicStat<int>& value) void StatsWindow::setValue (const std::string& id, const MWMechanics::DynamicStat<float>& value)
{ {
static const char *ids[] = static const char *ids[] =
{ {
@ -150,7 +151,7 @@ void StatsWindow::setValue (const std::string& id, const MWMechanics::DynamicSta
if (ids[i]==id) if (ids[i]==id)
{ {
std::string id (ids[i]); std::string id (ids[i]);
setBar (id, id + "T", value.getCurrent(), value.getModified()); setBar (id, id + "T", static_cast<int>(value.getCurrent()), static_cast<int>(value.getModified()));
// health, magicka, fatigue tooltip // health, magicka, fatigue tooltip
MyGUI::Widget* w; MyGUI::Widget* w;
@ -236,12 +237,21 @@ void StatsWindow::configureSkills (const std::vector<int>& major, const std::vec
void StatsWindow::onFrame () void StatsWindow::onFrame ()
{ {
if (mMainWidget->getVisible()) if (!mMainWidget->getVisible())
return; return;
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
MWMechanics::NpcStats PCstats = MWWorld::Class::get(player).getNpcStats(player); MWMechanics::NpcStats PCstats = MWWorld::Class::get(player).getNpcStats(player);
// level progress
MyGUI::Widget* levelWidget;
for (int i=0; i<2; ++i)
{
getWidget(levelWidget, i==0 ? "Level_str" : "LevelText");
levelWidget->setUserString("RangePosition_LevelProgress", boost::lexical_cast<std::string>(PCstats.getLevelProgress()));
levelWidget->setUserString("Caption_LevelProgressText", boost::lexical_cast<std::string>(PCstats.getLevelProgress()) + "/10");
}
setFactions(PCstats.getFactionRanks()); setFactions(PCstats.getFactionRanks());
setBirthSign(MWBase::Environment::get().getWorld()->getPlayer().getBirthsign()); setBirthSign(MWBase::Environment::get().getWorld()->getPlayer().getBirthsign());

@ -32,7 +32,7 @@ namespace MWGui
/// Set value for the given ID. /// Set value for the given ID.
void setValue (const std::string& id, const MWMechanics::Stat<int>& value); void setValue (const std::string& id, const MWMechanics::Stat<int>& value);
void setValue (const std::string& id, const MWMechanics::DynamicStat<int>& value); void setValue (const std::string& id, const MWMechanics::DynamicStat<float>& value);
void setValue (const std::string& id, const std::string& value); void setValue (const std::string& id, const std::string& value);
void setValue (const std::string& id, int value); void setValue (const std::string& id, int value);
void setValue(const ESM::Skill::SkillEnum parSkill, const MWMechanics::Stat<float>& value); void setValue(const ESM::Skill::SkillEnum parSkill, const MWMechanics::Stat<float>& value);

@ -250,6 +250,7 @@ void WindowManager::updateVisible()
mAlchemyWindow->setVisible(false); mAlchemyWindow->setVisible(false);
mSpellWindow->setVisible(false); mSpellWindow->setVisible(false);
mQuickKeysMenu->setVisible(false); mQuickKeysMenu->setVisible(false);
mLevelupDialog->setVisible(false);
mHud->setVisible(true); mHud->setVisible(true);
@ -301,6 +302,9 @@ void WindowManager::updateVisible()
case GM_Alchemy: case GM_Alchemy:
mAlchemyWindow->setVisible(true); mAlchemyWindow->setVisible(true);
break; break;
case GM_Rest:
mLevelupDialog->setVisible(true);
break;
case GM_Name: case GM_Name:
case GM_Race: case GM_Race:
case GM_Class: case GM_Class:
@ -398,8 +402,9 @@ void WindowManager::setValue (int parSkill, const MWMechanics::Stat<float>& valu
mPlayerSkillValues[parSkill] = value; mPlayerSkillValues[parSkill] = value;
} }
void WindowManager::setValue (const std::string& id, const MWMechanics::DynamicStat<int>& value) void WindowManager::setValue (const std::string& id, const MWMechanics::DynamicStat<float>& value)
{ {
std::cout << " set value " << id << value.getModified () << std::endl;
mStatsWindow->setValue (id, value); mStatsWindow->setValue (id, value);
mHud->setValue (id, value); mHud->setValue (id, value);
mCharGen->setValue(id, value); mCharGen->setValue(id, value);

