Implement pickpocket detection. Play a voiced dialogue entry when detected.
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ea3ee4407f
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#include "pickpocket.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/environment.hpp"
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#include "npcstats.hpp"
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namespace MWMechanics
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{
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Pickpocket::Pickpocket(const MWWorld::Ptr &thief, const MWWorld::Ptr &victim)
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: mThief(thief)
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, mVictim(victim)
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{
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}
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float Pickpocket::getChanceModifier(const MWWorld::Ptr &ptr, float add)
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{
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NpcStats& stats = ptr.getClass().getNpcStats(ptr);
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float agility = stats.getAttribute(ESM::Attribute::Agility).getModified();
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float luck = stats.getAttribute(ESM::Attribute::Luck).getModified();
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float sneak = stats.getSkill(ESM::Skill::Sneak).getModified();
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return (add + 0.2 * agility + 0.1 * luck + sneak) * stats.getFatigueTerm();
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}
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bool Pickpocket::getDetected(float valueTerm)
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{
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float x = getChanceModifier(mThief);
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float y = getChanceModifier(mVictim, valueTerm);
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float t = 2*x - y;
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NpcStats& pcStats = mThief.getClass().getNpcStats(mThief);
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float pcSneak = pcStats.getSkill(ESM::Skill::Sneak).getModified();
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int iPickMinChance = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>()
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.find("iPickMinChance")->getInt();
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int iPickMaxChance = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>()
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.find("iPickMaxChance")->getInt();
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int roll = std::rand()/ (static_cast<double> (RAND_MAX) + 1) * 100; // [0, 99]
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if (t < pcSneak / iPickMinChance)
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{
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return (roll > int(pcSneak / iPickMinChance));
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}
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else
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{
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t = std::min(float(iPickMaxChance), t);
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return (roll > int(t));
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}
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}
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bool Pickpocket::pick(MWWorld::Ptr item, int count)
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{
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float stackValue = item.getClass().getValue(item) * count;
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float fPickPocketMod = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>()
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.find("fPickPocketMod")->getFloat();
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float valueTerm = 10 * fPickPocketMod * stackValue;
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return getDetected(valueTerm);
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}
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bool Pickpocket::finish()
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{
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return getDetected(0.f);
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}
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}
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@ -0,0 +1,30 @@
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#ifndef OPENMW_MECHANICS_PICKPOCKET_H
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#define OPENMW_MECHANICS_PICKPOCKET_H
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#include "../mwworld/ptr.hpp"
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namespace MWMechanics
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{
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class Pickpocket
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{
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public:
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Pickpocket (const MWWorld::Ptr& thief, const MWWorld::Ptr& victim);
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/// Steal some items
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/// @return Was the thief detected?
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bool pick (MWWorld::Ptr item, int count);
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/// End the pickpocketing process
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/// @return Was the thief detected?
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bool finish ();
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private:
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bool getDetected(float valueTerm);
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float getChanceModifier(const MWWorld::Ptr& ptr, float add=0);
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MWWorld::Ptr mThief;
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MWWorld::Ptr mVictim;
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};
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}
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#endif
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