Don't add empty primitive sets to geometry.

pull/541/head
Nelsson Huotari 6 years ago
parent 3becacf6d1
commit 780055899d

@ -127,7 +127,7 @@ void CSVRender::TerrainSelection::update()
mGeometry->setVertexArray(vertices); mGeometry->setVertexArray(vertices);
osg::ref_ptr<osg::DrawArrays> drawArrays = new osg::DrawArrays(osg::PrimitiveSet::LINES); osg::ref_ptr<osg::DrawArrays> drawArrays = new osg::DrawArrays(osg::PrimitiveSet::LINES);
drawArrays->setCount(vertices->size()); drawArrays->setCount(vertices->size());
mGeometry->addPrimitiveSet(drawArrays); if (vertices->size() != 0) mGeometry->addPrimitiveSet(drawArrays);
mSelectionNode->addChild(mGeometry); mSelectionNode->addChild(mGeometry);
} }

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