@ -118,7 +118,7 @@ namespace MWGui
///< Set value for the given ID. ///< Set value for the given ID.
virtual void setValue (const std::string& id, const MWMechanics::Stat<int>& value); virtual void setValue (const std::string& id, const MWMechanics::Stat<int>& value);
virtual void setValue (int parSkill, const MWMechanics::Stat<float>& value); virtual void setValue (int parSkill, const MWMechanics::Stat<float>& value);
virtual void setValue (const std::string& id, const MWMechanics::DynamicStat<int>& value); virtual void setValue (const std::string& id, const MWMechanics::DynamicStat<float>& value);
virtual void setValue (const std::string& id, const std::string& value); virtual void setValue (const std::string& id, const std::string& value);
virtual void setValue (const std::string& id, int value); virtual void setValue (const std::string& id, int value);
@ -243,7 +243,7 @@ namespace MWGui
std::map<int, MWMechanics::Stat<int> > mPlayerAttributes; std::map<int, MWMechanics::Stat<int> > mPlayerAttributes;
SkillList mPlayerMajorSkills, mPlayerMinorSkills; SkillList mPlayerMajorSkills, mPlayerMinorSkills;
std::map<int, MWMechanics::Stat<float> > mPlayerSkillValues; std::map<int, MWMechanics::Stat<float> > mPlayerSkillValues;
MWMechanics::DynamicStat<int> mPlayerHealth, mPlayerMagicka, mPlayerFatigue; MWMechanics::DynamicStat<float> mPlayerHealth, mPlayerMagicka, mPlayerFatigue;
MyGUI::Gui *mGui; // Gui MyGUI::Gui *mGui; // Gui

@ -190,6 +190,9 @@ namespace MWInput
case A_ToggleWeapon: case A_ToggleWeapon:
toggleWeapon (); toggleWeapon ();
break; break;
case A_Rest:
rest();
break;
case A_ToggleSpell: case A_ToggleSpell:
toggleSpell (); toggleSpell ();
break; break;
@ -543,6 +546,12 @@ namespace MWInput
} }
} }
void InputManager::rest()
{
if (!mWindows.isGuiMode ())
mWindows.pushGuiMode (MWGui::GM_Rest);
}
void InputManager::screenshot() void InputManager::screenshot()
{ {
mEngine.screenshot(); mEngine.screenshot();

@ -168,6 +168,7 @@ namespace MWInput
void toggleWalking(); void toggleWalking();
void toggleAutoMove(); void toggleAutoMove();
void exitNow(); void exitNow();
void rest();
void quickKey (int index); void quickKey (int index);
void showQuickKeysMenu(); void showQuickKeysMenu();

@ -68,7 +68,7 @@ namespace MWMechanics
creatureStats.getMagicEffects().get (EffectKey (84)).mMagnitude * 0.1 + 0.5; creatureStats.getMagicEffects().get (EffectKey (84)).mMagnitude * 0.1 + 0.5;
creatureStats.getHealth().setBase( creatureStats.getHealth().setBase(
static_cast<int> (0.5 * (strength + endurance))); static_cast<int> (0.5 * (strength + endurance)) + creatureStats.getLevelHealthBonus ());
creatureStats.getMagicka().setBase( creatureStats.getMagicka().setBase(
static_cast<int> (intelligence + magickaFactor * intelligence)); static_cast<int> (intelligence + magickaFactor * intelligence));

@ -9,6 +9,21 @@
namespace MWMechanics namespace MWMechanics
{ {
CreatureStats::CreatureStats()
: mLevelHealthBonus(0.f)
{
}
void CreatureStats::increaseLevelHealthBonus (float value)
{
mLevelHealthBonus += value;
}
float CreatureStats::getLevelHealthBonus () const
{
return mLevelHealthBonus;
}
const AiSequence& CreatureStats::getAiSequence() const const AiSequence& CreatureStats::getAiSequence() const
{ {
return mAiSequence; return mAiSequence;
@ -40,17 +55,17 @@ namespace MWMechanics
return mAttributes[index]; return mAttributes[index];
} }
const DynamicStat<int> &CreatureStats::getHealth() const const DynamicStat<float> &CreatureStats::getHealth() const
{ {
return mDynamic[0]; return mDynamic[0];
} }
const DynamicStat<int> &CreatureStats::getMagicka() const const DynamicStat<float> &CreatureStats::getMagicka() const
{ {
return mDynamic[1]; return mDynamic[1];
} }
const DynamicStat<int> &CreatureStats::getFatigue() const const DynamicStat<float> &CreatureStats::getFatigue() const
{ {
return mDynamic[2]; return mDynamic[2];
} }
@ -103,22 +118,22 @@ namespace MWMechanics
return mAttributes[index]; return mAttributes[index];
} }
DynamicStat<int> &CreatureStats::getHealth() DynamicStat<float> &CreatureStats::getHealth()
{ {
return mDynamic[0]; return mDynamic[0];
} }
DynamicStat<int> &CreatureStats::getMagicka() DynamicStat<float> &CreatureStats::getMagicka()
{ {
return mDynamic[1]; return mDynamic[1];
} }
DynamicStat<int> &CreatureStats::getFatigue() DynamicStat<float> &CreatureStats::getFatigue()
{ {
return mDynamic[2]; return mDynamic[2];
} }
DynamicStat<int> &CreatureStats::getDynamic(int index) DynamicStat<float> &CreatureStats::getDynamic(int index)
{ {
if (index < 0 || index > 2) { if (index < 0 || index > 2) {
throw std::runtime_error("dynamic stat index is out of range"); throw std::runtime_error("dynamic stat index is out of range");
@ -154,17 +169,17 @@ namespace MWMechanics
mAttributes[index] = value; mAttributes[index] = value;
} }
void CreatureStats::setHealth(const DynamicStat<int> &value) void CreatureStats::setHealth(const DynamicStat<float> &value)
{ {
mDynamic[0] = value; mDynamic[0] = value;
} }
void CreatureStats::setMagicka(const DynamicStat<int> &value) void CreatureStats::setMagicka(const DynamicStat<float> &value)
{ {
mDynamic[1] = value; mDynamic[1] = value;
} }
void CreatureStats::setFatigue(const DynamicStat<int> &value) void CreatureStats::setFatigue(const DynamicStat<float> &value)
{ {
mDynamic[2] = value; mDynamic[2] = value;
} }

@ -19,7 +19,7 @@ namespace MWMechanics
class CreatureStats class CreatureStats
{ {
Stat<int> mAttributes[8]; Stat<int> mAttributes[8];
DynamicStat<int> mDynamic[3]; // health, magicka, fatigue DynamicStat<float> mDynamic[3]; // health, magicka, fatigue
int mLevel; int mLevel;
Spells mSpells; Spells mSpells;
ActiveSpells mActiveSpells; ActiveSpells mActiveSpells;
@ -30,15 +30,18 @@ namespace MWMechanics
int mAlarm; int mAlarm;
AiSequence mAiSequence; AiSequence mAiSequence;
float mLevelHealthBonus;
public: public:
CreatureStats();
const Stat<int> & getAttribute(int index) const; const Stat<int> & getAttribute(int index) const;
const DynamicStat<int> & getHealth() const; const DynamicStat<float> & getHealth() const;
const DynamicStat<int> & getMagicka() const; const DynamicStat<float> & getMagicka() const;
const DynamicStat<int> & getFatigue() const; const DynamicStat<float> & getFatigue() const;
const Spells & getSpells() const; const Spells & getSpells() const;
@ -59,13 +62,13 @@ namespace MWMechanics
Stat<int> & getAttribute(int index); Stat<int> & getAttribute(int index);
DynamicStat<int> & getHealth(); DynamicStat<float> & getHealth();
DynamicStat<int> & getMagicka(); DynamicStat<float> & getMagicka();
DynamicStat<int> & getFatigue(); DynamicStat<float> & getFatigue();
DynamicStat<int> & getDynamic(int index); DynamicStat<float> & getDynamic(int index);
Spells & getSpells(); Spells & getSpells();
@ -76,11 +79,11 @@ namespace MWMechanics
void setAttribute(int index, const Stat<int> &value); void setAttribute(int index, const Stat<int> &value);
void setHealth(const DynamicStat<int> &value); void setHealth(const DynamicStat<float> &value);
void setMagicka(const DynamicStat<int> &value); void setMagicka(const DynamicStat<float> &value);
void setFatigue(const DynamicStat<int> &value); void setFatigue(const DynamicStat<float> &value);
void setSpells(const Spells &spells); void setSpells(const Spells &spells);
@ -104,6 +107,10 @@ namespace MWMechanics
float getFatigueTerm() const; float getFatigueTerm() const;
///< Return effective fatigue ///< Return effective fatigue
// small hack to allow the fact that Health permanently increases by 10% of endurance on each level up
void increaseLevelHealthBonus(float value);
float getLevelHealthBonus() const;
}; };
} }

@ -12,10 +12,16 @@
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp"
MWMechanics::NpcStats::NpcStats() MWMechanics::NpcStats::NpcStats()
: mMovementFlags (0), mDrawState (DrawState_Nothing) : mMovementFlags (0), mDrawState (DrawState_Nothing)
{} , mLevelProgress(0)
{
mSkillIncreases.resize (ESM::Attribute::Length);
for (int i=0; i<ESM::Attribute::Length; ++i)
mSkillIncreases[i] = 0;
}
MWMechanics::DrawState_ MWMechanics::NpcStats::getDrawState() const MWMechanics::DrawState_ MWMechanics::NpcStats::getDrawState() const
{ {
@ -122,7 +128,10 @@ float MWMechanics::NpcStats::getSkillGain (int skillIndex, const ESM::Class& cla
throw std::runtime_error ("invalid skill specialisation factor"); throw std::runtime_error ("invalid skill specialisation factor");
} }
return 1.0 / (level +1) * (1.0 / skillFactor) * typeFactor * specialisationFactor; //return 1.0 / (level +1) * (1.0 / (skillFactor)) * typeFactor * specialisationFactor;
///FIXME: TEST FOR FASTER LEVELLING
return 1.0 / (level +1) * (1.0 / (skillFactor/100)) * typeFactor * specialisationFactor;
} }
void MWMechanics::NpcStats::useSkill (int skillIndex, const ESM::Class& class_, int usageType) void MWMechanics::NpcStats::useSkill (int skillIndex, const ESM::Class& class_, int usageType)
@ -134,7 +143,64 @@ void MWMechanics::NpcStats::useSkill (int skillIndex, const ESM::Class& class_,
base += getSkillGain (skillIndex, class_, usageType); base += getSkillGain (skillIndex, class_, usageType);
if (static_cast<int> (base)!=level) if (static_cast<int> (base)!=level)
{
// skill leveled up
base = level+1; base = level+1;
// if this is a major or minor skill of the class, increase level progress
//bool levelProgress = false;
bool levelProgress = true;
for (int i=0; i<2; ++i)
for (int j=0; j<5; ++j)
{
int skill = class_.data.skills[j][i];
if (skill == skillIndex)
levelProgress = true;
}
if (!levelProgress)
std::cout <<"This is not a level skilL" << std::endl;
mLevelProgress += levelProgress;
// check the attribute this skill belongs to
const ESM::Skill* skill = MWBase::Environment::get().getWorld ()->getStore ().skills.find(skillIndex);
++mSkillIncreases[skill->data.attribute];
if (mLevelProgress >= 10)
{
// levelup is possible now
MWBase::Environment::get().getWindowManager ()->messageBox ("#{sLevelUpMsg}", std::vector<std::string>());
}
}
getSkill (skillIndex).setBase (base); getSkill (skillIndex).setBase (base);
} }
int MWMechanics::NpcStats::getLevelProgress () const
{
return mLevelProgress;
}
void MWMechanics::NpcStats::levelUp()
{
mLevelProgress -= 10;
for (int i=0; i<ESM::Attribute::Length; ++i)
mSkillIncreases[i] = 0;
}
int MWMechanics::NpcStats::getLevelupAttributeMultiplier(int attribute) const
{
// Source: http://www.uesp.net/wiki/Morrowind:Level#How_to_Level_Up
int num = mSkillIncreases[attribute];
if (num <= 1)
return 1;
else if (num <= 4)
return 2;
else if (num <= 7)
return 3;
else if (num <= 9)
return 4;
else
return 5;
}

@ -4,6 +4,7 @@
#include <map> #include <map>
#include <set> #include <set>
#include <string> #include <string>
#include <vector>
#include "stat.hpp" #include "stat.hpp"
#include "drawstate.hpp" #include "drawstate.hpp"
@ -45,6 +46,10 @@ namespace MWMechanics
unsigned int mMovementFlags; unsigned int mMovementFlags;
Stat<float> mSkill[27]; Stat<float> mSkill[27];
int mLevelProgress; // 0-10
std::vector<int> mSkillIncreases; // number of skill increases for each attribute
public: public:
NpcStats(); NpcStats();
@ -73,6 +78,12 @@ namespace MWMechanics
void useSkill (int skillIndex, const ESM::Class& class_, int usageType = -1); void useSkill (int skillIndex, const ESM::Class& class_, int usageType = -1);
///< Increase skill by usage. ///< Increase skill by usage.
int getLevelProgress() const;
int getLevelupAttributeMultiplier(int attribute) const;
void levelUp();
}; };
} }

@ -183,4 +183,8 @@ op 0x2000172: GetStartingAngle
op 0x2000173: GetStartingAngle, explicit reference op 0x2000173: GetStartingAngle, explicit reference
op 0x2000174: ToggleVanityMode op 0x2000174: ToggleVanityMode
op 0x2000175-0x200018B: Get controls disabled op 0x2000175-0x200018B: Get controls disabled
opcodes 0x200018C-0x3ffffff unused op 0x200018C: GetLevel
op 0x200018D: GetLevel, explicit reference
op 0x200018E: SetLevel
op 0x200018F: SetLevel, explicit reference
opcodes 0x200018F-0x3ffffff unused

@ -32,6 +32,42 @@ namespace MWScript
{ {
namespace Stats namespace Stats
{ {
template<class R>
class OpGetLevel : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
Interpreter::Type_Integer value =
MWWorld::Class::get (ptr)
.getCreatureStats (ptr)
.getLevel();
runtime.push (value);
}
};
template<class R>
class OpSetLevel : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
Interpreter::Type_Integer value = runtime[0].mInteger;
runtime.pop();
MWWorld::Class::get (ptr)
.getCreatureStats (ptr)
.setLevel(value);
}
};
template<class R> template<class R>
class OpGetAttribute : public Interpreter::Opcode0 class OpGetAttribute : public Interpreter::Opcode0
{ {
@ -592,6 +628,11 @@ namespace MWScript
const int opcodeModDisposition = 0x200014d; const int opcodeModDisposition = 0x200014d;
const int opcodeModDispositionExplicit = 0x200014e; const int opcodeModDispositionExplicit = 0x200014e;
const int opcodeGetLevel = 0x200018c;
const int opcodeGetLevelExplicit = 0x200018d;
const int opcodeSetLevel = 0x200018e;
const int opcodeSetLevelExplicit = 0x200018f;
void registerExtensions (Compiler::Extensions& extensions) void registerExtensions (Compiler::Extensions& extensions)
{ {
static const char *attributes[numberOfAttributes] = static const char *attributes[numberOfAttributes] =
@ -674,6 +715,9 @@ namespace MWScript
extensions.registerInstruction("moddisposition","l",opcodeModDisposition, extensions.registerInstruction("moddisposition","l",opcodeModDisposition,
opcodeModDispositionExplicit); opcodeModDispositionExplicit);
extensions.registerFunction("getpcrank",'l',"/S",opcodeGetPCRank,opcodeGetPCRankExplicit); extensions.registerFunction("getpcrank",'l',"/S",opcodeGetPCRank,opcodeGetPCRankExplicit);
extensions.registerInstruction("setlevel", "l", opcodeSetLevel, opcodeSetLevelExplicit);
extensions.registerFunction("getlevel", 'l', "", opcodeGetLevel, opcodeGetLevelExplicit);
} }
void installOpcodes (Interpreter::Interpreter& interpreter) void installOpcodes (Interpreter::Interpreter& interpreter)
@ -745,6 +789,12 @@ namespace MWScript
interpreter.installSegment5(opcodeModDispositionExplicit,new OpModDisposition<ExplicitRef>); interpreter.installSegment5(opcodeModDispositionExplicit,new OpModDisposition<ExplicitRef>);
interpreter.installSegment3(opcodeGetPCRank,new OpGetPCRank<ImplicitRef>); interpreter.installSegment3(opcodeGetPCRank,new OpGetPCRank<ImplicitRef>);
interpreter.installSegment3(opcodeGetPCRankExplicit,new OpGetPCRank<ExplicitRef>); interpreter.installSegment3(opcodeGetPCRankExplicit,new OpGetPCRank<ExplicitRef>);
interpreter.installSegment5 (opcodeGetLevel, new OpGetLevel<ImplicitRef>);
interpreter.installSegment5 (opcodeGetLevelExplicit, new OpGetLevel<ExplicitRef>);
interpreter.installSegment5 (opcodeSetLevel, new OpSetLevel<ImplicitRef>);
interpreter.installSegment5 (opcodeSetLevelExplicit, new OpSetLevel<ExplicitRef>);
} }
} }
} }

@ -4,7 +4,7 @@
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 440 438" name="_Main"> <Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 440 438" name="_Main">
<Widget type="Widget" skin="MW_Box" position="28 14 391 198"> <Widget type="Widget" skin="MW_Box" position="28 14 391 198">
<Widget type="ImageBox" skin="ImageBox" name="ClassImage" position="0 0 391 198"> <Widget type="ImageBox" skin="ImageBox" name="ClassImage" position="4 4 383 190">
</Widget> </Widget>
</Widget> </Widget>
@ -31,7 +31,6 @@
<Property key="Caption" value="#{sAttributeStrength}"/> <Property key="Caption" value="#{sAttributeStrength}"/>
</Widget> </Widget>
<Widget type="AutoSizedTextBox" skin="SandText" name="AttribVal1"> <Widget type="AutoSizedTextBox" skin="SandText" name="AttribVal1">
<Property key="Caption" value="54"/>
</Widget> </Widget>
</Widget> </Widget>
@ -45,7 +44,6 @@
<Property key="Caption" value="#{sAttributeIntelligence}"/> <Property key="Caption" value="#{sAttributeIntelligence}"/>
</Widget> </Widget>
<Widget type="AutoSizedTextBox" skin="SandText" name="AttribVal2"> <Widget type="AutoSizedTextBox" skin="SandText" name="AttribVal2">
<Property key="Caption" value="54"/>
</Widget> </Widget>
</Widget> </Widget>
@ -59,7 +57,6 @@
<Property key="Caption" value="#{sAttributeWillpower}"/> <Property key="Caption" value="#{sAttributeWillpower}"/>
</Widget> </Widget>
<Widget type="AutoSizedTextBox" skin="SandText" name="AttribVal3"> <Widget type="AutoSizedTextBox" skin="SandText" name="AttribVal3">
<Property key="Caption" value="54"/>
</Widget> </Widget>
</Widget> </Widget>
@ -73,7 +70,6 @@
<Property key="Caption" value="#{sAttributeAgility}"/> <Property key="Caption" value="#{sAttributeAgility}"/>
</Widget> </Widget>
<Widget type="AutoSizedTextBox" skin="SandText" name="AttribVal4"> <Widget type="AutoSizedTextBox" skin="SandText" name="AttribVal4">
<Property key="Caption" value="54"/>
</Widget> </Widget>
</Widget> </Widget>
@ -88,7 +84,6 @@
<Property key="Caption" value="#{sAttributeSpeed}"/> <Property key="Caption" value="#{sAttributeSpeed}"/>
</Widget> </Widget>
<Widget type="AutoSizedTextBox" skin="SandText" name="AttribVal5"> <Widget type="AutoSizedTextBox" skin="SandText" name="AttribVal5">
<Property key="Caption" value="54"/>
</Widget> </Widget>
</Widget> </Widget>
@ -102,7 +97,6 @@
<Property key="Caption" value="#{sAttributeEndurance}"/> <Property key="Caption" value="#{sAttributeEndurance}"/>
</Widget> </Widget>
<Widget type="AutoSizedTextBox" skin="SandText" name="AttribVal6"> <Widget type="AutoSizedTextBox" skin="SandText" name="AttribVal6">
<Property key="Caption" value="54"/>
</Widget> </Widget>
</Widget> </Widget>
@ -116,7 +110,6 @@
<Property key="Caption" value="#{sAttributePersonality}"/> <Property key="Caption" value="#{sAttributePersonality}"/>
</Widget> </Widget>
<Widget type="AutoSizedTextBox" skin="SandText" name="AttribVal7"> <Widget type="AutoSizedTextBox" skin="SandText" name="AttribVal7">
<Property key="Caption" value="54"/>
</Widget> </Widget>
</Widget> </Widget>
@ -130,7 +123,6 @@
<Property key="Caption" value="#{sAttributeLuck}"/> <Property key="Caption" value="#{sAttributeLuck}"/>
</Widget> </Widget>
<Widget type="AutoSizedTextBox" skin="SandText" name="AttribVal8"> <Widget type="AutoSizedTextBox" skin="SandText" name="AttribVal8">
<Property key="Caption" value="54"/>
</Widget> </Widget>
</Widget> </Widget>
</Widget> </Widget>

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